paizo.com Recent Posts by vip00paizo.com Recent Posts by vip002023-03-02T02:43:36Z2023-03-02T02:43:36ZRe: Forums/Pathfinder First Edition: General Discussion: The capabilities of the mindlessvip00https://paizo.com/threads/rzs2q7e4?The-capabilities-of-the-mindless#412014-02-20T03:04:10Z2014-02-20T03:04:10Z<p>This thread needs a little (more) necromancy!!</p>
<p>one of my PCs is getting into the business of raising the dead to do his mildly evil bidding, so I've been thinking about this question a lot.</p>
<p>Largely, I think that for game purposes, limiting mindless creatures to the description in animate dead is a good idea. ie they understand exactly 4 commands. Attack, follow, stay, stop. You can combine attack with follow to make it guard you or attack with stay to make it guard an area.</p>
<p>It follows the commands to the best of its abilities, but if it loses line of sight of the target, it resets (eg in the closed door example above, it just goes back to its starting point and continues to carry out its instructions).</p>
<p>Obviously not a complete set of rules for mindless creatures, some of which are naturally mindless and mange to live out their entire existences in that way. But it seems to work for necromanced undead.</p>This thread needs a little (more) necromancy!!
one of my PCs is getting into the business of raising the dead to do his mildly evil bidding, so I've been thinking about this question a lot.
Largely, I think that for game purposes, limiting mindless creatures to the description in animate dead is a good idea. ie they understand exactly 4 commands. Attack, follow, stay, stop. You can combine attack with follow to make it guard you or attack with stay to make it guard an area.
It follows the...vip002014-02-20T03:04:10ZRe: Forums: Advice: Adventuring checklist - what do you bring?vip00https://paizo.com/threads/rzs2qn70?Adventuring-checklist-what-do-you-bring#442014-02-06T01:28:32Z2014-02-06T01:28:32Z<div class="messageboard-quotee">Choon wrote:</div><blockquote> I can't believe noonne has linked <a href="https://docs.google.com/file/d/0B1xywEW58IoLVXFSenJPQWVkU2M/preview?pli=1" target="_blank" rel="nofollow">Ashiel's guide to Adventure Preperation</a> yet. </blockquote><p>Thanks for this one! Lots of good stuff in that one. Some of the advice would never cut the mustard with our DM (like buying summoner-created wands of haste... good luck!), but it looks like a good resource nevertheless.Choon wrote:I can't believe noonne has linked Ashiel's guide to Adventure Preperation yet.
Thanks for this one! Lots of good stuff in that one. Some of the advice would never cut the mustard with our DM (like buying summoner-created wands of haste... good luck!), but it looks like a good resource nevertheless.vip002014-02-06T01:28:32ZRe: Forums: Advice: Adventuring checklist - what do you bring?vip00https://paizo.com/threads/rzs2qn70?Adventuring-checklist-what-do-you-bring#202014-02-04T20:03:08Z2014-02-04T20:03:08Z<div class="messageboard-quotee">Some Random Dood wrote:</div><blockquote> Nobody has mentioned it yet, but I'm pretty sure see invisibility isn't a valid choice for a potion. </blockquote><p>Huh, good point. Any thoughts on other good general usage items to defeat invisibility? Dust of appearance is good, but almost 2k per use!Some Random Dood wrote:Nobody has mentioned it yet, but I'm pretty sure see invisibility isn't a valid choice for a potion.
Huh, good point. Any thoughts on other good general usage items to defeat invisibility? Dust of appearance is good, but almost 2k per use!vip002014-02-04T20:03:08ZRe: Forums: Skull & Shackles: Tempest Rising (GM Reference)vip00https://paizo.com/threads/rzs2oe6a&page=2?Tempest-Rising#922014-02-04T19:58:07Z2014-02-04T19:58:07Z<p>My party is having some issues with this book.We're not really a sandbox-friendly party, my players are more interested in a good solid plot and a lot less of wandering about aimlessly.</p>
<p>However, they did spend a good chunk of book two raiding ships and villages and amassing an amazing amount of wealth, e.g. the captain used a +3 weapon and a celestial armor at level 7 (MSRP: 40k) among others. There's really no mechanism to restrict them from doing so in book 2, so they just kept going...</p>
<p>However, once they got bored of collecting expensive items and moved on to book three, we've had 2 party wipes in this book.</p>
<p>First, they desecrated the body of Capt. Jalhazar and got themselves cursed, then forged on to fight the aboleth. Well with a -4 to saves, 3 of them got dominated and kill the last one. End of party. Woo!</p>
<p>After making new characters, they forged onward through the fetch quests. They discovered that Zarskia was behind the plot, infiltrated her residence, quickly dispatched the guards and the kamadan... and then got promptly slaughtered by Zarskia. She was fully buffed listening to them rush through the house, so she pretty much killed one character per round with her bombs since she does (6d6+4)•3 for an average of 75 damage... as touch attacks... with no save. They never even saw her since nobody had anything to counteract greater invis.</p>
<p>Now my players are grumbling that I am intentionally killing them. Any advice would be welcome!</p>My party is having some issues with this book.We're not really a sandbox-friendly party, my players are more interested in a good solid plot and a lot less of wandering about aimlessly.
However, they did spend a good chunk of book two raiding ships and villages and amassing an amazing amount of wealth, e.g. the captain used a +3 weapon and a celestial armor at level 7 (MSRP: 40k) among others. There's really no mechanism to restrict them from doing so in book 2, so they just kept going...
...vip002014-02-04T19:58:07ZRe: Forums: Advice: Adventuring checklist - what do you bring?vip00https://paizo.com/threads/rzs2qn70?Adventuring-checklist-what-do-you-bring#112014-02-04T03:32:37Z2014-02-04T03:32:37Z<p>Thanks for the replies everyone! I thought the pathfinder's kit included a grappling hook. Oops.</p>
<p>I was thinking a lvl 7 with about 25k gold total, so I think the decanter of endless water is over budget, but the any-tool and robe of twine are pretty cool.</p>Thanks for the replies everyone! I thought the pathfinder's kit included a grappling hook. Oops.
I was thinking a lvl 7 with about 25k gold total, so I think the decanter of endless water is over budget, but the any-tool and robe of twine are pretty cool.vip002014-02-04T03:32:37ZForums: Advice: Adventuring checklist - what do you bring?vip00https://paizo.com/threads/rzs2qn70?Adventuring-checklist-what-do-you-bring#12014-02-03T20:50:37Z2014-02-03T20:50:37Z<p>What kind of things would you consider good practice to carry for any character (at mid-levels). </p>
<p>Off the top of my head my list for a prepared adventurer would look something like this:</p>
<p>Pathfinder's kit (covers food & water)
<br />
2x 50 feet of rope
<br />
3x sunrod (if no darkvision)
<br />
potion of see invisibility
<br />
potion of water breathing
<br />
potion of fly
<br />
scroll of protection from energy
<br />
2x potion of cure serious wounds
<br />
wand of cure light wounds</p>
<p>granted, not everyone will be able to activate the scroll or wand, but we're assuming that you are traveling with companions that can do that for you (they're both common spells).</p>
<p>Does anyone know of a checklist like that out there?</p>
<p>What else do people consider adventuring staples?</p>What kind of things would you consider good practice to carry for any character (at mid-levels).
