paizo.com My Wishlist (2 items)paizo.com My Wishlist (2 items)2016-08-26T14:58:58Z2016-08-26T14:58:58ZDungeon Alphabet PDF ($7.99)Goodman Games2012-08-05T13:49:35Z2012-08-05T13:49:35Z<blockquote><p>Wanted: 1, Received: 0</p></blockquote><hr /><p><img src="//cdn.paizo.com/image/product/catalog/IMPGMG/IMPGMG4385_180.jpeg" align="left" /></p><p>An A-to-Z Reference for Classic Dungeon Design</p>
<p>Designing dungeons is as easy as A, B, C! The Dungeon Alphabet compiles twenty-six classic dungeon design elements in one place to assist the game master in creating subterranean challenges. A is for Altar, B is for Books, and C is for Caves: the Dungeon Alphabet has advice, hints, and randomized tables that bring new life to your adventures. Suitable for any rules system, the entries are accompanied by outstanding art from classic fantasy illustrators, with a foreword by noted game designer Zeb Cook.</p>
<ul>Reviews:
<li><a href="http://lotfp.blogspot.com/2009/10/wonderful-wonderful-book.html" target="_blank">Lamentations of the Flame Princess</a>: "Forget OSRIC, Labyrinth Lord, and Swords & Wizardry. Forget Castle Zagyg, Carcosa, and Fight On! If you're looking for the monumental and important release of the OSR, you haven't yet found it. The Dungeon Alphabet by Michael Curtis is it."
<li><a href="http://batintheattic.blogspot.com/2009/10/dungeon-alphabet.html" target="_blank">Bat in the Attic</a>: "Now that I have seen it I think this product is a outstanding achievement in both content and art. At its price it is a great value."
<li><a href="http://primerequisitegames.blogspot.com/2010/01/dungeon-alphabet-and-osr-make-me-feel.html" target="_blank">Prime Requisite Games</a>: "From the wondrous to the disturbing, The Dungeon Alphabet is teaming with ideas that would prove valuable at the fingertips of any dungeon designer."
<li><a href="http://carterscartopia.blogspot.com/2010/01/pre-order-mania.html" target="_blank">Carter's Cartopia</a>: "The DA indeed deserves to be singled out as an exemplary old-school product: technically system-free, it introduces the OSR "rules light" vibe to any gamer who might pick it up, and I assume that it would be a useful resource for almost any referee, regardless of system. And very well produced with absolutely top-notch art. Kick ass!"
<li><a href="http://jrients.blogspot.com/2010/01/dungeon-alphabet.html" target="_blank">Jeff's Gameblog</a>: "This book is very nearly perfect."
<li><a href="http://spellcard.blogspot.com/2010/01/learning-my-dungeon-alphabet.html" target="_blank">Spell Card</a>: "I'd pre-ordered Michael Curtis' wild and woolly Dungeon Alphabet from Goodman Games back in December and it arrived this morning. I can't tell you how un-be-liev-ably cool it is—so I'll just show you!"
</ul>
<ul>Resources:
<li>Dungeon Alphabet Podcast: The Ninja Mountain Scrolls <a href="http://ninjamountain.blogspot.com/2009/11/ninja-mountain-40b-d-legends-special.html" target="_blank">interviews Erol Otus, Jeff Easley, Stefan Poag, and Joseph Goodman</a> regarding the Dungeon Alphabet, old-school art, and other such things!
</ul>
<p>Rules Set: Systems-neutral, designed to be used with any RPG
<p>Writer: Michael Curtis
<br>Foreword: David “Zeb” Cook
<br>Cover Artist: Erol Otus
<br>Interior Artists: Brad McDevitt, Jeff Easley, Jim Holloway, Doug Kovacs, William McAusland, Jesse Mohn, Peter Mullen, Erol Otus, Stefan Poag, Jim Roslof, Chad Sergesketter, Chuck Whelon, Mike Wilson<br>48 pages</p><blockquote><p>Wanted: 1, Received: 0</p></blockquote><hr /><p><img src="//cdn.paizo.com/image/product/catalog/IMPGMG/IMPGMG4385_180.jpeg" align="left" /></p><p>An A-to-Z Reference for Classic Dungeon Design</p>
<p>Designing dungeons is as easy as A, B, C! The Dungeon Alphabet compiles twenty-six classic dungeon design elements in one place to assist the game master in creating subterranean challenges. A is for Altar, B is for Books, and C is for Caves: the Dungeon Alphabet has advice, hints, and randomized tables that bring new life to your adventures. Suitable for any rules system, the entries are accompanied by outstanding art from classic fantasy illustrators, with a foreword by noted game designer Zeb Cook.</p>
<ul>Reviews:
<li><a href="http://lotfp.blogspot.com/2009/10/wonderful-wonderful-book.html" target="_blank">Lamentations of the Flame Princess</a>: "Forget OSRIC, Labyrinth Lord, and Swords & Wizardry. Forget Castle Zagyg, Carcosa, and Fight On! If you're looking for the monumental and important release of the OSR, you haven't yet found it. The Dungeon Alphabet by Michael Curtis is it."
<li><a href="http://batintheattic.blogspot.com/2009/10/dungeon-alphabet.html" target="_blank">Bat in the Attic</a>: "Now that I have seen it I think this product is a outstanding achievement in both content and art. At its price it is a great value."
<li><a href="http://primerequisitegames.blogspot.com/2010/01/dungeon-alphabet-and-osr-make-me-feel.html" target="_blank">Prime Requisite Games</a>: "From the wondrous to the disturbing, The Dungeon Alphabet is teaming with ideas that would prove valuable at the fingertips of any dungeon designer."
