Freeport Companion (PFRPG)

****( ) (based on 2 ratings)

List Price: $27.95

Our Price: $25.16

Add to Cart
Facebook Twitter Email

For a decade now Freeport has stood as one of fantasy gaming's most distinctive cities. Home to pirates, foul cults, terrifying monsters, vicious gangs, crime lords, and corrupt politicians, Freeport is a dynamic setting that offers a unique blend of high adventure and cosmic horror.

Now the City of Adventure returns to its roots with the Freeport Companion: Pathfinder RPG Edition, a rules supplement for The Pirate's Guide to Freeport. Its 160 pages are packed with all the support you need to run a Freeport campaign with the Pathfinder RPG.

In addition to giving game stats for all the city's major characters, the Freeport Companion provides new core classes like the corsair and monster hunter, new prestige classes like the musketeer and witch hunter, famous magic items, an insanity system, new spells and incantations, and an introductory adventure.

Celebrate 10 years of the City of Adventure with the Freeport Companion: Pathfinder RPG Edition!

Product Availability

Available now

Ships from our warehouse in 7 to 23 business days.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

GRR1910


See Also:

Average product rating:

****( ) (based on 2 ratings)

Sign in to create or edit a product review.

Nice book that hasn't aged too well

***( )( )

The Freeport Companion is a massive 175 page book, not including front and back cover, but including 1 page editorial, 1 page SRD and 2 pages Index, leaving a whopping 171 pages of content, so let's pay a visit to the by now legendary city of pirates in its Pathfinder iteration!

Before I get into the details, I'll have to say that I'm a big fan of Freeport - swashbuckling action, gunpowder, pirates, cthulhoid and pulpy influences - all in all, I own every Freeport resource published as of now. While I did love the system-neutral "Cults of Freeport", I'm glad that the Companion provides us with the solid rules for PFRPG to bring to life this city of swashbuckling - but does it hold up to its glorious heritage or is it on par with the less fanciful installments that accompanied the 3.X-glut?

Well, we get crunch - a lot of crunch: Starting with 20-level base-classes, we're immediately thrown into the setting: The first is the spell-less Assassin base-class some of you might know from Kobold Quarterly. I really love the class, but at least for me, it was not original content. By the way, if you don't have the KQ-issue - buy it. And every other KQ-copy out there. They're stellar.

But I'm rambling, next base-class is the corsair, which I recently stumbled over again in Rite Publishing's 101 Renegade Class Feats. The Corsair gets d10, 4+Int skills, good BAB, good fort-and ref-saves, dirty fighting skills and the very iconic corsair's luck that can be vastly expanded upon with Rite's pdf. If you plan of playing one, be sure to check the pdf out as well. On the other hand, the Monster Hunter, a kind of ranger variant devoted to the extermination of multiple kinds of beasts gets d10, 4+Int skills, good BAB and good fort- and will-saves and feels rather been there, done that. While there is nothing wrong per se with the class, it just didn't feel imaginative. I did like the IC-comments for the different sub-classes for the hunters. The final new class on the other hand is just STELLAR: the Noble is a kind of aristocrat-variant suitable for PCs - i.e. the class is still focused on leadership, commanding, social skills, etc. but doesn't suck. The Noble gets d8, 6+Int skills, 3/4 BAB, good ref and will-saves. They can choose special noble-trainings and even delve into the illicit. The final new PC-class is the survivor - the proverbial last man standing who gets d12, 4+Int skills, good BAB, good fort-saves, arcane and initiative bonuses and dirty fighting, unarmed damage and DR - nice idea for a non-armored tank! Kudos, the design of that one must have been rather difficult. The NPC Cultist-class also features 20 levels, d6, 4+Int skills, 3/4 BAB, good will-saves, sneak attack of up to 3d6 and spellcasting of up to 5th level - finally all those gibbering wretches get their own club to belong to. EZG approves.

After these new classes, we get some new uses for skills, languages and feats. Feats. A lot of feats. To be precise 101 of them, most of them focusing on swashbukcling battle, fighting in specific environments etc. At this amount of feats should make it rather unsurprising that they are not all of the same quality. While a lot of the feats are not that bad, I unfortunately have to report that some of them felt rather strong and I wasn't really wowed by them. Optional rules are also provided, to be precise, Insanity and madness rules, including tables for short-term, long-term and indefinite madness. I'm a huge fan of madness systems and I loved this one as well - however, I do have one central gripe - it's a small section, 4.5 pages. With some additional space and expanded tables, this system might actually have supplanted my own homebrew system, but as written, it's a bit too short to truly excite me. I hope we'll one day see a more broad, expanded version of these rules.

