Pathfinder Society Scenario #11: The Third Riddle (OGL) PDF (Retired)

3.00/5 (based on 14 ratings)

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A Pathfinder Society Scenario designed for 1st to 5th level characters (Tiers: 1–2, 4–5).

When Pathfinder Colm Safan entered the Nethys-linked heart of the fabled dungeon known as the Ravenous Sphinx, the Pathfinder Society expected to solve one of Osirion's greatest riddles. Months passed with no word from Safan, and you and your fellow Pathfinders find yourselves dispatched into the desolate wastes of Osirion's notorious Parched Dunes to find the sphinx, find Safan, and uncover the mystery he sought. With a band of cloaked riders on your trail and a trap-filled dungeon ahead, will you solve the third riddle before time runs out?

Written by Clinton J. Boomer

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the 3.5 edition of the world’s most popular fantasy roleplaying game.

This scenario uses the GameMastery Map Pack: Caravans set.

This scenario was retired from Pathfinder Society Organized Play on November 15, 2010. After November 15, 2010, it will no longer be legal for Pathfinder Society Organized Play and will no longer be available in the Pathfinder Society Organized Play reporting system.

Product Availability

Fulfilled immediately.

This product has been retired.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZOPSS0011E


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Average product rating:

3.00/5 (based on 14 ratings)

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The First Disappointment

2/5

I am going to agree with Deussu on this one. It’s a stinker, and it’s a real shame because the author tried very hard to be creative and original. To begin with the timeline is messed up. The veteran Pathfinder Colm Safan comes off as a complete fool. The warm-up encounter should be the final act instead of the first. The ‘puzzles’ are overcomplicated for the purpose they are supposed to serve. Basically they were written to be atypical and mysterious rather than to make sense. They're just too conveniently set up to be puzzles, it’s like there’s a studio audience being entertained behind the scenes. I debated whether or not to review this scenario because I was always so negative about it. I’ve run it three times and so far it’s still my least favorite to run for the players. Sorry Clinton!


Packed With "Lost Ark" Style Adventure!

5/5

Another solid adventure for the Society’s roguish scholars, The Third Riddle has the strongest “Indiana Jones” vibe of any I’ve seen so far. It can be approached as a “puzzle dungeon”, but those who prefer more a “direct” approach have plenty of opportunities for battle.

My players enjoyed trying to outthink the challenges of the Ravenous Sphinx, bantering with the NPCs, quoting from raiders of the Lost Ark, and trying to “beat” the puzzle aspects of the scenario. The combats were interesting and well-balanced: Their unusual terrain inspired my players to try a variety of odd stunts, leaping from catwalks and climbing on shelves.

Spoiler:
The scenario jumps right into the action, with a detailed wagon chase scene. The scene includes a table of potential mishaps for characters who fail to control their wagons: Instead of letting the dice decide what happens, I found it more exciting to preselect the most interesting mishaps.

The Third Riddle does reward substantial GM preparation. Some of the information inside is laid out in a way reminiscent of the WotC “delve” format, with rooms described on one page and the inhabitants or traps described on a different page. Because the scenario is so short, I didn’t find the layout to be a problem when I ran the scenario.

The Gamemastery Map Pack: Caravans would definitely come in handy for one encounter. (Since I hadn’t purchased the map pack yet, I enlarged and photocopied the illustrations given for the expedition’s wagons, using them to depict the caravan.)

This scenario's material could have been effectively expanded to twice the size. A GM using it for a home game could easily make this part of a larger arc, taking seeds mentioned in the adventure and building its plotline into several adventure sessions. The “Third Riddle” of the title could trigger a massive political and magical conflict if additional rumors surfaced about Nethys’ lethal secret.


The Turd Riddle

1/5

I honestly can't say I liked this. The premise bodes well, but once you get to the site it all seems to go wrong. Some might congratulate the scenario for very diverse, tactical combat encounters but frankly they are merely forced into the puzzle. Oh, and as if there is a puzzle.

Very strenous for a DM to pull. Requires a lot of heavy modifications to make the encounters a bit more sensible. Definitely one of the worst PFS modules. Too video-gamey.


Thinking Man's Action

5/5

Most all of the combats in this module involve some complicated tactical situations, but don't let that deter anyone from playing. The module is well worth the extra effort it takes to run. If played in a convention setting, keep in mind that it may take a little longer to complete, but focused DMs and players can compensate for this if they are aware of it ahead of time. The module also involves some unique mental challenges which may not appeal to those wanting a simple hack-n-slash game. I had experienced players and they enjoyed themselves quite a bit. They were even able to come up with an ingenious way around one of the challenges which, as a DM, I love to see.

The story is fairly simple and direct, but being the first in a series it introduces some plot threads which will hopefully be expanded upon in later modules.

Every class definitely has something they can do. Having a rogue in the party is highly recommended but not absolutely necessary as there are a few traps as hinted at in the blurb. Those players who enjoy role-playing may be a little disappointed as those opportunities are few in this game, but the NPCs that do show up definitely add to the flavor of the story.

Overall, I am hoping to see the next module in the series soon. I know my players are excited about progressing through the storyline also.


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Paizo Employee Chief Technical Officer

Now available!

Dark Archive Contributor, RPG Superstar 2008 Top 4

AWESOME!

Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

Clinton Boomer wrote:
AWESOME!

Congrats dude, I just got the email! Rockstar!

I am downloading it as we speak!

Contributor

This looks freaking cool. :)


Thank you ahead of time for a great Friday night's entertainment. The PDF is downloaded; the popcorn's buttered; and I'm curled up with my laptop, ready for some Boomer brilliance.

Now leave me alone to read. . .

Dark Archive Contributor, RPG Superstar 2008 Top 4

*gets done reading*

Wait ... this is even better than I remember it!

Thank you, Josh Frost!


Awesome, Boomer!!!!

(Will you share a room with me?)

Dark Archive Contributor, RPG Superstar 2008 Top 4

farewell2kings wrote:

Awesome, Boomer!!!!

(Will you share a room with me?)

Yes.

Yes, I will!

Paizo Employee Chief Technical Officer

Clinton Boomer wrote:
farewell2kings wrote:

Awesome, Boomer!!!!

(Will you share a room with me?)

Yes.

Yes, I will!

You guys—get a room!


Congrats, Boomer.

The Exchange

Very cool Boomer

Scarab Sages

I feel like the mod writer wanted to impress us with how amazingly cool he was.

First encounter - caravan chase that defies all logic. It would be much easier to just circle the wagons.

The other encounters are no better. As one gimmick follows another the adventure gets less and less fun and more and more tedious.

If you have to make up new rules for an encounter its probably bad.

Grand Lodge

1 person marked this as a favorite.
Pathfinder Adventure, Rulebook Subscriber

There will always be a special place in my heart for The True Dragons of the Third Riddle.

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