Plunder & Infamy - A Skulls & Shackles PbP Adventure
Game Master
DancingShadow
Male Human Gunslinger(Musket master) lvl 4 (AC 18, CMD 17, HP 16/16, Fort: 4 Ref: 9 Will: 4, Init: 7, Perc: 9
Gene thinks for a moment and then seeing Sunny swim off with little re guard for the group thoughts speaks up. "Looks like we are going right..." "Shall we fallow her?"
Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21
?
Torque2 wrote: Let us go right. Aoro Osris wrote: Aoro looks back and forth for a moment a few times.
"I would say left but that is just a gut feeling. Nothing behind it, I guess we can check the other once we finish one side."
They said which way ta' go afer I went it...
*Scratches head in puzzlement...*
Male Chelaxian Human Rogue 2, Fighter 2 AC16/Tch12/Flt14, Fort+4/Rflx+5,Will+0, Init+2, Bab+3,CMB+5, CMD17 hp29
Tark follows Sunny off to the right.
Male Human Gunslinger(Musket master) lvl 4 (AC 18, CMD 17, HP 16/16, Fort: 4 Ref: 9 Will: 4, Init: 7, Perc: 9
'Sunny' wrote: ?
Torque2 wrote: Let us go right. Aoro Osris wrote: Aoro looks back and forth for a moment a few times.
"I would say left but that is just a gut feeling. Nothing behind it, I guess we can check the other once we finish one side."
They said which way ta' go afer I went it...
*Scratches head in puzzlement...*
I missed read Aoro's post XD Thats what I get for posting 5 min after waking up. Sorry.
Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)
Sorry if I was unclear, Aoro wanted to go left but had no real reason for it. Not a big deal.
Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21
M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder
Torgue follows keeps following Sunny. She at least seems an effective scout.
Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21
male Human Atlanteologist 10/G.eneral O.perations D.irector 8
"The tunnel leading into this natural tidal cavern is decorated with
the jawbones of numerous frightful-looking fish, resembling
the throat of some hideous aquatic creature."
M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder
Torgue looks around warily for any enemies.
male Human Atlanteologist 10/G.eneral O.perations D.irector 8
I want to check on what the others will do first
Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21
Sunny continues to swim/wade along carefully and slowly.
Perception:1d20 + 8 ⇒ (11) + 8 = 19
Male Human Gunslinger(Musket master) lvl 4 (AC 18, CMD 17, HP 16/16, Fort: 4 Ref: 9 Will: 4, Init: 7, Perc: 9
Gene will fallow the group looking for ambushes.
perception: 1d20 + 9 ⇒ (14) + 9 = 23
Male Chelaxian Human Rogue 2, Fighter 2 AC16/Tch12/Flt14, Fort+4/Rflx+5,Will+0, Init+2, Bab+3,CMB+5, CMD17 hp29
Tark scans the caves as he follows, looking for creatures and traps.
Perception: 1d20 + 6 ⇒ (3) + 6 = 9
I must be saving my double-digit rolls for combat... If by some miracle it would matter, that is acutally a 10 for traps.
Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)
Aoro stays to the back keeping a look out.
1d20 + 5 ⇒ (18) + 5 = 23
M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder
Perception: 1d20 + 4 ⇒ (8) + 4 = 12
Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21
Still swimin' carefully an' slowly onwards an' forwards, like.
Swim Check:1d20 + 14 ⇒ (13) + 14 = 27
Perception:1d20 + 8 ⇒ (11) + 8 = 19
male Human Atlanteologist 10/G.eneral O.perations D.irector 8
Aroro, and Gene you see four grindys swimming out of the seweed in a near surprise attack!!
1d20 + 2 ⇒ (19) + 2 = 21
That was the Grindys' initiative!!