Of course, crunchy bits are not everything, Freeporters also need things to spend their hard-earned loot and thus the next chapter features new goods, first of all, of course, all of the pistols and black-powder weapons, rules for using them as a club etc. Unfortunately, these rules have been created prior to the release of the Gunslinger. An update or a little file à la "Gunslingers in Freeport" would be awesome. The chapter also includes rules for the most common drugs available in the city of pirates as well as the obligatory spell-section, once again due to being an older book, sans lists for the APG and UM/UC-classes.

The spell-section actually surprised me with a rather nice little twist - each spell comes with a one-sentence fluff-description that frames what it does, making not only reading the section more exciting, but also adequately framing what can be considered a selection of spells that is actually better than average. Of course, that's not where we stop - we also get a selection of magical weapons and artifacts, including siege weapons like magical ballistae and, of course the legendary siege cannons of Freeport. There are also magical compasses, enchanted crow's nests and figureheads, dice etc. - It's these items, once again with descriptions, that constitute the first part of the book that truly wowed me: From unusual item-classes to ingenious ideas, the items and artifacts are all winners and expand/develop the canon of Freeport lore. Excellent!

Chapter 6 features the PrCs of Freeport:
-Crime Boss: 10 levels, d8, 6+Int skills per level, medium BAB, medium Ref- and will-saves; Urban criminal kingpins that get a lot of henchmen and a dread reputation.
-Musketeer: 10 levels, d10, 2+Int skills per level, good BAB, medium ref- and will-saves; Firearm specialist.
-Mystic Navigator: 10 levels, 4+Int skills per level, d6, 1/2 BAB, medium will-save, full spell progression with one level exception; Navigator wizard that can even navigate the planes.
-Sea Dog: 10 levels, 4+Int skills per level, d10, full BAB, medium ref-save; Fighter specialized on fighting aboard ships, probably not suitable for PCs and more geared towards NPCs.
-Witch Hunter: 10 levels, 2+Int skills per level, d10, full BAB, medium fort- and will-saves; Divine warrior/fanatic and channel righteous fury into destructive wrath. By far the coolest of the PrCs.

In Chapter 7, Freeport-enthusiasts will get their due: Statblocks. Piles and piles of statblocks, for lowly thugs, despicable assassins, cultists and a huge amount of NPCs, we get a huge number of rock-solid stats that make sure that your Freeport campaign is backed by solid crunch. And yeah, iconic characters like a certain halfling kingpin are included as well. We get 47 pages of characters and then some monsters in addition: 11 new monsters are detailed - from flayed men to serpent-people, they all have solid stats and come with lore-sections etc. However, not all monsters get their own artworks, which is a minor bummer.

Finally, we get a sample adventure called Fury in Freeport. The following text contains SPOILERS, thus, I'd urge potential players to jump to the conclusion.

Still here? All right.
Essentially, the adventure revolves around an evil sacrificial dagger that is haunted by a ghost of one of its wielders. Enter Beedle, drop-out arcanist, wannabe murderer of his noble aunt and downright despicable bastard. After having been kicked out by his aunt (after trying to kill her), he wants a part of her legacy and hires the PCs to try to steal the dagger from an auction house. An infiltration at first level? Yep, complete with map of the auction house and no, the Pcs not necessarily have to succeed - in fact, Beedle expects them to fail. To further complicate matters, a diabolist named Faratsay with his infernal allies and strong men also craves the dagger. The PCs will have to untangle the weave of deception, find the now-possessed Beedle via various contacts and legwork and make sure the dagger does not fall into the wrong hands. Beedle's killing spree on behalf of the possessing spirit does not make this particularly easy either.

Conclusion:
Editing and formatting are very good - I noticed only two minor glitches. Layout adheres to the classic Freeport 2-column standard, including fonts etc. While this is neat, personally, I preferred the presentation used in Cult of Freeport. I only have the dead-tree version, thus I can't comment on bookmarks etc. I'm kinda torn on this Freeport Companion. While I liked some of the base-classes and PrCs, not all of them are truly killer and in fact e.g. the Sea Dog is blatant filler. The Monster Hunter didn't wow me either. The feats are just not my cup of tea - maybe I'm over-saturated, but I've become VERY hard to impress with feats, spells etc. and while the spells were not bad, in fact quite good, they didn't blow me out of the water. While the magic items and wide variety of statblocks do rule and I greatly enjoyed the adventure included, the lack of artwork for some of the monsters is another downside. While the stats rock, I would have loved more information on laws (the few that exist), government, secret societies etc.

