zainale's page

Organized Play Member. 1,682 posts. No reviews. 1 list. No wishlists. 2 Organized Play characters.



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thank you guys


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gasp! BLASPHEMER! There is no such thing as humans! There are only dire halflings.


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are you asking what you might make next? because i have been kicking around an idea for a while a wrathful holy executioner build thing.

bloodrager paladin or bloodrager inquisitor or paladin inquisitor as a "holy bounty hunter"


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well i would not put my PC's in a room together. it would be dangerous and/or awkward......>.>


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*pokes thread with a stick* you still alive thread?


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green faith acolyte at level three gives you the ability:
Hibernate (Su)

At 3rd level, a Green Faith acolyte can enter a state of suspended animation as a full-round action. This state is similar to the effect of sepia snake sigil, except that the Green Faith acolyte is aware of changes in her surroundings or harm to her body as if deeply asleep. She can end this state at any time as a full-round action. If she remains in hibernation for at least a week before emerging, her body is renewed as if by both a heal spell and a restoration spell. A Green Faith acolyte can remain in this state for up to 1 week per class level, after which she must wait 1 day for each week spent hibernating before entering hibernation again.

another thing go caster druid as your bond because this prestige class will give you an animal companion. pick up the feat boon companion to make up for the negative to the levels that your companion will get for getting it late.

i don't know if you will need Favored Prestige Class or Prestigious Spellcaster. but they should be useful to know about, right?

i also have been thinking about making a character along this line for a couple months now.


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seems pretty obvious what needs to be done here. you save the family by killing the threat to the innocent family. if i where the paladin, the moment the prisoner threatened to kill an innocent family to get his/her way would allow me to execute that person on the spot. no ifs ands or buts and no regrets.


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well if you get right down to it babies are parasitic growths. and as such part of their mothers. and if you change the mom, you change her body and that means the baby would change as well. a pregnant druid would become a pregnant wolf. she should not become a seahorse because they don't carry the child it would abort the child..... >.> druidic abortion change your shape into a seahorse and worry no more about that baby. that aside male seahorses carry the baby.

.......>.> yea baby is part of mommy it gets changed as well or it gets attacked as a foreigner by mommies immune system. though it would takes some time depending on how far along the child if it was a few cells it may not last long but beyond that it may survive. but the damage would probably be..... (whats the word for stacks). having the birth have a higher and higher percent chance of failing the longer mommy stays in beast form. the embryos might survive the first few times while the mother shapes shifts but she would risk reabsorbing them into her body (how ever long something like that takes).

personally, I am all for the first option. that of both parties (baby and mother) changing together. having the baby vanish with her cloths what would keep the baby alive while in limbo.

but just take what I say with a grain of sand. i could just be talking out my ass. but that's how i would call it.


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SmiloDan wrote:
Is there a Pathfinder spell like that spell Dresden used where he transferred a little bit of gravity from a wide area and concentrated it in a small area? That might be a neat area effect damaging spell without an obvious caster.

which book is that one in?

also is reverse gravity still a spell?


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those points are plot points. everything leading up to the "fall of the tallfolk" is the quest, and them completing it is just the needle on the donkey's back that killed it and leads to the fall. another quest is them bringing back the orb. that just so happens to break the binding on the hero. its like saying that ending up at the road side inn that night is railroading.

these are kinda bad rewards to be getting for doing the right thing and should be a warning in and of themselves. we retrieved the orb of power. but in doing so caused the death of a whole race...... big hint there that what they are doing is not right and that they should be checking out some history books at their local library. and wouldn't the pally's god kinda not want him to be doing the bidding of an evil bidding? seems like something is there. like his god not allowing him to use his or her power. not really a fall but a cut off. something to do with faith and the greater good. like a short circuit the power of his god is not always getting through. since cthulhu is worming his way into that connection and damaging it.


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Anguish wrote:
Matthew Downie wrote:
Anguish wrote:
It occurs to me the solution to this thread is: Ye Olde Magic Shoppe.

That doesn't solve the sort of problems that people have.

A typical problem might be:
"OK, we've found a 400gp and a +3 cloak of resistance. Who's needs one of those?"
"I do."
"I do too."
"OK, roll off."
"Natural 20."
"Right, you get it. Then we split the gold. 100gp each."
"Cool, now I can sell my +2 cloak of resistance and buy a magic bow at the magic shop."
"But I only had a +1 cloak of resistance!"
"So?"
"That's not fair!"
"It'll balance out next time we find loot."
"Yeah, right."

