GameMastery Module D1: Crown of the Kobold King (OGL)

4.80/5 (based on 25 ratings)
GameMastery Module D1: Crown of the Kobold King (OGL)
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A dungeon adventure for 2nd-level characters.

The crown of the kobold king will be anointed in blood.

Five children from the town of Falcon’s Hollow have gone missing, dragged off into ruins underneath a cursed dwarven monastery. Soon they will be sacrificed to the crown, all to the glory of the twisted King of the Kobolds. If they are to be saved from this gruesome fate, brave heroes must follow their trail to the monastery and plumb the depths of its trap-laden and monster-infested halls.

This dungeon adventure, compatible with the world’s most popular fantasy roleplaying game, includes details on the town of Falcon’s Hollow and the deadly dungeons underneath a nearby ruined monastery. There are terrible dangers waiting for your players in the halls of the king, but they must be overcome if the player characters are to save the children.

This adventure can also be run as a sequel to GameMastery Module D0: Hollow’s Last Hope.

Written by fan-favorite author Nicolas Logue, Module D1 will be the backdrop for a huge, three-dimensional "delve" event premiering at Origins 2007.

GameMastery Modules are 32-page, high-quality, full-color, OGL-compatible adventures for use with the world's most popular fantasy RPG. All GameMastery Modules include four pre-made characters so players can jump right into the action, and full-color maps to enhance play.

Note: This product is part of the Pathfinder Adventure Subscription.

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4.80/5 (based on 25 ratings)

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Fun

4/5

This was good fun, my group included a dwarf who found the forge spirit especially concerning. I found this module rather nostalgic since the plot was very, very similar to an adventure run by my English teacher six or seven years ago, almost to the point where I was wondering if he landed a job writing modules under a pen name.


Another Nick Logue Masterpiece

4/5

I ran my players through this one after Hollow's Last Hope. We had a great time returning to the Dwarven Monastery and delving into the dungeon beneath it.

The only reason I don't give it 5 stars is due to some typos in the stat blocks. One in particular to watch out for is the Forge Spurned's damage. IIRC, it is listed as 2d4+10 with its chain. It should read 2d4+1. That particular typo TPK'd my group and brought the adventure to an unceremonious end.

Still, we loved the adventure up to that point and I'm sure we would have had a great time beyond it as well. And even when the players had been slaughtered they still said they had a good time.

One thing that may bug people is the children in the dungeon. If your group takes a long time getting to them, their survival becomes a bit suspect and you may need to address that. Some of the rooms come off too obvious as moments suspended in time that only activate when player characters enter the area.

That's a necessary evil in most RPG design, but be aware that it's there and you may need to tweak it just a tad so you don't have to push your players' suspension of disbelief too far.

Overall, great module and one I'd recommend to any group starting off. The kind of stuff I've come to expect from the Young Master. :)


3/5

This module goes a long way to establishing elements of the setting. The kobolds are covered in great depth, and details for the town and wilderness are welcome.

The concerns I have are what hurts it.

Firstly, it has the 'bugbear next to the trolls next to the liche' syndrome to the dungeon encounters. Totally unrelated monsters less than 50' from each other always rubs me the wrong way, no matter how much a trope of the dungeon setting it is.

Secondly, there are some utterly evil encounters... Far too tough for beginning heroes, unless there's maybe 7-8 of them and they're okay with casualties. I do suggest to anyone planning on being DM for this module that you carefully weigh up what your players can and can't deal with.

Otherwise, it is a strong product, as pretty as all the Paizo ones and far better laid out than the WotC ones that use the tactical encounter set-up.


These kobolds are just plain mean!

5/5

This pink-skin thinks the kobold king is pretty scary, his servants pretty ruthless, and the encounters... sadly somewhat overpowered. Don't get me wrong, it's an excellent module and Logue delivers his usual fantastic storytelling along with it. The villians are imaginative, and the treasure something more interesting than a +1 sword - things that matter to me immensely in the cookie cutter world of 3.5 adventures. I love the idea of having to wander a dungeon with kids in tow... the added element of having to keep some overly brave children safe would make me panic as a player, and I rather expect the same of my players when I DM the adventure. But I also feel that too many of the encounters are, frankly, TPKs waiting to happen. That said, I'm still going to give this adventure five stars - the back matter, including descriptions of the town and what if scenarios of the surviving kids, is just too good. I may have to "adjust" an encounter or two, but this adventure will find a welcome home at my table.


The best so far!

