Vic Wertz Chief Technical Officer |
PDF: $2.00
Print edition: $1.80So it will cost me 20 cents more to get a digital copy than one printed on physical material...?
I don't see how that makes any sense at all.
Normally, the suggested retail prices for Goodman Games PDFs are lower than for their print editions, but they occasionally release specially low-priced products like this one, where the suggested retail price for both print and PDF editions is the same—in this case, both list for $2.00.
We usually sell PDFs at list price as part of our distribution agreements with the PDF publishers, but we sell most of the products that we buy through regular distribution channels at 10% off suggested retail price. So, in the case where the PDF and print editions have the same SRP, yes, we sell the print edition for 10% less.
It may not make obvious sense, but it is what it is for a reason.
CharlieRock |
Oldtimer wrote:PDF: $2.00
Print edition: $1.80So it will cost me 20 cents more to get a digital copy than one printed on physical material...?
I don't see how that makes any sense at all.
Normally, the suggested retail prices for Goodman Games PDFs are lower than for their print editions, but they occasionally release specially low-priced products like this one, where the suggested retail price for both print and PDF editions is the same—in this case, both list for $2.00.
We usually sell PDFs at list price as part of our distribution agreements with the PDF publishers, but we sell most of the products that we buy through regular distribution channels at 10% off suggested retail price. So, in the case where the PDF and print editions have the same SRP, yes, we sell the print edition for 10% less.
It may not make obvious sense, but it is what it is for a reason.
makes sense
Pygon |
I was willing to try 4e, but I was waiting for a compelling adventure to do so. At $2, the regret is minimal.
For a $2 PDF, it has a decent variety of challenges. I set this up to play online (I had to build new maps from scratch, since the PDF maps are too dark, and they of course still have the labels and secret stuff on them) and took some players through the first part of it yesterday. Suffice it to say if the party doesn't roll well, things can go very badly. The challenges are certainly there. Immediately afterwards, they started talking about creating a new set of PCs to finish it.
There are a few errors and various strangeness. Map #2 for whatever reason is inverted so that north is down. There are a few references to what seem to be the wrong locations on the map. I also widened an area near the beginning so creatures would actually have room to fight. So expect to scratch your head every now and then until you can work out the kinks.
Vic Wertz Chief Technical Officer |
Ha, I thought 1.80 was the special pre-order price and turns out it's just a budget product! I'm paying $9 shipping to get this to Hong Kong. Hope it's good, but would have cancelled and gone for the PDF if I knew this wasn't as big as the higher-priced modules. Dumb me.
Recent DCCs have run 48, 56 and 64 pages; this one is 32 pages, so yeah, it's a little bit smaller, but it's not *that* small.
Vic Wertz Chief Technical Officer |
Shanti |
Is this a good adventure to run as a first-time DM? I've played 4e at a couple of game days but my group is mainly 3.5. I'd like to try 4e more and since we have an open night or two in our gaming schedule I've been encouraged to stretch myself. I'm excited about the prospect, but leery of a product with errors that might trip me up.
If not this, can anyone suggest a nice short intro adventure? I'm also drawn to DCC #53: Sellswords of Punjar since it has such a great review (I'm a sucker for good descriptions!) but I don't know if its something that would be done within a couple of sessions.
Also, I will most likely have to make up character sheets since no one in my group has invested in 4e material yet (other than me). I was planning on using HeroForge to put them together, but if anyone knows of a better way please share!
Thanks!