GameMastery Module U1: Gallery of Evil (OGL)

4.20/5 (based on 12 ratings)
GameMastery Module U1: Gallery of Evil (OGL)
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An urban adventure for 8th-level characters.

Never before has the great city of Absalom seen an artist rise in fame so quickly, but when his patrons turn up torn to pieces, more than a few begin to wonder if his renditions are a bit too lifelike.

Gallery of Evil is an urban adventure written by Stephen S. Greer that pits players against a mad artist and his vile works. When the mad painter’s visions come to life, the heroes find themselves entering his crazed landscapes to find a way to stop them from tearing the city apart.

The adventure includes information on the artist and his vile works, as well as details about the city of Absalom and a map of one of its districts.

GameMastery Modules are 32-page, high-quality, full-color, OGL-compatible adventures for use with the world's most popular fantasy RPG. All GameMastery Modules include four pre-made characters so players can jump right into the action, and full-color maps to enhance play.

Other Resources: This product is also available on the following platforms:

Archives of Nethys

Note: This product is part of the Pathfinder Adventure Subscription.

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Average product rating:

4.20/5 (based on 12 ratings)

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Good urban adventure

4/5

It's simple, straightforward, and very flavorful. The encounters, the villain, it's all classic and yet stuffed with twists which will make the whole experience worthwhile at the game table.

I found the investigation part too linear, personally, which can bring a risk of railroading, but nothing a vigilant DM can't avoid: there is enough room between the different encounters to customize the investigation and make it feel like it fits the players' style.


An RPG Resource Review

5/5

Paintings don't often feature large in the average adventure - perhaps a bit of colour on the wall, perhaps even something worth looting once the monsters have been slain, occasionally there's a clue there if you examine it closely. But put an evil wizard with artistic talent in front of a blank canvas and the results can be... interesting.

It all begins with a letter, summoning the characters to the city of Absalom, probably the largest and most sophisticated city in the setting used by Paizo for all Pathfinder product. A wealthy philanthropist and sponsor of adventurers (who might well have financed some of the characters' earlier exploits) needs their help. And so off they go...

The adventure, beginning with the discovery of a bloody murder, is a heady mix of investigation and combat with plenty of opportunity for characters with a wide range of skills to shine. They'll need social skills as well as brainpower and fighting abilities, though, as they'll be mixing with the cream of Absalom society - there are some excellent opportunities for role-playing. Indeed, if you and your players enjoy urban adventures with plenty of interaction, where a good mind and ready tongue get as much exercise as the sword arm, this comes highly recommended.




Make room in your city campaign...

5/5

Steve Greer delivers again with this excellent city based adventure. While Paizo is known, and for good reason, for their outstanding adventure paths, their GameMastery Modules line also shows remarkable promise. In this fantastic plug-and-play city adventure, Steve Greer lays out an adventure full of memorable moments - from trying to stop a magical trap while tripping over amorous fops to struggling against foes of deadly pigments. And all over a bit of criticism! Set loose the painted horrors on your players soon - the adventure not only scales easily, but can fit in just about any city with only minor adjustments. If you prefer the Ivy District.... well, so much the better, because Greer lays it out for you beautifully. Make a trip to the Gallery of Evil today, your players will thank you.


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Sovereign Court RPG Superstar 2013 Top 4, RPG Superstar 2011 Top 16

For some reason this module screams of "Artist's Loving Touch" from Dungeon #68. My players loved this adventure and I'll bet I could bring up some nostalgia for sure using this mod... especially if it's strewn with overbearing jermlaine!!!

As Gallery of Evil is one of the "Urban" series and our group at the time was a galavanting troupe of rakes (a swashbuckler, elven minstrel, a bounty hunting ranger, a jester, a Gallant, and a Brawler) who lazed about a small sylvan town. They called themselves the Salt Barrel Six because the first time one of them died they packed the body in a barrel of salt to preserve it until they returned home to bury the poul soul (the Jesters first PC of the campaign... he would go through 4 all told)!!!

Can't wait to look through this one.

Dark Archive

When is the pdf version going to be available to buy?

Contributor

Koriatsar wrote:
When is the pdf version going to be available to buy?

I believe it's available NOW.

