Dragon gives you the best in gaming, presenting new official rules, original game content, great advice, and the perfect inspiration for your D&D game. In each issue, youll also see cool products on the horizon, find out what other players are up to, and get an insiders look at the industry. Get more from your game: Get Dragon!
The Dungeon Delvers Guide
by Mark A. Hart and Jayce K. Purvis
What you dont know can kill your character. Think you know everything about dungeon delving? Check out this article to see what you forgot. What you learn could save your life.
Down the Drain
by Chris DeKalb by Jacob Steinmann
Its a crappy place to be unprepared. Discover the history, designs, and dangers of sewersboth real and fantastic.
Born of Fire
by Jonathan Drain
Release your characters inner fire. Play a half-elemental character (air, earth, fire, or water) from 1st level with these monster classes.
by Kyla Ward
Whether as legendary traps for mythical monsters, passive protections against thieves and trespassers, or as playgrounds for royalty, labyrinths have long existed in the world. Find out more about historical labyrinths, learn how to use them in D&D, and discover what it takes to get your PC out of a mad wizards maze alive.
The Ecology of Raksasha, A Novel Approach: The Rite, Spellcraft: Cantrips, and of course, Coup de Grace, Class Acts, The Magic Shop, Heroic Feats, Silicon Sorcery, First Watch, Player Initiative, Scale Mail, Adventurer Tricks, Player Tips, Sage Advice, and comics!
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