Pathfinder Adventure Path #22: "The End of Eternity" (Legacy of Fire 4 of 6) (OGL) Print Edition

4.80/5 (based on 4 ratings)
Pathfinder Adventure Path #22:

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Chapter 4: "The End of Eternity"
by Jason Nelson

Hidden amid the tattered parchment and mundane ink of a mysterious map hides the fabulous paradise of Kakishon. A realm of mystical wonders, mythical beasts, and legendary treasures, this long-lost creation of one of history’s greatest wizards once again inspires the bold to seek its wonders. Yet time, ancient magic, and bitter rivalries work to corrupt the incredible realm, turning it into both paradise and prison. Can they tame the powers of Kakishon’s magical islands and best the masters of the wondrous land? Or will they forever be prisoners of paradise?

    This Pathfinder Adventure Path volume includes:
  • "The End of Eternity," an adventure for 9th-level characters, by Jason Nelson
  • A glimpse into the Maelstrom and the lives of its enigmatic natives, the proteans, lords of primeval chaos, by Todd Stewart
  • The magical rites of Sulesh the Great, master of seals and binder of genies, as transcribed by Wolfgang Baur and James Jacobs
  • Pathfinder Channa Ti faces danger on the River Asp in the Pathfinder’s Journal, by New York Times bestselling author Elaine Cunningham
  • Six new monsters by Adam Daigle, James Jacobs, Jason Nelson, F. Wesley Schneider, and Todd Stewart

For characters of 9th to 11th level.

Pathfinder Adventure Path is Paizo Publishing's monthly 96-page, perfect-bound, full-color softcover book printed on high-quality paper. It contains an in-depth Adventure Path scenario, stats for about a half-dozen new monsters, and several support articles meant to give Game Masters additional material to expand their campaign. Because Pathfinder products use the Open Game License, they are 100% compatible with the 3.5 edition of the world's most popular fantasy roleplaying game.

ISBN–13: 978-1-60125-173-2

Other Resources: This product is also available on the following platforms:

Archives of Nethys

Note: This product is part of the Pathfinder Adventure Path Subscription.

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Portuguese Review

4/5

Do ponto de vista da independência em relação a adventure path, esta edição é uma das que mais funciona sozinha até hoje, talvez por isso muitos reclamem da sensação de viagem de férias do enredo da campanha, pois realmente pouco tem a ver com os acontecimentos das outros aventuras, com exceção do fato que o tema completa muito bem a campanha de histórias das mil e uma noites. A estreia dos Proteans só são mais um brilho especial a edição que a torna muito recomendável para pessoas que só queiram idéias para aventuras marítimas sem ter que viver uma aventura ou campanha maior. Contudo, como parte de Legacy of Fire, poderia ter totalmente pulada (colocando qualquer outra coisa apenas para se ganhar XP) e ainda assim não mudaria quase nada na trama.


[adventure only] Lots of room and some work for a GM

5/5

This is a very loose framework into which a GM may insert quite a lot of additional adventuring.

Potential issues (heavy spoilers):

Spoiler:

- sphinx riddle (can make the sand really blind eyes see? why would you use this riddle in a middle of sandy terrain?)
- assumption on sentient beings keeping Kakishon together is only so-so (unless one rules all intelligent semi-natives to be non-sentient)
- breaking Kakishon may not sit well with Good characters (quite a lot of deaths will be involved)
- main antagonist ambition to just rule over several colleagues in prison is so-so
- nigh-epic guy unable to squash low level opposition for several centuries is so-so

GMs are strongly advised to work around these... especially if the players like to ask questions.


The issues are unlikely to affect the flow of adventure for most parties, so they do not impact the rating. However, if your players are wont to ask questions, do some work on your own before running this scenario.

Regards,
Ruemere


Yo

5/5

Personally, my favorite issue of LoF pathfinders so far. I wasn't super fond of the genie article, but proteans were excellent, kakishon was awesome, the bestiary was quite good, and the adventure hit upon all of the things I like in an adventure. All in all, very good. Actually, all of Legacy of Fire so far has benn of very high quality.


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Sharoth wrote:
Ohhhh!!!! Me likes that cover! I wonder if the purple chick is single! ~thinks and shakes my head~ Man! I have to get a girlfriend!

The pic is great, but she's built like a pre-teenage boy. She needs some meat on her bones.

Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

Woo! #1 on the Top Sellers list!

Well, until the next product comes out anyway... :)

Paizo Employee Creative Director

cthulhudarren wrote:
Sharoth wrote:
Ohhhh!!!! Me likes that cover! I wonder if the purple chick is single! ~thinks and shakes my head~ Man! I have to get a girlfriend!
The pic is great, but she's built like a pre-teenage boy. She needs some meat on her bones.

