Pathfinder Society Scenario #14: The Many Fortunes of Grandmaster Torch (OGL) PDF

**½( )( ) (based on 27 ratings)

Our Price: $3.99

Add to Cart
Facebook Twitter Email

A Pathfinder Society Scenario designed for 1st to 7th level characters (Tiers: 1–2, 3–4, and 6–7).

When four statues of unspeakable power were found in a tomb in Osirion and then stolen, the Pathfinder Society assumed they were gone forever. When they appeared again in the illicit inventory of a Qadiran smuggler in the massive trade city of Sedeq, the Society wasted little time dispatching you there to recover them. Finding the smuggler dead and a familiar face from Absalom responsible, your task quickly becomes a race to retrieve the statues before their brutal power can be unleashed on the citizens of the Satrap. Can you find the statues in time or will Sedeq be swallowed in a plague like none Golarion has ever seen?

Written by Jonathan H. Keith

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the 3.5 edition of the world’s most popular fantasy roleplaying game.

Product Availability

Fulfilled immediately.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZOPSS0014E


See Also:

11 to 15 of 27 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>

Average product rating:

**½( )( ) (based on 27 ratings)

Sign in to create or edit a product review.

*****

Can be done with only one fight?! you betcha! Great role-playing opportunities. Work on those social skills kids you are pathfinders, not thugs. If you fight at even two, me thinks you've made some poor choices! Boons are nice too!


Had a Blast (not literally)

****( )

Played this scenario this past week. My party was 2 fighters, a paladin, a rogue, a bard and myself (wizard Blaster). We were a rather diplomatic party we talked (or intimidated) almost everyone in the scenario into doing what we wanted


We had a great time with this by actually ROLEPLAYING!

****( )

Not sure I understand the dislike for this scenario. I played it Tier 1-2 with seven AND a sub-optimal mix of classes (rogue, ninja, wizard/monk, summoner, oracle, and two gunslingers), but all the people playing had a great time. Our GM had run it before, and he did an outstanding job bringing it to life, managing the group, and making up for whatever lacks some might think the scenario has.

Not only did a fine GM redeem this, but so did something else: actual roleplaying and teamwork. Have we forgotten what that's like? Sometimes, I think we have. We played as a team, thought out situations, and pulled off some really cool play with a bunch of low-level characters. We played the whole thing in three hours and everyone went home happy.

In short, I've been playing PFS for more than two years now (my son and I do this as a father/son activity) and this was one of the more memorable scenarios I've played because all the pieces of a good PFS session fell into place.

Maybe with different folks playing and a less adept GM this scenario would be so much dog doo. But it wasn't. Perhaps that's the magic of RPGs in the hands of creative players intent on having a good time.


Torch this Scenario, Please!

*( )( )( )( )

Egad. This scenario was horrid. I don't say that lightly - it really, really doesn't fit within the PFS world. Spoilers below.

The Many Fortunes of Grandmaster Torch:
So, the entire time, you are basically robbing four shopkeepers blind, stealing artifacts from individuals who arguably legitimately purchased them, and to which the Society doesn't seem to have a legitimate claim to in the first place. The encounters close off creative solutions or diplomacy, basically forcing every encounter into a fight. The Society comes off as a bunch of brutes rather than as the organization of experts that it is now portrayed as. Grandmaster Torch is also rather unfortunate in this scenario, acting wholly out of character when compared to his newer status as a faction head.

In the end, I think that one part really summarizes my frustrations with this scenario. If your party decides that looting a store's cashbox is too immoral, then they are given half the gold as a reward. The scenario simply says, "That's the price of honesty."

Really?

REALLY?

We do not allow evil characters in PFS. This scenario seems to punish non-evil characters for no apparent reason. I can't recommend this, I won't be running it again, and I hope that this only gets played ironically or as the ONLY remaining scenario for someone who has played EVERYTHING else.


More Plot Holes than Transformers 2

**( )( )( )

This scenario is a romp through Sedeq, where the PCs apparently get to beat up whoever they like... with absolutely no consequences! This scenario is good for players who want to create mayhem, because apparently you can get away with anything in the streets of Sedeq (probably thanks to the PFS legal team and GM Torch).

There are a lot of problems with this scenario:
1) Lack of maps: Maps (even flip maps) are provided for only 2 out of 4 combat encounters.

2) Lack of Challenge: This scenario isn't challenging, even compared to other season 0 scenarios.

3) Lack of Gold: You'll receive a lot less gold than normal at subtiers 3-4 and 6-7, and even less if you're not a thug.

4) Thugs: There's only one way to solve each encounter (guess how?) and no guidelines for alternate solutions.