The book is rather weak on the fluff-side and essentially, at least for me, boiled down to hit and miss, mostly due to space-issues. A prime example would be the madness-rules that could have been truly great with more space, more madness effects etc., but as written only amounts to an "ok system". Another downside I see with the Companion is something that the book is not to fault, but stands against it nevertheless: The book has definitely aged with the release of APG, UM and UC especially - the lack of Gunslinger-support is felt in a setting with a solid gunpowder-aspect like Freeport. On the other hand, the vast amount of statblocks makes sure that this book is useful even when not necessarily playing in Freeport and the amount of gunpowder weapons and siege weapons/weird magic items as well as the well-written adventure made me enjoy this book. Were I to judge this book when it was released, I'd settle for a final verdict of 4 or even 4.5 stars. Seeing how the book hasn't aged too well and the minor gripes I had with component parts, my final verdict has to be lower though. Thus, I'll settle for a final verdict of 3 stars - still an ok purchase, but no longer a stellar one.

Endzeitgeist out.


Keeping the tradition of excellence in Freeport Companions alive...

*****

Full disclosure: I used the heck out of the d20 Freeport Companion. It's the second most used book for character creation and feats at my gaming table, and if this was just a reprint of that, updated to Pathfinder for the classes, then I'd be totally happy.

And so I am. This IS pretty much just a reprint of that, upgrading the base classes, prestige classes, feats, monsters, and NPC statblocks to Pathfinder standards. Even the adventure inside is the same. Now, if you're like me, and LOVE those base classes (Assassin, Corsair, Monster Hunter, Noble, and Survivor), the prestige classes (Mystic Navigator and Crime Lord being the standouts), and the VAST selection of feats (goodness for the entire spectrum of classes, like Restless Mind and Dead-Eye.), or need thousands of generic statblocks and ready to use NPCs, then the fact that this is old material updated? Doesn't matter. But if you're a tinkerer and don't mind updating the old versions your own way, then you might want to skip this. But if you've never bought a Freeport Companion before, GO DO IT NOW! You won't be disappointed at all!


1 to 50 of 75 << first < prev | 1 | 2 | next > last >>
Paizo Employee Chief Technical Officer

Ooh... now available for preorder.

Paizo Employee Managing Developer

Neat-o!


It looks pretty shiny. I wish someone would interview Daigle about it so we could hear lots of nifty behind the scenes stuff.

Paizo Employee Managing Developer

Ha!

1. No one really wants to hear my recorded voice stumbling through an interview, unless counting "ums" gets you going.

2. It was awesome. It was hard work. But it wasn't sexy. It was dismantling a ship and reassembling it at rough seas, all the while keeping the crew alive. God I love my crew. Truth be told, as a statblock nerd, I enjoyed measuring the previous intent and theme and then finding the best way to represent something with a shiny new tool kit.

Sovereign Court

Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Tales Subscriber

This is a "MUST BUY!" for me


Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Cards, Modules Subscriber; Pathfinder Comics Subscriber

Wow! I just have to buy it, I guess. I love Freeport, even though I did not have a chance to play in it - yet.

EDIT: Couldn´t help myself and preordered it right now. Any idea just when it might be available - a month, three months, half a year?

Stefan

Dark Archive

For some reason my FLGS never got the d20 version and I never got around to ordering it so this will definitely be a must buy for me. Would be awesome if someone would now convert the published mods for GR. Hint Hint Daigle. ;-)


Adam Daigle wrote:

1. No one really wants to hear my recorded voice stumbling through an interview, unless counting "ums" gets you going.

2. It was awesome. It was hard work. But it wasn't sexy. It was dismantling a ship and reassembling it at rough seas, all the while keeping the crew alive. God I love my crew. Truth be told, as a statblock nerd, I enjoyed measuring the previous intent and theme and then finding the best way to represent something with a shiny new tool kit.

1. They can edit those out now. And use electronics to change your voice. I mean, compare Rone's voice "on air" to his voice on the phone: You'd never know it was the same guy. In your case, I'd go with a Keith David sound... says, rakshasa.

2. Here's a start. Thanks!


<rolls will save>

Did I really get a negative ten?

EDIT: Is there going to be a get PDF & Book pre-order?


Urizen wrote:
EDIT: Is there going to be a get PDF & Book pre-order?