<li><a href="http://carterscartopia.blogspot.com/2010/01/pre-order-mania.html" target="_blank">Carter's Cartopia</a>: "The DA indeed deserves to be singled out as an exemplary old-school product: technically system-free, it introduces the OSR "rules light" vibe to any gamer who might pick it up, and I assume that it would be a useful resource for almost any referee, regardless of system. And very well produced with absolutely top-notch art. Kick ass!"
<li><a href="http://jrients.blogspot.com/2010/01/dungeon-alphabet.html" target="_blank">Jeff's Gameblog</a>: "This book is very nearly perfect."
<li><a href="http://spellcard.blogspot.com/2010/01/learning-my-dungeon-alphabet.html" target="_blank">Spell Card</a>: "I'd pre-ordered Michael Curtis' wild and woolly Dungeon Alphabet from Goodman Games back in December and it arrived this morning. I can't tell you how un-be-liev-ably cool it is—so I'll just show you!"
</ul>
<ul>Resources:
<li>Dungeon Alphabet Podcast: The Ninja Mountain Scrolls <a href="http://ninjamountain.blogspot.com/2009/11/ninja-mountain-40b-d-legends-special.html" target="_blank">interviews Erol Otus, Jeff Easley, Stefan Poag, and Joseph Goodman</a> regarding the Dungeon Alphabet, old-school art, and other such things!
</ul>
<p>Rules Set: Systems-neutral, designed to be used with any RPG
<p>Writer: Michael Curtis
<br>Foreword: David “Zeb” Cook
<br>Cover Artist: Erol Otus
<br>Interior Artists: Brad McDevitt, Jeff Easley, Jim Holloway, Doug Kovacs, William McAusland, Jesse Mohn, Peter Mullen, Erol Otus, Stefan Poag, Jim Roslof, Chad Sergesketter, Chuck Whelon, Mike Wilson<br>48 pages</p>Goodman Games2012-08-05T13:49:35ZRandom Esoteric Creature Generator PDF ($7.99)Goodman Games2012-08-05T13:51:10Z2012-08-05T13:50:11Z<blockquote><p>Wanted: 1, Received: 0</p></blockquote><hr /><p><img src="//cdn.paizo.com/image/product/catalog/IMPGMG/IMPGMG4375_180.jpeg" align="left" /></p><p>Looking to instill a little fear in your game? Then look no further!</p>
<p>Nothing brings the thrill—and terror—of discovery to a game like new monsters. Faced with the unknown, mighty-thewed heroes tremble in their hauberks, wizened wizards fumble with their spell books, and even the most audacious of rogues hesitate before plunging into battle.</p>
<p>Nevermore worry that your players have memorized every monster’s stat, power and weakness. Nevermore resort to tired fantasy clichés, and worn out monsters fought a thousand times before. The Random Esoteric Creature Generator ensures that each monster your PCs cross is unique, unexpected, and best of all, unknown. With an unlimited number of horrific combinations, this is the last monster book you will ever need.</p>
<p>Bring terror back to the table with the Random Esoteric Creature Generator!</p>
<p>Systems-neutral, designed to be used with any RPG</p>
<p>Dragonsfoot Review: "In the end, TRECG accomplishes the goal of providing a vehicle for creating creatures never seen by your players. It is much more than Appendix D on steroids, as I am sure some will consider it. At a minimum, the material is a laundry list of attributes that can be added to existing creatures for more flavor. At its best, you can use it to create brand-new creatures, to inspire you to expand your game world."</p>
<p>Writer: James Edward Raggi IV
<br>Developer: Harley Stroh
<br>Cover Art: Doug Kovacs
<br>Graphic Designer: Peter Bradley
<br>Editor: Ken Hart
<br>32 pages</p><blockquote><p>Wanted: 1, Received: 0</p></blockquote><hr /><p><img src="//cdn.paizo.com/image/product/catalog/IMPGMG/IMPGMG4375_180.jpeg" align="left" /></p><p>Looking to instill a little fear in your game? Then look no further!</p>
<p>Nothing brings the thrill—and terror—of discovery to a game like new monsters. Faced with the unknown, mighty-thewed heroes tremble in their hauberks, wizened wizards fumble with their spell books, and even the most audacious of rogues hesitate before plunging into battle.</p>
<p>Nevermore worry that your players have memorized every monster’s stat, power and weakness. Nevermore resort to tired fantasy clichés, and worn out monsters fought a thousand times before. The Random Esoteric Creature Generator ensures that each monster your PCs cross is unique, unexpected, and best of all, unknown. With an unlimited number of horrific combinations, this is the last monster book you will ever need.</p>
<p>Bring terror back to the table with the Random Esoteric Creature Generator!</p>
<p>Systems-neutral, designed to be used with any RPG</p>
<p>Dragonsfoot Review: "In the end, TRECG accomplishes the goal of providing a vehicle for creating creatures never seen by your players. It is much more than Appendix D on steroids, as I am sure some will consider it. At a minimum, the material is a laundry list of attributes that can be added to existing creatures for more flavor. At its best, you can use it to create brand-new creatures, to inspire you to expand your game world."</p>
<p>Writer: James Edward Raggi IV
<br>Developer: Harley Stroh
<br>Cover Art: Doug Kovacs
<br>Graphic Designer: Peter Bradley
<br>Editor: Ken Hart
<br>32 pages</p>Goodman Games2012-08-05T13:50:11Z