5) The plot doesn't make sense.:

The biggest thing that didn't make sense in this scenario was the overall premise. Grandmaster Torch sold defective artifacts to customers, so in order to not look bad, he then gets the PCs to rob and kill these customers. I would think that having his customers robbed specifically for the artifact he just sold them would ruin his reputation even more than admitting his mistake and refunding his customers. Especially given that GMT has ties to the PFS, was last seen with the PCs, and the PCs will stand out in Sedeq (and will probably not be wearing disguises). Terrible.

One of the encounters is in a high security market (including an anti-magic field, weapons search, and only one way in and out!), and yet the PCs will be allowed to basically beat up and rob one of the stall owners with no consequences. The PCs shouldn't be allowed to rob a business in the secure market let alone leave it freely afterwards. Isn't that the point of the secure market??? Diplomatic or other social solutions weren't even suggested in the scenario, it's assumed to be a combat encounter.

The only reason to play/read this scenario is because Grandmaster Torch is in it. Having said that, it's a forgettable appearance and will make your players dislike him more. I suppose the other reason for playing this scenario is to emphasize that Pathfinders aren't "good guys" necessarily.

Ratings:

Length: If the GM is prepared (with handouts, maps, etc), you can run this in 2 hours.
Sweet Spot: Subtier 1-2 with brand new level 1 PCs.
Experience: GM at subtier 1-2 with 4 players.
Entertainment: Surprisingly fun, which is probably why it hasn't been retired. (8/10)
Roleplay: OK. Will be better if GM adds fluff about Sedeq. (4/10)
Combat/Challenges: Too easy and alternate solutions aren't considered. One PC can finish the scenario. (1/10)
Maps: The last two encounters don't even have maps. (1/10)
Boons: There's a cool (fluff only) boon in this chronicle, but it's never used in future scenarios that I know of. (6/10)
Uniqueness: There's very little that's unique about the encounters in this scenario (with one exception), but I suppose the overall plot of mugging citizens in the streets of Sedeq (and getting away with it) is unique. (7/10)
Faction Missions: The faction missions are actually pretty good, especially Taldor's. (9/10)

Overall: It had the potential for more with better development. I want to give this scenario 1 star, but the truth is it's actually fun to play despite its faults. (4/10)


11 to 15 of 27 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>

Now available!

(Actually, available last Wednesday, but we didn't say so here.)

Sovereign Court

Hey, not fair Josh! In the UK we have been away at Conception running the Pathfinder Organized Play for the last five days. (It was great and all the 5 slots I ran were 200 percent over subscribed by players.)

I would have snapped up these two recent modules with the rest of my January purchases and used the voucher you sent out. Now I try to buy them and the "Add to shopping cart" doesn't work and the expiry date has passed. Why didn't you make these new modules public last Wednesday?

Paizo Employee Chief Technical Officer

Angel Gabriel wrote:
...the "Add to shopping cart" doesn't work...

Sorry—I broke that earlier today. It's fixed now.

Angel Gabriel wrote:
Why didn't you make these new modules public last Wednesday?

They were available. I was too busy last week to send out a notifying e-mail, but we did mention them in our store blog all weekend. We just didn't create a discussion thread here.

The last Wednesday of each month is the scheduled date for all scenarios, by the way. (I can't promised they'll never be late, but that's the scheduled date, and Josh and crew work hard to meet it.)

The Exchange

Adventure Path Charter Subscriber; Pathfinder Maps Subscriber
Vic Wertz wrote:
Angel Gabriel wrote:
...the "Add to shopping cart" doesn't work...

Sorry—I broke that earlier today. It's fixed now.

Angel Gabriel wrote:
Why didn't you make these new modules public last Wednesday?

They were available. I was too busy last week to send out a notifying e-mail, but we did mention them in our store blog all weekend. We just didn't create a discussion thread here.

The last Wednesday of each month is the scheduled date for all scenarios, by the way. (I can't promised they'll never be late, but that's the scheduled date, and Josh and crew work hard to meet it.)

They were only available for pre-order when I checked earlier and now they are available for actual download so they would never of been eligible for the holiday discount.

Paizo Employee Chief Technical Officer

Wintergreen wrote:
They were only available for pre-order when I checked earlier and now they are available for actual download so they would never of been eligible for the holiday discount.

That was just a display issue; the product was indeed available for purchase. (You can't actually preorder a PDF on our site.)

Liberty's Edge

Wait, tier's 3-4 and 6-7?!?! What happened to tier 4-5?

The Exchange

I played this at Pandemonium this weekend. Overall it was fun, but I had real ethical problems with my faction's assignment. Rather than commit a purely evil act (and as a cleric risk serious alignment infraction) I declined the opportunity. I know Pathfinder is morally grey, but are good aligned characters simply not practical? It was only my 3rd Pathfinder, and the GM was fantastic.