Off the top of my head my list for a prepared adventurer would look something like this:
Pathfinder's kit (covers food & water)
2x 50 feet of rope
3x sunrod (if no darkvision)
potion of see invisibility
potion of water breathing
potion of fly
scroll of protection from energy
2x potion of cure serious wounds
wand of cure light wounds
granted, not everyone will be able to activate the scroll or...vip002014-02-03T20:50:37ZRe: Forums: Homebrew and House Rules: Kirthfinder - World of Warriorcraft Houserulesvip00https://paizo.com/threads/rzs2mtob&page=33?Kirthfinder-World-of-Warriorcraft-Houserules#16082013-10-30T20:57:04Z2013-10-30T20:57:04Z<div class="messageboard-quotee">TriOmegaZero wrote:</div><blockquote>Only if you wish to use those options. It has always been the intent that these rules reference closed content with the expectation that the user owns the sources. Kirth does not advocate piracy or copyright infringement. </blockquote><p>Roger, not interested in pirating anything here, I was just wondering if someone had done a rewrite similar to what was done with the feats.TriOmegaZero wrote:Only if you wish to use those options. It has always been the intent that these rules reference closed content with the expectation that the user owns the sources. Kirth does not advocate piracy or copyright infringement.
Roger, not interested in pirating anything here, I was just wondering if someone had done a rewrite similar to what was done with the feats.vip002013-10-30T20:57:04ZRe: Forums: Homebrew and House Rules: Kirthfinder - World of Warriorcraft Houserulesvip00https://paizo.com/threads/rzs2mtob&page=33?Kirthfinder-World-of-Warriorcraft-Houserules#16042013-10-30T20:42:15Z2013-10-30T20:42:15Z<p>Thanks for the rules rewrite, I recently discovered this thread and the associated rules set. We're probably going to be trying out an adjusted adventure path with these rules to see how it goes.</p>
<p>Is there a description of the non-core spells somewhere? The feats are all nicely rewritten and organized, but the spells (eg in the bard expanded spell list or the monk spells) just reference sources. Are we going to need to find a way to have access to those sources before we can play, or is there a document somewhere out there for this?</p>Thanks for the rules rewrite, I recently discovered this thread and the associated rules set. We're probably going to be trying out an adjusted adventure path with these rules to see how it goes.
Is there a description of the non-core spells somewhere? The feats are all nicely rewritten and organized, but the spells (eg in the bard expanded spell list or the monk spells) just reference sources. Are we going to need to find a way to have access to those sources before we can play, or is there...vip002013-10-30T20:42:15ZRe: Forums: Rules Questions: How to deal with malevolence?vip00https://paizo.com/threads/rzs2q6kb?How-to-deal-with-malevolence#142013-09-21T16:31:42Z2013-09-21T16:31:42Z<p>I like the trap the soul suggestion, but that does require quite high end magic. Hmm...</p>
<p>The problem I have with all of the suggestions to knock out or disable the PC that is possessed is that doesn't force the ghost out. Everyone assumes the ghost will leave once the PC is unconscious, but he doesn't have to. An intelligent ghost is free to stay in the PC's body even if he is knocked out, which is a great strategy for him to wreak havoc on the party when they are sleeping for example. Our DM is the evil genius type, so that's the exact scenario I see playing out if we were to disable a possessed PC without getting rid of the ghost. Leaving the possessed PC behind as I suggested above is the only safe strategy that doesn't lead to an easy TPK. It seems that we're still at the situation where there are no actual options to expel a ghost. It sounds like an exorcism is in order, but as far as I can tell, the only person who could do it is a specific inquisitor archetype, which is a rather limited means of solving the problem.</p>
<div class="messageboard-quotee">Owly wrote:</div><blockquote>Also, reread the definition of Protection from Evil: it allows a second saving throw at +2, and prevents the ghost from exerting mental control (time enough to tie him up). </blockquote><p>I double checked protection from evil and it explicitly states "This spell does not expel a controlling life force (such as a ghost or spellcaster using magic jar), but it does prevent them from controlling the target." So it's definitely not a solution.I like the trap the soul suggestion, but that does require quite high end magic. Hmm...
The problem I have with all of the suggestions to knock out or disable the PC that is possessed is that doesn't force the ghost out. Everyone assumes the ghost will leave once the PC is unconscious, but he doesn't have to. An intelligent ghost is free to stay in the PC's body even if he is knocked out, which is a great strategy for him to wreak havoc on the party when they are sleeping for example. Our DM...vip002013-09-21T16:31:42ZRe: Forums: Rules Questions: Adding Sorcerer levels to a dragon.vip00https://paizo.com/threads/rzs2q6m8?Adding-Sorcerer-levels-to-a-dragon#22013-09-20T18:08:50Z2013-09-20T18:08:50Z<p>I would say yes, pretty much all other creatures stack their casting with like classes. The other question is whether it would count as a key class for the purposes of CR, but within the scope of your own campaign, that may not matter!</p>I would say yes, pretty much all other creatures stack their casting with like classes. The other question is whether it would count as a key class for the purposes of CR, but within the scope of your own campaign, that may not matter!vip002013-09-20T18:08:50ZRe: Forums: Rules Questions: How to deal with malevolence?vip00https://paizo.com/threads/rzs2q6kb?How-to-deal-with-malevolence#92013-09-20T16:45:04Z2013-09-20T16:45:04Z<p>From everything I can tell, there IS no way to get rid of a ghost that is possessing a party member, as all the suggestions have focused on prevention. Protection/magic circle is just a temporary delay if cast after the initial possession and channeling/cure spells won't do anything since we have already decided that it loses the undead type when it possesses the victim.</p>
<p>I guess the best plan of action that I can see from this discussion is that if we get ambushed by a ghost and someone fails a save vs possession, the best plan of action is to abandon that PC and come back with stacks of magic circle scrolls and a new PC next time.</p>From everything I can tell, there IS no way to get rid of a ghost that is possessing a party member, as all the suggestions have focused on prevention. Protection/magic circle is just a temporary delay if cast after the initial possession and channeling/cure spells won't do anything since we have already decided that it loses the undead type when it possesses the victim.
I guess the best plan of action that I can see from this discussion is that if we get ambushed by a ghost and someone...vip002013-09-20T16:45:04ZRe: Forums: Rules Questions: How to deal with malevolence?vip00https://paizo.com/threads/rzs2q6kb?How-to-deal-with-malevolence#62013-09-20T07:18:28Z2013-09-20T07:18:28Z<div class="messageboard-quotee">Scavion wrote:</div><blockquote><p> The mental immunity is due to having "Undead traits" which is part of the creature itself. Unless he believes the fighter gains all undead traits after bonding with the ghost that doesn't make a whole lot of sense eh?</p>
<p>Except it acts like the spell and the spell itself states that it can be dispelled. </blockquote><p>Aha, when you put it like that, it makes more sense to not carry over the immunities. Though frankly, I'm not sure what we would have done if the hold person/fascinate had succeeded. The ghost's ability does not seem to have a duration, so it seems like it could just wait out any disabling effect. Any advice on what to do after we disable the possessed character?
