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xorial's page
Organized Play Member. 1,480 posts (1,482 including aliases). 10 reviews. No lists. 1 wishlist. 3 Organized Play characters. 2 aliases.
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Magus. That is all I want to be added to core.
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First things first. If I can play the character I want then the MAGUS needs to be in the core book.
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I have answered this before on Facebook, but I have had more time to think, I have to break it down like some here have into categories.
Ships for an adventuring crew:
Raza from Dark Matter
Serenity from Firefly
The Ghost from Star Wars Rebels
Capital ships:
Andromeda Ascendant from Andromeda
Defiant from Deep Space 9
Galactica from Battlestar Galactica the reimagined series
Fighter craft:
Starfury/Thunderbolt from Babylon 5
Mk II Viper from Blood & Chrome (it was redesigned from the series to be a little bigger.
Hammerhead from Space: Above & Beyond
Shuttle type craft:
Puddle Jumpers from Stargate Atlantis
The Marauder from Dark Matter
Danube Class Runabout from DS 9
Spelljammer ships:
Triop
Smalljammer
Hummingbird (Who wouldn't want to cast Magic Missle as a capital weapon)
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Magi......Jedi......they sound pretty similar. :P
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Ginat. Space. Hamsters. :P
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I would love to see an Alkenstar AP. I can imagine combining plots from a couple of old John Wayne movies, like Rio Bavo.
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Half-Janni Magus
Dervish of the shifting Sands. Eventually maybe get something akin to abundant step from the monk, but along the lines of teleporting thru sand, or becoming a dust devil for it.
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Looking at the various books on Aasimar and Tiefling, I was think it may be a good idea for another race product. A book for Catfolk that gives alternate takes on the Catfolk based on what feline they resemble. Just like you get different versions of the Aasimar and Tiefling based on their parentage, there should be differences based on Catfolk that are based on lions, cheetahs, tigers, or panthers. You know, go full Thundercats on them. :P
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Previously posted over on Facebook.
Gun Mage: Gunslinger/Magus.
I have already made an archetype out of this. Took the Spellslinger's (Wizard archetype) arcane gun feature. That was about it. I really decided that there was no reason, flavor wise, to actually include access to the grit. I thought they would actually be distinct entity with just the arcana options being applied to a gun.
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I have had thoughts about this. The main thing I keep thinking is to keep E6 philosophy in mind. Meaning, that I would not have a single "Real World" character be higher than 6th level.
Other than that, you need to do actual research concerning modern day London. An alternate idea is to set it in another city. I ran a variation of this under 3.5e where the item they recovered was in the Parthenon in Nashville, TN. Imagine my delight with that idea being part of the Percy Jackson movie a few years later, lol.
You could stat out the modern NPCs using the [http://paizo.com/store/byCompany/s/superGeniusGames/pathfinderRPG/anachronisticAdventurers]Anachronistic Adventurers[/url] line of products. Or even [http://paizo.com/products/btpy8khn?The-Modern-Path-Heroes-of-the-Modern-World-20]The Modern Path: Heroes of the Modern World[/url].
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The Akashic is great. I would like to see the Runethane get some attention.
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You might want to check out the Google+ Spelljammer Community. There has been quite a bit of Pathfinder compatible conversions posted there.
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I want the massive "Genius Guide to the so Awesomely Talented Classes that it cant be contained in one Volume." But, that's just me.
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Okay, I scanned the title of this thread way to fast & did a double take. I originally read it as, "Monks are Better than Fighters in HIGH HEELS." I was like, WTF?!?!?!
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You guys need to check out this Kickstarter.
Spheres of Power: A New Pathfinder Magic System
Why, you may ask? One of the goals is to mimic many of the "magic" systems in cinema. They specifically mention Jedi in their video.
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The Talented Magus
The Talented Adventurer (A new skill monkey class that isn't a rogue)
The Talented Runecaster
The Genius Guide to Scooby Doo & the Gang
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Psionics at d20PFSRD.com for those who don't need to buy the books just to run one adventure.
Also, in the strictest sense. Paizo is a 3pp.
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Sooooooo, when is the iPad app coming out? :P
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Keith Baker has a blog where he talks all about Eberron. Among the things he discusses is the fact that if you want more traditional drow, there are ways to include them. Khyber isn't the "Underdak" on other worlds.
Keith Baker wrote: Khyber isn’t just a set of caves; it is a different layer of reality. What you find going through one passage to Khyber may be completely different from what I find down a different tunnel just a dozen miles away. In the Forgotten Realms, the Underdark is a country that happens to be under the map. Khyber has a few of those—the lost kingdom of the dwarves destroyed by the Daelkyr, the realm of the Umbragen, the home of the Kech Ghaalrac—but you could still take a fork in the road and find something entirely different.
