Pathfinder Society Scenario #4: The Frozen Fingers of Midnight (OGL) PDF

3.80/5 (based on 37 ratings)

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A Pathfinder Society Scenario designed for 1st to 5th level characters (Tiers: 1–2, 4–5).

Skelg the Ripper, envoy from the Land of the Linnorm Kings, lies wasting in his villa on the outskirts of Absalom. A frigid curse followed Skelg from his northern homeland and grips his bearish heart in its frosty embrace. As the bizarre freezing ailment pushes Skelg to the brink of death, the Society dispatches you and your fellow Pathfinders to uncover the secrets of the freezing curse before Absalom falls to its icy grip.

Written by Craig Shackleton

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the 3.5 edition of the world’s most popular fantasy roleplaying game.

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3.80/5 (based on 37 ratings)

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4/5

So this is the first adventure I ran a few weeks ago as a Pathfinder GM. I did it as a part of the Pathfinder Society with a group of newer players to Pathfinder. I will be trying to review each adventure as I run them to give my feelings on things.

My group was a rogue, sorcerer, an APG summoner, and a warpriest. The group is not the best at roleplaying, but managed to figure out what to do and the rogue took care of most skill roles when necessary.

For combats the rogue almost died during 2 different fights, and the summoner's eidolen got dispelled once, but the warpriest and the summoner made short work of the fights in general.

The sorcerer was useful in sneaking into the warehouse, and convincing the end encounter to leave them alone after they gave her a promise they could not easily keep, though they did end up failing the secondary objective in the process, though they did avoid the fight completely.

All in all it was a fun adventure, though not as much role playing on my player's parts as I would have liked. They seemed to enjoy it, and made quite an enemy in the process of how they handled themselves. Most encounters were pretty easy for this group, though the rogue was a bit squishy getting hit once and being negative in the first encounter. All in all good fun by both me and my players. Excited for the next one.


Fun, memorable, potentially hazardous with impulsive players

4/5

I've both played and run this scenario. This is a fun and memorable scenario. It's got some good atmospheric bits, some fights that matter, some twists, and characters you want to help but that aren't too nice.

The one drawback is that some players may "break" the scenario by doing something very foolish at the end that could lead to a TPK, at least at low tier with low-level characters. Players who either assume that anything they come up against is something they should attack, or who play characters who refuse to let any NPC make demands of them without losing patience and attacking those NPCs, may find themselves in trouble. Groups interested in thinking about how their characters might actually approach the situation rather than approaching the world as mindless murderhoboes or as "insult me once and you die" types could find this quite a fun scenario.


Real fun and straightforward combats

3/5

We had real fun in the last local event. We were a well balanced party: barbarian, cleric, rogue, bard, gunslinger and the GM roleplayed the NPCs very cool, with very cool statements and gestures. In the end the whole party got into the northern atmosphere and ended up with a memorable conversation.

I like the scenario because it gives the players the opportunity to solve things in different ways, not always through combat, and rewards observant and cautious players who prepare for what can happen given the hints, as well as for good encounter and assault tactics.

The whole backhistory is very interesting, and the way you discover it piece by piece makes even easier for the players to get concerned by the scenario outcomes.

Length: Medium (we completed in 3.5 hours, crushing combats and spending most of our time to RP; I think we avoided the optional though)
Experience: Player at subtier 1-2
Entertainment: (9/10) Droll story and some of the encounters. Some NPCs can be very fun if well RP as we had. Fun for everyone
Combat/Challenges: (4/10) We went over the encounters with a sweet party balance, but still had the feeling of risk. The combats were nothing special other than the environmental hazards and the first challenge of not being able to unleash all your resources. The diplomatic encounter saves a bit the challenge

Spoiler:
The GM told us he had very bad experiences with players trying to combat end the last encounter

Uniqueness: (8/10) The RP encounters were memmorable and the backhistory, which you can discover, that triggers the adventure was really original, plus the magic travel, etc. among the best of the scenario. Could have done more in the combat sphere though.
Roleplay: (8/10) Roleplaying opportunities with all the encounters but one. A couple were really cool.
Lore: (7/10) You get to know a lot about northern regions, and magical artifacts and some NPCs backstories is beautiful.
Mechanics: Nothing remarkable to rate
Spoiler:
We decided to buy cold weather outfit when feeling the house cold from the outside, so don't know if otherwise we would have triggered environmental hazards. We also managed to hide a couple of daggers so the first battle was not unbearable.
.
Faction Missions: We avoided them and played for secundary objective.

Overall: Real fun and straightforward combats (6.4/10)


Good Icy Fun

3/5

Played this some time ago at lower tier and found it to be a good fun scenario with challenging combats and plenty of opportunity for roleplay. Thumbs up.

I ran this recently for low tier and while everyone loved it, there did seem to be confusion over what they needed to do in the last third of the scenario. I have to agree that it isn't too clear for the players perhaps.

It is a good fun scenario and one where I certainly recommend it for newer players once they get a level or two under their belts.


Fantastic

5/5

I loved the NPCs. I loved GMing this. I loved playing this. I played it with my Ulfen barbarian and had the best time ever in this scenario.

