Pathfinder Module: Master of the Fallen Fortress (PFRPG)

3.50/5 (based on 28 ratings)
GameMastery Module D0: Hollow's Last Hope (OGL)

Print Edition Out of print

Add PDF FREE

Facebook Twitter Email

A dungeon-based adventure for 1st-level characters.

The ruined siege castles outside Absalom have long beckoned adventurers looking to make a name for themselves. Now an earthquake has cracked open one of these fabled ruins, and its lost mysteries and fantastic treasures lie exposed for the first time in centuries. But the tower's empty halls once more echo with living footfalls, and a new master has claimed the Fallen Fortress as his own. Can the PCs find a way to get inside its shattered walls? What ancient dangers and fresh threats will they encounter inside its crumbling chambers? And will the PCs be able to defeat the current Master of the Fallen Fortress?

Master of the Fallen Fortress is a dungeon-based adventure for 1st-level chararacters, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world's oldest RPG. It also serves as an introduction to Pathfinder Society Organized Play (Paizo's constantly evolving, world-wide megacampaign). The adventure involves exploring an ancient, ruined tower and rescuing the captured Pathfinder held within.

This adventure is set outside the great city of Absalom in the Pathfinder Chronicles campaign setting, but can be easily adapted for any game world. It also contains a preview of the six new iconic characters from the Pathfinder Roleplaying Game Advanced Player’s Guide, available August 2010.

Written by Rob McCreary.

This special 16-page Pathfinder Module was initially made available for Free RPG Day on June 19, 2010.

Note: Due to the special nature of this product, it is NOT part of the Pathfinder Modules Subscription.

The Chronicles Sheet and pregenerated character sheets are available as a free download here (1.2 MB zip/PDF).

Other Resources: This product is also available on the following platforms:

Archives of Nethys

Product Availability

Print Edition:

Out of print

This product is out of print.

PDF:

Fulfilled immediately.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZO9500-4


See Also:

1 to 5 of 28 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>

Average product rating:

3.50/5 (based on 28 ratings)

Sign in to create or edit a product review.

Simple Introductory Adventure

3/5

NO SPOILERS

Master of the Fallen Fortress was Paizo’s “Free RPG Day” entry for 2010, and was released to showcase the new classes from the Advanced Player’s Guide. It’s a short module intended to be completed in one session. The adventure itself is only about ten pages, though there’s a lot packed into that space. The inside front cover is a map, the inside back cover is a PFS Chronicle (I like seeing it embedded), and six pages are devoted to Level 1 pre-gens. It’s a bit hard to find a print copy these days, but it is still available for free download on Paizo’s website.

I ran Master of the Fallen Fortress via play-by-post for six PFS characters. I thought it made for a solid introductory Pathfinder adventure. It has a well-balanced set of encounters and led to one of the most exciting endings to a scenario I’ve ever GM’d. There’s not a lot of setting lore, role-playing, or story-telling in the adventure, but it has a solid concept and it’s easy to play and run. There’s a reason why this one is a classic in the Pathfinder stable of first-level adventures.

SPOILERS!:

The backstory to the adventure is pretty slight, even for a one-shot. The Cairnlands are an area around Absalom (the largest city in Golarion) littered with thousands of wrecked siege castles from centuries of failed attempts to capture the city by various forgotten warlords. One of those siege castles has been magically sealed since the death of its master, but a minor earthquake has caused part of it to collapse. A tribe of troglodytes have moved in, and a Pathfinder Society explorer named Balenar Forsend decided to (foolishly) investigate on his own. But Balenar never returned, and many adventuring groups in Absalom are organising to explore the so-called “Fallen Fortress.”

This is where the PCs come in, of course. This is intended to be the first adventure for a new group, and the module presents three viable adventure hooks to get things started. Importantly for PFS play, the adventurers are not PFS agents—instead, the idea is that the adventurers will be inducted into the Society afterwards (as detailed in the very short epilogue).

