Cruel Instructor

zer0darkfire's page

Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber. *** Pathfinder Society GM. 348 posts (4,892 including aliases). 1 review. No lists. No wishlists. 25 Organized Play characters. 29 aliases.


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Scarab Sages 3/5

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Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber

I could see it either way. The GM boon is easier to get so you get less interesting kobolds than the other, harder to earn, kobold boon...but, I don't think that makes a lot of sense and I'd like to see all the kobold boons being treated equally.

Scarab Sages

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Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber
First World Bard wrote:
Wait, are we suggesting that you cast the Jump spell multiple times in consecutive actions (perhaps by using the heightened to 3rd level casting) to perform a video-game style double/triple jump?

Yes, yes we are. By RAW it can do exactly that, however it's pretty easy for a GM to say that because it's transmutation magic, it isn't capable of allowing such actions, like air (double) jumping that disregard physics to that degree. However, wall jumping is definitely acceptable as an option because there is literally a wall jump feat in the game already.

Scarab Sages

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Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber

I think the second casting would override the firsts "fall after next action" since the next action prevents you from immediately falling with the same line. I know this isn't a card game, but in most games, you resolve chains in reverse order, so the second and third jump spell checks would happen before the firsts.

If the implications of what you're saying are true, that means if your next action is to cast fly, you'd still fall because you haven't met jumps condition of finding solid ground to stop on.

Scarab Sages

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Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber

I played a cleric/monk up to level 5 in Age of Ashes and Jump was literally the only spell I prepared in my 1st level slots because it was really quite versatile. If you jump straight forwards, you just "Strided" faster than a human, I used it to jump over a gust of wind, increase the reach of water from a bucket, and to start an encounter earlier than intended. It's a really fun spell.

In addition, I want to point out a key, but honestly insane point about the jump spell. "You must land on a space of solid ground within 30 feet of you, or else you fall after using your next action."

Why is this crazy? Because if you cast jump multiple times in a row, you can wall jump. Technically, you could simply air jump, arguing that its magic and you meet all the conditions to cast the spell, but there is a good argument against this simply by stating that this is transmutation magic, so it simply alters already possible physics.

As stated above, just because its a 1st level spell, doesn't mean you can afford to spam your slots, you really don't get too many slots of 1st level as you level up, but if someone wants to burn 3 jumps (and all their slots) consecutively, it could be a really niche, but amazing turn.

Scarab Sages

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Male Human Teacher 2/Librarian 1

I personally suggest the pathbuilder2e app. Mythweavers also has a good sheet with a mix of manual and automated sections.

The Concordance

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Male NG Halfling Medium 7 (Medium of the Master) | HP 52/52| AC 25 T 20 FF 16 | CMB +3/14 CMD 17 | F: +10, R: +8, W: +9 | Init: +4 | Perc: +11, SM: +11 | Speed 30ft | Spirit Influence: 1/5 | Surges 4/4| Active conditions: | Taboo: you must accept any challenge to prove your prowess in battle, including challenges to single combat

Sorry, I'm not sure whats confusing about it. Since I posted first and wanted to keep the game going, I was just saying that if any other PC got into melee range, I would join them. If no one else got into melee range, I'd just stand next to them. Since we haven't moved on yet though, I'll repost when the current conditions.

Not seeing any of his allies rushing forward to engage, Nyloth simply jogs along side of them so as not to pull too far ahead.

Singe move and total defense for 29 AC

Dark Archive

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Giantslayer! || Emerald Spire Maps || ||The Prince of Augustana || Mosquito Witch ||

Ammunition
Source Core Rulebook pg. 559
These magic items are ammunition for ranged weapons. Each item’s stat block includes an Ammunition entry that lists which type of ammunition it can be Crafted as, or “any” if it’s not limited to any particular type. All stat blocks for ammunition omit the Usage and Bulk entries; use the standard rules in Chapter 6: Equipment for the type of ammunition to determine reloading times and Bulk.

When using magic ammunition, use your ranged weapon’s fundamental runes to determine the attack modifier and damage dice. Don’t add the effects of your weapon’s property runes unless the ammunition states otherwise—the ammunition creates its own effects. Magic ammunition deals damage on a hit normally in addition to any listed effects unless its description states otherwise.

