Cadrilkasta

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Organized Play Member. 48 posts (551 including aliases). No reviews. No lists. No wishlists. 1 Organized Play character. 11 aliases.




Upon reaching Sothis in the early morning hours, there is a slight haze created by the quickly increasing temperatures hitting the river waters. The sun is only just starting to peak over the horizon, but the city, especially the docks, is already buzzing with life. There are a few tall spires that can be seen thru the haze, as well as a large black dome shape about center-city.

You easily spot a young boy, about 12 years old, standing on the docks checking a note in his hands. When he sees you, he smiles brightly and begins waiving his hand. "Misters, misters," The boy says in heavily accented common, "This way friends, I am Jafar, I take you to Sandswept Hall. Come come."

Sandswept Hall, you had been told before boarding the boat, is the local pathfinder lodge. This is where you are to meet Venture-Captain Jalden Krenshar.

"You have picked good time to visit Sothis. Khamsin changed much. Lost of visitors, lots of gold for Jafar."The boy grins up at you.

Know. Nature DC15:
A khamsin is a powerful seasonal wind storm that often carries great amounts of dust and sand with it. It is most commonly encountered in the deserts of Osirion, where the seasonal khamsins are capable of causing great destruction, and are capable of burying entire cities and regions. These storms are thought to be the product of fighting between the numerous tribes of elementals who occupy that nation's empty places. Khamsin storms appear with such regularity, that they shape Osirion's national character, economy, and landscape as profoundly as the yearly flooding of the River Sphinx.


Gameplay up sometime this weekend, I left my notes at work.
Will have a Googledoc for some campaign specific info the characters will get with their travel papers linked in Campaign info later today.

Meanwhile, feel free to get to know each other.

While some had farther to travel than others, you all find yourself on the same final ship taking you from Absalom across the Inner Sea to the River Sphinx in Osirion. Should be docking in Sothis early tomorrow morning. It is mostly a cargo ship, only you 5 are not part of the ship's crew.


About your GM: I am a relative PHP novice only done a few campaigns so far, but have been lurking and reading for a while. I have GM’d at the in-person level, modules and a full completed AP. I want to “get my feet wet” with Module or 2 to get used to the PHP style before I attempt a full out Adventure Path.
I also have a full-time day job as an accountant, so I will not have much posting during the daytime hours. I will be reading posts on my breaks, and might be able to get small update or questions answered but it is not guaranteed. Most of my posting will be after work (approx. 8 or 9 PM EST) or before bed (approx. 12 or 1 AM EST). Weekends will have more flexibility but also compete with tabletop gaming schedule so will be scattered throughout the day. I will be posting at least once per day, unless prior notice given. I would expect the same from you. If no post from you in 48 hrs I reserve the right to bot your actions. Initiative will be done block style. If 7 days pass without word, I reserve the right to replace you.

Venture-Captain Jalden Krensharr is in need of a team of Pathfinders for an immediate mission. Unfortunately for him, none of his usual teams are available. Fortunately for you, you are. Who are you? A new Pathfinder applicant. You have pass all the pre-requisite background checks. You have your letter of recommendation from an existing Pathfinder. You just need your final field test. VC Krensharr is about to get a pile of dossiers from the PF headquarters. Of them, he will choose a few applicants that stand out as the best ones for this job. However, because this is also a test, there is one requirement: You must not be native Osirion, speak the language, or have spent significant time in the country. The test is as much about seeing how you do in an environment and society you probably know little to nothing about, as well as your ability to complete the mission. Pathfinders often find themselves in locations and situations that the only background they know is what they read on the journey there. If chosen, you will be given a small primer on the area and customs, and a copy of basic phrase translations. (Where is the bathroom? How much for this Camel? Do you have a cure for Sand Fleas?)

Crunch:
* Starting Level 6.
* Ability Scores: 25 Point Buy. No level 1 starting attribute below 8 or over 20 including racial modifier.
* Alignment: No CE. LE/NE will be taken on case by case basis. You may be required to have additional explanation how and why you are willing to work with this group of Pathfinder recruits. (Example: A Lawful Evil House Thrune supporting Chelaxian might need to explain how they would feel competing against another Loyalist on mission for the Queen.)
* Classes: Any Pathfinder official OK. Unchained OK, Occult OK. As with Alignment, anything that stands out oddly may need further explanation as to why you want to work for the Pathfinders. 3rd Party – If you can link me the SRD or provide other means of letting me look over source materialit I will consider it. I do have a preference for Paizo official, but since I have friends who actually write some 3rd party material, I can’t blindly say no. These will be reviewed heavily and I must be able to review source material. Due to archtype choices, etc. All Classes (Paizo or 3rd) must also include a brief description of it’s general party role. (healer, batman disguised as a catholic-school girl, magical cat-man, chainsaw juggling ninja-dragon rider, etc).
* Races: Any 15 RP or less. I will allow 3rd Party, as per the caveat under classes. Warning: Extremely odd or exotic races will also have extra explanation requirements as noted in Alignment.
* Traits: 2 Traits. Drawback for third. Drawbacks will be noted and must be applicable. All traits must be from different categories. All traits must fit your background. Campaign traits will be considered, if they make sense for the character and are not overpowered. No XYZ of the Society traits. You are not members – yet.
* HP: Max 1st. Roll -OR- Half (round up: d6=4, d8=5, etc) for rest. You can take the chance at higher, but have to take the good with the bad. OR You can have steady moderate. Choose wisely and may the RNG be kind.
* Starting Wealth: 15,000. No one item over 5,000.