The entirety of the adventure takes place at the fortress. There’s an encounter with a group of wild dogs just outside, and then the PCs will need to do some climbing to get inside the partially collapsed eastern wing. The tower has five floors, with all but the top floor having four chambers. The encounters inside are fairly traditional: a giant spider, a shocker lizard, a (burning) skeleton, a giant frog, a javelin trap, and, of course, the troglodytes. Writing it, I realise these are an almost random assortment of foes, and there’s only a brief explanation of why each is there. There’s also only one non-hostile NPC—the missing Pathfinder Balenar. He is a bard and can be useful if rescued, but the module doesn’t give him artwork or a personality description. This is definitely not an adventure with a deep story or connection to setting lore that can be teased out by patient PCs, and I imagine it was written quickly.

Still, the climactic encounter is really exciting. The leader of the troglodytes, a druid named Tasskar, occupies the top level accompanied by his albino cave crocodile. Because the eastern portion of the floor can’t take much weight, there’s a very good chance that some of the PCs (and probably Tasskar) will fall all the way to the ground! 6d6 damage is a *lot* for first-level PCs. When I ran Master of the Fallen Fortress, the collapse and fall took one PC deep into negatives and instantly reduced Tasskar to just a few hit points. There was a race to save the PC’s life while also trying to fend off one very angry troglodyte intent on fighting to the death. Good stuff!

I should note that although this is an introductory adventure and isn’t complicated from the PCs’ perspective, it would be good for the GM to do a little prep before running it. Figuring out the relationship between the different levels of the tower and applying some of the template adjustments to the monsters beforehand will make for a smoother experience.

One really shouldn’t complain about a free product, and Master of the Fallen Fortress is a solid, professionally written- and designed- adventure. Although not the best introductory adventure available, it promises a few hours of fun for all concerned.


3/5


A great way to teach various combat mechanics

4/5

Last night I had the pleasure of playing this module. We had a brawler, an arcanist and a bard, and I was playing a melee Spiritualist (Ectoplasmatist). Even though we had two wands of Cure Light Wounds, I can’t really say we were particularly ready for this dungeon crawl of epic proportions for level one characters.

Long story short, you do not play this module for the story. It’s thin and not really existent. The best to see this module, is to see it as an introduction to various kinds of different combats. You’ll come across difficult terrain, grab, reach, swarms, poison and stench amongst others. It’s a great way for new players to learn that fights aren’t always that straightforward and that there are a lot of variables one has to take into account. It’s a great way to learn about combat mechanics without having to worry about a storyline.

It does, however, also mean that it can be quite brutal. There’s a lot of fighting to be done, so chances are you’re going to take quite some hits. You really need to have a lot of healing options. I’d say a wand of CLW is a must if you want to survive this place. Except for a couple of fights, I’d say the fights aren’t challenging. It’s the entire experience and the combination of all of the encounters that make this a potentially brutal and unforgiving module.

Even though it’s lacks a story, I’d still recommend it to others. Those that have seen some of my other reviews are likely to be surprised by this. The reason why I’d still recommend it, is because of how well it teaches new players all sorts of combat mechanics. It’s worth playing this, but be sure to bring enough healing with you!


Great introductory Mod

5/5

So when I ran this module I let them keep all the equipment and gold and items they found but didn't give them XP. I ran it as a precursor to the mummy's mask campaign. After the completely the Mod I let them change theirs skills, feats, and anything else with their characters they didn't like. Was and easy way to get people into their characters and playing them properly. I think when you use low level mods in a way like they they can be very helpful to making a long last cohesive campaign.


Entertaining, but not good for instruction

3/5

Perhaps the only all-combat-no-roleplay module. You guys go into a dungeon and kill all bad guys then get the treasure.

Good for playing with your little kids, but as an instruction, it lacks of "RP" elements, unlike Confirmation or Wisp. For veteran players just too simple and cakewalk.


1 to 5 of 28 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
51 to 100 of 153 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Dark Archive

Cover art.


Sweet! Thanks, Ravenmantle.


Awesome cover art on this one!

Liberty's Edge

Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Zaister wrote:
Hm... is that the iconic oracle there?

