Dungeons & Dragons—4th Edition: Player's Handbook Hardcover

2.60/5 (based on 27 ratings)

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The first of three core rulebooks for the 4th Edition Dungeons & Dragons Roleplaying Game.

The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D rules offer the best possible play experience by presenting exciting character options, an elegant and robust rules system, and handy storytelling tools for the Dungeon Master.

The Player's Handbook presents the official Dungeons & Dragons Roleplaying Game rules as well as everything a player needs to create D&D characters worthy of song and legend: new character races, base classes, paragon paths, epic destinies, powers, magic items, weapons, armor, and much more.

  • Core Rulebook: The Player's Handbook is the first of three core rulebooks required to play the 4th Edition Dungeons & Dragons Roleplaying Game.
  • Quick and easy play: The improved page layout and presentation enables new and established players to understand and learn the 4th Edition D&D rules quickly.
  • D&D Insider: The Player's Handbook will receive enhanced online support at www.dndinsider.com.

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2.60/5 (based on 27 ratings)

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The Game is No Longer an Obstacle


All the things that bogged 3.5 are streamlined in 4. Whether it is a ROLE or ROLL playing game is up to the people at the table. CharGen takes a few minutes instead of an hour. Simply put, the game isn't in the way of playing. Use the framework to do what you want it to do. The beauty of the OGL or whatever they are calling it now, is that we can all adapt it to what we want.

appetite for destruction


always played at every edition of the game with proud and fun.
4th it's a boardgame with some rpg elements but looks like an easy edition for young people with nerdly addiction to wow....Hope to find renewed exitement in D&D with pathfinder...
Paizo keeps the faith alive

ZOMG one star nerd rage "reviews" are clever...


...but this isn't one.

The good: The rules. They are cleaner, simpler, and easier to run.

The bad: Incomplete. The druid should be here. The gnome should be here. And where is my 2nd controller? Stealth borked.

The ugly: Physical quality of the books is bad. Bendy spines, blotching ink, marginal bindings.

This could have been a knock-out. As it is, it is a flawed (and incomplete) presentation of a solid system. (***--)

What were they thinking!


I have played every edition of Dungeons and dragons and was pleasantly surprised with the release of 3.0 which I thought would be terrible since WoTC had purchased TSR. That said I have no idea what they were thinking with the release of 4e. I have ran and played the system and it would take far more words then I am allowed to list my problems with the new system. The only thing I can say in its defense is this, if it was released under another name instead of a system I have played and loved for 22 years I would give it 2 and a half stars.

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