Ptolus: Night of Dissolution (d20)

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A Ptolus Adventure for Mid-Level Characters

Picking up where Chapter 33: Adventures in the Ptolus book leaves off, the adventures in The Night of Dissolution cover an arc that pits player characters against the darkest foes the city of Ptolus has ever faced. Following the threads of a hidden conspiracy, the characters find themselves up against insane cultists, wild chaos magic, and horrors from the primordial days of the world.

This adventure book is laced with urban intrigue, high action, and even some dungeon exploration. Some highlights include:

  • A description of Pythoness House, a haunted oracle and brothel that hides a trove of weapons vital in the fight against the Cults of Chaos.
  • A huge secret temple of chaos where insidious fanatics worship the dreaded Galchutt.
  • Details of a city-wide network of covert spies and agents that extends even into the highest echelons of Ptolus' elite society.

These adventures culminate in the player characters' attempt to stave off the Night of Dissolution, a dark time long foretold when the slumbering Galchutt will awaken in their hidden lairs deep below the city and bring catastrophe and woe to the world.

The Night of Dissolution comes as a bonus PDF product on the CD-Rom included with the Ptolus book. This product is a print version of the book.

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***** (based on 1 rating)

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Excellent adventure!

*****

This adventure takes the classic "stop the cultists from summoning the end of the world" to take it to a new level by introducing some great locales like the haunted "Pythoness House", a place your players will learn to fear, some amount of information gathering and role-playing, and some dungeon delving in a shaft with a huge Chaos machine, some underground part of an old forgotten city (the "old" Ptolus) and the final Temple of Chaos where the final showdown occurs.

This is a GREAT adventure we have here, but be warned: what it does is provide you with the tools to run a great adventure. It doesn't tell you how to run it. Sure, it provides all the connections between NPCs and locales you need, but the way they come into play is up to you, the DM. That's a part I like about Ptolus: it doesn't take you for a beginner. It clearly believes you are a good DM and you already know what you're doing.

More power to us!

PS: this adventure is perfectly adaptable to any urban fantasy setting you choose to use, by the way. It IS Ptolus-specific, but if you just choose to replace the different "Chaos factions" by groups of your own, you should be perfectly fine with it.


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