<p>As for the dispel, I'm not sure our DM will buy that, since the spell description states "Destroying the receptacle ends the spell, and the spell can be dispelled at either the magic jar or the host's location." It seems to specifically state that the <b>spell</b> can be dispelled in both locations, implying that if the effect can be achieved in other ways (ie not through a spell), it may function otherwise. Definitely worth a shot though!</p>
<div class="messageboard-quotee">awp832 wrote:</div><blockquote><p> Even with this ruling, it shouldn't have been hard for you to incapacitate the fighter. I don't understand what you guys were doing for 10 rounds. No matter how stacked your Fighter is, it's 3vs1. Wail on him a bit, and mix in some nonlethal damage in there, he'll go down, he'll be unconscious but otherwise okay.</p>
<p>When the ghost abandons this host, the cleric (who likely has the best will save) can heal him up and get him back on his feet.</p>
<p>Now, as far as dealing with the ghost, magic circle against evil. Now that you know what you're up against; there's no excuse. Stay close to the cleric and you can't be possessed. Metamagic rod of extend spell if you want it to last even longer than it already does.</p>
<p>Furthermore, beating the ghost in combat is not important. You merely need to survive and escape. There is no real reason to fight it at all. Even if you defeat it, it will rejuvinate in 24 hours. They don't have life sense, so go mass invisible and bypass it, or teleport past it, or use one of the myriad of adventurer's travel tricks.</p>
<p>Find the reason your ghost exists, and solve the mystery. This isn't a combat problem. You need to spend time gathering information and figuring out why the ghost haunts this world, then you can help it move on to the afterlife. </blockquote><p>I think we were mostly at a loss for what to do even if we disabled him. We tend to pool our party wealth to fund the more gear-dependent characters, so our fighter was reasonably dangerous for us to fight in melee, even 3v1, since one unlucky swing and we'd have another dead character. The ranger had just started to shoot him in round 5 or so, but he was having trouble hitting him, so it was dragging on for several rounds.
<p>Good advice about avoiding the ghost and trying to solve the root problem instead. We'll definitely do that as soon as we've reassembled a worthwhile party.</p>
<p>Any advice for protection down the line? We can't have an active magic circle 24/7, so should we just resign to losing a party member whenever we face a ghost? I guess I'm trying to figure out what we can do for damage control once someone is possessed. Knocking them out is a fine idea, but there's nothing requiring the ghost to leave at that point?</p>
<p>maybe I'm overthinking this. Might be a "take your licks and move on" kind of scenario I guess! just seems goofy to have an enemy that doesn't seem to have a way to defeat them other than just avoiding them... it seems like any intelligent ghost can wait out a party relying on magic circle etc to protect them.</p>Scavion wrote:The mental immunity is due to having "Undead traits" which is part of the creature itself. Unless he believes the fighter gains all undead traits after bonding with the ghost that doesn't make a whole lot of sense eh?
Except it acts like the spell and the spell itself states that it can be dispelled.
Aha, when you put it like that, it makes more sense to not carry over the immunities. Though frankly, I'm not sure what we would have done if the hold person/fascinate had...vip002013-09-20T07:18:28ZRe: Forums: Rules Questions: How to deal with malevolence?vip00https://paizo.com/threads/rzs2q6kb?How-to-deal-with-malevolence#32013-09-20T06:54:00Z2013-09-20T06:54:00Z<div class="messageboard-quotee">Scavion wrote:</div><blockquote><p> Round 2 ya screwed up. The effects of fascinate and Hold person CAN effect the body. Just because a ghost is possessing you doesn't change the body itself.</p>
<p>The fighter doesn't stop being Humanoid for the Hold Person to take effect.</p>
<p>Also Dispel Magic can end the effect as well. </blockquote><p>Thank you for the reply.
<p>Our DM ruled that the ghost would keep its mind-affecting immunity since magic jar states that you keep your own mental abilities. This made sense to us, since conceptually it's the mind of the ghost in there... it shouldn't be any more susceptible than normal to things that affect the mind - ie mind-affecting effects like hold person and fascinate. Is this commonly interpreted differently?</p>
<p>The magic chapter of the CRB explicitly calls out that supernatural abilities are not subject to dispel magic, so it was ruled that was out of the question also =(</p>Scavion wrote:Round 2 ya screwed up. The effects of fascinate and Hold person CAN effect the body. Just because a ghost is possessing you doesn't change the body itself.
The fighter doesn't stop being Humanoid for the Hold Person to take effect.
Also Dispel Magic can end the effect as well.
Thank you for the reply. Our DM ruled that the ghost would keep its mind-affecting immunity since magic jar states that you keep your own mental abilities. This made sense to us, since conceptually it's...vip002013-09-20T06:54:00ZForums: Rules Questions: How to deal with malevolence?vip00https://paizo.com/threads/rzs2q6kb?How-to-deal-with-malevolence#12013-09-20T06:33:25Z2013-09-20T06:33:25Z<p>Having recently run across a ghost using malevolence for the first time, I am left befuddled by the encounter. It takes one of the most poorly defined and easily abused spells in PF (magic jar) and removes its most obvious weak point (the lifeless body of the caster), and then combines it with the inherent mind-affecting immunity of undead.</p>
<p>The encounter went something like this (party is fighter, ranger, bard, cleric):</p>
<p>round 1: ghost wins initiative, moves adjacent to the fighter and easily possesses him. rest of party stand around looking at each other and wondering what will happen next (nobody managed to identify the ghost properly)</p>
<p>round 2: fighter begins wailing on his own party, who now realizes that something is wrong and tries to disable the fighter. fascinate and hold person fail utterly as the undead controlling the body is immune to their effects. Unfortunately, the cleric doesn't have protection vs evil prepared.</p>
<p>round 3: luckily the party has recently found a wand of levitate so the bard start UMDing it on party members to get out of reach</p>
<p>rounds 4-6: everyone gets safely in the air after running away from the fighter. The cleric channels a couple of times to try and harm the ghost, but it's hard to tell if it has any effect. The ghost is frustrated and begins attacking itself. The party watches helplessly.</p>
<p>rounds 7-10: fighter kills himself... ghost exists the dead body and lunges for the ranger, instantly possessing him. The bard dismisses the ranger's levitate</p>
<p>later rounds: the bard and cleric watch the ranger kill himself just like the fighter did. The bard drinks his potion of invisibility, and the cleric gets lucky on his will save, so the two of them run as fast as they can for as long as they can, thankfully losing the ghost somewhere along the way.</p>
<p>so with half the party dead and no plan for next time, we're at a loss. What can we do against a malevolent ghost? We can't dispel the creature's ability because it's supernatural, and there doesn't seem to be much we can do to expel it from the host once it's established. I understand protection vs evil will prevent possession, but there doesn't seem to be an easy easy way to get a constant protection vs evil effect. I'm not sure if we're misinterpreting something or if malevolent ghosts are intended to be essentially save-or-die type of encounters. Does anyone have any suggestions or clarifications for us?</p>Having recently run across a ghost using malevolence for the first time, I am left befuddled by the encounter. It takes one of the most poorly defined and easily abused spells in PF (magic jar) and removes its most obvious weak point (the lifeless body of the caster), and then combines it with the inherent mind-affecting immunity of undead.
The encounter went something like this (party is fighter, ranger, bard, cleric):
round 1: ghost wins initiative, moves adjacent to the fighter and...vip002013-09-20T06:33:25ZRe: Forums: Skull & Shackles: Deadliness of Bonewrack Islevip00https://paizo.com/threads/rzs2odko?Deadliness-of-Bonewrack-Isle#172013-07-22T01:32:21Z2013-07-22T01:32:21Z<p>I know it's an old thread, but I wanted to add a vote to this being really rough. We're currently at 3 party wipes on this island. We haven't even gotten to the cove or the shipwreck.</p>
<p>[Spoiler omitted]</p>I know it's an old thread, but I wanted to add a vote to this being really rough. We're currently at 3 party wipes on this island. We haven't even gotten to the cove or the shipwreck.
