Complete Guide to Werewolves (OGL) PDF

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One shapechanger stands above them all as the ultimate source of fear and cunning. For centuries, werewolves have been staples of folklore worldwide, spreading terror in the night while hiding amongst mankind in the day. Now the Complete Guide to Werewolves brings this historical monster into your d20 game. Grounded in folklore from multiple cultures, this thorough and imaginative sourcebook gives you everything you need to engage the world's most dangerous shapeshifter.

The Complete Guide to Werewolves takes a comprehensive view of its legendary subject. With material based on mythology, it offers new options for werewolf characters, including not just the usual assortment of feats and prestige classes, but also rules for breeds, lunar influence, and weaknesses or "thorns." Every aspect of the lycanthropic process is examined, from life stages to mindset to new lyncathropic diseases, and the book includes a selection of powerful NPCs and new monsters ready to be inserted into any campaign.

The Complete Guide to Werewolves is 100% world-neutral and stand- alone, and can be easily integrated into any campaign.

Features:

  • A believable approach to werewolves grounded in traditional folklore from many cultures
  • Rules for all aspects of a werewolf campaign, including birth moons, life stages, werewolf breeds, lunar influences, deities and domains, different kinds of transformations, and more
  • Almost three dozen new feats, allowing you to customize werewolves however you'd like (whether PC or NPC), as well as a new system of "thorns" or weaknesses that balance out feats
  • New prestige classes: the benandanto (good-aligned werewolves dedicated to slaying the forces of supernatural evil), alpha lukos (high priests of the cult of Lycaeon), alpha lucerus (priests of the wolf-god Lupercus), lupicinus (a wolf charmer), lupis venator (the werewolf's most hated enemy), Ulfhednir (werewolves dedicated to slaughter), and Varga Mor (wolf witches)
  • New monsters relating to werewolves, new spells, new cleric domains, and new magic items
  • A selection of iconic NPCs ready to be inserted into your campaign
  • And much more, all of it compatible with the 3.5 revision!

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Diversifies your werewolves

5/5

For an old out of print book, made several years before Pathfinder, its very good. 72 pages long, it goes into much detail on how werewolves live, fight, hide, coexist and terrorize different settings. It even comes with some real world history on the subject.

Good coverage of hybrid and wolf forms. The prestige classes and breeds should make every werewolf unique. On top of that, pages of feats, thorns and special spells will make any werewolf you want. The moon phases and the month of the year can also play a bigger part of the story. Lots of detail devoted to werewolf deities, different kinds of transformations, and the mindset of the werewolf. The premade werewolf NPCs (witch, nobleman, mercenary and hound archon) are intriguing. At the start of every chapter there is a little story. The art is good and obviously from different artists.

The book is just full of ways one can spruce up a werewolf for any story.



Just asking -- has anyone actually bought this book? I mean to get a copy for myself, and I'd like to know just what it's like.

I am intrigued by the inclusion of some very obscure werewolf lore in it (the Benandante, the Vargamor wolf-witches, the vaguely Roman cult of Lupercus, etc.) but I would like to know if it covers the use of werewolves as PCs, and if so, then how good a job does it do?


Eric Hinkle wrote:

Just asking -- has anyone actually bought this book? I mean to get a copy for myself, and I'd like to know just what it's like.

I am intrigued by the inclusion of some very obscure werewolf lore in it (the Benandante, the Vargamor wolf-witches, the vaguely Roman cult of Lupercus, etc.) but I would like to know if it covers the use of werewolves as PCs, and if so, then how good a job does it do?

It'd also be interesting if Sean Reynolds weighed in because I know he was working up some killer werewolf stuff himself.


Eric Hinkle wrote:

Just asking -- has anyone actually bought this book? I mean to get a copy for myself, and I'd like to know just what it's like.

I am intrigued by the inclusion of some very obscure werewolf lore in it (the Benandante, the Vargamor wolf-witches, the vaguely Roman cult of Lupercus, etc.) but I would like to know if it covers the use of werewolves as PCs, and if so, then how good a job does it do?

