Lost Classes of Fantasy: Blooded Noble (PFRPG) PDF

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The Civilized world breeds a different sort of Adventurer; Education and formal training to aid the running and management of lands crossed with circumstance has given rise to the Blooded Noble class. Motivated out of a sense of leadership, revenge or even pure boredom, the Blooded Noble heading out on the path to adventure does so with a much different perspective than most. Seeing the larger picture and motivations of others, the Blooded Noble has their finger on the pulse of what makes the world move. Rousing Speeches to aid their companions to greater heights of effort are the bones that make up the Blooded Noble class, while the ability to lead and inspire loyalty in others is its lifeblood. They are capable combatants, coming at war from a more theoretical and academic approach than some classes. Approaching life from an elevated social position has given the Blooded Noble the ability to shrewdly manipulate the merchant class in order to gain the best prices on anything they might need.

    This supplement includes:
  • Background of Blooded Noble
  • Bloodlines of Blooded Noble and Nine New Feats including Caravan Ties, Honorable Oath of Defense and Last Beyond Lost
  • Blooded Noble Miniatures Counters
  • Basic Character Sheet
  • Initiative Card

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LPJ9609E


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3.00/5 (based on 1 rating)

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Good Rules, poor miniatures

3/5

Ok, first the bad. (Hang in there, there is good).

The miniatures counters are just as bad here as they are in the expanded character sheet. If you're looking at this for the mini counters...not worth it. You get 49 25mm scale circular pictures of this girl's face. That's it for the minis. I'd have been happier with:

1) Some other pictures

2) If they were standups like the Paizo paper minis...

SO, poor minis.

That being said, the rest of the character is intersting.

The premise is a nobleman (or woman) who has been trained in basic martial abilites and the skills to govern and manipulate others. Kind of like a non-magical fighter bard.

The noble gets minor weapon proficiencies, but the Fighter BAB and good will saves.

As the noble progresses, she will gain more weapon and armor proficiencies and feats, as well as some ability to manipulate merchants, underlings, and others.

Some more powerful Weapon feats top out the blooded noble.

I'm not sure if there's enough here, stat wise, to make this a compatible PC character, but from a RPG standpoint, the Blooded Noble looks like a blast to play. A player not interested in massive combat damage or magic, but the more interesting intricacies of leadership and commerce might have a great time with this...

All in all, still worth the $1.75, despite the poor minis.



Now avilable. Get your copy now!!!


LMPjr007 wrote:
Now avilable. Get your copy now!!!

Question on the class has a d6 hit die. Is that how it is supposed to be? The way pathfinder was that your hit die is bases on the attack progression, with the exception of the barbarian. The aristocrat has a d8, but the PC noble has a d6. That just does not seem right.

If so would you mind explaining the reasoning.

Other than that it is a unique interesting class. Possibly a little weaker than other pathfinder classes (Not so much if it had a higher hit die :) )


xJoe3x wrote:
LMPjr007 wrote:
Now avilable. Get your copy now!!!

Question on the class has a d6 hit die. Is that how it is supposed to be? The way pathfinder was that your hit die is bases on the attack progression, with the exception of the barbarian. The aristocrat has a d8, but the PC noble has a d6. That just does not seem right.

If so would you mind explaining the reasoning.

Other than that it is a unique interesting class. Possibly a little weaker than other pathfinder classes (Not so much if it had a higher hit die :) )

Bump.

The Exchange

xJoe3x wrote:
xJoe3x wrote:
LMPjr007 wrote:
Now avilable. Get your copy now!!!

Question on the class has a d6 hit die. Is that how it is supposed to be? The way pathfinder was that your hit die is bases on the attack progression, with the exception of the barbarian. The aristocrat has a d8, but the PC noble has a d6. That just does not seem right.

If so would you mind explaining the reasoning.

Other than that it is a unique interesting class. Possibly a little weaker than other pathfinder classes (Not so much if it had a higher hit die :) )

Bump.

Sorry for the lateness of this reply, I actually didn't know folks reviewed this. Real Life and work being what they are.

This was my first published D20 class. So if it seems rough or unbalanced at first, this would be why.
My reasoning for the D6 instead of D8, is because A) this class brings far more to the table than an Aristocrat NPC Class, B) A balance had to be struck between making this a more skilled Fighter, Harder hitting Rogue/ Bard.

I tried to keep an eye on the Role Play aspect for this class, as I feel often times that aspect of the game is overshadowed by "How hard do I hit", and Feats that only really tie in with Combat challenges.

Since this was published, I have had three players in local games play it (beyond my groups playtesting), and at the lower levels the class does somewhat suffer for lack of HP, however in the higher levels its stacking abilities pay off well for any party.

I do appreciate the feedback, as a very junior writer I want to hear what folks thin and say so I can better direct my efforts to what the community will enjoy.


Sennex wrote:
xJoe3x wrote:
xJoe3x wrote:
LMPjr007 wrote:
Now avilable. Get your copy now!!!

Question on the class has a d6 hit die. Is that how it is supposed to be? The way pathfinder was that your hit die is bases on the attack progression, with the exception of the barbarian. The aristocrat has a d8, but the PC noble has a d6. That just does not seem right.

If so would you mind explaining the reasoning.

Other than that it is a unique interesting class. Possibly a little weaker than other pathfinder classes (Not so much if it had a higher hit die :) )

Bump.

Sorry for the lateness of this reply, I actually didn't know folks reviewed this. Real Life and work being what they are.

This was my first published D20 class. So if it seems rough or unbalanced at first, this would be why.
My reasoning for the D6 instead of D8, is because A) this class brings far more to the table than an Aristocrat NPC Class, B) A balance had to be struck between making this a more skilled Fighter, Harder hitting Rogue/ Bard.

I tried to keep an eye on the Role Play aspect for this class, as I feel often times that aspect of the game is overshadowed by "How hard do I hit", and Feats that only really tie in with Combat challenges.

Since this was published, I have had three players in local games play it (beyond my groups playtesting), and at the lower levels the class does somewhat suffer for lack of HP, however in the higher levels its stacking abilities pay off well for any party.

I do appreciate the feedback, as a very junior writer I want to hear what folks thin and say so I can better direct my efforts to what the community will enjoy.

I have this and have had an NPC with this class so far. The d6 HP doesn't seem to be too much of a flaw.

Though, of course, if you want to keep with the PF line, d8 works too. (It averages out to an extra 11 HP over 10 levels, so not too severe).

And if you want to justify this, it does seem to be intended as more of a PC than NPC class, and most of the PC classes are more "powerful" than their NPC equivalents. (Fighter vs Warrior, Cleric vs Adept, etc.)

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