NotMousse wrote:
Wait, tier's 3-4 and 6-7?!?! What happened to tier 4-5?

This is Tier 1-7, meaning it plays in Tiers 1-2, 3-4, and 6-7. If your APL (average party level) is 5, you can choose either Tier 3-4 or Tier 6-7.


GamerChick wrote:
I played this at Pandemonium this weekend. Overall it was fun, but I had real ethical problems with my faction's assignment. Rather than commit a purely evil act (and as a cleric risk serious alignment infraction) I declined the opportunity. I know Pathfinder is morally grey, but are good aligned characters simply not practical? It was only my 3rd Pathfinder, and the GM was fantastic.

There will occasionally be missions that PCs won't want to do and that's totally okay. We didn't create the faction missions to be guaranteed successes every time--whether that's from a PC morality choice, a skill roll, etc. You should be able to succeed at more than 75% of your missions in a season, but we don't guarantee any amount.

The Exchange

Joshua J. Frost wrote:
GamerChick wrote:
I played this at Pandemonium this weekend. Overall it was fun, but I had real ethical problems with my faction's assignment. Rather than commit a purely evil act (and as a cleric risk serious alignment infraction) I declined the opportunity. I know Pathfinder is morally grey, but are good aligned characters simply not practical? It was only my 3rd Pathfinder, and the GM was fantastic.
There will occasionally be missions that PCs won't want to do and that's totally okay. We didn't create the faction missions to be guaranteed successes every time--whether that's from a PC morality choice, a skill roll, etc. You should be able to succeed at more than 75% of your missions in a season, but we don't guarantee any amount.

OK, that's fair enough. :) I don't ever expect 100%.

The Exchange

Ran this for a group during MegaCon 2009, just after running Silent Tide for the same group. Was neat to see a continuing character and be able to breath life into it. The group did really well with the exception of a misfired alchemist fire in a certain room making the whole town dive for cover as the refinery went ka-boom! Awesome!
Everyone survived, and had a great time. Definitly some return business here for the new players in the party. Eagerly looking forward to GenCon this year and running some more of these.

RPG Superstar 2009 Top 32

Can this scenario still be played in light of Rivalry's End?

Silver Crusade

Is there a sequel to this where GT calls in his marker? If so I'd like to know so I can request my GM to run it.

Sovereign Court

Pathfinder Adventure Path, Card Game, Starfinder Adventure Path Subscriber

Yup, Torch calls in his favor in 1-45 Delirium's Tangle.

Shadow Lodge

1 person marked this as a favorite.
Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber
Lord Fyre wrote:
Can this scenario still be played in light of Rivalry's End?

What this guy said. I've got an ex shadow lodge character I'm playing and I'm wanting to know if this is a good scenario to run him with in light of the fact that, after rivalries end he's kind of looking to kill Torch or bring him to justice.

Scarab Sages

Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber

Torch is fast, Torch is cool...

RPG Superstar 2009 Top 32

1 person marked this as a favorite.
doc the grey wrote:
Lord Fyre wrote:
Can this scenario still be played in light of Rivalry's End?
What this guy said. I've got an ex shadow lodge character I'm playing and I'm wanting to know if this is a good scenario to run him with in light of the fact that, after rivalries end he's kind of looking to kill Torch or bring him to justice.

You point out a serious problem with the way the Shadow Lodge was dissolved. It left a lot of hatred for Torch, this effectively invalidates earlier scenarios like this one.

Of course, I also feel that disbanding the Shadow Lodge was a mistake. It provided a good foil for the Grand Lodge faction.

Sovereign Court

Lord Fyre wrote:
doc the grey wrote:
Lord Fyre wrote:
Can this scenario still be played in light of Rivalry's End?
What this guy said. I've got an ex shadow lodge character I'm playing and I'm wanting to know if this is a good scenario to run him with in light of the fact that, after rivalries end he's kind of looking to kill Torch or bring him to justice.

You point out a serious problem with the way the Shadow Lodge was dissolved. It left a lot of hatred for Torch, this effectively invalidates earlier scenarios like this one.

Of course, I also feel that disbanding the Shadow Lodge was a mistake. It provided a good foil for the Grand Lodge faction.

You may be right in the fact that it may have invalidate this one, but think about life... sometimes we think we are on one path and then something happens that changes that path. My players loved this scenario because it told the beginnings, (This area has only been organized since January and started with Season 5 stuff, so I have been taking them on a trip through season 0 and season 1 scenarios AND story arcs. The first arc, they loved. This one I believe that are loving as well... :D

Community / Forums / Paizo / Product Discussion / Pathfinder Society Scenario #14: The Many Fortunes of Grandmaster Torch (OGL) PDF All Messageboards

Want to post a reply? Sign in.