Perception check: 1d20 + 7 ⇒ (13) + 7 = 20
waking up and groggy I look around and see where, I am and what's going on
***groans***
M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder
Init: 1d20 + 4 ⇒ (1) + 4 = 5
Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21
Initiative:1d20 + 3 ⇒ (3) + 3 = 6
Dice roller suuuuuuuuuucks! (>_<)
Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)
Init: 1d20 + 2 ⇒ (16) + 2 = 18
Male Human Gunslinger(Musket master) lvl 4 (AC 18, CMD 17, HP 16/16, Fort: 4 Ref: 9 Will: 4, Init: 7, Perc: 9
init: 1d20 + 7 ⇒ (7) + 7 = 14
male Human Atlanteologist 10/G.eneral O.perations D.irector 8
Hmm, grindies go first.
I have some homework I've got to do. It shouldn't take me too long to do.
Male Chelaxian Human Rogue 2, Fighter 2 AC16/Tch12/Flt14, Fort+4/Rflx+5,Will+0, Init+2, Bab+3,CMB+5, CMD17 hp29
initiative: 1d20 + 2 ⇒ (12) + 2 = 14
male Human Atlanteologist 10/G.eneral O.perations D.irector 8
male Human Atlanteologist 10/G.eneral O.perations D.irector 8
Initiative order:
1. Grindys,
2. Aoro
3. Gene
4. Tarchinis
5. Sunny.
Grindies attack: Aoro 1d20 + 0 ⇒ (9) + 0 = 9, Gene 1d20 + 2 ⇒ (6) + 2 = 8, and Suny 1d20 + 2 ⇒ (8) + 2 = 10
Now as for Drake, as in "duck" not "dragon" I hope:
male Human Atlanteologist 10/G.eneral O.perations D.irector 8
GM Elton wrote: Initiative order:
1. Grindys,
2. Aoro
3. Gene
4. Tarchinis
5. Sunny.
Grindies attack: Aoro 1d20+0, Gene 1d20+2, and Suny 1d20+2
some sea goblins, they can't even get a surprise attack right.
Now as for Drake, as in "duck" not "dragon" I hope:
** spoiler omitted **
M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder
Don't forget me, even though I am no doubt at the bottom.
Torgue hacks away as only a cleric of Gorum can.
Falchion: 1d20 + 5 ⇒ (19) + 5 = 242d4 + 3 ⇒ (1, 4) + 3 = 8
Crit confirm?: 1d20 + 5 ⇒ (10) + 5 = 152d4 + 3 ⇒ (3, 4) + 3 = 10
male Human Atlanteologist 10/G.eneral O.perations D.irector 8
Nasty, you cut it in half. Watch out for bull sharks! :D
Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21
Posting when I can.
Round 1
Att Roll:1d20 + 5 ⇒ (1) + 5 = 6
Dam Roll:2d6 + 1 ⇒ (2, 3) + 1 = 6
"Ooops....ah dropped it..." She exclaims as her sword slips from her grip, even as she deftly dives down to retrieve her sword from the bottom of the cave.
Swim Check:1d20 + 14 ⇒ (18) + 14 = 32
Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)
Aoro backs up before casting a spell at the nearest three enemies.
Magic Missile: 1d4 + 1 ⇒ (1) + 1 = 21d4 + 1 ⇒ (3) + 1 = 41d4 + 1 ⇒ (4) + 1 = 5
I go 1st so may want to aim at those left alive. Which is 2 now. ;)
Male Human Gunslinger(Musket master) lvl 4 (AC 18, CMD 17, HP 16/16, Fort: 4 Ref: 9 Will: 4, Init: 7, Perc: 9
Gene pulls his sword and swings atk: 1d20 ⇒ 61d8 ⇒ 3
Male Chelaxian Human Rogue 2, Fighter 2 AC16/Tch12/Flt14, Fort+4/Rflx+5,Will+0, Init+2, Bab+3,CMB+5, CMD17 hp29
Tarchinis brings his cutlass into play, feinting low and slashing down from abaove.
bluff: 1d20 + 9 ⇒ (1) + 9 = 10
attack: 1d20 + 7 ⇒ (7) + 7 = 14
damage: 1d6 + 2 ⇒ (3) + 2 = 5
male Human Atlanteologist 10/G.eneral O.perations D.irector 8
One left.