*pulls her copy over to herself*

It's a very good book. Lots of fluffy stuff (birth moons, cultural viewpoints), but backed up with a lot of crunch, such as class variants for being a werewolf paladin, sorcerer, etc., as well as the usual prestige classes one would expect. It does cover the idea of werewolves in PCs as well as NPCs. I do not think you'd be disappointed with this book.

Dark Archive

Class variants how?


David Wickham wrote:
Class variants how?

Variants is probably not the best term, more of how being a werewolf interacts with your class. Example: A monk's Wholeness of Body feature allows it to resume humanoid form without a Control Shape check, a druid can select canine forms instead of plant form, a paladin can select a dire wolf as his special mount, etc.

Edit: Oh, before I forget, it does cover werewolves as a race, instead of a template, and there are "subrace" variations as well.

Dark Archive

Cool...


Interesting! I may have to pick this up myself. I'm rather keen on lycanthropes.


Lilith wrote:
Eric Hinkle wrote:

Just asking -- has anyone actually bought this book? I mean to get a copy for myself, and I'd like to know just what it's like.

I am intrigued by the inclusion of some very obscure werewolf lore in it (the Benandante, the Vargamor wolf-witches, the vaguely Roman cult of Lupercus, etc.) but I would like to know if it covers the use of werewolves as PCs, and if so, then how good a job does it do?

*pulls her copy over to herself*

It's a very good book. Lots of fluffy stuff (birth moons, cultural viewpoints), but backed up with a lot of crunch, such as class variants for being a werewolf paladin, sorcerer, etc., as well as the usual prestige classes one would expect. It does cover the idea of werewolves in PCs as well as NPCs. I do not think you'd be disappointed with this book.

Thank you very much, Mother Lilith.

But then, I guess you would be the expert on werewolves, wouldn't you? ;)

Dark Archive

Lilith wrote:
Eric Hinkle wrote:

Just asking -- has anyone actually bought this book? I mean to get a copy for myself, and I'd like to know just what it's like.

I am intrigued by the inclusion of some very obscure werewolf lore in it (the Benandante, the Vargamor wolf-witches, the vaguely Roman cult of Lupercus, etc.) but I would like to know if it covers the use of werewolves as PCs, and if so, then how good a job does it do?

*pulls her copy over to herself*

It's a very good book. Lots of fluffy stuff (birth moons, cultural viewpoints), but backed up with a lot of crunch, such as class variants for being a werewolf paladin, sorcerer, etc., as well as the usual prestige classes one would expect. It does cover the idea of werewolves in PCs as well as NPCs. I do not think you'd be disappointed with this book.

QFT.

While I was reading Guide to Darkmoon Vale, this book immediately came to mind as a source for more in-depth data for the resident warwoofs.


golem101 wrote:


While I was reading Guide to Darkmoon Vale, this book immediately came to mind as a source for more in-depth data for the resident warwoofs.

That just gives me all the more reason to buy a copy.

But dumb question time -- why are these PDFs being sold for half price? Will they be removed from the store soon?


Is this a PDF? I thought this was the actual book for sale?

Scarab Sages

Wolf Munroe wrote:
Is this a PDF? I thought this was the actual book for sale?

This book is great. I have never used werewolves before in my games from AD&D forward. This book makes it possible to use them and integrate them into our campaigns pretty seamlessly. It has a ton of good flavor and would allow for an entirely werewolf themed campaign if you want.

I recommend this product.

Contributor

I haven't read it, sorry. But I of course think my own book on lycanthropes is pretty awesome. ;)


I also recommend this book, for the variations it brings on the theme of lycanthropes.

Curse of the Moon is good too, and i recommend it as well.
The two books are different in contents and styles, and thus complement each other.


Seldriss wrote:

I also recommend this book, for the variations it brings on the theme of lycanthropes.

Curse of the Moon is good too, and i recommend it as well.
The two books are different in contents and styles, and thus complement each other.

Awesome! *runs off to buy both*

*remembers he already owns Curse of the Moon*

Paizo Employee Chief Technical Officer

Eric Hinkle wrote:
But dumb question time -- why are these PDFs being sold for half price? Will they be removed from the store soon?