Regardless of whether an attack with magic ammunition hits or misses, launching the ammunition consumes its magic. Magic ammunition is made of normal materials, not precious materials, unless stated otherwise.

So arrows are ammunition, but javelins are not and the rule about it being destroyed is a specific rule for ammunition.


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N Small Animal (Small Cat) | HP 34/40 | AC 22+1 T 18+1 FF 15+1 | CMB +3/+11 CMD 20| F: +7, R: +12, W: +3 | Init: +7 | Perc: +1, SM: +1 | Speed 50ft || Active conditions:

Spots has a +0 agile amulet of mighty fists, so he uses dex for damage as well. Also, the crossbow bolt just barely misses by 1 because I didn't include the +1 deflection bonus from shield other in his tagline and thats my bad there, I'll go ahead and add it in (23 AC).

Scarab Sages

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Male Human Teacher 2/Librarian 1

From my quick research on aiding another knowledge checks, it sounds like its GM discretion if they feel it would make sense to apply. On a strict reading, knowledge checks aren't one of the skills that mentions that you cannot aid another like use magic device, but that doesn't mean it makes sense for there always being a way to aid someone on it.

Silver Crusade

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Male LG Human Oracle 5.2 (Pei-zin Practitioner) | HP 48/53 | AC 10 T 10 FF 10 | CMB +2, , CMD 12 | F: +8, R: +2, W: +5 | Init: +0 | Perc: -2, SM: -2 | Speed 20ft | Lay on Hands 6/6 | Spells: Oracle 1st 8/8 Oracle 2nd 5/5| Active conditions:

Juxian watches the group deal with the door, "I've got a crowbar. Pretty standard pathfinder gear. If we can get it in-between the cracks, we could use it to lift the bar."

Silver Crusade

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Male LG Human Oracle 5.2 (Pei-zin Practitioner) | HP 48/53 | AC 10 T 10 FF 10 | CMB +2, , CMD 12 | F: +8, R: +2, W: +5 | Init: +0 | Perc: -2, SM: -2 | Speed 20ft | Lay on Hands 6/6 | Spells: Oracle 1st 8/8 Oracle 2nd 5/5| Active conditions:

I've made characters that are dumber than a familiar at this level (intelligence 8 at level 5)

The Concordance

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Male NG Halfling Medium 7 (Medium of the Master) | HP 52/52| AC 25 T 20 FF 16 | CMB +3/14 CMD 17 | F: +10, R: +8, W: +9 | Init: +4 | Perc: +11, SM: +11 | Speed 30ft | Spirit Influence: 1/5 | Surges 4/4| Active conditions: | Taboo: you must accept any challenge to prove your prowess in battle, including challenges to single combat

Nyloth thinks to himself, "Souls? The Etheral Plane? I wonder if I can do anything with such an item...for now, I better not get to close; I've got two souls to lose after all and one isn't that tightly bound to my body to begin with."

Radiant Oath

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Male NG Half-elf Alchemist 1 || Infused Reagents: 4 Lesser Elixers of Life, 2 Antiplagues, 2 Antidotes | HP 18/18| AC 17 |Perception DC 13|| F: +7, R: +7, W: +3 | Perc: +3, Low-light vision | Speed 25ft | Batches 1/6 || Active conditions:

stealth: 1d20 + 5 ⇒ (15) + 5 = 20

Laraman focuses more on stealth than strength, so he has a much easier time silently sneaking past the undead.

Radiant Oath

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Male NG Half-elf Alchemist 1 || Infused Reagents: 4 Lesser Elixers of Life, 2 Antiplagues, 2 Antidotes | HP 18/18| AC 17 |Perception DC 13|| F: +7, R: +7, W: +3 | Perc: +3, Low-light vision | Speed 25ft | Batches 1/6 || Active conditions:

Character Chronicle #: 01
Player Name: zer0darkfire
A.K.A.: Laraman Latharian
Class & Level: Alchemist 1
Organized Play & Character Numbers: 193338-2003
Faction: Envoy's Alliance, Field Commissioned
Factions & Reputation: 0
Starting XP: 0
Slow Track: No
Starting Gold: 3 silver
Buying / Selling: Alchemist's kit, healer's tools, extra bandolier
Starting Fame: 0
Downtime: crafting downtime, first 8 days: 1d20 + 7 ⇒ (12) + 7 = 19 +4 silver
crafting, second 4 days: 1d20 + 7 ⇒ (14) + 7 = 21 +2 silver

Scarab Sages

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Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber

Mark, let me ask you some questions about the class you designed, the medium. Hopefully you'll be able to answer these questions pretty easily since its your class!

