Basic Set: Characters combines information from Basic Set, Third
Edition and Compendium I, plus hundreds of new and updated
rules! This book and Basic Set: Campaigns together replace Basic
Set, Compendium I, and Compendium II, plus add new material.
GURPS is the most flexible roleplaying system ever created. With
just this book, you can adventure in any world you can imagine. Use
all types of weapons from clubs to lasers, magic and martial arts, psionics and superpowers.
Create exactly the character you want to play—your favorite
fictional hero, or your own original invention. Choose from over 400
advantages and disadvantages, over 350 skills, spells, and techniques.
Customize your character with individual perks and quirks, and
you're ready to go.
No more switching game systems when you change campaigns!
GURPS gives you one set of clear, comprehensive rules to cover any
background. This new Fourth Edition is based on 16 years of gamer
feedback from the Third Edition, and is faster and easier to play than
ever before.
GURPS makes the Game Master's job easy and fun. All rules are
carefully organized, indexed, and cross-referenced. Charts and tables
are clear and legible. And to help you introduce new players to the
system, there's a "Quick Start" section which covers the basics in a
few pages.
This is Book 1 of the two-volume Basic Set, and contains everything
you need to create and play a GURPS Fourth Edition character.
Only this book is necessary to play. Game Masters, and players
wanting more detail, will find Book 2 valuable.
Product Availability
Available now
Ships from our warehouse in 15 to 38 business days.
This product has been discontinued by the manufacturer or is no longer being carried by our distributor.
Are there errors or omissions in this product information? Got corrections? Let us know at
store@paizo.com.
So, I'm totally new to GURPS. My impressions are almost all positive. The book is well put together and has a good production value. A while back I had been designing my own RPG system to fix a lot of the things that annoyed me about other systems I'd used, and lo-and-behold: GURPS is like a properly well-developed end-result of where I was going. I love the flexibility of the system and it's ability to capture a wide variety of characters. As a first test I made a character representing myself and it was incredibly accurate. As a lover of the rules of RPG systems this was a great buy.
UPDATE: I finally got a chance to play with the system and it went great. Character creating took a while because I was the only one familiar with the system, but once we got rolling it went quite smoothly. We played a sci-fi game in the Mass Effect universe and the base rules were all I needed to run the game.
Wow!
—
New editions fill me with a sense of apprehension. With a few notable exceptions, there generally isn't enough different to have a purpose to a new edition.
I'm happy to say I was wrong. GURPS 4th edition is polished, primped, buffed and trimmed to be slick, easy and expandable, moreso than all the previous editions. This book, the base "Player's Handbook" if you will, has all the basic stuff you need, breaking down Advantages, Disadvantages, and Traits into categories (noted by icons) so that a GM can easily select the abilities available to players in any campaign that a GM may wish to create. Urban Horror? Can Do. Space Opera? Can Do. Fantasy? Can Do. Cyberpunk? Can Do.
GURPS is known to have a whole metric buttload of sourcebooks, but they've managed to condense several notable sourcebooks (Magic, Powers) into bite-size chapters - enough material that you could run a decent game with what's there. In the book, they also provide several examples of campaign settings, something that was previously lacking in the Basic Sets of previous editions.
Another first in this Fourth Edition is color. All the pages are in bright, glossy full-color with illustrations. While the pages are a bit thinner, they should stand up to a lot of flipping between sections. The book is also well organized with a very comprehensive index (something that can't be said for some of the recent WotC books).
If you're looking for a flexible game system that can handle any campaign you want to play, or a mish-mash of genres, GURPS (Generic Universal Roleplaying System) just might fit the bill.
To give you an idea of how excited this new edition is, my husband, a long time gamer, was just flipping through it going, "Wow! They've really changed things up!"
When is this going to be in stock? I can't seem to find it anywhere.
I just checked in with our distributor, and they don't have any information on a restock date, but the publisher has it available on their website here. Hopefully this means we'll get a restock soon!
When is this going to be in stock? I can't seem to find it anywhere.
I just checked in with our distributor, and they don't have any information on a restock date, but the publisher has it available on their website here. Hopefully this means we'll get a restock soon!
cool thanks! I was already getting worried since it's selling now on ebay for $75 - $100 bucks now since you can't get it anywhere else at the moment.