Pathfinder Society Scenario #26: Lost at Bitter End (OGL) PDF

3.70/5 (based on 9 ratings)

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A Pathfinder Society Scenario designed for 7th to 11th level characters (Tiers: 7–8 and 10–11).

When a Pathfinder Society Priest of Nethys disappears in northern Geb while studying the Mana Wastes, the Society sends you to uncover her whereabouts and find her journals. Arriving in the town of Bitter End, you find it deserted but for a few mysterious creatures never before seen on Golarion. Those creatures quickly lead to more and soon you're embroiled in a mystery that could effect the very fabric of reality. Will you solve the mystery of Bitter End or find yourself lost forever in the Mana Wastes?

Written by Joshua J. Frost

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the 3.5 edition of the world’s most popular fantasy roleplaying game.

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Average product rating:

3.70/5 (based on 9 ratings)

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Fun Mod


I really liked this mod, I am a bit of a fan of the shorter page count scenario's. On this in paticular what we get is a mod packed with combat. This is perhaps the single thing that I didn't enjoy.
Since it is an older mod some of the encounters are quite a bit challenging. While others are more of a cake walk.

The scenario is well written the enviroment is great, I loved the map layout. Felt a bit rushed since I had limited time.

Ghost town and desert trip, mana waste style!


This scenario consists of 16 pages, 1 page OGL, 1 page scenario sheet, 1 page front cover, 1 page credits, 2 pages scenario missions.

The scenario missions are ok, nothing to write home about, but they are flavorful and not all are generic fetch-me-my-mcguffin-stuff.

That leaves 11 pages of adventure in the mana-waste. We get a ghost-town, mana-waste style, brutal battles with creatures with DR in an area where magic is very unreliable and some awesome fights. The players also get at least some freedom with their decisions, a task that is not boring or menial and we get some nice maps. The final fight is also really cool.
It's an awesome adventure for experienced players and strong PCs, though. "Lost at Bitter End" ranks among the more difficult Season 0 scenarios, without being too hard.
Plus: Your PCs will actually feel like they accomplished something in this scenario! Nice!
Why not 5 stars, then?
It's atmosphere and fluff, while very good, are not as good as e.g. in "Decline of Glory".

We had fun playing this one.

good story, good encounters and uses Pathfinder fluff


We played this scenario at level 7-8 with a full and well rounded group of players. It was challenging but not overly hard. I would say you need some decent healing for this scenario.

The story was linear but flowed nice and had a few twists here and there. The scenario used Pathfinder back story to good effect and all the players at the table enjoyed the story.

I have a few "signature" spells like silence and I use them to good effects in most mods. This was the first mod that had me actually go harrumph a couple times. I was out foxed by well made opponents. I had hella fun in this scenario and hope to see more scenarios in the future from
Joshua J. Frost.



If you are a GM whose players have cake-walked through the last few Tier 6-7 scenarios, Lost at Bitter End will serve up your players 4 hours of humble pie. Even the most lame-dice GMs will find it a challenge to keep PCs alive in this PFS bloodletting. OK, OK, it’s not that bad but I’m just trying to warn you that this scenario should not be approached lightly. Don’t let anyone tell you that you can get along with bringing an under-strength, unbalanced or otherwise tactically unsound party into this scenario. This is a combat-intense scenario. Role-play, unless between players, is as common here as magic in the Mana Wastes. The faction missions are getting tougher, so be prepared to work for them for a change. Campaign setting flavor is mild, but what can you taste but salty grit and your own blood in this magic-dead no-man's land?

If you take anything away from this review, just remember that you can always run away and live to fight another day. Or can you?... [duhn-duhn-duuuhhh!]

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Available June 24th!

Sovereign Court

Adventure Path Charter Subscriber; Pathfinder Adventure, Companion, Lost Omens, Pathfinder Accessories, Pawns, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

is it the 24th yet? this title sounds pretty cool!

Scarab Sages

Adventure Path Charter Subscriber; Pathfinder Adventure, Card Game, Companion, Lost Omens, Maps, Rulebook, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game Subscriber; Pathfinder Battles Case Subscriber

It is very cool. I ran it at Paizocon. I loved this scenario.

Act 2 was updated today, with the encounter level scaled down. Please update your PDF collections with the new one.

So 7 years later. Why doesn't the ancient Gebbite Battle Cleric have negative channels?

Sovereign Court

Pathfinder Adventure Path, Companion Subscriber
Shammus wrote:
So 7 years later. Why doesn't the ancient Gebbite Battle Cleric have negative channels?

Because the scenario was written for 3.5. I believe the Guide to Organized Play has instructions for how to run Season 0 scenarios. ^_^

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber; Pathfinder Battles Case Subscriber

Because it hasn't been updated to Pathfinder rules and 3.5 clerics did not have the channel energy class feature.

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