[Spoiler omitted]vip002013-07-22T01:32:21ZRe: Forums: Rules Questions: Dispel Magic against multiple targets of the same spell?vip00https://paizo.com/threads/rzs2mn3k?Dispel-Magic-against-multiple-targets-of-the#182013-02-21T04:31:50Z2013-02-21T04:31:50Z<p>I am sorry to necro yet another thread. It seems clear that you can dispel a spell effect on the target only as indicated by the phrase "Repeat this process until you have <b>dispelled one spell affecting the target</b>"</p>
<p>However, it seems to make a special exception for summoning spells... The relevant line is "If you target an object or creature that is the effect of an ongoing spell (such as a monster summoned by summon monster), <b>you make a dispel check to end the spell that conjured the object or creature</b>."</p>
<p>So if there are 3 bone devils summoned by a Summon Monster VII spell in front of you - if you cast Dispel Magic to dispel one of them, strict reading of the rules says that you would "end the spell that conjured the creature", which implies that the entire spell ends. This seems like a specific exception to the above. Thoughts?</p>I am sorry to necro yet another thread. It seems clear that you can dispel a spell effect on the target only as indicated by the phrase "Repeat this process until you have dispelled one spell affecting the target"
However, it seems to make a special exception for summoning spells... The relevant line is "If you target an object or creature that is the effect of an ongoing spell (such as a monster summoned by summon monster), you make a dispel check to end the spell that conjured the object...vip002013-02-21T04:31:50ZRe: Forums: Rules Questions: Use Magical Device and Stavesvip00https://paizo.com/threads/rzs2m6xh?Use-Magical-Device-and-Staves#72013-02-19T19:34:19Z2013-02-19T19:34:19Z<p>I realize this is an old thread, but it has some relevant information to my question. Does anyone else have a different opinion on the UMD + staff question? My reading of the rules disagrees with what's been said in this thread</p>
<div class="messageboard-quotee">PRD wrote wrote:</div><blockquote>Emulate a Class Feature: Sometimes you need to use a class feature to activate a magic item. In this case, your effective level in the emulated class equals your Use Magic Device check result minus 20. <b>This skill does not let you actually use the class feature of another class. It just lets you activate items as if you had that class feature.</b> If the class whose feature you are emulating has an alignment requirement, you must meet it, either honestly or by emulating an appropriate alignment with a separate Use Magic Device check (see above).</blockquote><p>I would argue that a caster level is definitely a "class feature" of a casting class - if it's not a class feature, what else is it?
<p>And the UMD description clearly indicates that you can activate items as if you had that class feature, but can't use the class feature otherwise. Which is within the bounds of what one is trying to do when using UMD.</p>
<p>Those taken together seem to indicate pretty concisely that staves can be used at higher caster levels via UMD.</p>I realize this is an old thread, but it has some relevant information to my question. Does anyone else have a different opinion on the UMD + staff question? My reading of the rules disagrees with what's been said in this thread
PRD wrote wrote:Emulate a Class Feature: Sometimes you need to use a class feature to activate a magic item. In this case, your effective level in the emulated class equals your Use Magic Device check result minus 20. This skill does not let you actually use the class...vip002013-02-19T19:34:19ZRe: Forums: Rules Questions: Ghost touch attack question!vip00https://paizo.com/threads/rzs2phm9?Ghost-touch-attack-question#42013-02-18T20:37:59Z2013-02-18T20:37:59Z<p>Okay, I see your point Drakkiel.</p>
<p>What about taking a normal full attack rather than using flurry? Corrupting touch seems to rule it out (it's explicitly a standard action to use despite the fact that it's a touch attack). Draining touch doesn't state anything other than it's a touch attack.</p>Okay, I see your point Drakkiel.
What about taking a normal full attack rather than using flurry? Corrupting touch seems to rule it out (it's explicitly a standard action to use despite the fact that it's a touch attack). Draining touch doesn't state anything other than it's a touch attack.vip002013-02-18T20:37:59ZForums: Rules Questions: Ghost touch attack question!vip00https://paizo.com/threads/rzs2phm9?Ghost-touch-attack-question#12013-02-17T22:00:03Z2013-02-17T22:00:03Z<p>Quick question about running a ghost monk.</p>
<p>Can he flurry with either corrupting touch or draining touch? Link to the template is here: <a href="http://www.d20pfsrd.com/bestiary/monster-listings/templates/ghost" target="_blank" rel="nofollow">http://www.d20pfsrd.com/bestiary/monster-listings/templates/ghost</a></p>
<p>The corrupting touch says it's a touch attack but used as a standard action, so I don't think it's viable for that. The draining touch says it's a touch attach but doesn't say its a standard action to use, so it makes me think that it is doable?</p>Quick question about running a ghost monk.
Can he flurry with either corrupting touch or draining touch? Link to the template is here: http://www.d20pfsrd.com/bestiary/monster-listings/templates/ghost
The corrupting touch says it's a touch attack but used as a standard action, so I don't think it's viable for that. The draining touch says it's a touch attach but doesn't say its a standard action to use, so it makes me think that it is doable?vip002013-02-17T22:00:03ZForums: Rules Questions: Pixie Invisibilityvip00https://paizo.com/threads/rzs2ph1s?Pixie-Invisibility#12013-02-12T22:34:44Z2013-02-12T22:34:44Z<p>A quick opinion question for the community:</p>
<p>A pixie's invisbility (not natural invisibility) reads: A pixie remains invisible even when it attacks. This ability is constant, but the pixie can suppress or resume it as a free action.</p>
<p>Can it also remain invisible when it uses its spell-like abilities? Or is attacking a special exception in this case? To me it doesn't make a lot of sense to retain invisibility when attacking but not when using SLAs, but RAW appear to imply that scenario.</p>A quick opinion question for the community:
A pixie's invisbility (not natural invisibility) reads: A pixie remains invisible even when it attacks. This ability is constant, but the pixie can suppress or resume it as a free action.
Can it also remain invisible when it uses its spell-like abilities? Or is attacking a special exception in this case? To me it doesn't make a lot of sense to retain invisibility when attacking but not when using SLAs, but RAW appear to imply that scenario.vip002013-02-12T22:34:44ZRe: Forums: Advice: Updated Pathfinder Bard Guidevip00https://paizo.com/threads/rzs2p0p1&page=3?Updated-Pathfinder-Bard-Guide#1322013-01-31T18:39:21Z2013-01-31T18:39:21Z<p>Hello and thank you for the guide!</p>
<p>Am I missing something about Heroic Finale? It gets a blue rating, but involves burning a standard action, a 4th level spell, and an ongoing performance to grant your ally a move or a standard action. Without being an immediate action where you could use this to save allies or interrupt enemies, I am not sure I see a huge advantage to giving an ally a standard action essentially in place of your own. At least not at the cost of a 4th level spell!</p>Hello and thank you for the guide!
Am I missing something about Heroic Finale? It gets a blue rating, but involves burning a standard action, a 4th level spell, and an ongoing performance to grant your ally a move or a standard action. Without being an immediate action where you could use this to save allies or interrupt enemies, I am not sure I see a huge advantage to giving an ally a standard action essentially in place of your own. At least not at the cost of a 4th level spell!vip002013-01-31T18:39:21ZForums: Homebrew and House Rules: New set of alternate grapple rulesvip00https://paizo.com/threads/rzs2p4bf?New-set-of-alternate-grapple-rules#12012-11-05T00:31:10Z2012-11-02T20:14:30Z<p>I've looked through a few other threads about these kinds of things, but most of them seem to be focused on grappling as PCs. I've actually found that the biggest problem I have is for grappling with things that are supposed to be good with grappling! EG mr giant octopus who gets to make a single attack with grab, grapple his prey, and then be relegated to making a single grapple check per round instead of his normal 9 attacks!</p>
<p><a href="https://docs.google.com/document/pub?id=1QJMWw_0d0ABQe25J66gBjuwJ2jQ_NP8XlkLHt7bGkOw" target="_blank" rel="nofollow">The most current version of the rules will always be able to be found at this link.</a></p>
<p>The initial version can also be found in the spoiler below, though the formatting on the forums makes them a bit hard to read!</p>
<p>[Spoiler omitted]</p>
<p>I am looking for feedback, suggestions, and concerns about these rules, since I would love to be able to use them against my players without breaking the game too horribly!</p>I've looked through a few other threads about these kinds of things, but most of them seem to be focused on grappling as PCs. I've actually found that the biggest problem I have is for grappling with things that are supposed to be good with grappling! EG mr giant octopus who gets to make a single attack with grab, grapple his prey, and then be relegated to making a single grapple check per round instead of his normal 9 attacks!