Paizo Employee Chief Technical Officer

Koriatsar wrote:
When is the pdf version going to be available to buy?

GameMastery Modules subscribers have had access to the PDF since their subscription copies went out. Non-subscribers will be able to purchase the PDF on the product's retail release date—this coming Wednesday, I believe.

Dark Archive

Vic Wertz wrote:
Koriatsar wrote:
When is the pdf version going to be available to buy?
GameMastery Modules subscribers have had access to the PDF since their subscription copies went out. Non-subscribers will be able to purchase the PDF on the product's retail release date—this coming Wednesday, I believe.

Ah, thanks for the info Vic.

Steve I've been checking constantly to see when it would be available in pdf. So when Wednesday comes.....
Knowing your previous works and what I've heard about it I'm sure it'll be well worth the wait!

Contributor

Thanks for the vote of confidence, Koriastor. I truly hope it lives up to your expectations. It was a fun adventure to write!

Dark Archive RPG Superstar 2013 Top 32

Got my physical copy today, Steve. It looks very cool! I can't wait to inflict it's evilness upon my players...

(Note: I may have to take that pg. 18 illustration to Kinko's and get it blown up to cover one of the walls in my bedroom.)


Fatespinner wrote:
(Note: I may have to take that pg. 18 illustration to Kinko's and get it blown up to cover one of the walls in my bedroom.)

You guys are killing me.

Dark Archive

Just bought and downloaded the pdf and gave it a quick read: it does indeed seems awesome. The interior art is really good too.

Contributor

Has anyone had a chance to run Gallery yet? I'd love to read a review.

Liberty's Edge

I totally love this adventure. It's so easy to get the pcs involved, with those hooks in the module only scratching the surface. In an ongoing campaign it's easy to get them to the first encounter.
I can't see any problems putting this adventure into any city of any campaign world. This should be no problem. Ptolus, Sharn, Waterdeep, Greyhawk, or whatever you have!
Changing the monsters with those you like more? Just change the description of one of those pictures, and there you have it!
The ballroom scene - totally awesome. I can't wait to tell my players "you have 10 rounds, go get him!"
The whole story teems (right word?) with potentially further adventures or sidetreks, and the id portrait will be awesome to have in my campaign world (Ptolus) - so many possibilities!
The flow of the adventure is also superbly done, as it doesn't matter how a given encounter plays out, there's always an easy way to get the pcs on track again without getting them the feeling of being railroaded.
As my players are just hitting 6ht level and start The BANEWARRENS, I will surely use GoE in the near future to give them a break from the Warrens and give them also a chance to attain another level.
Nicely done, and I can't wait to see more! Whenever I am going to change things, I'll let you knwo, because I can imagine as a writer you always like to know how things could be different.
For me as a non-native speaker, this is the very first module, which I don't have to read a secong time, because it seems to be run very easy!
Thanx for this adventure!

Contributor

Thanks, Dryder! I'd love to hear how the adventure goes for you in Ptolus and the modifications you end up making.

Scarab Sages

Adventure Path Charter Subscriber
Steve Greer wrote:
Thanks, Dryder! I'd love to hear how the adventure goes for you in Ptolus and the modifications you end up making.

Finally got it! Looks like a great murder mystery. Might actually use it in Eberron since I have a pair of investigator-types that I'm running in Sharn. So far, doesn't look like it needs many modifications, though I guess the Ivy District would have to be moved to some swanky upscale district high in the clouds...and then there are all those ramps and bridges...

Maybe I'll move it to Wroat or Korranberg....

Contributor

Excellent!
My observation so far: the most popular aspect of this adventure I've seen so far from reader feedback is it's portability. Thank goodness for portability.


I just went down to my LGS and picked up U1 yesterday. It was a tough choice between it and D2 (eventually I will be able to collect them all).
All GameMastery mods are beautiful in layout and artwork. Along with well concieved stories. Keep up the great work!


is this one worth it still, or if its not, explain the paintings to me...


Sorry for the necropost … But how easy is this adventure to scale?

I am looking for something that can be plugged into Westcrown to boost the heroes of the Council of Thieves AP between the end of Bastards of Erebus and The Sixfold Trial.
I feel that second half of the Sixfold Trail is a little tough for 4th level heroes.

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