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thegreenteagamer wrote: And I beg for a Neverwinter style game using the PFruleset that updates as new books come out.
And isn't an MMO.
This +10000000000000
I don't want an MMO.
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For those of you that use Hero Lab, there is a fan made file for Eberron. It is even available for the auto update system.
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Now all we need is for this thread to devolve into a debate over Bacon & Katanas.
If you don't like the book, then don't buy it. Otherwise, please go about your business & let the people still interested in it act like the fanboys/girls we are & anticipate its release.
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She better get past 4th level. She is the party's guide in the second installment of the AP.
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Another thought. Earth & Golarian are in the same universe, so that means you can insert Doctor Who, right?
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The last Freeport product, Freeport Companion (PFRPG), converted all of the material needed. The problem? It wasn't really Pathfinder in style. Before I will back this, I need more information. Will the classes get further tweaks (ie, archetypes). I feel some of the 3e classes would be appropriate as archetypes for existing classes, rather than a whole new class. Also, will GR make an effort to us existing pirate stuff from Paizo? Will this be something that could be dropped into Skull & Shackles, without having 2 different sets of rules?
You see, I jumped onto the Freeport Companion (PFRPG) when it came out, but it really wasn't Pathfinder enough. It was 3e with a couple of tweaks, so I need more info before I give this project my support.
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Katz wrote: Turns out there's a third party Pathfinder Warlock: http://www.d20pfsrd.com/classes/3rd-party-classes/adamant-entertainment/war lock And it is complicated, while having none of the original's flavor.
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If it is immediately after WWI, during the Revolution, then maybe the PCs run into the Young Indiana Jones. :P
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They haven't been included. The original Trilogy was available as a bundle, where you would save about $6.00. You can also subscribe to the website: Adventureaweek.com
BTW, I consider anything reviewed by Endzeitgeist to be thorough. :P
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I think those illustrations need to be Wallpapers.
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All I can say is WHOOOOOO HOOOOOOOOOOOOOO!!!!!
Not so much for the product, but for my friend Alyssa Faden who is a cartographer on this. :P
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The idea here is to use a variation of the Generic Classes, mainly having to tweak the Warrior, and use The Genius Guide to XXXXX Archetypes to "define" the characters more specifically. SGG archetypes operate a little different than Paizo's, in that they are available to all classes, barring some prerequisites. The products also define the Archetype "packages" that are part of the PFRPG classes.
Another difference in this approach would be the premise that you keep your archetype during your entire career. You could multi-class at will, but would always keep your basic character theme.
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You know the Aliens VS Predator movie? I would like to see an adventure centered around an ancient dungeon were they discover that it was an elaborate game of death setup. Maybe it isn't quite as deadly, due to age, but it is still a survival scenario just to escape.
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Arizhel wrote:
DESCRIPTION
This device is a single leather glove. On command, one item held in the hand wearing the glove disappears. The item can weigh no more than 20 pounds and must be able to be held in one hand. While stored, the item has negligible weight. With a snap of the fingers wearing the glove, the item reappears. A glove can only store one item at a time. Storing or retrieving the item is a free action. The item is shrunk down so small within the palm of the glove that it cannot be seen. Spell durations are not suppressed, but continue to expire. If the glove's effect is suppressed or dispelled, the stored item appears instantly. A glove of storing uses up your entire hands slot. You may not use another item (even another glove of storing) that also uses the hands slot.
CONSTRUCTION
Requirements Craft Wondrous Item, shrink item; Cost 5,000 gp
PRD LINK
You need to read closer. You can only use one glove.
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Hmmmm....Razor Coast, with Skull & Shackles, then converted to Spelljammer. I think I have a plan brewing. :P
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In my Golarian setting, that ship is an ancient Dreadnought from the original Dragon Wars in the Dragonstar setting.
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I swear, these pawns are the quickest way to have a great "minis" collection.
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Chainsaw, chisels, maybe a crescent wren.....oooooohhhhh. Wrong tools. My bad.
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Seeing how you said you will be doing an internet game, are you using a Virtual Tabletop? If you haven't picked one, I can recommend Roll20. It's simple, not having rules integrated into it, so easy to learn. Built in video chat. If evrybody you game with is on Google+, you can launch the sessions in a Hangout. It runs in your web browser, so no software to download. Best of all, it's free.
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I want to see Expanded Options: The Flumph!!!!!
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Killian wrote: Dragonstar reloaded on Facebook give a look Don't have to. I am the owner of that page. :P
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