Dungeons & Dragons—4th Edition: Player's Handbook Hardcover

2.60/5 (based on 27 ratings)

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The first of three core rulebooks for the 4th Edition Dungeons & Dragons Roleplaying Game.

The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D rules offer the best possible play experience by presenting exciting character options, an elegant and robust rules system, and handy storytelling tools for the Dungeon Master.

The Player's Handbook presents the official Dungeons & Dragons Roleplaying Game rules as well as everything a player needs to create D&D characters worthy of song and legend: new character races, base classes, paragon paths, epic destinies, powers, magic items, weapons, armor, and much more.

  • Core Rulebook: The Player's Handbook is the first of three core rulebooks required to play the 4th Edition Dungeons & Dragons Roleplaying Game.
  • Quick and easy play: The improved page layout and presentation enables new and established players to understand and learn the 4th Edition D&D rules quickly.
  • D&D Insider: The Player's Handbook will receive enhanced online support at www.dndinsider.com.

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Average product rating:

2.60/5 (based on 27 ratings)

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Absolutely awful doesn't even come close


I will say the only positive thing I can about this product - the artwork is pretty good. As for the rest, I cannot even comprehend how it got the green light. While D&D has never been my first choice of game, 3.5 came close to being a workable system. This new edition is basically an MMORPG on paper, and a poor one at that. I plan to mount this book in a shadowbox with a plaque identifying it as the worst idea ever conceived. Healing surges? Aren't those called clerics?

A Great game


one of the best rpg books i've read in a long time. give it a try instead of listening to me or anyone else on here.

Doesn't feel like D&D


The main complaint is the most important one: Dungeons & Dragons is more than just a rules system. D&D has a personality and for the most part, that personality has been shredded in this new edition.

Gone are the days when you felt like you were building a character. The new version of the game emphasizes mechanics and rules over story and roleplaying. In this version is more important to build an effective combat character than an interesting character.

This is sadly, not what D&D is supposed to be about. On its own, it's not a bad game, it's just not D&D.

This is not your parent's D&D


Sadly, am one of these metaphorical parents. While maybe not with as impressive credentials as some members of the community, i actually liked the look and feel of the previous editions.

For the sake of the review, i decided to not look at this game as "how does it hold up to 3.5", but rather as a game of its own merit. I have to say, it went beyond my expectations. Good, very clean and lean layout, succinct and easily understood rules, everything is there. I fully expect this system to achieve many of the stated goals, with quicker gameplay, better balance, and less contrived character builds.

But it just does not have the feeling. If you are looking for a good fantasy RPG with a cool paintjob, use this.

If you look for your parent's D&D... not here, friend.

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