5/5

I liked this module the best so far (I got Conquest of Bloodsworn Vale and Sevens Swords of Sin as well as Burnt Offerings).
Good artwork, excellent layout, cool monsters, gripping story... yeah it's good stuff! Keep it coming.


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This reminds me, did Jeva survive in anyone's game? In my campaign, they didn't find out what she was, so I'm going to put her in Carnival of Tears, as hinted there. I'm thinking that she is caged in carnival grounds and asking players help to free her. Of course they will find out what she is, but maybe they will free her anyway. I'm curious if anyone else has the same situation, and what are you going to do with it.

Oh, I also started this with another group, mixing this and Hollows last hope together, but they didn't survive in the forest. Cauldron took one, dragon-thingie in the tree another and the rest of them were foolish and engaded to battle with the drunken hill giant... End of story =).

Contributor

Salama wrote:

This reminds me, did Jeva survive in anyone's game? In my campaign, they didn't find out what she was, so I'm going to put her in Carnival of Tears, as hinted there. I'm thinking that she is caged in carnival grounds and asking players help to free her. Of course they will find out what she is, but maybe they will free her anyway. I'm curious if anyone else has the same situation, and what are you going to do with it.

Oh, I also started this with another group, mixing this and Hollows last hope together, but they didn't survive in the forest. Cauldron took one, dragon-thingie in the tree another and the rest of them were foolish and engaded to battle with the drunken hill giant... End of story =).

Ha! Never mess with a drunken giant!!! :-)


Yeah, made him sickened and everything, wiped them all out =). Happily this was a one shot game with people I don't get to play with so often. In my actual campaign the players were much smarter, they searched the ring and were sooooo kind to ol' giant. Just love this encounter. Best random encounter EVER.

Scarab Sages

Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Charter Superscriber

I just finished running this for one of my groups, and I have a question. Is Hollow on the same continent as the Pathfinder Chronicles? I can't find it on the big map (not even an arrow pointing in the general direction), and the god who the mountain is named for is not one of the Pantheon listed in the Player's Guide.
Please let me know.

PS. My players "LOVED" Jeva (4 out of six with negative HP)!! :-)

Oops, my question has already been answered. For some reason on the early 2007 posts appeared when I was looking at the discussion.

PSS. In response to Salama's question, Jeva did survive.


Are the handouts downloadable anywhere? I've got the module, but would like to print out the aids if they're available. Thanks.


Thread necromancy for Nicolas:

The group ended up making it to the start of level 2, down the well in area 17, but they made a big tactical error by letting the kobolds from 17 retreat down the well and set up their defenses.

The party made the mistake of separating into two groups too, though to be fair, they technically had no choice because they were trying to destroy the Forge Spurned and realized they couldn't, so instead of being killed, three of them fled down the stalagmite hole.

That separation probably cost them their lives. The end result was a TPK, in combination with far too many natural 20s for the kobolds and natural 1s for the group. They were doomed. For a group of kobolds I would have only given about a 20% chance of defeating the party, they did very well!


Hey can anyone tell me what level you'd expect the PCs to be at by the end of the Module?


Well, I do not see a listing yet for the new Free RPG Day product, but it is a sequel of sorts for this one and I will be running it this Saturday at Games Plus 847-577-9656 in Mount Prospect, IL. Call and talk to Curt about reserving your spot. It is a fifth level adventure that picks up where the Crown of the Kobold King leaves off, sort of third in the series, I suppose. There should be enough of the adventures for each participant to have their own copy after we play, for those who sign up early enough.

As always,
Mark Clover
CreativeMountainGames.com


I have yet to look at this fully since I'm actually playing through it in a few different games. But I've been handed the maps by my DM and given the job of making them player friendly so I figured i would give the environs to the board.

This is a wonderful map originally done by Christopher West whom does a crack shot job on these.

More to follow if wanted.


So, what other adventures and gamebooks besides Hollow's Last Hope, Crown of the Kobold King, and Carnival of Tears are in the 'Falcon's Hollow' series?

I like the setting (miserable as almost everyone in it is!) and would like to get the whole set.


Pathfinder Starfinder Roleplaying Game Subscriber
Eric Hinkle wrote:
So, what other adventures and gamebooks besides Hollow's Last Hope, Crown of the Kobold King, and Carnival of Tears are in the 'Falcon's Hollow' series?

Let's see, there's:

D1.5: Revenge of the Kobold King - a free PDF
D4: Hungry Are the Dead - expected in late Oct / early Nov.

Liberty's Edge

Rauol_Duke wrote:
Eric Hinkle wrote:
So, what other adventures and gamebooks besides Hollow's Last Hope, Crown of the Kobold King, and Carnival of Tears are in the 'Falcon's Hollow' series?