Wait for the cover to Pathfinder #23 then.

Or even BETTER... wait for the cover to Pathfinder #26.


cthulhudarren wrote:
The pic is great, but she's built like a pre-teenage boy. She needs some meat on her bones.

Not everybody can be a Seoni or Amiri. :P

Scarab Sages

Lilith wrote:
cthulhudarren wrote:
The pic is great, but she's built like a pre-teenage boy. She needs some meat on her bones.
Not everybody can be a Seoni or Amiri. :P

I generally find that voluptuous women catch my eye, but sometimes, a slender woman is so breathtakingly beautiful, or spunkysexy that I can't help but be smitten. Examples: Natalie Portman(breathtaking), Joan Jett(both), Billie Piper(spunkysexy)


OT

Spoiler:
Variety is the spice of life.

A common-place, but oh so true. (Raises his coffee mug to the beautiful variety that is woman.)


James Jacobs wrote:

Wait for the cover to Pathfinder #23 then.

Or even BETTER... wait for the cover to Pathfinder #26.

You don't want to share more about what is on those covers?

Otherwise, I'm waiting patiently for this PDF to be available.

Shadow Lodge

Hmm... I'm not sure the reviewer is above is completely unbiased ;)


0gre wrote:
Hmm... I'm not sure the reviewer is above is completely unbiased ;)

Are you referring to the gentleman who reviewed the talents of Natalie Portman, Joan Jett, and Billie Piper (Yay, Dr Who!). Or the gentleman who casually referred to the fact that the current Adventure Path issue is always pictured at the top of the Top Sellers list?


I must say that is a mighty fine cover. The chick is sweet!!!!!

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber
Mr Baron wrote:
I have received the pre-alert, so we should be seeing shipments very soon.

Shipping. ;)

-Skeld


Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber

I've got the pdf and now I'm skimming through it. Today is my holiday(I was at work recent weekends), and I'm enjoying my small travel to this Kakishon. So far, it looks good and wonder-full place.


On first read through, this number looks pretty darn hot. And I have to admit, I got a kick out of the foreword...is that the last thing written? When did Jacobs write that? Poor guy needs a vacation away from all of us...say, locked up in a cabin on stilts in a frosty place working on a certain project demanded by rabid fans...

Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

As people finally get their copies, I'd of course be interested to hear things you particularly liked or didn't, or any questions that come up. Hope you enjoy!

Contributor

Jason Nelson wrote:
As people finally get their copies, I'd of course be interested to hear things you particularly liked or didn't, or any questions that come up. Hope you enjoy!

Likewise with me and getting any comments or questions on the Ecology of the Protean article. :)

Paizo Employee Creative Director

Mairkurion {tm} wrote:
On first read through, this number looks pretty darn hot. And I have to admit, I got a kick out of the foreword...is that the last thing written? When did Jacobs write that? Poor guy needs a vacation away from all of us...say, locked up in a cabin on stilts in a frosty place working on a certain project demanded by rabid fans...

Yeah; the foreword is generally the last thing that gets written for a Pathfinder, so I can speak to what's actually in the contents of the volume as opposed to what I thought was gonna be in it. In the case of the foreword for this volume, though, I believe it might actually have been the first thing I wrote when the edit cycle for 22 began. The "Railroad" complaint is certainly a vocal-enough one (and, frankly, one that shouldn't be an issue anyway) that I wanted to talk about it ASAP.


James Jacobs wrote:


Yeah; the foreword is generally the last thing that gets written for a Pathfinder, so I can speak to what's actually in the contents of the volume as opposed to what I thought was gonna be in it. In the case of the foreword for this volume, though, I believe it might actually have been the first thing I wrote when the edit cycle for 22 began. The "Railroad" complaint is certainly a vocal-enough one (and, frankly, one that shouldn't be an issue anyway) that I wanted to talk about it ASAP.

For what it's worth, I think you gave some great advice. And I can't agree more that if you're looking for an open ended game, you probably shouldn't be looking for an Adventure Path.

I don't have time to manage an open-ended game at this point in my life. I tend to get way too caught up in world-building, with the actual game as an afterthought. Since I started on Pathfinder we've played a lot more actual games, and my group is grateful!


Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber

One of clevernesses of Pathfinder books is that some parts of adventure are divided into other articles in the volume. Like, Random Encounter Table in the Bestiary, journey between the town and the main dungeon in “In the Shadow of Pale Mountain” article. Thus adventures themselves can use pages for more details, more plots, and more stories.