I'm afraid it does. The cloak and the gold are worth a total of 4,900gp. Each PC gets 1,225gp. Nobody can buy the cloak. Yet.

If the party can agree to sit on the cloak for a while (until there's another 16kgp worth of loot to divvy up), fine. If they can't... again, fine. It gets sold off any everyone gets their FAIR share and nobody gets the better-than-their-fair-share cloak.

or. just hear me out. the guys with to cloaks of resistances puts the spare cloak of resistance into party loot. like a good fellow party member and allow the person who needs it to trade out the weaker cloak of resistance for the better one. and when they get to town they can sell that weaker cloak for some green backs and split the difference then.


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Thelemic_Noun wrote:
Don't forget what killed Jesus

it was not lupus that killed jesus. it's never lupus.

it was a sudden case of Asphyxiation brought on by having a bleeping spear shoved though his lung. corpses do not squirt blood when they are stabbed. and the squirt is on the account that someone got his blood in their eyes and it cured their blindness.


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I was wondering because from how I understand it is that it is attached to a bloodline and if the sorcerer is reincarnated he would possibly get a new race/body. how does it work for them? i mean the new body is not of the sorcerer's bloodline.


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it says it in its name. that's like saying toothpaste is not paste because it does not have a descriptor like glue does, both are pastes. or swords and katanas *warning may dispence cuts*


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so did you eat bacon every night?


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a -4 after being healed seems legit. how is that evil? "whoa budy don't sit up yet. i had to hit you with a horse tranc, so i could clean out that gut wound before feeding you a heal potion." you don't want dumb dumb there getting up and charging into another fight before his guts are completely healed.


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that is based on herbs. like "potions" and poultices that heal hp. having just played a "healer". and instead of paying for things i need i had to spend so much on healing wands and potions that costs so much. why doesn't pathfinder have a cheaper or some what less effective way to heal?


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to clarify the paladin is not a bad guy low int and a bit smithy when things tweak his beard. the player is a cool guy. the DM set up the situation that way. he just walked into the room scanned it and pointed at the place directly behind me which can be construed as him pointing at my character "there is evil in this room." apon which i clutched my necklace and cast "zone of truth" which lets everyone present now that only truth can be spoken and stated "well i am not evil." so as to defuse the situation before anything bad could happen. i try not to use OCC information and i try to stay IC and react as such when i play.


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and would its opposite be angelic blood?


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my GM does not allow guns in his game. so no gunslingers. i to make a 6th lvl character. yet i am not allowed any magic items that a normal 6th lvl character might collect over their career of adventuring. because he wants to be the one to give out magical stuff that he wants us to have but is not useful to my character. its not like i am trying to bring game changing magical items in to the game. just stuff that will help my character out. my character has an 8 in strength. so i asked if i could have a Bag of Concealment to carry my stuff and would not even register as a magical item. so i wouldn't always be overburdened. he was like no but you can try to get a bag of holding or a muleback cord, both of which blare as magical items. both of which are inferior. i already had a bag of holding it got my first character killed because the wizard wanted it. the muleback cord is bad because i am still have to carry everything on my back and thus prone to having my gold stolen all 15000 gp of it because i am not allowed to have magic items. and its only the gold and my cloths on my back and a few non magical items i am carrying.

i am not saying that the wizard straight out murdered my first character for the bag of holding he had. but guess who has had it ever since. killed by a tiger. then there is my second character who he murder out of negligence. who casts shatter on a guy know for carrying caustic/explosive fluids in glass containers when he should have been attacking the BBEG but wanted the glory of destroying the BBEG's magical device i was trying to disable/ take out of the BBEG's control.

my GM's idea of magical rewards for my last character so far has consisted of things like "the spider book of spiders" that attacks user. "the book of vermin slaying" to kill "the spider book of spiders" still stuck on spiders because i did not kill the spider book. "the book of escape" which kept escaping. a set of full plate armor for a dex based character. and a amber ioun stone which was nice but was lost when my last character died. the other magical items i had to buy or had a choice of choosing between two bad choices. something that i could only use twice or a sipping jacket that would not work with my class features but was only told after i chose it that i could not use my class features with the jacket. just so you know i was playing an alchemist for both deaths the first was the party healer the second was a utility/healer bomber/archer thing. and to be able to heal i would have to buy magic wands of healing and potions those things cost bank.

so this time i am not taking on any healing roles and relegating myself to a backseat role of a debuffer and the most hated class in all the land in the world we play in the witch. and when my gm saw i was bringing a witch to the table he was like are you sure? your going to get bored. i was like yea i am sure we don't need another fighter or spell blaster in the group. i am sure i can keep myself busy and amused with this choice. then he was like "well your going to become a hag then because that's what witches become." so here i am playing a female (flipped for the gender in front of the DM) ratfolk (seemed like a good choice at the time) who is forced by everyone to be obsessed with cheese even though she is not. who is fated by the DM to become something she does not want. and is actively trying to hide the fact that she is a witch so she won't be burned at the stake for being a witch. let the out of character knowledge flow......

so many grievances.....