Let's see, there's:

D1.5: Revenge of the Kobold King - a free PDF
D4: Hungry Are the Dead - expected in late Oct / early Nov.

TC1, LB1 and LB2 aren't very far away from it either.


Thanks to both of you gentlemen.

Paizo Employee Chief Technical Officer

Rauol_Duke wrote:
Eric Hinkle wrote:
So, what other adventures and gamebooks besides Hollow's Last Hope, Crown of the Kobold King, and Carnival of Tears are in the 'Falcon's Hollow' series?

Let's see, there's:

D1.5: Revenge of the Kobold King - a free PDF
D4: Hungry Are the Dead - expected in late Oct / early Nov.

You'll also want to check out Pathfinder Chronicles: Guide to Darkmoon Vale, which covers the area in detail.

Dark Archive

Found this review on-line.


I have had this for some time, but am just about to embark upon running it.

I was wondering - with most of my modules I received a free PDF of module, but not this one. Any reason for that?

Cheers, C

Paizo Employee Chief Technical Officer

Connors wrote:

I have had this for some time, but am just about to embark upon running it.

I was wondering - with most of my modules I received a free PDF of module, but not this one. Any reason for that?

Cheers, C

Were you a subscriber when it shipped?

Grand Lodge

S
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Is there any plans to make this module free? as the D0 and D1.5 are free already.

doesnt hurt to ask. ^^

Paizo Employee CEO

Portella wrote:

S

e
o
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Is there any plans to make this module free? as the D0 and D1.5 are free already.

doesnt hurt to ask. ^^

Nope. D0 and D1.5 were part of Free RPG Day, and that is why they are free and will remain so. D1 is our way to make back the money we spent making the other two free. :)

-Lisa

Grand Lodge

S
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o
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No win no fee ^^

thank you Lisa... I will give you some of my money then.

Liberty's Edge

Lisa Stevens wrote:


Nope. D0 and D1.5 were part of Free RPG Day, and that is why they are free and will remain so. D1 is our way to make back the money we spent making the other two free. :)

-Lisa

Worked for me. What're the next ones set in the area?

Paizo Employee Franchise Manager

Xuttah wrote:
Lisa Stevens wrote:


Nope. D0 and D1.5 were part of Free RPG Day, and that is why they are free and will remain so. D1 is our way to make back the money we spent making the other two free. :)

-Lisa

Worked for me. What're the next ones set in the area?

E1: Carnival of Tears and D4: Hungry Are the Dead both take place in Falcon's Hollow. LB1: Tower of the Last Baron, LB2: Treasure of Chimera Cove and TC1:Into the Haunted Forest all take place in other parts of Andoran but are easy to get to should your PCs decide to leave Darkmoon Vale.

Liberty's Edge

Thanks! Always looking for a campaign to prep in reserve. Those first two modules were on my want list on account of the awesome names.

Any chance Paizo will offer PFPRG conversions for the statblocks?


I just bought and read this adventure. There's a lot of good things to be said about this adventure, all of which have already been said - the encounters and NPC's are flavorful and well-designed (independently speaking)...I imagine players will enjoy this adventure.

However, there are flaws I see right away. As someone already mentioned, there is a serious problem with the layout of the dungeon and encounters...

*SPOILER ALERT*

For instance, there are predatory creatures, like a gelatinous cube inhabiting pathways between kobold tribemembers. There's one part where four ghouls are eating a kobold in one room and there are six kobolds on the other side of the door, seemingly unconcerned about the fact that there are four ghouls who could easily devour them as soon as they open the door.

Someone mentioned a typo with the new "Forge Spurned" (pretty neat new monster btw). I'm not so sure that's a typo - either way, the thing seems too overpowered to me - I don't see a party of four 2nd level characters surviving 40 hp beastie that has two attacks dealing 1d8+6 and 2d4+10+1d6 fire damage (plus special abilities!). I guess I haven't play-tested it, but my instinct says there is no way - the DM would have to engage in party protection and I hate doing that.

Finally, I really dislike one of the new monsters - a sabertooth giant toad/kobold steed. It's just too ridiculous. I can't stomach allowing such silly creatures into my campaign.

As a DM, I would recommend removing some of the encounters - creatures hostile to one another are just too packed-in to make sense. And it's nice to have just an empty room every now and then to let the PC's know that sometimes there is nothing to be encountered or found...this builds up suspense and excitement when they do actually encounter or find something worthwhile. Besides that, the adventure seems too tough for 2nd lvl characters as it is.