It's actually a good question. Back in April, Scott Rouse from Wizards of the Coast did an interview where he mentioned that, as of June 2008, the d20 license would be going away, and that current d20 PDFs would need to have the d20 logo removed (and any other changes needed to become complaint with the OGL instead of the d20 license) in order to be sold after the end of 2008. A lot of publishers seem to have taken this interview as writ, even though as far as I've been able to tell, Wizards has never actually formally revoked the d20 license (certainly, there's no notice of such on the official d20 license page).

Anyway, Goodman Games is expecting to stop selling their d20 PDFs at some point, so they've launched their "end is near" sale.


Sean K Reynolds wrote:

I haven't read it, sorry. But I of course think my own book on lycanthropes is pretty awesome. ;)

I've heard about it before, but I never was able to find a copy. Thanks for pointing it out. And yay for more werewolf fun!

Now I just have to find a public access computer that allows me to open PDFs so I can print out a copy...

EDIT: Well, it turns out that I can open PDFs where I am. So good news there.

BTW, Mister Reynolds, did you cover the elusive and almost-forgotten werefox in your book? They were among my favorite 'monsters' in 1st and 2nd Ed. D&D.

Contributor

Eric Hinkle wrote:
BTW, Mister Reynolds, did you cover the elusive and almost-forgotten werefox in your book? They were among my favorite 'monsters' in 1st and 2nd Ed. D&D.

With my book, you can make a were-anything. Were-pony, were-fox, were-tyrannosaurus, whatever. :)

I don't really talk about the psychology of the different were-types, it was mainly a from-the-ground-up look at lycanthrope game mechanics without the baggage of previous editions of the game.

Dark Archive

Sean K Reynolds wrote:
Eric Hinkle wrote:
BTW, Mister Reynolds, did you cover the elusive and almost-forgotten werefox in your book? They were among my favorite 'monsters' in 1st and 2nd Ed. D&D.

With my book, you can make a were-anything. Were-pony, were-fox, were-tyrannosaurus, whatever. :)

I don't really talk about the psychology of the different were-types, it was mainly a from-the-ground-up look at lycanthrope game mechanics without the baggage of previous editions of the game.

Hmmmmm....I think I am gonna go were-jack-@ss......


Wolf Munroe wrote:
Is this a PDF? I thought this was the actual book for sale?

Replying to myself just to say that it did not say PDF on the product listing before. I'm not crazy, or at least that isn't evidence of it.

:-P


Might as well ask this here: does anyone reading have any of the other Complete Guides? Right now, after Werewolves, I'm looking at the ones for liches, rakshasas, fey, and treants.

And thanks for the responses this thread has gotten, you've been very helpful.

Dark Archive

I have the Complete Guide to Fey and the Complete Guide to Beholders.

Both are recommended.

Sovereign Court

Pathfinder Companion, Pathfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber
Eric Hinkle wrote:

Might as well ask this here: does anyone reading have any of the other Complete Guides? Right now, after Werewolves, I'm looking at the ones for liches, rakshasas, fey, and treants.

And thanks for the responses this thread has gotten, you've been very helpful.

I have quite a few of them - the treant and wererat issues are my favorites, but the beholder one is pretty good, too. I actually own some of Tom Galambos original art work from the treants book...

If you want some specifics let me know and I'll try to check it out after work.

Paizo Employee Chief Technical Officer

Wolf Munroe wrote:
Wolf Munroe wrote:
Is this a PDF? I thought this was the actual book for sale?

Replying to myself just to say that it did not say PDF on the product listing before. I'm not crazy, or at least that isn't evidence of it.

:-P

You're correct—we've been adjusting some display stuff recently, and that's somethng that was fixed.


DitheringFool wrote:
Eric Hinkle wrote:

Might as well ask this here: does anyone reading have any of the other Complete Guides? Right now, after Werewolves, I'm looking at the ones for liches, rakshasas, fey, and treants.

And thanks for the responses this thread has gotten, you've been very helpful.

I have quite a few of them - the treant and wererat issues are my favorites, but the beholder one is pretty good, too. I actually own some of Tom Galambos original art work from the treants book...

If you want some specifics let me know and I'll try to check it out after work.

The treant book is the one I'm more curious about, as I've never really seen much done with them in a game setting. Just basic overview-style info would be nice, as well as how useful and entertaining it is would be appreciated.

Me, I've always wanted to see how to handle evil (or grouchy neutral) treants.

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