Indulgence: Art of the Duel (OGL) PDF

4.80/5 (based on 13 ratings)

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by Craig Shackleton

When rapiers flash and steel crosses steel, the finest duelists require more than Combat Expertise and Dodge to show their mettle. Six pages of new weapons, attacks, feats and options for the gentleman swordsmaster are at your disposal maestros, along with a historical expose of the dueling arts and some ideas on how to make the steel ring and the pulse pound in your swashbuckling adventures.

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4.80/5 (based on 13 ratings)

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A Great Resource for any Swashbuckler

4/5

This article has some great ideas in it. Not only do I want to adapt this to Pathfinder so I can see if bind and other options work with CMB, but I want to make up a rogue using a case of rapiers, for example.

I am interested to see the feats in actual play. They seem to work well, but sometimes new rules work unexpectedly in actual practice.

All in all, this was great, and I'm looking forward to trying some of this material out in my campaign.


Must-Have Resource

5/5

In such a small Indulgence there's packed a real treasure for all the flashy fighters out there, for those who love spectacular fights bursting with daring maneuvers and cunning swordplay, for the pirates and swashbuckling fellows, and some more.

Along with a new and incredibly useful combat maneuver, a dozen of feats cover all the finer possibilities of letting your sword do the talking, from lunge to riposte to ACTUALLY parrying your opponents' attacks.

The excellent, compact historical notes give an added bonus and insight to the product.

Whether you are a player or a DM, don't miss this one.


Someone finally does it RIGHT !

5/5

I have been a student of Fence (historical combat as opposed to the sport of Fencing as seen in the Olympics, etc) for almost two decades and have been trying for years to find (or create) a system to accurately portray the power, the grace, and the pulse-pounding excitement of classical swordplay.

With 11 TRULY useful feats, 5 new weapons, and one incredibly innovative and engaging new combat maneuver, Craig Shackleton has done what no one before has ben able to do.

No longer are swashbucklers limited to a sub-standard PC class, they have gained TRUE class - and panache - thanks to this amazing product.

Don't let the low price tag fool you - this and ALL of the Sinister Adventures .pdfs are worth far more than the price tag, bringing a richness of treasures to any game !

So go ahead - Indulge yourself in a product you WON'T regret picking up.


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The Exchange

The Jade wrote:

It has turned into a dance-stepping, buy-your-belt kinda world, hasn't it? If you don't teach your students how to punch through an object, you're teaching them fight choreography for their high-kickin' film debut. I haven't had respect for the state of most martial arts training I've seen for some time now. Thanks for going first, guys.

One of the reasons I dropped out of the Karates and went looking elsewhere for training. Then I drifted to boxing, kickboxing, and Wing chun.

A second degree blackbelt (23ish)in on of my old schools got beat up in a bar by a drunk, obese 45 year old. Very funny to hear his side of the story.
Learning in most american schools is just about going through the motions and paying. It was so much per month, so much for testing fees, a ridiculous price for belts, rinse, repeat. The thing is you can take that knowledge once you learn how to really fight and learn what can be applied to real fights and what is just a stretching technique on crack.


Fake Healer wrote:
The thing is you can take that knowledge once you learn how to really fight and learn what can be applied to real fights and what is just a stretching technique on crack.

An old Korean taekwondo master supposedly called his students to his deathbed, where he would at last tell them his most advanced fighting secret - some sort of super kicking technique, they surmised. "In a real fight," the master finally said, "never kick above the belt."