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i was thinking something like zip-strips the plastic ones cops use.


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while i do enjoy role play i do believe there can be way too much of it. my group plays once a week its been ten weeks since we had any plot advancement.


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Primalist:
This ability alters the bloodline class feature.it does not alter
Bloodrage:
Bloodrage counts as the barbarian's rage class feature for the purpose of feat prerequisites, feat abilities, magic item abilities, and spell effects.

i take two levels of barbarian to get the rage power beast totem,lesser. should allow me to take beast totem at lvl 12 bloodrager

beast totem
Prerequisite: Barbarian 6, lesser beast totem rage power.

Bloodrage Rage Powers
Any character meeting the prerequisites can take the following new rage powers. Blood rage powers grant powers in a theme. A barbarian cannot select from more than one group of blood rage powers. A barbarian of any level can take a lesser blood rage power. The middle blood rage power (that without "lesser" or "greater" in the title) can only be taken by a 6th level or higher barbarian that already has the lesser blood rage power of its group. A greater blood rage power can only be taken by a 10th level or higher barbarian that already has the middle blood rage power.

I don't see any issues. I meet the requirements for beast totem via barbarian lvl 2. I have the ability to rage. not once but twice.

P.S. i could not think of a good subject title sorry if it's faulty.


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Dragonblood Mutagen (Su)

At 1st level, a dragonblood chymist discovers how to create a mutagen that he can imbibe in order to mimic the might of a dragon. While he maintains his original form, his features take on a draconic appearance, becoming scaly and lizard-like. He gains a +2 natural armor bonus and a +2 alchemical bonus to his Strength for 10 minutes per class level.

This ability modifies the mutagen class feature

is this added on top of the normal mutagen since it modifies the mutagen class feature that the class already gets?


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David knott 242 wrote:

The (d20) Modern SRD has an entry for "Dragonblooded Humans". Their stats could be used for Dragonborn.

doing a search on that "dragonblooded humans" lead me to finding Dragonblood Chymist. it sounds pretty cool and i do enjoy playing the alchemist.

humans also have a racial trait called draconic heritage, and there's the trait that you helped me find called "blood of dragons"

thanks, David!

seems like Pf wants us to know humans totally dig dragons. anyways you all have a good evening.


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he is the rule lawyer not the dm


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i don't care if they are open content or closed content. i asked what they were. and what my rule lawyer says is that they are kobolds. i don't think so. but i also think he is an annoying young whipper snapper. kobolds a cool little creatures but nothing like half dragons. maybe if a dragon reproduced with a kinder you might get a kobold.


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Boomerang Nebula wrote:
zainale wrote:
what is the easiest class to play?

Are we making a distinction between in game and pre game complexity?

Or are we looking at the whole process in totality from building the character, running it at the table and updating the character throughout a campaign?

in game half the fun is pouring over all the info


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the most evil is the one that masquerades as good hiding his true nature as he leaves evil in his or her wake.

paladins on a crusade murdering anyone or anything that gets in his/her way. doing evil because he or she is "protected" by god.

no one is evil in their own stories and they can't do wrong. people who stand against them are the evil ones.


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taks wrote:
Half-halflings. It could get muddy.

humans do not exists there are only dire halflings. so the result would be a normal halfling..... i think.


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true true post deleted


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it is one feat to get rapid reload up and going... >.> right?


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making a servant pack mule npc. need one feat that would improve its servant-y-ness..... >.>


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combine the sewer troll's 10 foot reach claws with an alchemists long arms spell to have a 15 ft reach of effect yes? as in AoO?


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zainale wrote:
crush the diamonds to dust then use a few "make whole" to fix the broken diamonds together as one diamond?

what i said earlier valid points up there. would this process work?


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crush the diamonds to dust then use a few "make whole" to fix the broken diamonds together as one diamond?


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you receive a win for that one.


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on my characters every time we hide the dm just make the monster pop a squat over where i am hiding and do their business their sure its funny the first time but it gets repetitive and insulting.

also did you not know monsters don't poop it is why they are always in a shitty mood they have constipation.