Yes it is and she's looking awesome. Can't wait to see the witch getting some love. :)


Opens mouth...closes mouth.


Nice cover art, and more importantly, congrats, Rob!

I hope you managed to squeeze in some monkey-goblins . . .


Correct! Your FLGS *MUST* register with us and pay the minimum of $60 to participate. The charge pays for the shipping of the product, collating, boxes and promo material we put together for them for the event.

Again, the key is that your FLGS has to be the one to sign up...we cannot force them to give us $60...but, we have found that stores sign up fast if even only a few of their known customers ask them to participate.

Best,
Aldo

NSpicer wrote:
gigglestick wrote:
I run ROTR at my FLGS right now. So how can we arrange to get this for the free RPG day...etc.
Typically, I think your FLGS has to register with the Free RPG Day people first. Then, they get a shipment of whatever products the publishers provided for it...including Paizo's adventure.


Yes, and we send the kits out two weeks in advance to the stores for two reasons:

1) The below! (so GMs can get early to prep)
2) Just to make sure everyone gets theirs in time.

Best,
Aldo

Last year I coordinated with my FLGS to run a demo using the Bonus Bestiary on Free-RPG Day, and they got me a copy of the book early so I had a chance to look it over and prepare. Sadly, mine was the only demo people were running and no one wanted to stick around to play it. They just got their free swag and left. But my suggestion would be to talk to your FLGS as soon as possible, see if they can start posting notices about the game that'll be run that day and also see if they'll get you a copy to prep with as soon as they receive their shipment.

Sovereign Court

Will people who play this on Free RPG Day get PFS credit for playing this?


Yes. It has a chronicle sheet on the last page. Keep in mind that only brand new level 1 PCs can play this adventure--it's our first Tier 1 adventure (no sub-Tiers).


And the only opportunity for a 1st level PC to get a +4 vorpal greatsword.

Sovereign Court

yoda8myhead wrote:
And the only opportunity for a 1st level PC to get a +4 vorpal greatsword.

I don't remember putting one of those in, yoda...


I added it in development.

Scarab Sages

Will there be plenty of copies of this module for sale or do we need to be on the Paizo site at 12:01am to get one?


Unfortunately the GS I go to isn't local, nor is it participating in Free RPG day, so I'm going to have to pay to get this.

Shadow Lodge

Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Is it time Free RPG Day yet? :)

Paizo Employee CEO

ehb1022 wrote:
Will there be plenty of copies of this module for sale or do we need to be on the Paizo site at 12:01am to get one?

There should be plenty here on paizo.com. Every year, we print the same amount to sell here on the site and only the first year's "Hollow's Last Hope" has sold out. We still have "Revenge of the Kobold King" from two years ago and of course the "Bonus Bestiary" from last year. So I wouldn't worry if you aren't here at 12:01 am. :)

-Lisa


Curses! I will be camping on a mountain at 9,000 feet with no iternet access for 7 days when this becomes available.


anyone happen to know who the artist for the cover is?


Tyler Walpole (credit to Ravenmantle for the link at the top of this page).

Liberty's Edge

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
Joshua J. Frost wrote:
yoda8myhead wrote:
I like that it will "serve as an introduction to the Pathfinder Society Organized Play" though I'm curious how that will work.

It will function as a Tier 1 scenario, meaning it's only for beginning 1st level PCs and has no level range. The back inside cover is a chronicle sheet and anyone who plays through it can use that chronicle sheet to get their character in Pathfinder Society started. This allows us to effectively run Pathfinder Society events at every Free RPG Day store and gives us an introductory adventure for Pathfinder Society that can be downloaded for free and played anywhere.

It won't have faction missions or prestige award, though it will have the typical +1 XP and purchasable items off the chronicle sheet. Once the adventure is successfully completed, there's an option to join the Society as both a character and a player and if you do so, that's when you make all of the appropriate choices for your official character.

Hey Josh, I will be running this at the Local Game Shop here on Free RPG day, Quick question, Can I apply this 1XP to a first level character of mine as GM credit?


