Ever wondered what it takes to make it as a freelancer? Want to improve your homebrew adventures?
Wonder no more!
The KOBOLD Guide to Game Design distills years of professional experience into a collection of design wisdom that can improve your game and vastly increase your odds of selling a publisher on your work.
Your Audience and Making the Pitch
Design Tips and Tricks
Writerly Craft
Pacing and Drama
Worldbuilding
Genres from Noir to Arabian and Underdark
City Adventures
...And More!
This 88-page collection of 15 essays—many previously presented only to patrons of OPEN DESIGN—is now available to the public for the first time. It also collects design wisdom from the pages of KOBOLD QUARTERLY magazine.
Authors include Keith Baker, Wolfgang Baur, Ed Greenwood, and Nicolas Logue.
Product Availability
Fulfilled immediately.
Are there errors or omissions in this product information? Got corrections? Let us know at
store@paizo.com.
I just finished reading this and it's great. It offers great insight into the minds of the creators and for such a small books covers an array of different topics to help make adventures.
I'll be picking mine up...*checks calendar* next Monday, when I get paid. Depending on how things go, I may be picking up a copy of GM Gems, the critical hit deck, and a card capsule to store said deck in. And deck protectors. I love Paizo!
So does this give tips on getting published, or on how to publish your own work via PDF or something. Or is this more like GM advise. Wasn't sure, but I would like to gain some insight on starting up a publishing house (small one obviously) and would like to know how much I don't know.
So does this give tips on getting published, or on how to publish your own work via PDF or something. Or is this more like GM advise. Wasn't sure, but I would like to gain some insight on starting up a publishing house (small one obviously) and would like to know how much I don't know.
It's more on how to craft an adventure and points to remember when making a story. If its industry stuff you want to know about, try taking a look at this.
So does this give tips on getting published, or on how to publish your own work via PDF or something. Or is this more like GM advise. Wasn't sure, but I would like to gain some insight on starting up a publishing house (small one obviously) and would like to know how much I don't know.
It's more on how to craft an adventure and points to remember when making a story. If its industry stuff you want to know about, try taking a look at this.
As I'm going to be writing a lot of adventures in the future, mostly for Dragonlance but also some for Pathfinder, this book should be very helpful to me. It's always good to learn some tricks from the best.
So does this give tips on getting published, or on how to publish your own work via PDF or something. Or is this more like GM advise. Wasn't sure, but I would like to gain some insight on starting up a publishing house (small one obviously) and would like to know how much I don't know.
It's more on how to craft an adventure and points to remember when making a story. If its industry stuff you want to know about, try taking a look at this.
Louis Porter has recently released some of that information, updated and in PDF form, here.
Are they any way to get this book in Canada without paying a unknown price because the shipment, the conversion, etc?
At paizo.com, you'll be given the exact shipping price before you check out... but we only accept payment in US dollars, so currency conversion is still in play.
I finally buy this book in my LGS with the volume two and the PFRPG Core Rulebook at the street release date of this last book. It was an awesome book to read about the design of an adventure. Also, it can work to all system of RPG or the presentation of a useful document for a customer.