Inquiring minds want to know.

Dark Archive

Twin Agate Dragons wrote:
Urizen wrote:
EDIT: Is there going to be a get PDF & Book pre-order?
Inquiring minds want to know.

Damn straight we're inquiring. Give me the book already! :-p

Paizo Employee Chief Technical Officer

Green Ronin currently doesn't sell their PDFs on paizo.com. If you'd like that to change, please let them know!


Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules Subscriber

A bundle of this with the Pirate's Guide would be cool.

Dark Archive

Pathfinder Adventure Path, Roleplaying Game, Starfinder Society Roleplaying Guild Subscriber; Pathfinder Comics Subscriber

Any idea when this will be available?

Will there be a pdf version of this?


Awesome!

Paizo Employee Managing Developer

Chris Ballard wrote:
Any idea when this will be available?

Signs point to July.

Chris Ballard wrote:
Will there be a pdf version of this?

I'm not sure, but I don't see why not.

Dark Archive

Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Roleplaying Game Subscriber
Chris Ballard wrote:

Any idea when this will be available?

Will there be a pdf version of this?

Green Ronin typically has PDF versions of all its books available... the only problem is that they don't sell them on paizo.com so you don't get the nifty integration into My Downloads. Still, I've bought PDFs from their website before, (for example, the d20 version of the Freeport Companion) so it's almost certain there will be one out there to buy.

Sovereign Court

Pathfinder Adventure Path Subscriber
Dr. Double Honors, Ph.D. wrote:
It looks pretty shiny. I wish someone would interview Daigle about it so we could hear lots of nifty behind the scenes stuff.

I didn't know Daigle was one of the minds behind all this...

Paizo Employee Managing Developer

One of four (not counting Mr. Schwalb's original, of course).

I get my little fingers into as many different pies as I can. ;)


Pathfinder Adventure Path, Campaign Setting, Pawns, Roleplaying Game Subscriber; Pathfinder Comics Subscriber

Moi aussi mon ami! Ce livre c'est fantastique.


I'm starting a Freeport campaign in August, so I went ahead and did the pre-order.

It's actually going to be a mish-mash of Freeport Trilogy, Sinister Adventure's Razor Coast, From Shore to Sea, and Serpent's Skull with a dash of Shadow in the Sky from Second Darkness AP and other various pirate-themed adventures in a huge Freeport sandbox mix!!

Now I just need Razor Coast to come through too.


Will this be available at Gencon? Thanks

Paizo Employee Managing Developer

I know that was the intention, but I'm not sure of the book's current status. If I learn more, I'll share it here.


Anyone know what the status of this book is?

Paizo Employee Managing Developer

Chris was hoping to have the book at GenCon to celebrate 10 years of Freeport, but the printer couldn't get the job done before then. So, the book is on its way. I'll post here as soon as I know anything more.


I see Green Ronin has this available for pre-order now.

Also, their blog states that any retail stores that participate in the GR Pre-Order Plus program will offer the PDF for $5 with purchase of the book. Will Paizo be offering this also?

Dark Archive

Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Modules, Starfinder Adventure Path, Starfinder Society Roleplaying Guild Subscriber

That would be neat as I preordered it via paizo.com.


Paizo Charter Superscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Legends Subscriber; Pathfinder Tales Subscriber; Starfinder Charter Superscriber

Yes, please!


Pre-ordered it here too. $5 off the PDF would be nice.


This thread has more details on the pre-order deal. Unfortunately, this program is only for brick-and-mortar stores and not online stores other than their own. So if you want the $5 PDF, you either need to pre-order from GR's website or find a local store that has signed up for their program.

Paizo Employee Chief Technical Officer

Currently, Green Ronin PDFs are available online exclusively at another store. If you'd like Green Ronin PDFs to be available here at paizo.com, you might consider letting Green Ronin know that.


Vic Wertz wrote:
Currently, Green Ronin PDFs are available online exclusively at another store. If you'd like Green Ronin PDFs to be available here at paizo.com, you might consider letting Green Ronin know that.

Done. Directed it on their Facebook wall.


Urizen wrote:
Vic Wertz wrote:
Currently, Green Ronin PDFs are available online exclusively at another store. If you'd like Green Ronin PDFs to be available here at paizo.com, you might consider letting Green Ronin know that.
Done. Directed it on their Facebook wall.

Ditto.


It'd be nice if this thing was released sometime soon!

Paizo Employee Managing Developer

The PDF has been available for a little while now, but I have no new information or updated information about the book. I'll see what I can dig up.

