A Pathfinder Society Scenario designed for 1st to 5th level characters (Tiers: 1–2, 4–5).
Skelg the Ripper, envoy from the Land of the Linnorm Kings, lies wasting in his villa on the outskirts of Absalom. A frigid curse followed Skelg from his northern homeland and grips his bearish heart in its frosty embrace. As the bizarre freezing ailment pushes Skelg to the brink of death, the Society dispatches you and your fellow Pathfinders to uncover the secrets of the freezing curse before Absalom falls to its icy grip.
Written by Craig Shackleton
This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the 3.5 edition of the world’s most popular fantasy roleplaying game.
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We ran this adventure with a group of experienced players, and it lasted under 3 hours. The difficulty of this adventure was weak.
Without spoiling the adventure, I can say that the first encounter lasted about 15 minutes with roleplaying and less than 5 minutes or 2 rounds of combat.
The later encounters were also destroyed in horrific fashion due the party having an ample number of fighters and clerics. This was after two of their number suffered the wrath of the lantern, and they soldiered on just fine.
We finished the adventure so quicky that we played another adventure, which thankfully someone had prepared. I recommend that you have the same option available, unless you force your players to have an exceedingly pointless roleplaying session to extend the game.
My rating is 3 stars for combat, 3 stars for ease of play, and 1 star for interest. It was a great disappointment after The Silent Tide.
I have both played and GMed The Frozen fingers now and I still believe this is a solid adventure, easily one of the best from season 0. While not as exciting and well put together as Mists of Mwangi or Silent Tide, this module really plays well for a new group of Pathfinders and even with the conversion required to bring it up to the Pathfinder RPG rules, I believe the time and effort is worth it.
It's a fine introduction to Absalom, which is good for society play, and the encounters are nicely varied between non-combat roleplay opportunities and combat encounters. Outside of a few minor errors here and there which might make things confusing, it's overall well written and fun.
Be wary of your group though; a group which is far more interested in plowing through everything in their way might be in for a nasty surprise at the end which would be better handled by non-combat means. If you're worried that your players might just want to fight through everything, the difficulty scales exponentially.
My uncle likes to say 'everybodies nice until there is a little pressure on'
I ran this scenario in a crowded store way more than I thought it would be the owner also.
So the reaon I give five stars is because it was easy enough to manage as scenario to stand up to a room full of yugi players but also robust enough to get accual RP out in that area.
<<<<<Spoilers>>>>>>
The start is very much where new players can get in trouble doing the smash and loot style ranther than the pathfinder, leave at least one alive.
So there has to be some looking at tables and asking for rolls.
The waterfront attack is really good part for role playing have a tavern oppeset and all that jazz you get have your players do the stake out thing or kick back wile waiting very good location.
The ship it self was run through pretty quick but all and all it was pretty good.
I can say much about BBEG because they didn't fight her.
So all and all great adventure.
I can't wait until I have Internets at home so I can pick these up. Does anyone know approximately how many pages each of these adventures are? Either way, $3.99 seems like a pretty affordable price!
I can't wait until I have Internets at home so I can pick these up. Does anyone know approximately how many pages each of these adventures are? Either way, $3.99 seems like a pretty affordable price!
this one's 16. but three pages are dedicated to cover, small print and socitey submission form. and 2 pages are the faction handout, so 11 pages of adventure. and it's worth every last penny.
I can't wait until I have Internets at home so I can pick these up. Does anyone know approximately how many pages each of these adventures are? Either way, $3.99 seems like a pretty affordable price!
this one's 16. but three pages are dedicated to cover, small print and socitey submission form. and 2 pages are the faction handout, so 11 pages of adventure. and it's worth every last penny.
Excellent, thanks! I can't wait to run these scenarios. I am incredibly envious of all the people that got to play at GenCon! I'm going to have to try to make it out next year for sure.
Also, Craig, will you be writing more scenarios for PFS? Or is this the only one for now?
I hope to be writing more of these, and I hope I've made a good impression on the folks at Paizo with this one. I'm not sure how far ahead they have writers working already, but as of right now I am not scheduled to write another one. There are a lot of them coming out this year though, so maybe I'll get the chance!
I had an absolute blast running this adventure at GenCon. Don't forget that the adventures are tiered for levels 1 & 2 and levels 4 & 5. :)
i still don't get the tier 4 and 5 part. is it for people who choose not to run it now, but come back later when they're a higher level? or can people choose to start higher? since they get 1xp per adventure and level up in 3xp, they can only be level 2.33 assuming they run all 4.
All of the adventures for the next while will be tier 1-2 or 4-5. you can play them in any order, so theoretically, someone could play the upcoming adventures first and then these ones later, allowing the to play the higher tier version.
I played this on Friday at Strategicon's Gateway 2008 in Los Angeles, and it was FUN! I played a bard, and was worried beforehand that I would be underpowered and wouldn't be able to do anything useful because I wasn't a "core class" (Ft, Wiz/Sor, Cl, Rg), but I needn't have worried. Our group rocked!
Overall, these PS adventures are the perfect length, with just the right number of encounters. Our group played two (Frozen Fingers and Silent Tide) and there were no "dull spots" where the action bogged down or we had no clue what to do next. Excellent writing all around! And atmospheric too!
Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
Played this at GenConUK and had a blast (although that might have been due to having an Ulfen character and so being able to come up with all sorts of weird Nordic curses and insults while talking to Skeld). Very well done adventure (although they all were).
I hope to be writing more of these, and I hope I've made a good impression on the folks at Paizo with this one. I'm not sure how far ahead they have writers working already, but as of right now I am not scheduled to write another one. There are a lot of them coming out this year though, so maybe I'll get the chance!
Needed to do a bit of story editing- Skelg wrote a letter to the Adril asking for help, but failed to mention he was being held captive. Since that makes no sense, I mentioned that the letter went out before Bengierr's men came back to make sure he died in bed.
I played this in 2008 with Craig as DM at GenCon. I lost the character after the con and just found it. I'm going to use it and I cant find the chronicle sheet. Can someone tell me how to acquire a chronicle sheet from 8 years ago OR how much gold I would have earned at 1st level?