1) "Seance Boon: Your damaging spells deal an additional 2 points of damage of the same type that they would normally deal to each target." How does this ability interact with spells that have multiple hits, like magic missile? I get that it says "to each target", but what if I aim 5 magic missiles at a single enemy?

2) What counts as "your...spells"? Does it work with a wand? A scroll? A staff of entwined serpents with the line "At will, the wielder can use the staff to cast magic missile"?

3) If I played a storyteller medium that focused on the Marshal spirit, would inspiring call do absolutely nothing or can I use the bonus to knowledge skills in place of my spirit bonus since they scale at the same speed and are functionally the same thing?

4) Not entirely a medium question, but can a spiritualist's phantom participate in a seance? They are intelligent and can maintain contact for an hour (although everyone will get slimed), but I'm not sure if they could open their spirit to another spirit, granted that is essentially what the players are doing.

Scarab Sages

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Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber
Cintra Bristol wrote:

Actually, if you look at the Areas images on CRB page 456, the emanation for a Large creature, the same darker-green color that fills the emanation area is used on the corners of the 2x2 space covered by the "L" circle. If the caster's space were not included in the area of an emanation, then the corners around the "L" should be the lighter green of the rest of the grid outside the displayed Areas.

So while they say it emanates out from the sides of the caster's space, I think that's how the explain how to count distance; but if you think about it, a person standing in that space would have at least a few inches from the edges of their actual skin to the edges of their 5' square; yet it seems kind of silly to imagine in-world that the caster sees a 5' box of immunity around themselves. What are they, mimes? Plus, the second sentence under Areas on p.456 starts "An area effect always has a point of origin" - so it makes much more sense to imagine it originating at a point inside the core of the caster's body.

Let's look at other supporting examples from a handful of other spells that are Emanations:
(1) Antimagic Field - I've never seen any version of the game that said the caster at the center of an Antimagic Field was immune to that field.
(2) Bane only targets enemies, so that one works fine either way.
(3) Bless states "You and your allies" because it doesn't affect Enemies, and you never count as your own Ally, so it has to mention You and your Allies to do as intended.
(4) Circle of Protection has always included the person at the center.
(5) Invisibility Sphere - another example of "You and any number of creatures" - and the text goes on to say you are affected as long as you "remain within the spell's area"
(6) Pass Without Trace - similar to above
(7 & 8) Synaptic Pulse and Wail of the Banshee are examples of harmful emanation spells - and one targets only Enemies, the other targets Selected Creatures; so they are written to ensure the caster needn't be affected.
(9) Weapon Storm is...

This!

This is entirely what I was trying to explain, but not anywhere as well as you!

Scarab Sages

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Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber

Personally, as a base chassis, I think monk is the strongest class in the game. Legendary in 1 save (with evasion), master in 1 save (with evasion), and expert in 1 save. Master in attacks, legendary in defense. Right now, if I want to play a spellcaster, I'm probably playing a monk with multiclass dedication because of all the abilities being a main monk gives you that feats simply cannot and all it costs is slightly slower spell progression and 9th and 10th level spells, seems worth it to me.

Scarab Sages

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Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber

Is it really both or is that a typo? I'm really curious where the error lies, as there definitely is an error in the ability. Is it an emanation or a burst? Why is heal different than harm in this regard? Are emanation's supposed to include the caster? How does synaptic pulse work as a 30ft emanation with a 30ft range? If heal is supposed to include the cleric, why wasn't the area written as "a 30ft burst centered on you" like sanctified ground is? Why is Bless written strangely so that you can read it as "you" and also "your allies in the area" or as "you while in the area and your allies in the area" when the spell is an emanation? If you cast circle of protection on yourself, does it not affect you?

