The second in the Zobeck Gazetteer series takes us up into the heights of the Ironcrag Mountains, where dwarves master rune magic, forge powerful new magic, and keep dark secrets in somewhat Masonic secret societies.
TOUGHER THAN MOUNTAINS
More than taciturn miners and miserly smiths, the dwarves of Zobeck have a richly varied culture that includes slavers, secretive fraternal orders, and magical blades containing the souls of the dead.
The Dwarves of the Ironcrags Gazetteer describes all these aspects of Zobeck dwarven culture and more:
Descriptions of all the dwarven cantons, including those that were lost
An examination of dwarven society, from bride-prices to the dwarven view of slavery
The Most Honorable and Righteous Fraternal Order of Illuminated Brothers, a secretive fraternal order, complete with prestige classes
The Kariv, a downtrodden group of wandering nomads often welcome among the dwarves
Dwarven magic, including new spells and magic items of dwarven and derro creation
A bestiary containing nine new monsters and templates.
Full heraldry and a regional map of the Cantons
Produced through the open design process, this book has been reviewed and playtested by your fellow gamers before ever seeing print. Better design means better gaming.
By Wolfgang Baur, Michael Furlanetto, Brandon Hodge, Joshua Stevens, and Open Design Patrons
Edited by Mike McArtor
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Foreword & 1st chapter [History, Lore and Culture]
Nice northern European feel to their history, freely mixing real world myths and legends (e.g., the Norse Volund the Smith, the Slavic Perun the Thunderer, and Wotan as the Old High German form of the Norse Odin) with names and areas freely created for the Zobeck setting.
What’s new on this take is “The Free Dwarven Cantons of the Ironcrags”. Imagine a fantasy Switzerland, with a touch perhaps of the Ravilla treatment (Free States of Mordengard, I think, from the Sundered Empire campaign)? This section covers 13 settled cantons (though text says 14), followed by “The Lost Halls”; all of which (save one) have nice shield emblems that remind me of the original Greyhawk map and the country emblems. There’s then the “Northern Clans”, which offers a more traditional take on dwarves. There’s nice details on the interrelations between the various Cantons, outlying areas, the northern clans, and the dwarves of Zobeck. All in all, a very concise cultural view of these atypical dwarves, and very well-written (like the entire book, let’s get that out of the way right now...).
2nd chapter [The Most Honorable and Righteous Fraternal Order of Illuminated Brothers]
Dwarven secret societies meets the Masons (meets the Illuminati?) ftw! Another excellent fluff piece, in the best sense of that word, but it also has some crunch to it w/ related prestige classes. My forte is not picking apart crunch to say this is “underpowered” or “overpowered”--I’ll leave that to others--but the flavor is excellent and would work great for NPC’s. There’s even a trio of thematic magic items at the end.
3rd chapter [The Kariv: Clans, Magic, and Secrets]
I’ll be honest; I wasn’t expecting much out of this chapter if only b/c of my personal ambivalence towards gypsies. But! If ever you wanted a gypsy-like race in a fantasy setting, you could comfortably adopt this beautifully written chapter. You could also freely adopt the Hex-magic system, and I paid particularly close attention to this b/c I already have the framework for my own hex-based magic system written up, and I’m sure this chapter will help influence my final decisions. There’s also some flavorful Kariv feats to round off the chapter.
I would have loved to have seen Greyhawk’s Rhennee given the same loving treatment as this author’s Kariv did. Kudos.
4th chapter [Dwarven Magic]
Not to keep talking about me, but this chapter also ties into ideas I’ve had: racial magic (i.e., spells exclusive to a race) and proper rune magic (and Monte Cook has given me plenty of ideas there). “Lithomancy” is a great term for this dwarven magic btw. After the spells, there are also magic items and “dwarven technology”, along w/ setting-specific dwarven weapons. Even those crazy Derro get some love, w/ Derro equipment and some nasty “derro insanity tech”.
5th chapter [Monsters]
Always a fun chapter in a fantasy treatise, we have: Cavelight Moss (fills a nice ecological, predator role); Crag Drake (nasty one-size-fits-all dragon w/ cool tactical abilities); the Darakhul (template; perhaps related to Wolfgang’s Kingdom of the Ghouls, which sadly I will never own...that’s a hint, folks ;-)); Derro Fetal Savants (good lord, who came up w/ these creepy little buggers?!); Dogmoles (including the Derro created Dogmole Juggernaut); Fellforged (creative use of a construct w/ a trapped undead spirit w/in); Gilded Devil (for all you Mammon lovers out there); and finally, the Goldveined and Stone-Dead Dwarf (2 more templates).
There’s very good art w/in this book, and I can be very picky in that department. I think our very own Hugo Solis did most of the illustrations, and if you’re a regular reader of Kobold Quarterly like myself, you’ll appreciate how Wolfgang throws in classical art (e.g., Gustav Dore and Arthur Rackham).
This gets very high marks from me. Flavorful, w/ a nice bit of crunch thrown in there. My only knocks are very minor, involving some curious misspellings and typographical errors, but my guess is that most readers won’t even notice them.