The most current version of the rules will always be able to be...vip002012-11-02T20:14:30ZRe: Forums: Rules Questions: Fighters swapping out armor proficiencyvip00https://paizo.com/threads/rzs2p4aa?Fighters-swapping-out-armor-proficiency#122012-11-02T20:02:05Z2012-11-02T20:02:05Z<p>Realistically, I don't see why not. I don't see giving fighters 2 more feats by level 8 really breaking them...</p>
<p>It's probably not RAI tho!</p>Realistically, I don't see why not. I don't see giving fighters 2 more feats by level 8 really breaking them...
It's probably not RAI tho!vip002012-11-02T20:02:05ZRe: Forums: Rules Questions: Vision of madness for enemies?vip00https://paizo.com/threads/rzs2oy0d?Vision-of-madness-for-enemies#32012-09-27T21:43:18Z2012-09-27T21:43:18Z<div class="messageboard-quotee">David knott 242 wrote:</div><blockquote><p> You do already have to make a melee touch attack on the target to inflict this effect, so buffing up your touch AC and staying away from the cleric would both be good ways to avoid being afflicted with this condition. There is nothing in the description of this power that indicates that it is meant only as a buff to allies.</p>
<p></blockquote><p>There is indeed nothing in the description to indicate that, but if you look at pretty much every other 1st level domain power (touch of law, destructive smite, etc), they all have a very mild power level as well as having one specific use.
<p>This one is both hugely powerful and hugely versatile.</p>
<p>There is really no reason that this one can't be both, it would just make this domain much more powerful than pretty much every other one out there imo.</p>David knott 242 wrote:You do already have to make a melee touch attack on the target to inflict this effect, so buffing up your touch AC and staying away from the cleric would both be good ways to avoid being afflicted with this condition. There is nothing in the description of this power that indicates that it is meant only as a buff to allies.
There is indeed nothing in the description to indicate that, but if you look at pretty much every other 1st level domain power (touch of law,...vip002012-09-27T21:43:18ZForums: Rules Questions: Vision of madness for enemies?vip00https://paizo.com/threads/rzs2oy0d?Vision-of-madness-for-enemies#12012-09-27T20:04:10Z2012-09-27T20:04:10Z<p>I thought this was discussed to death for some reason, but I can't seem to find any of the threads...</p>
<p>Can the vision of madness domain power be used on enemies?</p>
<p>[Spoiler omitted]</p>
<p>It seems a little crazy to allow a lvl 10 cleric to be giving enemies -5 to atk and saves in exchange for a +5 to skill checks... with no save! It seems like it's easily fixed by only allowing willing targets or allowing the target rather than the caster to choose which of the three to augment. Alternatively, it could be allowed a will save if cast on an enemy.</p>
<p>Thoughts?</p>I thought this was discussed to death for some reason, but I can't seem to find any of the threads...
Can the vision of madness domain power be used on enemies?
[Spoiler omitted]
It seems a little crazy to allow a lvl 10 cleric to be giving enemies -5 to atk and saves in exchange for a +5 to skill checks... with no save! It seems like it's easily fixed by only allowing willing targets or allowing the target rather than the caster to choose which of the three to augment. Alternatively, it...vip002012-09-27T20:04:10ZRe: Forums: Rules Questions: Can you dual wield shields?vip00https://paizo.com/threads/rzs2ow7h?Can-you-dual-wield-shields#322012-09-19T02:59:46Z2012-09-19T02:59:46Z<p>The only thing you could potentially compare to it is a high crit range weapon, like a scimitar. In which case you are giving up 25,000 gp per weapon (assuming +5), 2 points of attack, 8(!) points of AC, the ability to reflect missiles and rays, etc... for critting more often.</p>
<p>If you think that's a good trade, that's all you.</p>
<p>One way or the other, we play at a strictly no-cheese table, and this certainly falls into that category.</p>The only thing you could potentially compare to it is a high crit range weapon, like a scimitar. In which case you are giving up 25,000 gp per weapon (assuming +5), 2 points of attack, 8(!) points of AC, the ability to reflect missiles and rays, etc... for critting more often.
If you think that's a good trade, that's all you.
One way or the other, we play at a strictly no-cheese table, and this certainly falls into that category.vip002012-09-19T02:59:46ZRe: Forums: Rules Questions: Can you dual wield shields?vip00https://paizo.com/threads/rzs2ow7h?Can-you-dual-wield-shields#292012-09-19T01:45:43Z2012-09-19T01:45:43Z<p>Every DM I've played with has explicitly forbidden this (including me). The shield feats (shield bash, shield master, etc) were clearly - at least to my gaming groups - meant to make up for the relative offensive loss of using a shield. It's silly to exploit it and make shields the ultimate of weapons...</p>Every DM I've played with has explicitly forbidden this (including me). The shield feats (shield bash, shield master, etc) were clearly - at least to my gaming groups - meant to make up for the relative offensive loss of using a shield. It's silly to exploit it and make shields the ultimate of weapons...vip002012-09-19T01:45:43ZRe: Forums: Rules Questions: What does Prescient Defense (magus arcana) AC bonus add to?vip00https://paizo.com/threads/rzs2orot?What-does-Prescient-Defense-AC-bonus-add-to#62012-08-30T15:05:37Z2012-08-30T15:05:37Z<div class="messageboard-quotee">Darksol the Painbringer wrote:</div><blockquote><p>Pretty much this. I'd use Insight as a more official term (since I don't think there is an Intelligence Bonus to AC), but Insight bonuses apply to all concepts of AC, including CMD.</p>
<p>I've never personally handled the ability like this, but being a smart individually usually means the person has a lot of insight about them in regards to discovery and capability with knowledge and ingenuity, so the term "Insight" would be best in terms of official ruling.</p>
<p>Until errata'd, that's how I'd go in terms of RAI. I will FAQ it, since it should be stated for buff stacking purposes. </blockquote><p>This seems to make the most sense to me. I have been interpreting it as dodge to avoid stacking issues, but insight does seem to make the most sense. (It won't stack with the 1 AC ioun stone then, but that's not a big loss)Darksol the Painbringer wrote:Pretty much this. I'd use Insight as a more official term (since I don't think there is an Intelligence Bonus to AC), but Insight bonuses apply to all concepts of AC, including CMD.
I've never personally handled the ability like this, but being a smart individually usually means the person has a lot of insight about them in regards to discovery and capability with knowledge and ingenuity, so the term "Insight" would be best in terms of official ruling.
Until...vip002012-08-30T15:05:37ZForums: Rules Questions: What does Prescient Defense (magus arcana) AC bonus add to?vip00https://paizo.com/threads/rzs2orot?What-does-Prescient-Defense-AC-bonus-add-to#12013-07-13T14:50:11Z2012-08-29T21:25:39Z<p>[Spoiler omitted]</p>
<p>There doesn't seem to be a lot of guidance here. It appears to be an unnamed bonus to AC. Does this bonus apply to touch AC? What about flat-footed? Does it add to CMD?</p>
<p>Based on the description, it makes the most sense to me to treat it as a dodge bonus (added to touch and CMD, not flatfooted, denied if dexterity is denied). Any other interpretations out there? I tend to interpret things more liberally than my DM, so I would love to see how others have played this!</p>[Spoiler omitted]
There doesn't seem to be a lot of guidance here. It appears to be an unnamed bonus to AC. Does this bonus apply to touch AC? What about flat-footed? Does it add to CMD?