Scarab Sages

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Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber
Deadmanwalking wrote:


2.... And Mountain Stance isn't magic, all you need is a stable surface. They don't work great with Fuse Stance, but they're very good on their own.

Actually, mountain stance does work with fuse stance, but only if the other stance doesn't also have the line of "you can only make x-type of strikes". As it is, you could fuse mountain with wolf stance, for example, not that it currently has much benefit for doing so.

Scarab Sages

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Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber

There seems to be some misinterpretation of what the section on "If you have multiple abilities that give you a focus pool" means. Yes, if an ability says you gain a pool of focus point(s) and you already have one, then you do gain a point. However, look at the Deity's Domain feat for champion, it says you gain the domain spell as a devotion spell, it does not say it "gives you a focus pool" or that increases your focus pool by 1, so it does neither.

Now look at Domain initiate for cleric, "Domain spells are a type of focus spell. It costs 1 Focus Point to cast a focus spell, and you start with a focus pool of 1 Focus Point." This ability does give a focus pool, so normally, yes, selecting this feat more than once would increase your focus pool, however, it has the line "Special You can select this feat multiple times, selecting a different domain each time and gaining its domain spell." This line does only what it says it does, you gain the domain spell for a different domain, not the pool or the connected increase in focus points.

Scarab Sages

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Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber
zer0darkfire wrote:

So, I was looking over swarms and I don't see anything stopping you from grappling them, at least not mechanically.

Swarm: "A swarm is a mass or cloud of creatures that functions as one monster. Its size entry gives the size of the entire mass, though for most swarms the individual creatures that make up that mass are Tiny. A swarm can occupy the same space as other creatures, and must do so in order to use its damaging action. A swarm typically has weakness to effects that deal damage over an area (like area spells and splash weapons)."

I even checked some swarm creatures to see if they had common entries about it, but came up empty. Rat Swarm (276) has immunity to precision and swarm mind, but not grapple?

If you look at Incorporeal, they have this line "An incorporeal creature can’t attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can’t attempt Strength-based checks against incorporeal creatures or objects."

This is an oversight right? I'm not supposed to be able to roll around on a pile of spiders, keeping them in place or throw the entire swarm with whirling throw? Can we just add a similar line from incorporeal creatures to swarms so you can't grapple or trip them?

Dark Archive

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Giantslayer! || Emerald Spire Maps || ||The Prince of Augustana || Mosquito Witch ||

I think the main thing there is that I constantly work with kids and prevention goes a long way. If you're all fine with what is happening a game, then go right ahead. I enjoy that the group is having a great deal of their own story between my posts.

Scarab Sages

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Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber
GM Wayfinder wrote:

The table is now complete for [PFS 2E] Quest #1A - The Sandstone Secret, thanks to the valiant adventurers who decided to depart for Osirion with me.

As for [PFS 2E] Scenario #1-03 - Escaping the Grave (link in the post above), GM Blake's table is now full.
So, if a handful of adventurers are interested (speak up here) I will run the scenario for Game Day VIII.

I'd be up for that as my level 2 monk/wizard or my level 1 heal-chemist.

Scarab Sages

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Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber

So, I was looking over swarms and I don't see anything stopping you from grappling them, at least not mechanically.

Swarm: "A swarm is a mass or cloud of creatures that functions as one monster. Its size entry gives the size of the entire mass, though for most swarms the individual creatures that make up that mass are Tiny. A swarm can occupy the same space as other creatures, and must do so in order to use its damaging action. A swarm typically has weakness to effects that deal damage over an area (like area spells and splash weapons)."

I even checked some swarm creatures to see if they had common entries about it, but came up empty. Rat Swarm (276) has immunity to precision and swarm mind, but not grapple?

If you look at Incorporeal, they have this line "An incorporeal creature can’t attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can’t attempt Strength-based checks against incorporeal creatures or objects."

This is an oversight right? I'm not supposed to be able to roll around on a pile of spiders, keeping them in place or throw the entire swarm with whirling throw? Can we just add a similar line from incorporeal creatures to swarms so you can't grapple or trip them?

