Indulgence: Shrine of Frenzy (OGL) PDF

4.30/5 (based on 3 ratings)

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By Brendan Victorson
14-page PDF adventure

A recent earthquake churned the waters and left them changed; the seas seem swelled with a frenzy not known in recent history. Strange rumors of a shrine risen from the depths of a forbidden cove put the Tulita tribes of the Razor on edge. Some say a sleeping god has woken and set its red gaze on the Razor once more. The sea whirls with serrated teeth and coarse fins, sharks circle by the thousand, as if something is calling these killers to the coastline. A time of great slaughter is at hand. Shrine of Frenzy is an aquatic dungeon crawl for four to six PCs of 7th level and features a new monster, the winning entry of the Create the Spawn of Dajobas contest.

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4.30/5 (based on 3 ratings)

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A fine mix of role playing and dungeon crawling

4/5

Shrine of Frenzy is an adventure for four to six characters of seventh level. A 14 page adventure, there is no full cover and a page is used for the OGL. Art is minimal but high quality. Maps are well drawn out and easy to read. The adventure saves space by making page references to creatures found unaltered in the monster manual.

The adventure includes three small hooks to get the players started, but misses one of the most obvious ones.

4. Divine Influence: If any of the players have a divine connection, especially to nature based deities such as druids or rangers, they have terrible dreams of the sea opening up and a vast shadow spreading its darkness across the sea and onto land. All of it leading to a fallen shrine whose location almost seems to burn in the characters mind.

After all, it wouldn’t be the first time some foreign deities thought they knew better on how to handle the situation than the local natives ones would it?

Once the Game Master has his hook, he can use the NPC Tulita Joe to get them an audience with the tribal leaders. Once at the meeting, the party has numerous opportunities to impress upon the elders how vital this mission is. This part of the adventure is rife with potential for those who may have skills that don’t always come to the forefront of a combat based mission. For example, anyone who can play a musical instrument can be vital in impressing the natives, while those who are all for combat, can show off their wrestling skills.

The actual meat of the adventure itself takes place in two locations; the first, the Shrine of Frenzy, pits the players against a priest of a dark god and a wide array of traps and monsters. The second is the Coral Seal Caves where the players get to their feet wet. The players don’t necessarily need air breathing magics, as there are several air pockets throughout, but such magics wouldn’t hurt.

The book includes a new monster, Spawn of Dajobas, which takes a mean shark and makes it even meaner. This is a tooth covered shark that’s bigger than your standard diabolic shark. The stat block can also be used for different breeds of shark or for crocodiles that have gained new abilities that the Game Master wants to throw on his party.

Shrine of Frenzy is a quick hit for players to gain some first hand knowledge of the natives and to learn that no matter where you go, the ancient ruins and dire gods will always be on the lookout for brave adventurers to thwart them.


Great little Sidetrek.

4/5

I like this sidetrek.
It is fun, challenging and features a great, evocative new monster.
Apart from that, my only quarrel with this little piece is, that "Mysteries of the Razor Coast" as well as "Still Waters" are slightly better.
It's still a great deal.

If you bought the second wave of indulgences via SA, you got them all for 8 bucks anyway, so it's an even better deal.
Well worth your money.


great non-pirate sea adventures

5/5

All Indulgence adventures are great if you want to give a fresh aproach to watery adventures. And the fact that so far, the theme is more creepy-jungle-freak-monster related than pirates it also quite refreshing! Of course, if you love pirates, you don't need lots of work to add the eyepatch touch to the setting. This review goes to all Sinister Indulgences, Great work!


Contributor

Sharks off the port bow!

Paizo Employee Chief Technical Officer

Nicolas Logue wrote:
Sharks off the port bow!

Huh. If you'd gone starboard, I'd totally have bought it. Tough luck, my man!

Contributor

Vic Wertz wrote:
Nicolas Logue wrote:
Sharks off the port bow!
Huh. If you'd gone starboard, I'd totally have bought it. Tough luck, my man!

DAMN IT!

:-)


I'm interested in this one. How much does it support underwater adventuring? How about if the PC has a ship? How will it do with a single PC, a bard 5/rogue 1, with leadership?

Contributor

roguerouge wrote:
I'm interested in this one. How much does it support underwater adventuring? How about if the PC has a ship? How will it do with a single PC, a bard 5/rogue 1, with leadership?

Hi roguerouge!

There is a section that is underwaterish. The designer (Brendan) did a great job of "if you want to swim in cool! If you want to walk in also cool!"

Having a ship rocks, but it might get eaten by a megalodon or worse, the Spawn of Dajobas.

If he has leadership, there is a cool opportunity to recruit some help in this adventure that would be a ton of fun. And if he/she is a bard so much the better (recruiting will be pretty easy...you'll see).

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