The map is pretty awesome, the new spells are pretty spectacular, if you like dwarves as a player or you want to change them up as the DM, this book does make them shine.
This whole project really changed my mind about how dwarves can be and typically are portrayed. While the fantastic work on dwarves certainly stayed true to its roots, there were awesome avenues and beautiful boulevards taken to make this book. There is a great unifying vision full of extraordinary details and nuances to dwarven culture, complete with all sorts of associated regalia and goodies.
I love the flavor elements too, but I have to confess the monsters like dogmoles, the spells like Armor of the Mountains, and the new Masonic-style secret society for dwarves are just as compelling.
It's flavor AND mechanics, all in one! Astonishing. ;)
I thought that as one of the freelancers working on the product I was kind of barred from reviews due to bias, but I'm certainly willing to put some words down when I get a chance.
I thought that as one of the freelancers working on the product I was kind of barred from reviews due to bias, but I'm certainly willing to put some words down when I get a chance.
Well, I'd say you are biased if you reviewed the cartography, but otherwise, I think you're probably fine if you review the text and art.
As long as you disclose your role in the cartography. Maybe other gamers would prefer not to have the review, but I tend to think they can set aside the freelancing angle if you are upfront about it.
I'm usually more verbose than I was in the post above. I'll give it a thorough reading this weekend and see if I can offer a review as well.
Without formally reviewing it yet.. but managing to say more than a three word sentence.. I can attest that it is a well rounded book, offering a fair amount of background that is easily portable to another campaign (law, marriage rights, society). Complimenting that is an equal part crunch, with magic, items, and monsters.
Assuming the good quality of the writing the purchaser should find themselves well equipped to gives dwarves a solid place in their campaign. This is appears to be solid and balanced resource.
The PDF is well put together, bookmarked, with hotlinks right in the expansive Table of Contents.. so each chapter is broken down into topics and with one click right on the page (not the border) you can jump right to one of those topics.
The famous Tolkien artist David Wenzel is on the cover. The interior maps, as I said before, is colored and of premium cartographic skill. The little art flourishes like the coat of arms are colored and really set the clan descriptions off well.
Not to knock any Open Design Product, but the production value of this book has taken an incremental step forward. Speaking plainly, it had a large number of patrons, and you can really see the budget was reinvested back into this, the publicly available book.
I can definitively tell you how good it is (or, in fairness, where it could be polished) in a few days.
(Wow, that's a lot of comments for saaying I'm going to be reviewing it soon. I guess I just had to apply myself.)
DISCLAIMER: Sometimes, like many of us, I can be a fanboi. But I have certain amount of self-loathing when it happens, because I generally don't appreciate it. But I can lapse into it.
Having said that, I'm going to turn any fanboism OFF.
I was really impressed with Jonathan Roberts Cartography, not only in this product, but the companion adventure book which will never be publicly available.
I hope he gets a chance to do more work and is able to expand his portfolio
Wow. That's really kind. Thank you very much for the comments on this map, and the others in the patronage adventure. I've only been at this cartography game for just under a year so I'm very grateful for such a generous compliment. The maps were fun to work on, and the patrons were very helpful with comments as the maps were put together.
I'll be curious to see how it compares to the PF dwarves book later this year.
Me too! Just love them dwarves. I think I'll wait for Dwarves of Golarion to be out before starting my group through the rest of Ironcrag's companion adventure.
I was figuring we're talking about it here, might as well post the review here as well.
I certainly would like to hear what you think of it. There's some elements that I think make it stand out, but you never know what folks think until it is published.
Wolfgang - My buddy Ken was ecstatic to review it. I'll be honest, among our group he is known as the cantankerous old grognard who hates everything. He *loved* this book. An awesome book people, I highly recommend it.
@Hugo: Thanks! It was great to get my teeth into the cantons and the heraldry. Good work on the artwork - some great stuff in there. I particularly like the crag drake - that gives an excelent concept of the beast.
JReyst, it always makes me happy when I hear about a cantankerous grognard who like KQ or an Open Design book like Dwarves of the Ironcrags.
Because if you can win over the grognards, yer onto something. Next up: winning over the fickle tweens! :)
Kobolds pulling sick ollies on their skateboards.
Wait, that's last decade...
Honestly, looking at the videogame culture(but not emulating it wholesale) would be a good idea. What beloved elements of The Legend of Zelda, Shadow of the Colossus, Castlevania, etc. would work in a PbP game(or have worked, considering all the crossover that already exists).
JReyst, it always makes me happy when I hear about a cantankerous grognard who like KQ or an Open Design book like Dwarves of the Ironcrags.
Because if you can win over the grognards, yer onto something. Next up: winning over the fickle tweens! :)
Meh. I say 4E was designed specifically for the fickle tweens, so let them have that. The big boys like a fuller featured system, so don't try to appeal to everyone and water down your content. I know, not politically correct, and you (reasonably enough) have to straddle the 3.5/PF | 4E fence, but I don't :)
I was really impressed with Jonathan Roberts Cartography, not only in this product, but the companion adventure book which will never be publicly available.