Dark Archive

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Giantslayer! || Emerald Spire Maps || ||The Prince of Augustana || Mosquito Witch ||

Alright, let me put my big brain to the creative outcome of Sionnach's trickery. Let's see, if we assume that Gaspar murdered Mahmoud, which he did, I'll need to figure out why, because the scenario doesn't say. My best guess is that Gaspar wanted to steal Mahmoud's goods to sell himself. With Mahmoud alive, this makes that action tricky, as Gaspar cannot take rightful ownership of the goods. With more days of travel left, it's likely that Gaspar would bide his time to try and kill Mahmoud again, however the current circumstances aren't likely to get him very far in that plan. So, if we break it down, Gaspar killed a man to steal his wagon of goods, then took the rest of the caravan hostage. You walk into the scene of Gaspar clearly holding everyone hostage, with the man he thought he killed, how should he respond? Well, he can't rely on trickery in this case, so he'll have to choose the same response you choose to being ambushed, strike back against the opposing force as swiftly as possible to deny the enemy their advantage.

Gaspar and his twenty seven hobgoblins all look at you with surprise for a moment before Gaspar yells, "To arms! Kill them quickly!"

At the same time, Jamila notices your arrival and immediately reacts by activating her ring of djinni calling and commanding the djinni to attack the bandits. The startled Gaspar releases Jamila, giving her the opportunity to flee to the nearby rocks to try and escape her bonds. Jamila's djinni is keeping seventeen of the hobgoblins busy, leaving Gaspar and ten of the hobgoblins to you.

initiatives:

Hiiragi: 1d20 + 2 ⇒ (11) + 2 = 13
Ikari: 1d20 + 3 ⇒ (5) + 3 = 8
Itami: 1d20 + 3 ⇒ (15) + 3 = 18
Juzo: 1d20 + 9 ⇒ (5) + 9 = 14
Kenta: 1d20 + 2 ⇒ (15) + 2 = 17
Sinnoch: 1d20 + 3 ⇒ (12) + 3 = 15
Toshiko: 1d20 + 4 ⇒ (12) + 4 = 16
enemies: 10d20 ⇒ (5, 17, 11, 19, 13, 3, 7, 17, 11, 2) = 105
gaspar: 1d20 + 1 ⇒ (18) + 1 = 19

Gaspar drinks a potion and calls out to the group "You're outnumbered Pathfinders! I offer your party a challenge, a duel! Select one of your team to fight me. If I win, you give me Mahmoud and I'll let the rest of you go."

If you ask him what happens if you win, he laughs, "Hah! I highly doubt that...if you win, you can put me in shackles and take me to be executed, my...army, will disband as well."

One of you can choose to accept a 1v1 duel with Gaspar or we can move to mass combat!

This is just for if we go to mass combat instead of a 1v1.
Initiative Order, Bold May Go!
Map Slide
Hobgoblin 1, red
Gaspar
Itami
Hobgoblin 2, blue
Hobgoblin 3, orange
Kenta
Toshiko
Toshiko
Juzo
Hobgoblin 4, yellow
Hiiragi
Hobgoblin 5, green
Hobgoblin 6, upside down red
Ikari
Hobgoblin 7, upside down blue
Hobgoblin 8, upside down orange
Hobgoblin 9, upside down yellow
Hobgoblin 10, upside down green

Dark Archive

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Giantslayer! || Emerald Spire Maps || ||The Prince of Augustana || Mosquito Witch ||

@Thyste's italics, I know that, and you know that, but trust me, there is a reason for it. It's kind of a semantics thing in their orders and definitely not because I slightly sped the encounter up on accident.

"Uhh yeah well, technically the hire was a few days ago to come here for futhur orders. This morning we were requested to interfere with any group looking 'adventury', that's what the half-orc said not me, that went in and came out of the Ramblehouse together. Don't know the details of all that, but it sounds like someone died, and trust me, we weren't paid for that job." the woman replies to Thyste.

perception:

DC 15
Spoiler:

You notice that the woman is trying to sneakily slip her bonds in such a way that will make her escape very easy while still looking like she is bound up.

