The Fifth Archdaemon

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777 posts. 3 reviews. No lists. No wishlists.



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Seriously, why is this conversation even happening?


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I wish they'd kept the original wording for this feat from the Crimson Throne AP. There was no room for misinterpretation.


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The assassin got what he was asking for. No use crying over spilled lubricant.

One time in a game of mine, the LE rogue told the CG ranger that if the ranger got in face he'd kill the ranger's girlfriend while making him watch before he killed the ranger. The rogue then failed a sleight of hand roll vs the ranger's perception while trying to apply poison to his dagger. On seeing that, the ranger killed the rogue. The rogue's player then whined about how PvP shouldn't happen. You're playing characters who usually respond to threats by stabbing the threat. I don't want PvP in my games, but if you really want to avoid it, don't do things that beg for it. Don't start nothin', won't be nothin'.


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You could always persecute his characters mercilessly. :-)


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I admit, the rock thing is possibly the most stupid thing I've heard in recent memory.


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They're very good at self-delusion & denial.


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So, I got bored and decided to convert some Star Frontiers races to Pathfinder. Pathfinder may be an imperfect choice for this. And I know that d20 Future has conversions of the major races of the Frontier, but I don't have the book and have never seen what they did there.
So here are the first two races that I have converted:

Yazirian
+2 Wis, +2 Dex, -2 Str
Medium Humanoid
30 ft speed
Languages – Pan-Gal, Yazirian: Argonian or Yazirian: Gnarsh, Bonus Languages – Yazirian: Argonian, Yazirian: Gnarsh, Humma, Human: Modern, Human: Sub-Cult
Racial bonuses - +2 to acrobatics, +2 to climb
Gliding wings – Yazirians take no damage from falling; while midair, they can move 5 ft horizontally for every 1 ft they fall at a speed of 60 ft
Frenzy – Once per day, when a Yazirian takes damage, they fly into a frenzy for 1 minute, gaining +2 to Con & Str, but -2 to AC
Low-light vision
Light sensitivity – Yazirians are dazzled by bright light unless they use equipment to protect their eyes

A visual: http://www.seawolfsden.net/images/t20/yazirian1a.jpg

Vrusk
+2 Wis, +2 Dex, -2 Str
Medium Humanoid
30 ft speed
Languages – Pan-Gal, Vrusk, Bonus Language – Human: Modern, Human: Sub-Cult, Yazirian: Argonian, Yazirian: Gnarsh
Natural Armor - +1 natural armor bonus to AC
Racial bonus - +2 to sense motive
Sprinter – Vrusk gain a +10 racial bonus to speed when charging, running or performing a withdrawal
Stability – Vrusk gain a +4 racial bonus to their CMD vs. bull rush or trip attempts.

Another visual: http://beyondheroes2.zxq.net/Vrusk.jpg

Constructive criticism is welcome.


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I like the addition of rocs & mastodons. Hadn't thought about that.


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He sounds like a big baby. Though it is a valid concern as to whether or not this is characteristic behavior for him. If this is normal, you're probably better off without him.


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Within the context of the setting, as far as the people of Varisia are concerned, goblins are vermin. That eat people. They are dangerous & predatory and as such they are a threat to be dealt with. They are not people, aren't considered people, and don't have the rights of people. You don't hesitate to wipe out a nest of rats, why would you hesitate to wipe out a nest of goblins?
Now, I'm not saying a goblin can't be raised to be non-evil. I'm just saying that the people who live with the threat of goblins most likely wouldn't bother. Heck, Sandpoint at some point actually offers bounties for goblin ears.


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Douglas Muir 406 wrote:


I was thinking "jerkass" myself, but the alternate explanation works too.

Just because you're good-aligned and a follower of Desna doesn't mean you don't have character flaws or make terrible, terrible mistakes.

Doug M.

Father Tobyn doesn't even remotely come across like a follower of Desna. He seems much more like a follower of Erasti.

Father Zanthus doesn't really seem like a Desna worshipper either; more like a more mild follower of Erastil. Both were priests of Erastil in the game I ran.


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Aazen wrote:
Doombunny wrote:

Man, they must have a Barry Allen checklist with any world-altering story.

They just can't leave that dude alone!

Kill his wife. Turn him into a murderer. Kick him out of the Justice League. Kill him/Turn him into a bolt of lightning. Bring him back two decades later. Put him in the Justice League. Put evils of universe solely on his shoulders. Reboot universe. Take away his wife.

I have a really great idea for what happens next.

We'll, they could have him turn into a bad guy, have him wipe out the Speed Force Corps, and then try to reboot the universe again, only to have his hipper younger successor stop him and then later have him become the host for the Spectre... But they did that already. People are still whining.

That guy only had a younger successor, not a hipper one.

Bad writing, thy name is Marz.


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The gnome thing and the hobgoblin thing are both kind of irritating.
The thing that probably bugs me the most, though, is that there are just a few too many terrible things in this world. It's a little overdone.


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W. John Hare wrote:

Hmm, just did up a list of Random Encounters for when my group plays again... in the 26 days I got

5x Jungle Goats
4x Monkeys
3x Cannibals
2x Dimorphodons
2x Snakes
2x Chupacabra (the first time will be the warning pass)
And a bunch of one timers with Pezock, Dire Rats, Shocker Lizards and a Spider Swarm.

Jungle Goats seem to be fairly dominant on the island!

I'm thinking I might have to introduce the King of Goats... possibly an awakened critter with levels of monk...
"What do you mean it just deflected the arrow with it's horn?!?!"

Not sure if my players will enjoy that as much as I've thought about it though!

Your players need to form an alliance against the goats with the chupacabra. Chupacabra are the goat's natural enemy, after all.


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Perhaps have him ask the aid of the hellknights in town rather than the normal guard, since they tend to be more of the "shoot first, ask questions later" mindset.


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My only immediate comment is that witch's cantrips aren't expended when cast, so she probably shouldn't have touch of fatigue twice.