Pathfinder Society Scenario #32: Drow of the Darklands Pyramid (PFRPG) PDF

1.70/5 (based on 7 ratings)

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A Pathfinder Society Scenario designed for 7th to 11th level characters (Tiers: 7–8 and 10–11).

A rogue band of drow plague the shipping lanes of Osirion and the Pathfinder Society sends you to stop them. When the drow capture a caravan laden with Society relics, you delve into the Darklands to track down the stolen cargo and explore the mysterious Stalactite Pyramid.

Written by Sean K Reynolds

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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Average product rating:

1.70/5 (based on 7 ratings)

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Unworthy of a GenCon Premiere

2/5

I ran this scenario 3 times at GenCon and once at home. On the whole the story felt like a rushed job, not worthy of Sean Reynolds. It has a cool concept that’s revealed in Act 2 and will introduce the players to a new skill in the Pathfinder RPG edition: fly. The combats were mostly pushovers but it depends how balanced the party is also. It was difficult on the GM to keep track of illumination and flight, plus run the combats. GMs should familiarize themselves with flight before running this scenario, and make their players look up the skill in the rulebook rather than spoon-feed it to them. The campaign world flavor was nearly absent. The faction missions were typically unchallenging. Like I said, I think this scenario may have been rushed through the development process since it really doesn’t offer a lot when compared with the GenCon premieres in 2008.


Not like this

2/5

Drow of the Darklands Pyramid is a bit unfortunate. It doesn't really have a plot as such, just a bunch of fights that follow one another in a more or less linear fashion. I did not test out Tier 10-11, but Tier 7-8 was too easy. The BBEG went down before having a chance to even act, and there is a fight containing nothing but a bunch of CR 2 monsters relying on melee damage, which they cannot reliably inflict at these levels.

Additionally, the drow are an iconic foe and deserve to be treated with a bit more dignity. At the very least, if you're trying to keep the enemy a mystery, don't name it in the module title.

Yet another follower in the footsteps of Trouble with Secrets and The Eternal Obelisk.




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