Sczarni

Kirth Gersen wrote:
Fake Healer wrote:
The thing is you can take that knowledge once you learn how to really fight and learn what can be applied to real fights and what is just a stretching technique on crack.
An old Korean taekwondo master supposedly called his students to his deathbed, where he would at last tell them his most advanced fighting secret - some sort of super kicking technique, they surmised. "In a real fight," the master finally said, "never kick above the belt."

nice - My school is based in one style, but is an amalgam of 3 or 4 styles.. in one of our federation's black belt tests one of my friends did a more advanced throw during the 'defend agsints whatever attack they throw at you' part, I watched the 3 master belts watching lean over to each other and ask each other if that really worked, meanwhile his partner was dumb and didn't roll with the throw so had dislocated both something in his elbow and his shoulder.. it was great to watch someone not even going for their black belt show up the master belts in knowledge


Cpt_kirstov wrote:
it was great to watch someone not even going for their black belt show up the master belts in knowledge

An assistant principal I used to work under was always bragging about being the "sensei" of his own "dojo" (read: self-esteem lessons for toddlers). He finally annoyed one of the old lady teachers to the point she kicked him in the nads -- no more boasting about "his dojo" after the whole staff and half the student body watched him writhe on the floor for a while.

The Exchange

Tae Kwan Get-yer-nads-kicked!


Fake Healer wrote:

Tae Kwan Get-yer-nads-kicked!

One of the weaknesses inherent in high kicks.

Aim that crescent kick for my head and sees what happens to your Orbs of Babykind.

The Exchange

The Jade wrote:
Fake Healer wrote:

Tae Kwan Get-yer-nads-kicked!

One of the weaknesses inherent in high kicks.

Aim that crescent kick for my head and sees what happens to your Orbs of Babykind.

That's why my favorite weapons are knees, elbows and fists, although I really don't like using the fists. They hurt alot after pounding someone really good, especially if you happen to catch a tooth or something. I actually prefer to use my hands to snap, twist and gouge stuff.


Fake Healer wrote:


One of the reasons I dropped out of the Karates and went looking elsewhere for training. Then I drifted to boxing, kickboxing, and Wing chun.
A second degree blackbelt (23ish)in on of my old schools got beat up in a bar by a drunk, obese 45 year old. Very funny to hear his side of the story.

My first black belt was hired by a bouncer in a bar in small working town. He was 6 foot 2 and skinny and talked with a stutter. Two bikers with tats and serious leather were harassing customers and my friend asked them to leave... he stuttered.

They said no problem, as long as they got to kick the s$&& out of them.

The biggest of them tried to push him and without any fancy dance steps he dropped low and drove his fist into the first guys nose lifting him off the ground and producing prodigious amounts of blood. The other guy started lunging at him, he snapped off the front leg into the guy's plexus and flipped him over so he landed on the back of his head. Neither of them got up until the police arrived.

Lesson? Not all karate schools are alike.


Fake Healer wrote:


That's why my favorite weapons are knees, elbows and fists, although I really don't like using the fists. They hurt alot after pounding someone really good, especially if you happen to catch a tooth or something. I actually prefer to use my hands to snap, twist and gouge stuff.

Palm strike, hooked to the temple. A person who has proper stance can produce a frightening amount of force using this technique and blocking it is a real b@%*%.

And I love that elbow to the solar plexus after you've just stepped into the other guys punch to your face and brushed it past your ear gentle as a baby.


Kirth Gersen wrote:
The "serious" dojos seem to adhere to the belief that standing around and yelling is an adequate substitute for training.

I hear you, dude. I lived in the states for a few years, looked for a place to train near home, and finally just gave up and went to a boxing gym.

I started in 1984 under a Canadian who learned from the direct student of one of the Japanese masters. I was lucky to have been to seminars with the guy. That's one degree of separation from the progenitor of my style. When you learn from an old man who has been practicing all his life you know you're not getting crap. My sensei was no pushover, either.... and incidentally he lives in Texas now.

Wado is the "peace and harmony" school of karate. Good Wado is hard to do because it is counter intuitive. Opponent attacks, you step into his strike or toward him to the side.... the same principles behind good aikido, hapkido, and jiu-jitsu, just using strikes. It took me about 5 years to REALLY burn this into my reflexes and I learn physical movements (dance steps) very fast. The desire to move away when something threatens you is really hard to eliminate.