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Construct Rider, Homunculist and Promethean Alchemist seem to be really cool but seem to neuter the alchemist's power in one way or another be it getting rid of your bombs or mutagens or neutering your bombs or potions or poisons.

is it really worth getting rid of your Brew Potion, mutagens, and a discovery for a vat grown/sculpted horse?

is it worth giving up your mutagens and the ability to use poisons worth creating a small creature that can act as your familiar that you can experiment?

and the worse offender the Promethean Alchemist which only leaves you with poisons and extracts. and gives you a pet.

like i said before all these classes seem really cool then i see what they take away and think to myself "my god why would want to be defenseless?" also the creatures they give you can't be healed with CLW....i see issues with just keeping these things alive with the dm i have.

is giving up any of those class abilities worth what those archetypes give?


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i am not even going to bring up potion glutton at my table.... >.> but i did just pick up a sipping jacket. with my luck i would not hit very often with deadly aim.

and it seems like i could use both explosive missile and Alchemical Weapon with proper timing.


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wheres all this magical energy coming from all those magic items need to feed off some source. wizards have to study their spells daily if their spell books are empty then no spells. if the cyber deck or what ever from mass effect was created tomorrow would you just get rid of your fancy cell phone? sure the pneumatic press is great for hammering nails. but so is the hammer and the hammers cheaper. if you can afford the pneumatic press then why not. same goes for magic. for the normal guy he will use the mundane way while the wizard does it in style.

i was attracted to path finder because it was like my D&D chocolate was being dipped in science peanut butter that peanut butter being guns and alchemy yet still retaining everything i loved about D&D >.> magic monsters and fantasy. who hasn't wanted their fighter getting hold of a Gatling gun or a chain sword. or your wizard climbing inside some hulk buster armor.


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so my group has 5 lvl 5 people playing together.and we have traveled into a country that is under attack and having it's people murdered (rounded up put to the sword or shoved into wagons to be worked to death as slaves by a neighboring country. so being the heroes of the story we decide to help these people by trying to cut off the supply wagons that are going to the raiding parties.so we 5 rally some of the tribes and get 15-20 (ranging from lvl 4- 10 more on the ten side) stout lads to join us. so we set up and plan the attack spot. and bam the trap goes off. here is where stuff goes south instead of a a small group of similar lvled people we can easily take out every person turns out to be a war veteran (10-12 in lvl) and instead of 30 of them there's almost twice that amount.

what lvl do you think would be the right lvl to raid and help destroy the gates of Mordor because if we can survive the three tasks we will be helping these people sack and destroy the walled city that's on their borders that's letting the evil dwarven hordes into these peoples country. to me it is starting to look like and impossible task to succeed at.

in our last campaign which i did not survive through. we only survived because of the eagles! okay so it was not a flight of eagles but a lone forest drake that flew us to safety mostly the town where where going to got razed to by thousands of veggie pygmy that turned the dead/living into some sort of plant zombies.

so what are your thoughts are these scenarios out of our lvl range. i personally though that these games where meant to be as way to have fun and play the hero. i feel kinda useless and not so hero-y. >.> also feel like cannon fodder myself. everything i bring to the table so far since i just died in the last campaign has gone to the wizard of our group or was sold off and put into the wizards pocket.


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the spell is from the D&D sex rule book. and you should learn the spell. since your evil you can figure out some uses for it.
>.>
1)learn the spell copy to your spell tome
2) if female go forth and get with child with something vile or not just make sure that the child wont look anything like the target say a king who is expecting a child.

if male go forth and diddle some females/female monsters >.>. the point is to have access to a child.

3)sneak into the pregnant queens chamber bring a charmed female of come kind or summon one(summon monster or the likes).

if female swap your replacement child into your cohort cast that spell onto the queen and yourself. then move the replacement bastard child/ vile half breed child into the queen.

4)sit back and away the kings reaction when he finds out his wife has been cheating on him with someone or something. depending on how your dm plays it. if the king freaks out and kills his wife and newborn child giggle manically and draft a letter to the king and wait for dead of winter.

5)leave the king's true son on his doorstep in the middle of a snow storm with the letter explaining how you where hired by his rivals to make the king murder his beloved wife. then wait for the political strife when the king is found hanging from the rafters in his bedroom. or he could go mad and start a war with aforementioned lied about rival kingdom.
ether way your evil!


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a quest to find the best cooks in the land then a quest to create a refrigerated bag of holding. now they go on quests to gather rare ingredients for their master cooks to please your guests. also could open small busness/guild that hires out all this work out to npc exotic food hunters