Dataphiles

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Male NG Ysoki Mechanic | HP 15/15 STAM 14/14 | EAC 14 KAC 15 | CMAC 23 | F: +4, R: +4, W: +1 | Init: +1 | Perc: +6, SM: +1 | Speed 30ft | | Resolve 5/5 | | Active conditions: Roboticist

"I think that fancy door opener should be studied. Who knows, maybe it can do more than open doors yo." Gogglez says to Bones.

Vote for saving the Solorian Stone, but blow the asteroid to bits, especially if Gogglez can help press the buttons for that.

Scarab Sages

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Male Human Teacher 2/Librarian 1

Just letting everyone know that "Replays" have been distributed. I can't confirm if they have been given out to all players, or just some, but if you check your Organized play tab > GM/Event Coordinator, you can see how many you have. You may need to press "refresh points" to see them.

For reference, I have 133 sessions and 3 stars for 8 replays.
1 friend has 259 sessions with 3 starts for 18 replays.
Friend 2 has 17 sessions with 1 star for 6 replays.

Dark Archive

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Giantslayer! || Emerald Spire Maps || ||The Prince of Augustana || Mosquito Witch ||

Seeing that none of you seem interested in leaving, the one that hasn't spoken yet begins to sing the harpies song of captivation. Unfortunately for her, your Kitsune party finds Sionnach's song much more interesting. The harpy is dumbfounded as many of you simply ignore her song. "What sorcery is this!? GET OUT!"

You can tell that the harpies are hesitating now that their most powerful ability is ineffective. With their injuries, they want to avoid a fight, but they will fight to the death to defend their new home.

Wow, I've never used countersong either, but it pretty much completely defeats a harpy song.

Scarab Sages

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Male Human Teacher 2/Librarian 1

I have a handful of PCs with names I wish I could change after having played them in PbP. Like the previous people have said, it doesn't affect reporting, though it does autofill in your PCs name when you type in the PFS number, so there is a chance some games for your PC might have the incorrect name. Since everything is tied to the character number though, it doesn't really matter.

Lesson I've learned, play every PC as an alias from now on. A little late for me for 1e, but I'll try to stick to that in 2e.

Dark Archive

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Giantslayer! || Emerald Spire Maps || ||The Prince of Augustana || Mosquito Witch ||
Sionnach 'Onna' Brummagem wrote:

***Back then***

"Well, if it was a murder, I have a plan!" Being as respectful as she can, Onna pulls all the clothing off of the body before carefully wrapping it in a blanket. Using a lesser spell, she cleans the clothing of blood and sand. She then dons the outfit and takes on the dead merchant's likeness.

"I will pretend to be the merchant. I will say I have no memory of the events of the evening. Hiiagi can say it is not uncommon for grievous injuries to cause the brain to try and forget it. Then we wait for him or her to strike again. If anyone asks about me, you can say I got lost in the sandstorm."

I will use Prestidigitation to clean his clothing and Realistic Likeness to look like the victim.

***Now***
Playing the part of the merchant, "Of course you Pathfinders want to go exploring. I want to get back to my wares. I have invested too much to have them go missing."

I like this

Dark Archive

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Something, something, gameday recruitment! Link to recruitment. This is for 0-13, Prince of Augustana levels 1-5 during the PbP Gameday on August 26th. This game is on line 16 in the signup sheet.


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N Tiny Construct | HP 10/20 | EAC 12 KAC 12 | CMAC 20 | F: +0, R: +6, W: -1 | Init: +1 | Perc: +0, SM: +0 | Speed 30ft Fly 30ft | Active conditions: Construct, Version 2

harrying fire at 2: 1d20 + 5 ⇒ (20) + 5 = 25 Critically harried!

Dataphiles

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Male NG Ysoki Mechanic | HP 15/15 STAM 14/14 | EAC 14 KAC 15 | CMAC 23 | F: +4, R: +4, W: +1 | Init: +1 | Perc: +6, SM: +1 | Speed 30ft | | Resolve 5/5 | | Active conditions: Roboticist

"Sounds good yo. I'll need an extra ten minutes to try and fix some of the damage on Hole Puncher, but we've still got plenty of time." Gogglez says as they head back to the ship.