I've seen a lot of styles and arts in my 23 years, and very few can wreak the havoc I've seen. I've also trained with Kyokushinkai, and that was truly enlightening as well, but different only in the amount of damage the students can sustain.

Here in China I've only met a few guys who were real badasses (you just never know here, and it takes a long time to find out - usually someone else has to tell you), and one of them is an old dude who used to bodyguard Chaiman Mao. He's without doubt the HUGEST Chinese guy I know - but then I've never met Yao Ming. I'm pretty sure from watching him that he can SERIOUSLY destroy.


Kruelaid wrote:
He's without doubt the HUGEST Chinese guy I know - but then I've never met Yao Ming. I'm pretty sure from watching him that he can SERIOUSLY destroy.

One of our clients failed to claim Rockets tickets the company had reserved; the seats were like right under the basket. I'd been putting in a lot of hours and the manager said, "Well, let's not let these go to waste!" Yao was so tall he dwarfed the other players, who were like 7 feet. But it looked like it hurt him to move, and he was so clumsy he fell down whenever another player rushed him. I felt sorry for the guy. Mostly he stood at the basket and gently *placed* the ball into it when someone passed to him.

Silver Crusade

I recently got the Art of the Duel PDF. It was well worth the money, and I can hardly wait to use a rapier and dagger using fighter in the PRPG. A job well done!

Silver Crusade

True, not all karate are alike. I've been checking out a place about one town over that teaches shidokan. I like the Kyokushin karate and Muay Thai aspects of it, but I haven't seen much about the grappling portion yet.

But I also consider myself lucky to work right around the corner (literally) from a san-shou school. I'm really tempted to try it out.

The Exchange

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Okay, I just discovered and downloaded this.

Good job, Rambling Scribe. It looks both well-thought-out and playable.

Quibbles & questions:

  • The bonuses to AC for Cup Hilt Rapiers and Cup-Hilt Daggers is untyped. Is this armor, shield, deflection, misc, or what?
  • The counter-attack rules are buried under Responsive Duelist feat. These should be broken out as a special maneuver like Bind, IMHO.
  • The sequencing of a counter-attack should be better defined. It appears to be an Immediate Action triggered by an attack; an Immediate Action is resolved *before* the action that triggered it is resolved.
  • Riposte says, "after a successful parry..." does this specifically mean the Defensive Parry feat? Also if the DP is an AOO, and the Riposte is an AOO, then you must need the Combat Reflexes feat to be able to execute this? Shouldn't it be a prerequisite?

    I'd love to cross blades with you in friendship some day!

    Eric France, known in the SCA as
    Baron Eric Grenier de Labarre,
    Companion of the White Scarf of AEthelmearc,
    Baron of Thescorre (Rochester NY)

  • Sovereign Court Contributor

    delabarre wrote:

    Okay, I just discovered and downloaded this.

    Good job, Rambling Scribe. It looks both well-thought-out and playable.

    Quibbles & questions:

  • The bonuses to AC for Cup Hilt Rapiers and Cup-Hilt Daggers is untyped. Is this armor, shield, deflection, misc, or what?
  • The counter-attack rules are buried under Responsive Duelist feat. These should be broken out as a special maneuver like Bind, IMHO.
  • The sequencing of a counter-attack should be better defined. It appears to be an Immediate Action triggered by an attack; an Immediate Action is resolved *before* the action that triggered it is resolved.
  • Riposte says, "after a successful parry..." does this specifically mean the Defensive Parry feat? Also if the DP is an AOO, and the Riposte is an AOO, then you must need the Combat Reflexes feat to be able to execute this? Shouldn't it be a prerequisite?

    I'd love to cross blades with you in friendship some day!

    Eric France, known in the SCA as
    Baron Eric Grenier de Labarre,
    Companion of the White Scarf of AEthelmearc,
    Baron of Thescorre (Rochester NY)

  • Thanks Eric! I'll try to address your comments here.

