The Genius Guide to Loot 4 Less: Volume 5—All You Need Is Gloves (PFRPG) PDF

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Here in Loot 4 Less vol. 5: All You Need Is Gloves we’re looking at just bargain bin gloves and gauntlets, popular hand-covers any character can use. Not only do we provide each item with a full description and cost, we’ve scattered sidebars throughout the book to explain those costs. Each Behind the Counter sidebar explains how a price was arrived at, allowing GMs to apply the logic to other abilities (and be better able to change the pricing to match the needs of their campaign, with a firm knowledge of where the numbers come from).

Welcome to the fifth book in the Loot 4 Less line, where we deal exclusively in items with a cost-to-consumer of 2,500 gp or less. That’s right: no epic items, gauntlets of infinity, or even moderate magic items here. This is a forum for the cheapest of the cheap, and that’s it. And just to up the level of difficulty, we also don’t deal in one-shot (or even two- or three-shot) magic items. No scrolls, potions, talismans, or fire-and-forget tattoo magics here. Everything in these pages is a legitimate permanent magic item, free of consumable charges and able to be used in adventure after adventure.

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4.5 stars - excellent installment of gloves; Force Thrust is AWESOME.

5/5

This installment of the L4L-line is 9 pages long, 2/3 of a page front cover, 1 page editorial/SRD, leaving 7 1/3 pages of content for new discount magical gloves, so let's check them out, shall we?

In this installment of Loot 4 Less, we get 15 new pairs of gloves, from gloves that shoots webs (very iconic and cool to the Armiger's gauntlets that help you get armor on and off, we are treated to a wide variety of new gear. The Deathgrippers, for example, grant you a +2 to grapple checks and against disarm maneuvers, specific and useful, yes, but not entirely awesome.

Among the gauntlets and gloves presented, we also get some far out, rather ingenious ideas: The Force Thrust gauntlets, enable you to make ranged trip attempts with a range increment of 10 ft. without dealing damage. Read this again and then start thinking - I can see a nice little variety of combat styles and maneuvers based on this little gadget and that's what good items can be about - igniting the spark of creativity. Useful Gloves that can hold staves and facilitate switching them in combat are included as well, making this rather under-utilized item-class more versatile in its usage.

There is one item that is a bit on the whacky side, the wrist bow: One glove features a miniature crossbow, the other the ammunition and when you want to, the crossbow grows and can be used as the weapon. Apart from staying loaded indefinitely and a "curious & weird"-factor, I'm not exactly into the idea, but mechanically, I have no problem with it.

Conclusion:
Editing and formatting are top-notch, I didn't notice any glitches. Layout adheres to the full-color SGG-standard and the artworks are neat. The pdf has no bookmarks. mechanically, I have nothing to complain in this installment of L4L - none of the items felt unbalanced, utterly weird or broken. I was kinda missing the spark of total Genius, but this is complaining at the highest level. Thus, my final verdict will be 4.5 stars, rounded up to 5.

Endzeitgeist out.


Good value, well designed, but too short

3/5

You get 15 item and 5 "Behind the Counter" sidebars that break down the price/crafting requirements. All the content is quality. However, I'd be happier with more content - say 20 items, with a comparable increase in sidebars and it's a 4. Throw in a quality color 1/4-1/2 page illustration, bringing the size to 12 pages, and I would give it a 5 and buy all the other supplements of that quality in the series.


Super Genius Games

And it's live!

Hyrum.

Scarab Sages

And we apologize for the delay. This one had an item added at the very last moment...

Sczarni

May I ask which one?

Scarab Sages

Frerezar wrote:
May I ask which one?

Yes, of course, you may. :D


I blame Crazy Kragnar.

Sczarni

urhg you rat bastard!!! (shakes angry latino fist). Well if it was for one of the plain awesome ones like the War Mage Gloves or the Net Launchers it was completly worth the extra wait.

Scarab Sages

Frerezar wrote:
urhg you rat bastard!!! (shakes angry latino fist). Well if it was for one of the plain awesome ones like the War Mage Gloves or the Net Launchers it was completly worth the extra wait.

I can happily say it was neither of those, although the net launchers are one of my favorite items ever. :D

Scarab Sages

Frerezar wrote:
urhg you rat bastard!!! (shakes angry latino fist). Well if it was for one of the plain awesome ones like the War Mage Gloves or the Net Launchers it was completly worth the extra wait.

[Cast Reincarnate Thread]

It was the yeti claws. Because of the awesome illustration that sits right next to them. And it came late in layout, so I needed a magic item to go with that illo that had a name that came after "Wrist."


Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber

[Cast Resurrect Thread]

I hope Owen sees this. I had a question about the armiger's gauntlets- does armor donned with their assistance suffer the penalties of being donned hastily (1 lower AC bonus, 1 greater ACP), or is it just the time to don that's as per donning hastily? For 2250 gp, I hope it's just the time, but I was curious about the intention.

Scarab Sages

coyote6 wrote:


[Cast Resurrect Thread]

I hope Owen sees this. I had a question about the armiger's gauntlets- does armor donned with their assistance suffer the penalties of being donned hastily (1 lower AC bonus, 1 greater ACP), or is it just the time to don that's as per donning hastily? For 2250 gp, I hope it's just the time, but I was curious about the intention.

It's just the time, the armor is considered "fully donned." I just needed a shorthand way to say it's put on fast, but not instantly. :)


Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber

Excellent! I thought that was it, but the bit in the example about banded mail's+ 6 armor bonus threw me. PF made banded +7 armor, so I was thinking the +6 was after the hastily donned penalty. I'm thinking the +6 is just a typo/3.5ism.

The player will be happy!

Scarab Sages

coyote6 wrote:

Excellent! I thought that was it, but the bit in the example about banded mail's+ 6 armor bonus threw me. PF made banded +7 armor, so I was thinking the +6 was after the hastily donned penalty. I'm thinking the +6 is just a typo/3.5ism.

The player will be happy!

Likely a 3.5-ism... the book is fairly early in our Pf line and at the same I was writing for Pf, 4e, and SW Saga, and I confess I made some conversion errors.

I'll put it on the list of things to get fixed on the next update!


Reviewed here and sent to GMS magazine. I would have posted the review on DTRPg as well, but I bought the line on Paizo. Excellent work! The Force Thrust Gauntlets are awesome in some many ways, I'll make them part of a fighting style of one elite strike-squad in ma games.

Scarab Sages

Thanks for the review, End!


Two questions about the Wrist Bow, aka Ye Olde Mega Buster. :P

Could a Wrist Bow be used to make full-attacks if the wearer had Rapid Reload or enchanted it with Endless Ammunition? Could it also be used with Snap Shot to perform ranged AoO's?

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