In this volume, even the foreword is bearing part of the adventure. It is most “useful” foreword I’ve ever seen(I do like "normal" forewords of Pathfinder too, and they often are very useful and suggestive in the end).

And for complaints about railroading, I would simply say “See this adventure”. Ironically, “The End of Eternity” has become the most non-railroading Pathfinder Adventure Path adventure ever published(of course, there are many useful suggestions in the adventure to lead GMs, not players), I think. And Kakishon is beautifully and tactfully created. Thank you, Mr. Nelson and Paizo staff.


*reads her copy of #22*

Holy crap...SPOOKY IS FREAKIN' AWESOME. :D

As is the rest of this installment. This AP just keeps getting better and better. :D

Edit: Coeurls! ZOMG! :D :D :D

Dark Archive

Lilith wrote:

*reads her copy of #22*

Holy crap...SPOOKY IS FREAKIN' AWESOME. :D

As is the rest of this installment. This AP just keeps getting better and better. :D

Edit: Coeurls! ZOMG! :D :D :D

My FLGS only recently delivered my copy of the *first* adventure... I'm seriously considering getting the subscriptions, but I have so far tried to raise the profile of Paizo's products here, because they're not stocking them in my FLGS (and I hope my orders and conversations with staff and other customers will eventually change that).


Lilith wrote:
Edit: Coeurls! ZOMG! :D :D :D

The literateness of the Paizo gang continues to kick ass.


Jason Nelson wrote:
As people finally get their copies, I'd of course be interested to hear things you particularly liked or didn't, or any questions that come up. Hope you enjoy!

Loved: Golden ram, summoned galleys, spire-impaled Eater of Magic skeleton. Awesome, inspired stuff!

Wanted: More atmosphere like that, or even more outlandishly weird stuff, to really make the demi-plane unique. Question: Is there a "director's cut" version out there?

Minor dislike: Cover aside, the Purple Chick & Co. seem not to add a lot: "these magical beings can be friends or enemies depending on whether you attack them, so they aren't a lot different from the next group of magical beings." The party will want to escape regardless of their urgings, so they don't seem necessary to advance the story one way or another, if you see what I mean. Replacing them with "director's cut" stuff would have been a superior use of page count and made for a much more satisfying adventure, IMHO. Unless there's something really important about them that I'm missing?

Trivia: Ever see the Superfriends cartoon in which they end up in the genie's lamp? Skeletal pirates or a Waterfall of Lava would have rocked!

Overall: Can't wait to run this adventure!

Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

Kirth Gersen wrote:
Jason Nelson wrote:
As people finally get their copies, I'd of course be interested to hear things you particularly liked or didn't, or any questions that come up. Hope you enjoy!
Loved: Golden ram, summoned galleys, spire-impaled Eater of Magic skeleton. Awesome, inspired stuff!

Glad you liked.

Kirth Gersen wrote:
Wanted: More atmosphere like that, or even more outlandishly weird stuff, to really make the demi-plane unique. Question: Is there a "director's cut" version out there?

There was some more detailed weirdness of the islands (Ismaizade the Crystal Island, and Khosravi the Isle of Flint was itself a massive mutable battlefield island capable of changing its shape and climate every day to provide new challenges - basically an island-wide terraforming plus hallucinatory terrain plus roving constructs that repaired themselves each night), plus more terrain and wandering monster stuff, esp. related to the Serpent Isles and Khandelwal. A bit more on the Edge of the World part.

As for a director's cut, there is of course my original draft of the adventure. If you're deeply curious I could probably send you a copy.

Kirth Gersen wrote:
Minor dislike: Cover aside, the Purple Chick & Co. seem not to add a lot: "these magical beings can be friends or enemies depending on whether you attack them, so they aren't a lot different from the next group of magical beings." The party will want to escape regardless of their urgings, so they don't seem necessary to advance the story one way or another, if you see what I mean. Replacing them with "director's cut" stuff would have been a superior use of page count and made for a much more satisfying adventure, IMHO. Unless there's something really important about them that I'm missing?

The adventure was set up explicitly to enable the PCs to choose any of several paths to "win" the adventure - that is, to escape from Kakishon. They could ally with the proteans, with Obherak, or with Dilix Mahad. It was intentionally done that way, combined with the fact that none of the adversaries in the adventure are actually EVIL or clearly even the "bad guys" here. Each side has valid points as to why they are right and the PCs should side with them, with bad consequences for their enemies, and each has inducements or rewards to offer the PCs in exchange for their help, not just getting out of Kakishon but also in terms of other favors they can grant now or later.

To me, the idea of solving the adventure's primary challenge (escape) in any of several ways was novel and an important part of the adventure's non-linear structure.

