**Cursed Wound (divine, curse, necromancy) A creature hit by the clay golem's fist must succeed at a DC 29 Fortitude save or be cursed until healed to its maximum HP. The cursed creature can't regain HP except via magic, and anyone casting a spell to heal the creature must succeed at a DC 29 counteract check or the healing has no effect. The golem's counteract level is equal to its creature level.**
Greetings, as potions are magical items, is it possible to be healed with a potion? what would the player throw if he could?
Also, I don't quite understand how counteract checks work..
Hello, a barbarian with giant instinct, apart from the weapon bought when you create the character, can you buy another one in the adventures and wear two? For example, carry a greataxe and a bastard sword both long in the back?
Or can you only take the one you choose in character creation?
POWER ATTACK [two-actions] FEAT 1
You unleash a particularly powerful attack that clobbers your foe but leaves you a bit unsteady. Make a melee Strike. **This counts as two attacks when calculating your multiple attack penalty**. If this Strike hits, you deal an extra die of weapon damage. If you’re at least 10th level, increase this to two extra dice, and if you’re at least 18th level, increase it to three extra dice.
My question is: that penalty (-5) is applied to the attack of power attack or it would be later with another normal attack . If it were later it wouldn't be too top
When I placed my order for the AP Subscription I had selected AP #145 Hellnight Hill, but when I checked out it changed to AP# 144. Please update my subscription so that it begins with the 2e AP modules AP #145 Hellnight Hill. Thanks.