Based on the description, it makes the most sense to me to treat it as a dodge bonus (added to touch and CMD, not flatfooted, denied if dexterity is denied). Any other interpretations out there? I tend to interpret things more liberally than my DM, so I would love to see how others have played this!vip002012-08-29T21:25:39ZRe: Forums: Rules Questions: Questions about negative levelsvip00https://paizo.com/threads/rzs2obhh?Questions-about-negative-levels#122012-06-20T14:52:34Z2012-06-20T14:52:34Z<p>James Jacobs later reversed that ruling about the spellcasting, based on the reasoning that spell levels are essentially class features for casters much as bonus feats are for fighters. So if fighters don't lose access to their feats when they get negative levels (which they don't), casters should not lose access to their spells. I can sort of see the reasoning there, on both sides, so I guess this is an area that requires GM discretion!</p>
<p>Someone in my group suggested a houserule that would allow you to cast spells that you lost access to as if they were lower level (for the purposes of DC and level-dependent variables only). EG if you are a 7th level wizard with 4 negative levels, you could cast a fireball, but it would be the equivalent of the highest level available to you (2nd) and so would do 3d6 damage and have a save DC of 12+int. It's an interesting middle ground.</p>
<p>As for the HD question, it would be really nice to see some sort of official word on that, since the negative levels entry makes NO mention of HD at all (other than dying when neg levels = HD). Does that mean that negative levels don't affect hit die calculations, but only affect LEVEL dependent variables? That creates all sorts of weird problems when you energy drain something that has spellcasting which is not tied to class levels (angels and fey come to mind), since it wouldn't reduce their caster level (since it's dependent on HD and not level!).</p>James Jacobs later reversed that ruling about the spellcasting, based on the reasoning that spell levels are essentially class features for casters much as bonus feats are for fighters. So if fighters don't lose access to their feats when they get negative levels (which they don't), casters should not lose access to their spells. I can sort of see the reasoning there, on both sides, so I guess this is an area that requires GM discretion!
Someone in my group suggested a houserule that would...vip002012-06-20T14:52:34ZRe: Forums: Rules Questions: Questions about negative levelsvip00https://paizo.com/threads/rzs2obhh?Questions-about-negative-levels#32012-06-20T04:39:27Z2012-06-20T04:39:27Z<div class="messageboard-quotee">The Elusive Jackalope wrote:</div><blockquote> <div class="messageboard-quotee">"vip00 wrote:</div><blockquote>1. Does reducing caster level mean that a caster loses access to higher level spells?</blockquote><div class="messageboard-quotee">Negative Levels wrote:</div><blockquote>...Spellcasters do not lose any prepared spells or slots as a result of negative levels...</blockquote><div class="messageboard-quotee">vip00 wrote:</div><blockquote>2. How do negative levels affect HD dependent effect?</blockquote><div class="messageboard-quotee">Negative Levels wrote:</div><blockquote>...The creature is also treated as one level lower for the purpose of level-dependent variables (such as spellcasting) for each negative level possessed....</blockquote><p>Hope that helps.
<p>All found in the <a href="http://paizo.com/pathfinderRPG/prd/glossary.html" target="_blank" rel="nofollow">glossary</a> of the PRD, 2/3 of the way down the page in case you need it for future reference. </blockquote><p>I'm not sure I follow...
<p>You don't lose prepared spells or slots, but that doesn't answer the question of whether I can still cast spells that I don't meet the minimum caster level for. EG normally the minimum wizard level to cast a fireball is 5, so if I am a 7th level wizard with 4 negative levels, can I still cast a fireball? My caster level [a level-dependent variable] is now 3...</p>
<p>The second one is also unanswered. Level-dependent variables are affected, I understand, but what about HD-dependent effects such as cloudkill? There is no mention of it at all...</p>The Elusive Jackalope wrote:"vip00 wrote:1. Does reducing caster level mean that a caster loses access to higher level spells?
Negative Levels wrote:...Spellcasters do not lose any prepared spells or slots as a result of negative levels...
vip00 wrote:2. How do negative levels affect HD dependent effect?
Negative Levels wrote:...The creature is also treated as one level lower for the purpose of level-dependent variables (such as spellcasting) for each negative level possessed....
Hope...vip002012-06-20T04:39:27ZForums: Rules Questions: Questions about negative levelsvip00https://paizo.com/threads/rzs2obhh?Questions-about-negative-levels#12012-06-20T14:47:00Z2012-06-20T03:43:22Z<p>So I tried reading through all the threads about negative levels and I'm left with two questions!</p>
<p>1. Does reducing caster level mean that a caster loses access to higher level spells?</p>
<p>2. How do negative levels affect HD dependent effect? EG if I'm 7th level and get hit with an enervation for 4 negative levels, am I suddenly effectively a 3 HD creature and subject to automatic death from cloudkill?</p>
<p>Thanks guys!</p>So I tried reading through all the threads about negative levels and I'm left with two questions!
1. Does reducing caster level mean that a caster loses access to higher level spells?
2. How do negative levels affect HD dependent effect? EG if I'm 7th level and get hit with an enervation for 4 negative levels, am I suddenly effectively a 3 HD creature and subject to automatic death from cloudkill?
Thanks guys!vip002012-06-20T03:43:22ZRe: Forums: Rules Questions: Hammer the Gap Range Clarificationvip00https://paizo.com/threads/rzs2mu54?Hammer-the-Gap-Range-Clarification#72012-06-08T02:10:48Z2012-06-08T02:10:48Z<p>Not to necro AND derail a thread at the same time... but how do misses count with hammer the gap? So if I am a flurrying monk, and I have 5 attacks... say I hit with the first, third, and fifth. Do I get no bonuses from hammer the gap since that calls for CONSECUTIVE hits?</p>Not to necro AND derail a thread at the same time... but how do misses count with hammer the gap? So if I am a flurrying monk, and I have 5 attacks... say I hit with the first, third, and fifth. Do I get no bonuses from hammer the gap since that calls for CONSECUTIVE hits?vip002012-06-08T02:10:48ZForums: Rules Questions: Overcoming DR with natural weaponsvip00https://paizo.com/threads/rzs2nth7?Overcoming-DR-with-natural-weapons#12012-03-22T03:07:37Z2012-03-22T03:07:37Z<p>So I thought that 3.5 had a rule that if you had DR/XX, you automatically overcame DR/XX on other creatures. Is that no longer the case in PF? It seems to explicitly call out certain ones that overcome - eg magic overcomes magic, evil subtype overcomes DR/evil. So if two flesh golems with DR/adamantine are fighting each other, do they bypass each other's DR?</p>So I thought that 3.5 had a rule that if you had DR/XX, you automatically overcame DR/XX on other creatures. Is that no longer the case in PF? It seems to explicitly call out certain ones that overcome - eg magic overcomes magic, evil subtype overcomes DR/evil. So if two flesh golems with DR/adamantine are fighting each other, do they bypass each other's DR?vip002012-03-22T03:07:37ZRe: Forums: Rules Questions: Yet another grab/grapple rules threadvip00https://paizo.com/threads/rzs2nolh?Yet-another-grabgrapple-rules-thread#362012-03-02T17:18:57Z2012-03-02T17:18:57Z<div class="messageboard-quotee">MacGurcules wrote:</div><blockquote><p> Grab says that the creature using it "may start a grapple." So you use the rules for a grapple. No where does grab say it replaces anything, therefore all the normal grapple rules still apply.</p>
<p>And it doesn't have to always make sense. The rules are an abstraction. Having one attack doesn't just mean that the snake only strikes once per round, it means that amongst all the confusion of the battle with feints and clear misses, it gets one really good attempt in. Maybe once it has an enemy wrapped up, it can get two good bites in. </blockquote><p>At the point where you're telling me that the rules don't need to make sense, this conversation is over, since I'm interested in interpreting the rules in the way that makes the most sense possible, making our views incompatible.
