Question for those who have this... can the module be played with only one or two players, or does it require a broader mix of classes? Thought it might be fun as a one-on-one , but... would it work that way without requiring too much work?
I would say that you could play through this with any number of PCs you'd like. There's really no class requirements since the adventure can be combat-less; guess that depends on the personality (and frustration level) of the player. ;)
[And thanks to Chris for his review. But credit where credit is due, kudos for anything except the text belong to Phil Reed of Ronin Arts. Since I wrote this, Phil allowed me to keep it for Tricky Owlbear sale.]
Tricky Owlbear Publishing, Inc.
|Chris Mortika RPG Superstar 2010 Top 16|
Playing through this adventure with one player is possible, and the player might be successful, but I think that would take away a lot of the fun. Once the party realizes what's going on, it's a big puzzle to figure out. And having two or three people trying to work out the puzzle is more fun than one person sitting at the table, trying to noodle it out on his own.
I suppose I should also point out that, if you have a player who just likes to roll dice and is trying to find all the goblins that need killin', this adventure is going to be a tremendous waste of a good session.
I just bought this tonight and played it. It took about two hours to play. (They caught on really quick when there was a loud explosion from upstairs somewhere and then suddenly things started to be wonky.)
Everyone thought it was "Fantastic!" and I really enjoyed seeing my husband's eyes bug out. (Usually he's the GM.)
Just wanted to say how much we loved it. !!! :)
-The Banelicious One!
|baron arem heshvaun|
I see a PfRPG version of this over at RPG Now. Any chance of an updated version being available here?