Crunch & Fluff can be in post or alias. If in post please use spoilers.
4 Characters will be accepted. There will be 5 in the team, but 5th slot is for my friend so he can help me as I get used to pbp GM'ing.

Fluff:
>> Out of Character: (the ooc should be relatively short, the IC below is what will be the main focus)
* Brief description of character, including personality & how your traits/drawback apply. Background detailing who you are, why you want to be a Pathfinder and brief general description of what you did levels to get you levels 1-5.
>> In Character:
* Brief RP Sample. Open format. Can be Journal Entries, a conversation, a scene in your background, etc.
* 2 Pathfinder Headquarters “Documents” sent to VC Krensharr:
1) Letter of recommendation written by a current Pathfinder member. A paragraph or 2 (more if you like) on why they think your character should be admitted. Make up a Pathfinder, write the letter in their ‘voice’. Can be a cannonical Venture Captain, field agent, etc or someone you made up.
2) Pathfinder Dossier on your character as written by the “HR department” probably after an interview with your character. Think of this as your character’s job resume. Outline provided below.

Dossier for (Name)
Age:
Height:
Weight:
Eye Color:
Hair Color:
Identifying Marks: (Tattoos, Scars, Exotic Piercings. Ways your character can be picked out of a crowd by someone just given your description)
Race:
Profession: (Not necessarily your class. What you do for money: Cook, Tavern Bouncer, Sunday School Teacher)
Languages Known:
Recommended By:
Personality: (Use 3 words)
Qualifications: (Summary of skills that make you a good Pathfinder candidate)
Biggest Strength:
Biggest Weakness:
Known Warrants for Arrest:
Special Considerations: (if any)


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Disclaimer: ** This is not PFS, just for fun **

Wanted to see if there was an interest in an idea I had with a friend for pbp game(s).

I am wanting to 'get my feet wet' on pbp GM'ing on a smaller scale before attempting any Adventure Paths. I was looking at possibility of doing one of the modules, but those are extremely short. And what I had in mind for recruitment seemed (to me) to be alot of work for a potentially short(ish) game.

My evolved idea is this: The group is a bunch of Pathfinder applicants (around level 5-6). Everyone has passed background checks, met qualifications, been recommended by an existing pathfinder, etc. You just need your field test. The 1st Module will be that test. Once completed, everyone becomes full fledged Pathfinders and each additional module ran is new assignments for your team.

If the group as a whole wants to keep doing another module, we do more. If the group decides they are done at some point we can stop. This leaves no real long term feelings of obligation like it would for an adventure path as people's schedules change, etc. It even allows itself for easy replacements between modules.


Hi all.

Last year for my birthday I took my level 3 players on a side-quest. This was shortly after the release of the movie The World's End and I had the idea to send them on a competitive team challenge with each team having a different god being the sponsor. Cayden's team was otherwise indisposed, so he grabbed the first all human adventuring party he could find (my PCs) and transported them to the opening ceremonies of the 12th Annual Brewfest Bar Crawl. My PC's competed against a few other 'teams'. Dwarves, Elves, Demons, etc. I took them thru all the bars from the movies, each bar had a theme (based on name) and/or event, and even an ambush or 2 from other teams cheating. The group all chugged their brews, made (or failed) their fort saves, and they were off to next bar. It was immense fun.

This year I'm trying to think of something to do, but my work schedule has been crazy psychotic lately and I'm down to 3 1/2 days to think of something fun & crazy.

So I am putting this out here looking for Help! I am leaning towards either a scavenger or treasure hunt. Or possibly something like the old Wacky Races or Laf-a-lympics cartoons. Or any other deliciously evil idea you delightful people can help me with.

STATS:
2-3 hours play time
All human party
Level 10 characters
Paladin, Bard, Rogue, Sorcerer, Gunslinger, Cleric
All are experienced gamers with very creative ways around problems