<p>If you want to review previous discussions about this, feel free to read up here: http://paizo.com/forums/dmtz2sdv&page=1?Grab-the-grapple-actions</p>
<p>This has been asked so many times, I don't understand why Paizo won't address it formally. There are so many questions about the whole mess. Including apparently whether the Grab ability on its own lets you automatically deal damage in addition to the damage deal by a grapple check normally (new one to me).</p>MacGurcules wrote:Grab says that the creature using it "may start a grapple." So you use the rules for a grapple. No where does grab say it replaces anything, therefore all the normal grapple rules still apply.
And it doesn't have to always make sense. The rules are an abstraction. Having one attack doesn't just mean that the snake only strikes once per round, it means that amongst all the confusion of the battle with feints and clear misses, it gets one really good attempt in. Maybe once it...vip002012-03-02T17:18:57ZRe: Forums: Rules Questions: Yet another grab/grapple rules threadvip00https://paizo.com/threads/rzs2nolh?Yet-another-grabgrapple-rules-thread#342012-03-02T17:08:18Z2012-03-02T17:08:18Z<p>The grab rules very plainly say that on a successful grapple check a creature with grab deals damage for the attack that established the hold and deals constriction damage as well. That's it. It explicitly calls out where the damage comes from.</p>
<p>There is no mention of additional damage from the "option from making the grapple". It makes no sense on a common sense level either. Why would a snake (with only one natural attack, a bite) deal damage from it's bite twice on a successful grapple check as well as the constrict?</p>The grab rules very plainly say that on a successful grapple check a creature with grab deals damage for the attack that established the hold and deals constriction damage as well. That's it. It explicitly calls out where the damage comes from.
There is no mention of additional damage from the "option from making the grapple". It makes no sense on a common sense level either. Why would a snake (with only one natural attack, a bite) deal damage from it's bite twice on a successful grapple...vip002012-03-02T17:08:18ZRe: Forums: Rules Questions: Yet another grab/grapple rules threadvip00https://paizo.com/threads/rzs2nolh?Yet-another-grabgrapple-rules-thread#322012-03-02T15:59:20Z2012-03-02T15:59:20Z<div class="messageboard-quotee">MacGurcules wrote:</div><blockquote><p> Yeah, you still left out a claw.</p>
<p>Constrict (2d6+7=14) + Claw[Grab](2d6+7=14) + Claw (2d6+7=14)</p>
<p>The first two are automatic. The third is your option for maintaining the grapple. You still get to do that as part of your grapple action. You could instead pin or move if you wanted, but since we're comparing it to a full attack, I assume the damage is the relevant part.</p>
<p>My whole point from the getgo was to point out that you're leaving out parts. If you still want to melee with a Chull, that's fine. Just make sure you know what you're comparing it against.</p>
<p>At this point, I think we're just going to have to agree to disagree about what "better" means with grappling. Even if melee were strictly better in damage for all circumstances, I think it's worth grappling in a lot of cases for the control options it gives you. And even if grappling were strictly higher damage, it wouldn't be an all the time thing either, because some targets are bad news to have in a grapple even for a specialized creature.</p>
<p>Just know how your tools work, is what I'm saying. </blockquote><p>Actually, you should review how your tools work.
<p>[Spoiler omitted]</p>
<p>The grab ability explicitly states that there is no additional damage. Thus, a successful grapple check deals your basic claw damage and then deals the additional damage per the constrict ability.</p>
<p>Note that the constrict ability explicitly says that the damage is in addition to any other damage done by the grapple check while the grab ability does NOT. Thus you automatically deal damage with the appendage that you grabbed with on successful grapple checks <b>instead of</b> the normal damage/move/pin choice <b>not in addition to</b>. If you are adding extra damage, you are house-ruling something completely different.</p>
<p>As for grapple being sometimes better and sometimes not, that is a problem in it of itself. I as a DM try to play the monsters according to their Int scores, so Int 1 animals and magical beasts built to grapple aren't sitting around with an abacus figuring out how to maximize their damage, and are instead massively crippling themselves by grappling in all situations. The system should allow even these creatures to benefit from their abilities when they use them.</p>MacGurcules wrote:Yeah, you still left out a claw.
Constrict (2d6+7=14) + Claw[Grab](2d6+7=14) + Claw (2d6+7=14)
The first two are automatic. The third is your option for maintaining the grapple. You still get to do that as part of your grapple action. You could instead pin or move if you wanted, but since we're comparing it to a full attack, I assume the damage is the relevant part.
My whole point from the getgo was to point out that you're leaving out parts. If you still want to melee...vip002012-03-02T15:59:20ZRe: Forums: Homebrew and House Rules: Alternate Grapple Rulesvip00https://paizo.com/threads/rzs2nptw?Alternate-Grapple-Rules#62012-03-02T02:37:00Z2012-03-02T02:37:00Z<div class="messageboard-quotee">Flak wrote:</div><blockquote> Does the "cumulative -5 to all grapple checks" stack with the cumulative -5 penalty already accounted for by the fact that they're iterative, or are you just restating it? </blockquote><p>Good question. I was writing that with an eye towards monsters with multiple natural attacks that wouldn't be taking a penalty otherwise. I would say that it's thus not cumulative with iterative attack penalties, since I don't want to penalize humanoid grapplers even more.Flak wrote:Does the "cumulative -5 to all grapple checks" stack with the cumulative -5 penalty already accounted for by the fact that they're iterative, or are you just restating it?
Good question. I was writing that with an eye towards monsters with multiple natural attacks that wouldn't be taking a penalty otherwise. I would say that it's thus not cumulative with iterative attack penalties, since I don't want to penalize humanoid grapplers even more.vip002012-03-02T02:37:00ZRe: Forums: Homebrew and House Rules: Alternate Grapple Rulesvip00https://paizo.com/threads/rzs2nptw?Alternate-Grapple-Rules#32012-03-02T00:05:55Z2012-03-02T00:05:55Z<p>Will do. It is a question about rules though, so I don't think I'm too off base here ;)</p>Will do. It is a question about rules though, so I don't think I'm too off base here ;)vip002012-03-02T00:05:55ZForums: Homebrew and House Rules: Alternate Grapple Rulesvip00https://paizo.com/threads/rzs2nptw?Alternate-Grapple-Rules#12012-03-02T00:26:08Z2012-03-01T23:20:05Z<p>I'm looking for feedback on alternate grapple rules. I've been reading through old grapple threads and having some good discussions in a new one and I think I have a rule set ironed out, but would like some community feedback as to whether these are too easily abused and/or would break grappling creatures.</p>
<p>The main ideas of the rules are to provide more flexibility in grappling, eliminate the controller/defender imbalance, and remove the incentive for some creatures to grab-constrict-release as an optimal tactic.</p>
<p>These rules only apply to the rules pertaining maintaining the grapple. Whether similar changes could be applied to initiating the grapple is a different story, though feel free to comment on that as well!
<br />
[Spoiler omitted]</p>
<p>Thoughts, suggestions, comments?</p>I'm looking for feedback on alternate grapple rules. I've been reading through old grapple threads and having some good discussions in a new one and I think I have a rule set ironed out, but would like some community feedback as to whether these are too easily abused and/or would break grappling creatures.