I also anticipate adding kobold "markings" of some sort to indicate danger zones for the kobolds. Kobolds are intelligent enough to do this and seems an absolute must for the kobolds' survival. Plus, it would be fun to have the PC's figure out what these markings mean.

Finally, I would replace the laughable sabertooth giant toads with a kobold companion that isn't quite so ridiculous...maybe a regular giant toad, giant lizards, or dire rats (I believe rats were kobold companions in 1E).

With that said, I give the adventure barely 4 stars for it's flavor and well-developed encounter. I'm just disappointed I'll have to do so much tinkering to make this adventure "realistic" for my campaign.


I just picked this up as my group is starting a pathfinder campaign. I haven't finished reading it yet, however when I saw the part about the Kobolds being sent out to steal pink-skinned babies - I couldn't help but flash to Kobolds Ate My Baby!!!

I can't help it - I'm renaming the king to King Torg! (All Hail King Torg!) - this is sure to be a lot of fun.

Sovereign Court

Leper wrote:


*SPOILER ALERT*

Someone mentioned a typo with the new "Forge Spurned" (pretty neat new monster btw). I'm not so sure that's a typo - either way, the thing seems too overpowered to me - I don't see a party of four 2nd level characters surviving 40 hp beastie that has two attacks dealing 1d8+6 and 2d4+10+1d6 fire damage (plus special abilities!). I guess I haven't play-tested it, but my instinct says there is no way - the DM would have to engage in party protection and I hate doing that.

Finally, I really dislike one of the new monsters - a sabertooth giant toad/kobold steed. It's just too ridiculous. I can't stomach allowing such silly creatures into my campaign.

It is a typo. According to the text, the enhancement on the chain from 30 links should be +6 Armor and +3 attack and damage. Assuming the chain gets regular strength, it should be 2d4+7. It looks like the double bonus given to armor was accidentally applied to the chain damage as well.

As for silly creatures, I don't think there's anything particularly silly about slurks. They certainly don't look any sillier than some artists' renderings of actual prehistoric creatures(not to mention the truly bizarre ones that existed in the earliest days of evolution. Most of those look like something out of the Far Realm.


I have not bought an adventure module yet from Paizo, and I've just finished the beginner box. I was wondering if the modules come with full sized maps to play on or simply the art within the book? Been trying to figure this out =)

Paizo Employee Chief Technical Officer

laughmask wrote:
I have not bought an adventure module yet from Paizo, and I've just finished the beginner box. I was wondering if the modules come with full sized maps to play on or simply the art within the book? Been trying to figure this out =)

Our adventures don't include minis-scale maps.


Your modules are great. As a DM with no skills in map-making I would appreciate a player map (without numbers, secret doors and stuff) and a DM map in the PDFs.
That would make my work much easier.


Hello fellow GMs, I'm looking for some advice on running D1.

I'm about to put my players through D1, though I'm worried that they might be too high level. Right now, they're just on the edge of hitting APL 3. (3 adventurers and 1 NPC Cleric, all likely to turn 3rd level at the end of their current adventure.) I can hold back some xp to make sure they arrive in town as Level 2, but they're only going to be a few hundred xp short, so will probably hit Level 3 on a random encounter or at the first "stop".

I figure I have a few options:
* Just don't let them get enough xp to level up yet. I don't like this one because I feel like I'm cheating them out of their hard-fought xp.
* Have the NPC cleric get called away so that there are only 3 characters, which would lower APL to 2. I worry because they're getting pretty dependent on the cleric for healing and luck. Maybe it would be useful to have them develop new tactics though.
* Throw in a few extra enemies in lower EL encounters to keep things exciting, but don't worry about things too much.

Does the module assume that players level up to 3rd or even 4th level during this adventure? If that's the case, I can just reinforce the first level encounters some and not worry about it too much.

Thanks,
/hdan

Dark Archive

Just started with Hollow's Last Hope, but I already introduced Sithmuck. Ofcourse, the wizard lovingly adopted the wounded falcon, while the investigator hates the infernal beast.


I ran part of this module a couple years ago. The animated goblet remains a running joke at my table, as the rogue's player completely panicked when it attacked him ... and the goblet got an attack of opportunity.

Liberty's Edge

any plans to update this to Pathfinder?

Grand Lodge

Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber
Qstor wrote:
any plans to update this to Pathfinder?

Doubtful. I don't think ever updated any of their 3.5e Modules to PF. The Runelords and Crimson Throne APs are the only ones to get such treatment.

However, it's pretty easy to convert from 3.5e->PF on the fly.

-Skeld

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