Call of Cthulhu RPG—6th Edition Softcover

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Horror Roleplaying in the Worlds of H.P. Lovecraft

The Great Old Ones ruled the earth aeons before the rise of humankind. Originally they came from the gulfs of space and were cast down by even greater beings. Remains of their cyclopean cities and forbidden knowledge can still be found on remote islands in the Pacific, buried amid the shifting sands of vast deserts, and in the frigid recesses of the polar extremes. Now they sleep—some deep within the enveloping earth and others beneath the eternal sea, in the drowned city of R'lyeh, preserved in the waters by the spells of mighty Cthulhu. When the stars are right they will rise, and once again walk this Earth.

Call of Cthulhu is Chaosium's classic roleplaying game of Lovecraftian horror in which ordinary people are confronted by the terrifying and alien forces of the Cthulhu Mythos. Call of Cthulhu uses Chaosium's Basic Roleplaying System, easy to learn and quick to play. This bestseller has won dozens of game industry awards and is a member of the Academy of Adventure Game Design Hall of Fame. In 2001 Call of Cthulhu celebrated its 20th anniversary. In 2003 Call of Cthulhu was voted the #1 Gothic/Horror RPG of all time by the Gaming Report.com community. Call of Cthulhu is well-supported by an ever-growing line of high quality game supplements.

This is a softcover edition of the classic horror game, completely compatible with all of previous supplements for Call of Cthulhu. This is a complete roleplaying game in one volume. All you need to play is this book, some dice, imagination, and your friends.

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5.00/5 (based on 3 ratings)

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A true classic

5/5

Classic, horror, simple yet elegant system, dripping with atmosphere. Highly recommended even if you're just reading the mythos section.


Definitely a Classic...

5/5

One of my favorite sections is the "mythos history" section that details odd historical and mythos events down through the ages.
All around wild book.


Timeless Classic

5/5

Call of Cthulhu is one of the Great Old Ones, these classics of RPG history. It hasn't lost any of its appeal down the years. The mechanics are simple, the ambiance is definitely there, and Lovecraft's Mythos provides this "little something" that makes it different from countless other horror RPGs.

If you want to be able to say you know anything about RPGs, just like D&D, Vampire and a few other classics, you have to get and play this game.


Liberty's Edge

Paizo Charter Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Charter Superscriber

This game comes up so often on these boards, so I have decided to take a look. Few questions.

Is this the Call of Cthulhu RPG everyone speaks of? or is there another version out there?

Is there a hardcover version of this book?

What other Call of Cthulhu RPG books would you advice buying for those who don't know a lot of the mythos and never read H. P. Lovecraft or are a good additional supplement to the game?

Outside the RPG what Books would you suggest for reading the Cthulhu Mythos, I know many authors have added to the mythos. Basically a Cthulhu Mythos must have list?

Thanks for any help!

Dark Archive

Adventure Path Charter Subscriber; Pathfinder Adventure, Starfinder Adventure Path Subscriber

To my knowledge, this is indeed the latest incarnation of the Call of Cthulhu system published by Chaosium Inc. I'm pretty sure there's a hardcover special edition'ish sort of book but the regular rulebook is softcover.


This is the current version of the game. (Some of us are hoping for a new version for the 30th anniversary next year, but nothing has been announced.)

Hard covers exist, but are VERY difficult to find. The Keeper's Compendium and Investigator's Companion are good 'extra' books.

Mythos authors include Robert E. Howard, Clark Ashton Smith, Lin Carter, Ramsey Campbell, Brian Lumley... and others but I think those are the big names.


This is the game. It is fantastic (at least previous versions are, I still use the 4th edition).

The main book is really the only essential book. Others are helpful but it isn't quite like D&D where there are 3 core books. If you were planning on getting some other books, I would recommend grabbing a pack of adventures that sound good to you. This will help you get a feel for things.

On the fiction front, there is a TON of mythos from other writers. From Lovecraft himself I would recommend Dunwich Horror, Mountains of Madness, and Call of Cthulhu as giving a feel for the game.

Be warned that there is stuff that I (and others) consider racist in Lovecraft's writing. I can look past this (while certainly not approving of it) but it is definitely there.

Sovereign Court

Just another bit of advice for the Dragnmoon- read a few of Lovecraft's short stories before you try running this. This is a system that is all about mood, and if you don't get the mood right, the mechanics will not save you.

A successfully run game of CoC should completely creep your friends out.

Yah, Lovecraft is racist in the sense that virtually every white American born before 1900 is racist. If you can read 19th century fiction at all, you should be fine. This guy was the no-joke-Stephen-King-acknowledged Master of Horror. If the stories don't creep you out a little bit... well, you probably have a Sanity Score in the low 20's :)

Shadow Lodge

I don't know if hardcovers exist for the sixth edition, but I own a hardcover of the fifth edition (5.6, I believe). Dunno why hardcovers of the current edition are so rare or non-existent.

Edition matters very little for this game, though. Its not like D&D where lots changed in between various editions. You can grab a module writen for sixth edition CoC and run it with the first edition rules, or vice versa, with no problem whatsoever.

The main book is all you need. Outside of the RPG, or even if you decide not to play the RPG, I recommend reading Lovecraft. The story "The Call of Cthulhu" is a great starting point, but I personally think every bit of fiction (and poetry, and a bit of non-fiction) the man wrote is worth reading.

I really hesitate to recommend other autho'rs Mythos works, because it seems that very few of them "got it." Many turned it into a big war between good and evil entities, some left out the sense of insignificance...I just really have yet to read a non-Lovecraft story that rings true to the Mythos, at least for me.

Liberty's Edge

Paizo Charter Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Charter Superscriber
Kthulhu wrote:
I don't know if hardcovers exist for the sixth edition, but I own a hardcover of the fifth edition (5.6, I believe). Dunno why hardcovers of the current edition are so rare or non-existent.

I was able to track down a Hardcover 6th edition, it was a pain though. It is in the mail!

Liberty's Edge

I have the hardcover. I like it.

If you don't buy any other book in your life and you like this stuff, buy the Dreamlands book, man.

Liberty's Edge

Paizo Charter Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Charter Superscriber
Heathansson wrote:

I have the hardcover. I like it.

If you don't buy any other book in your life and you like this stuff, buy the Dreamlands book, man.

Have a Link?

Liberty's Edge

huh. I've got an expensive book here...

looks out of print I guess.
They'll prolly print it again some day.

Shadow Lodge

Yowza! Glad I have my copy already. If you really want it, I think Chaosium does offer the PDF on their site. Not as convenient as the dead-tree edition, but it beats paying $80+.


Dragnmoon wrote:

Outside the RPG what Books would you suggest for reading the Cthulhu Mythos, I know many authors have added to the mythos. Basically a Cthulhu Mythos must have list?

Thanks for any help!

Call of Cthulhu RPG is based on the Basic Role-Play (aka Old Runequest) system - its a very easy to grasp system if you haven't played it before.

Lovecraft is known for his short stories, and Id recommend the following:

- The Call of Cthulhu (of course)
- The Dunwich Horror
- Shadow Over Innsmouth

His only real novel length work is At the Mountains of Madness - also a good read.

CoC RPG has been around long enough, and Chaosium has been publishing Lovecraft oriented books enough that there is a generation (and probably another just about here) of Lovecraftian writers out there that were influenced by the game.


And an unusually high number of game designers/industry-types seem to really like it. Hmmm... speaking of low Sanity scores...

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