It attacks Sunny.
Grindy attacks Sunny! attack: 1d20 + 2 ⇒ (14) + 2 = 16
male Human Atlanteologist 10/G.eneral O.perations D.irector 8
GM Elton wrote: One left.
It attacks Sunny.
Grindy attacks Sunny!
Oh, a hit! 1d4 ⇒ 4
Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21
Sunny 'Eeps' as she suddenly finds herself all 'close and personal' with a grindly-diddly.
Att Roll 1:1d20 + 4 ⇒ (1) + 4 = 5
Dam Roll 1:1d6 + 1 ⇒ (5) + 1 = 6
Att Roll 2:1d20 + 4 ⇒ (3) + 4 = 7
Dam Roll 2:1d6 + 1 ⇒ (2) + 1 = 3
Yay...dice roller(¬_¬)
Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)
Aoro sends a ball of acid at the remaining grindy.
Acid Splash: 1d20 + 4 ⇒ (12) + 4 = 161d3 ⇒ 3
Perception check: 1d20 + 7 ⇒ (1) + 7 = 8
Do I hear any sounds at all?
M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder
If the Grindy still slithers, Torgue moves to cut it down.
Falchion: 1d20 + 5 ⇒ (10) + 5 = 152d4 + 3 ⇒ (3, 3) + 3 = 9
male Human Atlanteologist 10/G.eneral O.perations D.irector 8
Drake Billingsby wrote: [dice=Perception check] 1d20 +7
Do I hear any sounds at all?
Faint echoes, but that's it. Enough to give you some hope of rescue.
Craft (Alchemy): 1d20 + 16 ⇒ (3) + 16 = 19
Casting Time 1 standard action Reduced by 1/2 for swift alchemy brings it down to a move equivalent action
Accelerated Drinker = Benefit: You may drink a potion as a move action instead of a standard action as long as you start your turn with the potion in your hand.
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Carefully standing and checking myself for any thing missing, I pat myself down while looking around.
noise, fighting maybe... maybe to faint to tell
Do I have my gear... gear... pack? vials? powders? ingredients?
Quickly looking over my shoulder, I reach in to my pockets to check my formula book.
hmm.... what to do
ahh yes... Invisibility, let's hope this works
After quickly creating my extract I quaff it down and become invisible
Male Human Gunslinger(Musket master) lvl 4 (AC 18, CMD 17, HP 16/16, Fort: 4 Ref: 9 Will: 4, Init: 7, Perc: 9
if its still up gene swings his sward again.
to hit: 1d20 + 0 ⇒ (13) + 0 = 13damage: 1d8 + 0 ⇒ (4) + 0 = 4
male Human Atlanteologist 10/G.eneral O.perations D.irector 8
Nope, they are all dead. Aside from coral chips and their spears, you can find some gold bracers that are worth 175 gp each (about 5 of them).
Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21
"Sweet! Shiny!" Sunny waves one of the trinkets about before trying to fit it on her arm.
Once so fitted out she looks ahead into the darkness/dimness to try and sus out what else lays ahead.
Perception:1d20 + 8 ⇒ (12) + 8 = 20
M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder
Anyone going to be our official treasure recorder?
Torgue readies his blade as the group heads out.
Male Chelaxian Human Rogue 2, Fighter 2 AC16/Tch12/Flt14, Fort+4/Rflx+5,Will+0, Init+2, Bab+3,CMB+5, CMD17 hp29
I'll chart teh trasure in the discussion thread
Just to re-orient myself, GMElton: where are we on the map?
male Human Atlanteologist 10/G.eneral O.perations D.irector 8
D3.
I'll have a new map up.
The red X is the party, the B is the person you must rescue that is in the party.
https://www.dropbox.com/s/9y4exs11aig3jto/Cove-Map-2.jpg
Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21
Okeys, got a rough idea. We can see them, right? Wait...Are they on the roof? Dafaq?!
M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder
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