Edit: I also greatly appreciate your anticipation. :)


Amazon.com lists today as the release date of this book. Hopefully orders will be shipping real soon.


Pathfinder Adventure Path, Campaign Setting, Roleplaying Game Subscriber
Kvantum wrote:
Chris Ballard wrote:

Any idea when this will be available?

Will there be a pdf version of this?

Green Ronin typically has PDF versions of all its books available... the only problem is that they don't sell them on paizo.com so you don't get the nifty integration into My Downloads. Still, I've bought PDFs from their website before, (for example, the d20 version of the Freeport Companion) so it's almost certain there will be one out there to buy.

Except Denizens of Freeport. Can't find that one ANYWHERE, for legal purchase or otherwise.

Which is a shame, because I'm pretty sure my PF Savage Tide campaign has used half of those guys at this point.

PF Freeport is a must buy.


Pathfinder Adventure Path, Companion, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I got an email from amazon that they would keep trying to get the book, but that my order would be cancelled by october 30th if they couldn't find it. Not encouraging news. I'm considering biting the bullet and ordering it here despite my giftcard balance. Any news on when this is coming in?

Paizo Employee Chief Technical Officer

I've seen no update from our distributor, and it's still marked as a preorder on Green Ronin's site... so if it's close, it's not *that* close.

Liberty's Edge

Paizo Charter Superscriber; Pathfinder Battles Case Subscriber; Pathfinder Tales Subscriber; Starfinder Charter Superscriber
Vic Wertz wrote:
I've seen no update from our distributor, and it's still marked as a preorder on Green Ronin's site... so if it's close, it's not *that* close.

I talked to Green Ronin about this at Gen Con, Since they could not get it out by Gen Con, they decided to put some more work into it, what that entails or how much work they did not say.


Any new development on this ?

Liberty's Edge

Paizo Charter Superscriber; Pathfinder Battles Case Subscriber; Pathfinder Tales Subscriber; Starfinder Charter Superscriber

I just got mine in the mail from Green Ronin, why do you guys still have this as pre-order?

Dark Archive

Dragnmoon wrote:
I just got mine in the mail from Green Ronin, why do you guys still have this as pre-order?

If you preordered it from Green Ronin they might have sent out their preorders the same day as they sent out books to distributors, which could mean your book arrived the same day or even earlier. With Paizo having a big warehouse it could take them a day or more after getting a product before they update the web site.

Liberty's Edge

Paizo Charter Superscriber; Pathfinder Battles Case Subscriber; Pathfinder Tales Subscriber; Starfinder Charter Superscriber
Dark_Mistress wrote:
Dragnmoon wrote:
I just got mine in the mail from Green Ronin, why do you guys still have this as pre-order?
If you preordered it from Green Ronin they might have sent out their preorders the same day as they sent out books to distributors, which could mean your book arrived the same day or even earlier. With Paizo having a big warehouse it could take them a day or more after getting a product before they update the web site.

I just looked, Green Ronin still has them as Pre-Order only still to.


For what it is worth, Amazon.com is listing a Sept 29th release date, but it is also saying it has not yet been released.

Paizo Employee Chief Technical Officer

Dragnmoon wrote:
I just got mine in the mail from Green Ronin, why do you guys still have this as pre-order?

Our preorder status is determined by stock levels in our warehouse and at our distributor... and it looks like our distributor *just* received their stock. Which means we should have it sometime next week, I'd hope...

Liberty's Edge

Pathfinder Maps Subscriber

I already own the d20 Freeport Companion , Savage Worlds Freeport Companion, Warriors & Warlocks (containing an effective M&M Freeport Companion) and just recently bought the 4e Freeport Companion - and yes I will be getting this too as I am coming around to Pathfinder RPG.

Freeport is a great setting!

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

I'd forgotten I pre-ordered this.

Now I just have to wonder if the additional $15 for the PDF is worth it to read at work.


Any chance of getting a ToC preview for this?


Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

Hearing all the good stuff about this (I like new class options and PrCs too) I just had to pick this up. So I did a little shopping spree, bought this, the Denizens of Freeport, and quite a few PDFs (two from Super Genius; The Godling and Krazy Kragnar's... and then the Advanced Feats from Open Design for the Alchemist, Summoner, and Witch).

Dean

1 to 50 of 75 << first < prev | 1 | 2 | next > last >>
Community / Forums / Paizo / Product Discussion / Freeport Companion (PFRPG) All Messageboards

Want to post a reply? Sign in.