Kirth Gersen wrote:
Trivia: Ever see the Superfriends cartoon in which they end up in the genie's lamp? Skeletal pirates or a Waterfall of Lava would have rocked!

Well, there are skeletal soldiers (courtesy of Venema) and a Waterfall of Lava inside of Artel's forge on Salenax, so you're pretty darn close.

I don't think I've actually seen that ep, and I thought I had seen pretty much all of the old-school Superfriends.

Kirth Gersen wrote:
Overall: Can't wait to run this adventure!

Cool. Have fun. If you are really interested in the director's cut, let me know at tjadenjason (at) gmail (dot) com.

Sovereign Court

Jason Nelson wrote:
I don't think I've actually seen that ep, and I thought I had seen pretty much all of the old-school Superfriends.

Well, obviously you've seen the one where Batman has to solve the riddle of the sphinx. Because of that episode, I knew the answer before I was even half way done reading the riddle.

Edit: P.S. I should add that I loved the adventure! What I like best is that it is very very much NOT a dungeon crawl. But there are also many fine details in there as well. For example: The "sea turtle" coughing up the invitation on the beach. Good work, Jason!

Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

Zootcat wrote:
Jason Nelson wrote:
I don't think I've actually seen that ep, and I thought I had seen pretty much all of the old-school Superfriends.
Well, obviously you've seen the one where Batman has to solve the riddle of the sphinx. Because of that episode, I knew the answer before I was even half way done reading the riddle.

I was happy somebody caught that little shout-out. Yay childhood memories! :)

Zootcat wrote:
Edit: P.S. I should add that I loved the adventure! What I like best is that it is very very much NOT a dungeon crawl. But there are also many fine details in there as well. For example: The "sea turtle" coughing up the invitation on the beach. Good work, Jason!

Glad you enjoyed it.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

Lilith wrote:

*reads her copy of #22*

Holy crap...SPOOKY IS FREAKIN' AWESOME. :D

As is the rest of this installment. This AP just keeps getting better and better. :D

Edit: Coeurls! ZOMG! :D :D :D

Yes, I cheered. [Scarface]Say hello to my OGL tentacled kitty kat![/Scarface]

The Exchange

My hardcopy is shipping! Yay! (I don't like reading from the PDFs, although I do download them - I enjoy the book format more)


In my opinion this and the Jackals price were contrived wastes of time and did not keep me involved in the story line at all. The meandering around katapesh waiting for Rehan to get capture was rally irritating. I think that The Jackals Price should be split into two and combine with adventures 1 and 4. So that the time waisting in katapesh is done at the end of the first adventure during the one year break. Also there is no reason that defeating the Jackal and finishing the adventure in Kekishan cant be combined It is just one big waist of time and leaves you distanced from the actual adventure. It seems like this adventure is full of programed "DM poofs" to make the story follow some sort semblance of a story line(AKA Railroaded). Now that i have bashed adventures 3 &4 let me say this The rest of the adventures are awesome I love the personal connections in the begining and the modivation for the rest of the adventure it just needs to continue throughout the adventure. The city of brass rocked i just wished i could have killed the dragon (Muah ah ah). Well i hope whomever reads this takes my advice and makes the necessary changes for the Pathfinder Roleplaying Game revision if there is going to be one. Oh and BTW Pathfinder RPG is frikin awesome

Scarab Sages

Why is this so expensive everywhere I look? I can't find a copy cheaper than $50!


Because it's out of print and has rarity value? There's always the PDF.

Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

Or maybe it's JUST THAT AWESOME!!! :)

Grand Lodge Premier Event Coordinator

I know this is some serious thread necro, but I didn’t read the adventure when it came out, though I am a collector. So I was surprised to find a Coeurl inside. Though I am sadden to see no discussion about the homage to A E Van Vogt. I guess he’s just waaay too old for most people to even know who he is. Voyage of the Space Beagle is one of my most cherished SciFi childhood memories. Anywhere I see discussion, I only see it called Pathfinder’s Displace Beast. Even D&D discussions on that creature rarely acknowledge the source material, most incorrectly claiming CoC as the source material. Sad since most authors consider the original story “Black Destroyer” to be the birth of the golden age of SciFi and many argue Space Beagle is the inspiration for Star Trek. It wouldn’t surprise me to hear Erik Mona has an original copy of the Astounding from 1939.

Silver Crusade

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

Paizo got a one-off license from van Vogt estate to publish the original real deal Coeurl as a Pathfinder monster. It is also one of the very few non-open content Pathfinder monsters, the others being Penny Arcade's Deep Crow and a bunch of Lovecraft mythos monsters licensed from Chaosium, who holds the rights to publish those in pen and paper RPGs.

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