Dungeon Crawl Classics #14: Dungeon Interludes (OGL) PDF

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Six adventures for character levels 1–13.

This module is a collection of six related adventures designed to be played nonconsecutively over the course of a campaign. Each adventure builds on the one before it, but is complete and stand-alone. This allows the DM to weave an ongoing plot line into his larger campaign, which gets revealed bit by bit, one episode at a time. As the heroes progress in level, they slowly uncover a great plot by an ancient summoner to forge the Oculum Infernae, a terrifying artifact that will allow him to read the heavens with perfect clarity. Only by stopping his efforts can the heroes ensure that the evil wizard won't summon an army of unspeakable terror!

If you enjoy this adventure, look for the rest of the Dungeon Crawl Classics series!

Features:

  • A new approach to adventures: six stand-alone modules designed to be played at different times in a campaign, which slowly weave a connected storyline
  • Each adventure can be played on its own, or they can be tied to the larger metaplot
  • Six separate adventures each with its own distinct theme, including such unique settings as a paladin's burial sanctuary, the lair of a xill trophy hunter, and a wizard's tower sinking into a tar pit
  • A climactic finale where the PCs must stop an evil summoner from bringing an army of devils into the world

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Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

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An RPG Resource Review

4/5

A bit different from other offerings in the Dungeon Crawl Classics line, this book provides six loosely-linked complete adventures to weave into an ongoing campaign. As the party rises in level they unravel more and more of a dastardly plot being hatched by an ancient mage and (hopefully) find a way to thwart it!

Each adventure is well-suited to challenge a party at the level for which it is written, and all provide information that links on to the next one, although it's recommended that you do not run them back-to-back, but intersperse other adventures. The idea is that the overarching plot is rumbling away in the background, and that the party occasionally interacts with it, beginning by meeting some of the mage's minions scavenging for a certain item in a place where they happen to be right on up to the final adventure when they actually confront the mage. Each adventure provides good reasons for completing it, and is well-resourced and ready to run in a session or two. Maps and room descriptions are up to the usual high standard. The first adventure involves a delve through a cramped underground druidic community, complete with places that the party will have to squeeze through (unless they are exceptionally skinny)... but there's something down there that the mage would dearly love to have.

Subsequent adventures involve a visit to the crypt of a long-dead paladin which appears to have been defiled, an attack on the party by a drow assassin which leads to a fine trap-based delve, the exploration of a mine which just happens to be building something that mage needs to further his plot, and a visit to his former tower before the party is ready to attack his current stronghold and put paid to his evil plots. It all hangs together quite well - it's nice to have delves with a purpose beyond trying to find items to steal!

Overall, this is recommended if you want a bit of a story arc without having every detail of every adventure you run woven into it. Spread these out with other adventures in between and you'll give your party a sense of purpose without getting too far away from the series' approach of going into dungeons just because they are there.


Liberty's Edge

Hey, this is going out to Paizo, or Goodman, or whoever else may know what's going on. I recently purchesed this set, but when I tried to unzip or open the folder it seems to have no PDF of any other information in the folder. I have unblocked the files through properties, tried changing the folder to show hidden files, and downloaded a new unZIP program all to no avail. If there's something I've forgotten to try I'm open to suggestions as I'd really like to have this product.


Holodrum wrote:
Hey, this is going out to Paizo, or Goodman, or whoever else may know what's going on. I recently purchesed this set, but when I tried to unzip or open the folder it seems to have no PDF of any other information in the folder. I have unblocked the files through properties, tried changing the folder to show hidden files, and downloaded a new unZIP program all to no avail. If there's something I've forgotten to try I'm open to suggestions as I'd really like to have this product.

Try posting this in the customer service area so Cosmo can inform Gary, Rob, or Vic about your issue. Good luck in getting it fixed.

Liberty's Edge

Sharoth wrote:
Holodrum wrote:
Hey, this is going out to Paizo, or Goodman, or whoever else may know what's going on. I recently purchesed this set, but when I tried to unzip or open the folder it seems to have no PDF of any other information in the folder. I have unblocked the files through properties, tried changing the folder to show hidden files, and downloaded a new unZIP program all to no avail. If there's something I've forgotten to try I'm open to suggestions as I'd really like to have this product.
Try posting this in the customer service area so Cosmo can inform Gary, Rob, or Vic about your issue. Good luck in getting it fixed.

Thanks


Goodman Games wrote:
A new approach to adventures: six stand-alone modules designed to be played at different times in a campaign, which slowly weave a connected storyline...

?

That's not a new approach to adventures. TSR came out with "A Hero's Tale" in 1996!

Paizo Employee Chief Technical Officer

Holodrum wrote:
Hey, this is going out to Paizo, or Goodman, or whoever else may know what's going on. I recently purchesed this set, but when I tried to unzip or open the folder it seems to have no PDF of any other information in the folder. I have unblocked the files through properties, tried changing the folder to show hidden files, and downloaded a new unZIP program all to no avail. If there's something I've forgotten to try I'm open to suggestions as I'd really like to have this product.

The default unzipping utility in some version of Windows has issues with some files. Using an alternate unzipping utility should solve the problem.

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