Space fantasy needs propaganda.
Propagandist: +1 Int
With the advent of interstellar communications and immigrants, even more causes and ideals are competing for public attention and you understand what grabs that attention. Whether you believe in one of these causes or just work for hire, you make sure anyone associated with the cause has an easier time dealing with the public.
Theme Knowledge (1st)
Choose an organised cause for this theme, such as a faction, rebellion, religion, or company, that subscribes to an ideal. You can change cause at any time but lose all theme abilities till you spend a day learning how people react to it. Reduce the DC of Culture checks to recall a society's or organisation's attitude to the cause by 5. Reduce the DC of Sense Motive checks to determine a person's real attitude to the cause by 5. Culture becomes a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain +1 bonus to Culture checks. In addition, you gain an ability adjustment of +1 to Intelligence at character creation.
Publicity Campaign (6th)
You can organise a low level publicity campaign for your cause in a location you choose within planetary communications range of you, up to the population of a city or space station, through online forums, social media, posters and vids using hired promoters, casual workers and media contractors. Recognised members of the cause in the location gain +2 competence bonus to Diplomacy, Bluff or Intimidate when conversing with non-members for activities, such as bullying, fast-talking, gathering information, negotiating, recruiting, or trading, who have an attitude of Indifferent or better. For non-members with an attitude of Unfriendly or Hostile, apply a -2 competence penalty. A campaign costs 2000 credits per week and has no effect on its first day. Costs can be reduced (GM's discretion) if the cause supplies its own promoters and workers. You must spend 5 hours per week co-ordinating the campaign. You can start a new campaign in a new location, which ends your current one.
Grand Publicity Campaign (12th)
You are experienced enough to organise a low level publicity campaign across a star system despite the communication delays. This is like Publicity Campaign but applies to everywhere within system-wide communications range of you and costs 40000 credits per week.
Master Propagandist (18th)
You revel in stories that show your campaigns are as unstoppable as the tide. Up to twice a day, when someone describes an event you've never heard before and when the campaign bonus made the difference between a Skill Check failure and success, you gain 1 Resolve Point.