After resting for 8 hours, Gogglez spends 10 minutes repairing Hole Puncher a little more. Hole Puncher no longer sparks as it flies about, but it's still pretty wobbly and one propeller looks like its about to fall off.

Dark Archive

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Giantslayer! || Emerald Spire Maps || ||The Prince of Augustana || Mosquito Witch ||

"Oh of course! I was good friends with Targos! I would have let you join for that reason alone friends." she replies to Hiiragi.

Dataphiles

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Male NG Ysoki Mechanic | HP 15/15 STAM 14/14 | EAC 14 KAC 15 | CMAC 23 | F: +4, R: +4, W: +1 | Init: +1 | Perc: +6, SM: +1 | Speed 30ft | | Resolve 5/5 | | Active conditions: Roboticist

"That makes it an extremely expensive and complicated light-bulb doorbell hybrid device yo. Maybe if I throw a grenade in it, I could unlock some new ability!...Oh ok, nevermind." Gogglez says as he realizes no one thinks he is funny. "I could probably make it shoot lasers or something cool yo..." he mumbles disappointingly.

Ready to open the door!

Dark Archive

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Giantslayer! || Emerald Spire Maps || ||The Prince of Augustana || Mosquito Witch ||

Thread is up for Silken Caravan

Scarab Sages

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Male Human Teacher 2/Librarian 1

I made a thing.

Not sure how useful this reference document will be to some of you, but I know that when I play a spellbook type caster, I have an innate desire to learn every spell I possibly can. This is a list of how many spells there are at each level and how much gold it takes to scribe them all (based on PFS rules). Hint, after level 1 spells, its cheaper to buy Blessed Books!

Dataphiles

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Male NG Ysoki Mechanic | HP 15/15 STAM 14/14 | EAC 14 KAC 15 | CMAC 23 | F: +4, R: +4, W: +1 | Init: +1 | Perc: +6, SM: +1 | Speed 30ft | | Resolve 5/5 | | Active conditions: Roboticist

Sorry, I was never actually planning on using the grenades, but its the only thing I can do to hurt these creatures right now. I added tokens and arrows for the grenades initial location and it's scatter. Thanks Bones!

scatter!: 1d8 ⇒ 3
squares: 1d4 ⇒ 2


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Male NG Psychic Searcher Oracle 5 | HP 38/38 | AC 20 T 15 FF 15 | CMB +3, CMD 16 | F: +4, R: +6, W: +4 | Init: -2 | Perc: +4, SM: +8 | Speed 30ft || Darkvision 60ft || Spells: Oracle 1st 2/8 Oracle 2nd 0/5 | Inspiration: 6/7 | Active conditions:

Hace kind of brisstles at the idea of this Black Rider, "Just cause some guy up and died in front of you doesn't mean you're suddenly responsible for their last request, it's not like you choose to be there for it. I mean, this is why I don't like the Gods, especially right now. I didn't ask for this power and I don't want to be someone's puppet. My destiny is my own and yours should to..." he says before taking a minute to calm down. "Now, if you're doing this of your own free will because he asked you to, that's different. You just shouldn't feel like you have to. It's the principle of the matter really."

As he walks and talks with Quasit, he notices the way people respond to her questioning.

sense motive, 5 from inspiration: 1d20 + 4 + 5 ⇒ (19) + 4 + 5 = 28
free inspiration, take the better: 2d6 ⇒ (5, 3) = 8


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Male N Crocodile (Animal Companion) | HP 41/41 | AC 21 T 11 FF 20 | CMB +8, CMD 19 | F: +7, R: +5, W: +2 | Init: +1 | Perc: +1, SM: +1 | Speed 20ft || Active conditions:

Issalissk enjoys the nice hot bath to warm up his doubly cold blood. You're not sure if crocodiles normally like to lick people like a dog, but Issy seems to have picked up the trait for Maka.