    1) The AC bonus for cup-hilts should be a dodge bonus, sort of (it actually increases the existing dodge bonus for fighting defensively).
    2) I didn't want everyone to be able to use counters, because that would slow the game too much (although make it more realistic to me). In retrospect, it still might have been a good idea to sidebar the counter-attack rules, as they are hard to find.
    3) The counter does take place before the attack that triggers it, but unlike AoOs for things like grapple, a successful counter does not prevent the initial attack, which makes them effectively simultaneous.
    4) Riposte does require the defensive parry action. You are right that I may as well have made combat reflexes a prerequisite. Alternatively, a few people have found that it is still balanced to make the riposte NOT use an additional AoO, and considering the hefty feat tree involved, that may be a better fix. I tried to err on the side of underpowered rather than overpowered.

    If you ever find yourself in Ottawa, Canada, I'd be happy to cross swords with you. I'm not in the SCA, but some of my students are, and I've been in a few crossover events.

    Craig Shackleton,
    The Rambling Scribe

    Grand Lodge

    I notice that this snaked its way into the Top 10 Paizo Store Bestsellers.

    The little pdf that could!

    Sovereign Court Contributor

    ...just ahead of the 4E core rules...

    Wooooooohooooo!

    Liberty's Edge

    Naaaarf!

    Contributor

    Scribbling Rambler wrote:

    I notice that this snaked its way into the Top 10 Paizo Store Bestsellers.

    The little pdf that could!

    Rock the Top Ten List Craig! ROCK IT!


    Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

    I can't wait to get my new Savage Tide campaign started and integrate this... and of course the other indulgences too. :)

    Contributor

    Zaister wrote:
    I can't wait to get my new Savage Tide campaign started and integrate this... and of course the other indulgences too. :)

    Awesome Zaister! Hope they work out great for you!

    Contributor

    If you dug what Art of the Duel did for duelist-types, then you'll love what The Warrior's Way does for unarmed fighters and grapplers.

    Oh, and yes, it has titties on the cover. ;-p


    Great idea on how to handle counter-attacks! I independently arrived at a similar idea for Shield Blocks a couple days ago. When I discovered You had already used a similar mechanic it gave me a warm, fuzzy feeling... well... in a manly sort of way. ;)

    Sovereign Court Contributor

    Thanks Laithoron, and thanks for the review! Much appreciated, and I'm glad you enjoyed the indulgence.


    I like the idea of adding these to the Pathfinder RPG too. Maybe someone not affiliated with Sinister (which leaves me out) cna post the question on the Pathfinder RPG boards?

    Sovereign Court Contributor

    For those of you who have the Pathfinder campaign setting hardcover, take a look at the OGL declaration, right down in the bottom right-hand corner.


    Craig Shackleton wrote:
    For those of you who have the Pathfinder campaign setting hardcover, take a look at the OGL declaration, right down in the bottom right-hand corner.

    Awwwwwwwwwwwwwwwwwww yeah!

    Grand Lodge

    I see there's another 5-Star review up.

    I would suggest that between this and Frozen Fingers that Craig should change his name to PDF Shackleton, but that would probably confuse our nephew: Porter Duncan Finlay.

    Grand Lodge

    Just aquired the PDF and wow, very impressed. I have had more than a few years of stage combat work with rapiers and I will say that Craig's homework shows. Bravo!

    Sovereign Court Contributor

    Thanks Herald! Glad you like it! And thanks to Callous Jack for the review!

    The Rambling Scribe

    Contributor

    Craig Shackleton wrote:

    Thanks Herald! Glad you like it! And thanks to Callous Jack for the review!

    The Rambling Scribe

    Craig's working on another Indulgence for me right now in fact. Can't wait to see it!

    Ship to ship combat, melee and muskets, and duels amongst the rigging and cannonade. Should be awesome.

