Pathfinder Society Scenario #23: Tide of Morning (OGL) PDF

3.80/5 (based on 20 ratings)

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A Pathfinder Society Scenario designed for 1st to 5th level characters (Tiers: 1–2 and 4–5).

Venture-Captain Dennel Hamshanks sends you to convince an Andoren druid named Hemzel to allow the Pathfinder Society to study his recently discovered lorestone, a minor magical item that unlocks some of the mysteries of the ancient Andoren druid circles. When you arrive and find Hemzel murdered and the lorestone missing, you must race against time to recover the lorestone and stop Hemzel's murderers from using it against the druids of Andoran.

Written by Steven Robert

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the 3.5 edition of the world’s most popular fantasy roleplaying game.

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Average product rating:

3.80/5 (based on 20 ratings)

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Swiper no swiping

4/5

Tide of the Morning is a fun little adventure with a main enemy that reminds me a lot of Swiper, from kids TV show "Dora the Exporer". Tide isn't that hard but it can be a lot of fun. There's some roleplay, some exploration, and a unique combat at the end.

The last encounter:

I'd recommend that GMs play hide and seek in the last encounter instead of running laps.

If you run laps, the last encounter will not only be over very quickly, but it will also be anti-climatic. This is unfortunately what happened when I played this scenario, and I rated it poorly because of that.

The last encounter in Tide could use some updating, especially at subtier 1-2. Also, there's a subtier 1-2 encounter that can turn deadly and ironically... it's easier at subtier 4-5. Tide runs well at subtier 4-5.

”Detailed Rating”:

Length: Short. Could take as little as 2 hours, will take 4 hours with slow players.
Experience: GMed this twice at subtier 4-5 (both played up). Player with 4 players (well-made) at subtier 4-5 (was too easy even in 2009).
Sweet Spot: Subtier 4-5 playing up if possible. Subtier 1-2 has no challenge at all, to the point of it not being fun.
Entertainment: The main villains are quite entertaining if the GM can do voice acting. (8/10)
Story: It was a simple but good story. (7/10)
Roleplay: Good roleplaying, but will depend on players/GM. (7/10)
Combat/Challenges: It's OK at subtier 4-5, but too easy and non-fun at subtier 1-2. (6/10)
Maps: Awesome maps with great use of terrain. (9/10)
Boons: n/a. (n/a)
Uniqueness: The ending was definitely unique.(9/10)
Faction Missions: Faction missions were flavorful but average. (7/10)

Overall: If you have a GM that can play the villains with personality and flavor (at subtier 4-5), Tide can be a good time. (8/10)


An awesome adventure!

5/5

This adventure has it all:
Opportunities to use social skills.
Great Maps. (This one does it right, "Fingerprints of the Fiend"!)
Innovative terrain and encounters.
(Relatively) cool faction missions that, while not awesome are distinctive and don't feel attached.
Great Golarion fluff.
Nice wilderness hazards/enemies.
My PCs actually felt like they had accomplished something after this adventure.
It's been a great read and my players loved it.
What are you waiting for? Buy it! ;)


Very Creative, Fast Pased Adventure

5/5

I have run this one multiple times at two conventions. It is fun to run and keeps the player's interest throughout.

Depending on how player's handle certain events it could be a fairly quick adventure.

This would be a good scenario for a novice DM to run.


Great Introductory Scenario

5/5

I've run this scenario three times now, and each time was an exciting, fun, and challenging game for me and the players.

Great evocative details, perfect pacing, and lots of roleplaying opportunities.

A thousand kudos to the author - great job!


Very Well Done

5/5

Tough...challenging...but very doable if played through smartly.


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Available June 24th!


I played this scenario in a Slot zero game.

Without giving any spoilers, all I can say is make sure you bring your pots of healing!

The party almost ended up in a TPK in the very first encounter! OK...ok...so we (the party) were playing with our dice of ineffable doom while the GM was playing with his Blessed Dice of DM Doom!

Still...quite a fun little scenario.

Sovereign Court

Played this at PaizoCon with a party of five 1st level PCs. Despite being, shall we say, "caught up" in some trees for nearly the entire last encounter, I had a blast with my barbarian. Could be really tough at first level without at least one heavy hitter and one arcanist in the group. Awesome scenario for the ranger/druid types!

Liberty's Edge

Played this at Paizo con on Saturday. The party had a cleric, wizard, rogue, fighter and monk. It was a slow grind. The swarms were hard to beat and the final villain battle took so long I was almost ready to fall on my sword. But I was playing the wizard so I had no sword.

You want a ranger or druid in your party for this one. And yes you want a healer or potions too. I will DM this for my home group and see how it plays with a different party.

I like the storyline and the encounters seem balanced. We did triumph in the end, but the players were exhausted from endless rounds of try and fail.

Sovereign Court

Hi

From the posts I'm already looking forward to this one already!

Hopefully there'll be a local convention I can get to, but the rules 'conversion' wil probably happen before then...

(Playing a Dwarf Druid, my Animal Companion is a Riding Dog with m/c Std Lthr Barding).

Cheers
Paul H


I ran this once for my home group, and then twice at PaizoCon. Each group played through quite differently. All had a challenging time, with some near TPKs (particularly for the smaller home group).

I'd avoid running this with fewer than 4 players (but the 3 person group *did* succeed).

Very exciting, and I had a lot of fun role-playing the NPC's from the introduction forward.

Liberty's Edge

Author question:
Why is this scenario called "Tide of Morning?"

I cant find anything in it to relate to this title.

just curious

Dark Archive

I just played through this at Mace (it was actually my first Society game) and I have to say it was a lot of fun. I actually played up to the 4-5 tier, so my poor little sorc spent a lot of time hiding, but the module seemed very well designed, especially in regards to making sure that all types of characters were useful.


Pathfinder Rulebook Subscriber

Thanks for the kind words, Jhasper (and others) - I'm the author...

Tom Green wrote:

Author question:

Why is this scenario called "Tide of Morning?"

Tom: sorry to have missed your post before! The "tide" is the...

Spoiler:
...morning light in the final encounter.

Paizo Employee Director of Brand Strategy

caelum wrote:
Thanks for the kind words, Jhasper (and others) - I'm the author...

Hey Steven, you're the only Pathfinder contributor missing a biography on the PathfinderWiki! A google search for your name comes up with a lot of stuff that I don't think is about you. Email me at this screenname at gmail dot com and we'll get you set up.

Grand Lodge

Has this scenario been converted from 3.5? As in if I pay $3.99 am I going to have to do the legwork of converting it myself?

Paizo Employee Director of Brand Strategy

Tide of Morning has not been converted to the Pathfinder Roleplaying Game. As with any 3.5 material, however, only minimal conversion is needed to use the adventure using the Pathfinder rules set.

Liberty's Edge

Where can you find the stats of the monsters referred to as in the Monster Manual? There is no gnome warrior in the Bestiary!

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