You're asked to go assist a friend of the society, and wind up investigating what is wrong with him. The investigation part is rather short, but that is alright, since you end up on a fairly straight and narrow path to carry out some vengeance.


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Sovereign Court Contributor

I just wanted to say thanks to John and itrainedyoda for their kind reviews! Much appreciated!

The Rambling Scribe

Sovereign Court

I can't wait until I have Internets at home so I can pick these up. Does anyone know approximately how many pages each of these adventures are? Either way, $3.99 seems like a pretty affordable price!

Scarab Sages

Nameless wrote:
I can't wait until I have Internets at home so I can pick these up. Does anyone know approximately how many pages each of these adventures are? Either way, $3.99 seems like a pretty affordable price!

this one's 16. but three pages are dedicated to cover, small print and socitey submission form. and 2 pages are the faction handout, so 11 pages of adventure. and it's worth every last penny.

Sovereign Court

kessukoofah wrote:
Nameless wrote:
I can't wait until I have Internets at home so I can pick these up. Does anyone know approximately how many pages each of these adventures are? Either way, $3.99 seems like a pretty affordable price!
this one's 16. but three pages are dedicated to cover, small print and socitey submission form. and 2 pages are the faction handout, so 11 pages of adventure. and it's worth every last penny.

Excellent, thanks! I can't wait to run these scenarios. I am incredibly envious of all the people that got to play at GenCon! I'm going to have to try to make it out next year for sure.

Also, Craig, will you be writing more scenarios for PFS? Or is this the only one for now?

Sovereign Court Contributor

I hope to be writing more of these, and I hope I've made a good impression on the folks at Paizo with this one. I'm not sure how far ahead they have writers working already, but as of right now I am not scheduled to write another one. There are a lot of them coming out this year though, so maybe I'll get the chance!

:crosses fingers:

The Rambling Scribe


I had an absolute blast running this adventure at GenCon. Don't forget that the adventures are tiered for levels 1 & 2 and levels 4 & 5. :)

Scarab Sages

Lilith wrote:
I had an absolute blast running this adventure at GenCon. Don't forget that the adventures are tiered for levels 1 & 2 and levels 4 & 5. :)

i still don't get the tier 4 and 5 part. is it for people who choose not to run it now, but come back later when they're a higher level? or can people choose to start higher? since they get 1xp per adventure and level up in 3xp, they can only be level 2.33 assuming they run all 4.

Sovereign Court Contributor

All of the adventures for the next while will be tier 1-2 or 4-5. you can play them in any order, so theoretically, someone could play the upcoming adventures first and then these ones later, allowing the to play the higher tier version.

You cannot start at higher level.

Grand Lodge

Pathfinder Adventure Path Subscriber

OK, I'm biased.

Yeah, he's my little brother.
And after 28 years of gaming together he's bound to write stuff in a style that appeals to me.

But DAMN this was a blast to run people through!

Keep buying it and posting your reviews folks!

Sovereign Court Contributor

Thanks to Douglas for the kind review, and thanks to Scribbling Rambler for admitting I'm not totally incompetent! ;-P

The Rambling Scribe

The Exchange

I played this on Friday at Strategicon's Gateway 2008 in Los Angeles, and it was FUN! I played a bard, and was worried beforehand that I would be underpowered and wouldn't be able to do anything useful because I wasn't a "core class" (Ft, Wiz/Sor, Cl, Rg), but I needn't have worried. Our group rocked!

Overall, these PS adventures are the perfect length, with just the right number of encounters. Our group played two (Frozen Fingers and Silent Tide) and there were no "dull spots" where the action bogged down or we had no clue what to do next. Excellent writing all around! And atmospheric too!

Sovereign Court Contributor

I'm glad you enjoyed it! Thanks!

The Rambling Scribe

Liberty's Edge

Pathfinder Companion, Pathfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Played this at GenConUK and had a blast (although that might have been due to having an Ulfen character and so being able to come up with all sorts of weird Nordic curses and insults while talking to Skeld). Very well done adventure (although they all were).

Grand Lodge

Craig Shackleton wrote:

I hope to be writing more of these, and I hope I've made a good impression on the folks at Paizo with this one. I'm not sure how far ahead they have writers working already, but as of right now I am not scheduled to write another one. There are a lot of them coming out this year though, so maybe I'll get the chance!

:crosses fingers:

The Rambling Scribe

I hope you do. It was a fun adventure for sure.

Sincerely,

The Druid from the A Team


Christophe Swall did a great job on the illustration!

Sovereign Court Contributor

I also really liked the artwork. Very good adaptation of real-world viking stuff.


SPOILER

Spoiler:

Needed to do a bit of story editing- Skelg wrote a letter to the Adril asking for help, but failed to mention he was being held captive. Since that makes no sense, I mentioned that the letter went out before Bengierr's men came back to make sure he died in bed.

Grand Lodge

I played this in 2008 with Craig as DM at GenCon. I lost the character after the con and just found it. I'm going to use it and I cant find the chronicle sheet. Can someone tell me how to acquire a chronicle sheet from 8 years ago OR how much gold I would have earned at 1st level?

Thanks

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