Yup! :-)

Scarab Sages

If I want to run this for some family and friends (a sort of "family con", basically an extended home game) do I need to register as a GM beforehand? Or can I join "on the fly" like players can? (As it sounds like above.)


To be clear, you don't need to register as a GM. If you want to sign up for a Pathfinder Society ID # before you run the session, you can. If you want to run the session and then later decide to report it, you'll need a Pathfinder Society ID # in order to create the event and report it and your players will need Society ID #s in order to be part of the reporting.

Hope that helps!

Scarab Sages

Thanks, Josh! I should have finished reading the GtPFSOP before posting that. 8^)


Congrats, Rob! This looks very cool. So, ready to run a game again?

Paizo Employee Chief Technical Officer

Please note that thought the FREE PDF will automatically become available at midnight Pacific Time on Monday, the print edition will not be available to order until later in the day (probably sometime before noon).

Liberty's Edge

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

Josh I am helping a friend make a character for this module right now. As this is an introductory scenario I am not having him pick a faction, but my question is should I have him pick traits or wait until the character joins the society after the adventure and then let him pick 2 traits?


Traits before. Faction after. :-)

Liberty's Edge

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
Joshua J. Frost wrote:
Traits before. Faction after. :-)

One problem, faction traits...


If they know what faction they're going to choose, not so much. :-) If not, hold off on that trait. This is a pretty flexible set of circumstances.

Dark Archive

I'm kind of dissapointed that the glowing bits for the Oracle( gem in scepter and "mystic writing" ) are blue instead of fiery looking. She is an Oracle of Flame after all... :( Other than that the cover looks awesome!

Contributor

Blue is a hotter flame than red. :)


on the character download in the oracle section under more oracle mysteries a 'l' is missing from the word oracles


I like the (non-Wayne-Reynolds-iconics*) interior art on this one. It looks almost like cels from an animated series.

*Not that I don't like the Reynolds iconics, just trying to call out the style of the illustrations for the module.

Shadow Lodge

Any link that that Free Pdf?

Shadow Lodge

nevermind, I was thinking the post above meant last monday, not this coming monday...


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Picked mine up this morning. looks very cool so far. Erik if you see this Burrell and the big guy (I think his name is Chad) at the Source say hi back.

Dark Archive

Me like. Too bad my LGS is not a free RPG day participant.

The Exchange

So the PDF for this is available for free tomorrow?
I hope I haven't missed out....

The Exchange RPG Superstar 2009 Top 8

Fake Healer wrote:

So the PDF for this is available for free tomorrow?

I hope I haven't missed out....

Yes, it is. That's how they always do it, right?

My FLGS was participating. They'd planned to save all the goodies as prizes for those playing in their tournament, but I convinced them to give me a copy of Master of the Fallen Fortress for being a good customer.

Dark Archive

Pathfinder Roleplaying Game Superscriber
Fake Healer wrote:

So the PDF for this is available for free tomorrow?

I hope I haven't missed out....

Typically it will be the next day or the next. Plus often they will sell some hard copies that they saved as well. Least they did last year. But the PDF will always be there and free so you haven't missed out.

Silver Crusade

The PDF and print module will become available at 3:00 Am. Is that pacific time or Eastern standard time ?
thanks


ElyasRavenwood, if you look 17 posts above yours you should see that Vic says the Module will be available at midnight Pacific time.

Silver Crusade

Silverhair3008, Thank you that is very helpful.


The drive to Plano was well worth it. Seems like every year, less people participate. That's sad, and I'm sure to reward with a purchase those who do.


How long does it take to run this module?

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

Katowice wrote:
How long does it take to run this module?

Shouldn't take more than four hours. I think even shorter, but if you use the pre-gens they'll take some getting used to.

RPG Superstar 2009 Top 32

Sean K Reynolds wrote:
Blue is a hotter flame than red. :)

Oh no. Not a Flame War!

... and the Oracle is hotter then the Witch!

1 to 50 of 153 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Community / Forums / Paizo / Product Discussion / Pathfinder Module: Master of the Fallen Fortress (PFRPG) All Messageboards

Want to post a reply? Sign in.