Dataphiles

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Male NG Ysoki Mechanic | HP 15/15 STAM 14/14 | EAC 14 KAC 15 | CMAC 23 | F: +4, R: +4, W: +1 | Init: +1 | Perc: +6, SM: +1 | Speed 30ft | | Resolve 5/5 | | Active conditions: Roboticist

Are boons easily tradable in SFS like in PFS? If so, any interest in trading Cashara? The bonuses for my boon are for things I'll never do, but changing the weapon on a spaceship for an adventure sounds extremely in character for Gogglez.

Also, @GM I like all the little personal notes on each person's chronicle. I've never done that because I've simply never thought of it, but I might start doing that now cause of you.

Dataphiles

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Male NG Ysoki Mechanic | HP 15/15 STAM 14/14 | EAC 14 KAC 15 | CMAC 23 | F: +4, R: +4, W: +1 | Init: +1 | Perc: +6, SM: +1 | Speed 30ft | | Resolve 5/5 | | Active conditions: Roboticist

Thanks for running and the pseudo-Chronicle information. I finally get my first mechanic trick.

Dataphiles

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Male NG Ysoki Mechanic | HP 15/15 STAM 14/14 | EAC 14 KAC 15 | CMAC 23 | F: +4, R: +4, W: +1 | Init: +1 | Perc: +6, SM: +1 | Speed 30ft | | Resolve 5/5 | | Active conditions: Roboticist

Korl punching at all the wrong things.

Dark Archive

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Xathos of Varisia wrote:
GM Zer0darkfire wrote:
Yeah, thanks Hmm. I really want to run a PbP special at some point, but I've got no idea how much work grad school is going to throw at me since it'll be my first semester.

Some of this is going to depend on what grad school and what major you are going for. Some professors see grad students as low rent employees to do their research and menial tasks. Others make them do the 100 level teaching dirty work for them. Other grad schools are pretty simple, but it depends on your major.

I wouldn't get too much stuff started with grad school looming just in case. Also, part of this depends on the load and your goals. It is vastly more difficult in grad school as the expectations change dramatically. In the field of history, most grad school work is far more heavier in the academic writing and historical research than the undergraduate focus was.

Plus, if you plan on going for a doctorate, your grad school work through the MA will determine if you get accepted as a doctoral candidate.

Don't want to flood the Recruitment chat here too much, but I'm getting my Masters degree in Library Science with a concentration in public school libraries.

Dataphiles

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Male NG Ysoki Mechanic | HP 15/15 STAM 14/14 | EAC 14 KAC 15 | CMAC 23 | F: +4, R: +4, W: +1 | Init: +1 | Perc: +6, SM: +1 | Speed 30ft | | Resolve 5/5 | | Active conditions: Roboticist

boon: 1d20 ⇒ 20 Woohoo!

Dataphiles

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Male NG Ysoki Mechanic | HP 15/15 STAM 14/14 | EAC 14 KAC 15 | CMAC 23 | F: +4, R: +4, W: +1 | Init: +1 | Perc: +6, SM: +1 | Speed 30ft | | Resolve 5/5 | | Active conditions: Roboticist

Gogglez takes a look at the armor, "I think you just had it, but sure, I can adjust it for you. We should add a hardpoint grenade launcher!"

Dark Archive

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Frēodwēn wrote:
If a spot opens up later down the spire this guy would love to join in. He went through *most* of the Spire but then the GM died (in RL; it sucked). He is CORE but I would happily switch him to standard for an opportunity to finish the series.

Looks like you only need the last two floors, 12 and 13, correct? I'll try to remember that and I'm not planning on recruiting any more than the players I already have, so there should be a spot for you when we get there (unless I die too, I guess).

Scarab Sages

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Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber

Honestly no one knows how that weapon works, some people just pick it up and start swinging and others become confused with no save.

In all seriousness, I'd love some clarification on that weapon and the double kamas

Dataphiles

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Male NG Ysoki Mechanic | HP 15/15 STAM 14/14 | EAC 14 KAC 15 | CMAC 23 | F: +4, R: +4, W: +1 | Init: +1 | Perc: +6, SM: +1 | Speed 30ft | | Resolve 5/5 | | Active conditions: Roboticist

Hey, don't blame me, I passed my piloting check!

"Uhhh...my bad, yo..." Gogglez says as he watches the large creature wake from its slumber.

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