    Grand Lodge

    Nicolas Logue wrote:
    Craig Shackleton wrote:

    Thanks Herald! Glad you like it! And thanks to Callous Jack for the review!

    The Rambling Scribe

    Craig's working on another Indulgence for me right now in fact. Can't wait to see it!

    Ship to ship combat, melee and muskets, and duels amongst the rigging and cannonade. Should be awesome.

    I've been wanting to do a Renaissance/clockpunk type game for a while now. This will have to be in the game. I think that these will dovetail nicely into Pathfinder rules when I do it too.

    Liberty's Edge

    Nicolas Logue wrote:


    Ship to ship combat, melee and muskets, and duels amongst the rigging and cannonade. Should be awesome.

    Want.

    Sovereign Court

    Nicolas Logue wrote:
    Craig Shackleton wrote:

    Thanks Herald! Glad you like it! And thanks to Callous Jack for the review!

    The Rambling Scribe

    Craig's working on another Indulgence for me right now in fact. Can't wait to see it!

    Ship to ship combat, melee and muskets, and duels amongst the rigging and cannonade. Should be awesome.

    *cracks whip over Rambling Scribe's head*

    Faster!

    Grand Lodge

    Callous Jack wrote:
    Nicolas Logue wrote:
    Craig Shackleton wrote:

    Thanks Herald! Glad you like it! And thanks to Callous Jack for the review!

    The Rambling Scribe

    Craig's working on another Indulgence for me right now in fact. Can't wait to see it!

    Ship to ship combat, melee and muskets, and duels amongst the rigging and cannonade. Should be awesome.

    *cracks whip over Rambling Scribe's head*

    Faster!

    Aim lower....

    Nope, lower still...

    Up a bit...

    Adjust til you get the right pitch.

    That should stop him from rigging around!

    The Exchange

    Nicolas Logue wrote:
    Craig Shackleton wrote:

    Thanks Herald! Glad you like it! And thanks to Callous Jack for the review!

    The Rambling Scribe

    Craig's working on another Indulgence for me right now in fact. Can't wait to see it!

    Ship to ship combat, melee and muskets, and duels amongst the rigging and cannonade. Should be awesome.

    Nick shouldn't this sort of announcement happen on your own site first or are you working the theory that Sinisterians don't need to be sold on stuff?

    Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

    Hmm, I'll have to get the ship rules. I'm sorely tempted to have my next game (when I get a chance to run one) be a Pathfinder/Freeport/Hybrid.

    Ny oblig martial arts story. Our instructor, many years ago, (predating power rangers even :P) taught us a mix of Tae Kwon Do, Police tactics, and general brawling.

    We had a 'guest martial artist' who was going on about how teh back roundhouse should just be dodged, it can't really be blocked or countered. One of my fellow students called him on it.

    The guy got mad and actually threw the kick at the kid. The kid dropped and took out his other leg with a simple sweep. The guy gets up, his ego (and butt) hurt. "That's not Tae Kwon Do!" He sputters.

    Kid says "No. But it worked."

    Dark Archive

    Pathfinder Roleplaying Game Superscriber
    Nychus wrote:
    Nicolas Logue wrote:
    Craig Shackleton wrote:

    Thanks Herald! Glad you like it! And thanks to Callous Jack for the review!

    The Rambling Scribe

    Craig's working on another Indulgence for me right now in fact. Can't wait to see it!

    Ship to ship combat, melee and muskets, and duels amongst the rigging and cannonade. Should be awesome.

    Nick shouldn't this sort of announcement happen on your own site first or are you working the theory that Sinisterians don't need to be sold on stuff?

    I imagine he is counting on most of us post on both sites and when it gets closer he will post up something on Sinister. I mean until it is published this is just something to get people to come check out the site. But it is early and I am crazy to boot so who knows what I am saying.


    *Nosebleed* By Olidammara!

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