The main ideas of the rules are to provide more flexibility in grappling, eliminate the controller/defender imbalance, and remove the incentive for some creatures to grab-constrict-release...vip002012-03-01T23:20:05ZRe: Forums: Rules Questions: Yet another grab/grapple rules threadvip00https://paizo.com/threads/rzs2nolh?Yet-another-grabgrapple-rules-thread#302012-03-01T22:35:15Z2012-03-01T22:35:15Z<div class="messageboard-quotee">MacGurcules wrote:</div><blockquote><p> You're leaving 14 points of damage out for the grapple numbers. You still get to inflict normal damage along with the constrict and the grab/mandibles. It's close, but it still puts maintaining a grapple higher and you still have a non-trivial chance to paralyze.</p>
<p>And while 28 AC is high, 22 AC is about the minimum I'd expect out of a decent front-line fighter. And as you said yourself, that person is going to have a two-handed weapon or two weapons. That's precisely the kind of person you want to grapple since it restricts their damage considerably.</p>
<p>Yeah, you'll do more average damage with the grab-constrict-release routine as long as they've got an AC of 20 or less. But those are going to be spellcasters and ranged attackers against whom grappling has even more advantages when it comes to action restrictions. </blockquote><p>First of all, you're admitting that a grapple-oriented character does more damage with grab-constrict-release than actually GRAPPLING, even from an optimistic point of view. The system is already broken at that point.
<p>Second, no I'm not leaving 14 damage out of anywhere since a grapple check results in claw damage (2d6+7 = 14 avg) + constrict (2d6+7 = 14 avg) for a 28 average, exactly as stated above.</p>
<p>Third, I'm not sure what exactly a "decent front-line fighter" is, but typical front-line characters in my recent parties around this level include a lvl 7 barbarian with AC 21 (+8 armor, +2 dex, +1 natural, +2 deflection, - 2 rage), a lvl 7 paladin with AC 23 (+11 armor, +1 deflection, +1 natural), and a lvl 7 magus with AC 22 (+5 armor, +6 dex, +1 deflection). That's not counting monks, rangers, and rogues running similar or lower AC. Unless you're running a specifically AC-oriented build (like the cleric in the previous example), I doubt you're gonna have the equipment for anything beyond this at this level.</p>MacGurcules wrote:You're leaving 14 points of damage out for the grapple numbers. You still get to inflict normal damage along with the constrict and the grab/mandibles. It's close, but it still puts maintaining a grapple higher and you still have a non-trivial chance to paralyze.
And while 28 AC is high, 22 AC is about the minimum I'd expect out of a decent front-line fighter. And as you said yourself, that person is going to have a two-handed weapon or two weapons. That's precisely the...vip002012-03-01T22:35:15ZRe: Forums: Rules Questions: Yet another grab/grapple rules threadvip00https://paizo.com/threads/rzs2nolh?Yet-another-grabgrapple-rules-thread#282012-02-29T23:37:30Z2012-02-29T23:37:30Z<div class="messageboard-quotee">MacGurcules wrote:</div><blockquote><p> Of course it's going to get stomped if it goes up against a whole crew of adventurers alone. What CR-appropriate single monster won't?</p>
<p>Okay, look at it this way. Using Mathias' cleric's stats up there, you attack with your Chuul. You've got a 35% chance to hit with a claw and a 95% chance to connect with the resulting grapple for a combined likelihood of around 33% to get your constrict. That's an average of 4.9 damage per claw and 4.66 damage for the constrict. Let's call it 9.5 damage. Do that twice and you're averaging 19 damage a round from the claw-grab-constrict-release game.</p>
<p>Now let's say you've got ahold of him with a grab. You roll once to maintain the grapple. This roll will only fail on a 1. You're looking at a 95% chance to put down 6d6+21 damage automatically. That averages around 40 damage a round.</p>
<p>Say you don't use grab. You just grapple normally. You've got a 95% chance to get him. Then use your move action to stick him in your mouth. That's 24 damage on average in the first round from constrict and tentacle acid. Then you maintain the grapple the next round doing both the constrict and the acid tentacle damage along with the damage from one claw as part of maintaining the grapple. That's 38 damage per round plus a pretty decent chance to paralyze.</p>
<p>All this costs you is 2 AC from the dex penalty.</p>
<p>Clearly the most effective way to "grapple" with a grapple-specialized creature is to actually grapple!</p>
<p>It scales even better against fighters. They still won't have enough CMD to reliably shake a grapple attempt but they'll probably have higher AC against your claws. </blockquote><p>Err, first of all, I don't know a ton of lvl 7 front line combatants with 28 AC unless they're set up to be all AC, which is very very few fighters. Most front line combatants have an AC around 22ish at this level, which is where you're going to be with a two-handed weapon or two weapons without a ton of buffs.
<p>So it's got a 65% chance to hit someone at 22 AC on any given round, dealing 28 damage per swing (ignoring the 5% chance to fail the grab). So that's two swings at 65% for 28 each for an average damage of ~36/round. Or grapple with an almost sure success to inflict the claw+constrict once, dealing an average of ~28/round. So wait, where's the advantage of grappling?</p>
<p>If you bring in OTHER special abilities, like the tentacles, it actually gets WORSE, since the wording says you <b>transfer</b> a grappled victim to the tentacles, thus releasing him from the claw. So the victim now takes the mandible damage with constrict, an average of a massive ~25/round and a ~30%ish chance of paralysis (assuming good fort save).</p>
<p>So 25 damage/round grappling vs 36/round with constrict-release. Huh?</p>MacGurcules wrote:Of course it's going to get stomped if it goes up against a whole crew of adventurers alone. What CR-appropriate single monster won't?
Okay, look at it this way. Using Mathias' cleric's stats up there, you attack with your Chuul. You've got a 35% chance to hit with a claw and a 95% chance to connect with the resulting grapple for a combined likelihood of around 33% to get your constrict. That's an average of 4.9 damage per claw and 4.66 damage for the constrict. Let's call...vip002012-02-29T23:37:30ZRe: Forums: Rules Questions: Yet another grab/grapple rules threadvip00https://paizo.com/threads/rzs2nolh?Yet-another-grabgrapple-rules-thread#262012-02-29T00:01:30Z2012-02-29T00:01:30Z<div class="messageboard-quotee">Matthias_DM wrote:</div><blockquote><p> Against my current 7th level cleric with an AC of 28 and a grapple CMD of 14, the rounds could look like this. I will use average damage for this. It has 6 more initiative than me so it's probably going first.</p>
<p>Surprise Round: Chuul grapples and constricts 14 dmg to me.</p>
<p>Round 1: Chuul maintains grapple 19+5 against my grappled CMD of 12. 14 more damage to me with constrict. Chooses to damage dealing 14 more damage. Moves me to its mouth as a move action where I must now make a DC 19 fortitude save, which I can fail 30% of the time. Even if I don't fail that, I take 10 more damage from the mandables.</p>
<p>My round 1:I'm not escaping.</p>
<p>I have now taken 52 damage. Next turn, I will have another 30% chance of being paralyzed and an auto 10 more damage at the beginning of its. After which if I fail the paralysis, I am cou de gras'd... or... I make it and just get killed the old fashioned way.</p>
<p>My comrades must make it to me through difficult terrain and do 85 damage to the critter by round 2 or I am rolling a new character :-p</p>
<p>The Chuul could instead choose to move with me back into the murky water it came from 10 feet at a time, gaining miss chance and lowered damage from underwater combat.</p>
<p>My AC is pretty high for level 7, but if it clawed me and then grabbed in the surprise round... I'd be dead before I got a turn. :-)</p>
<p>I am built to be a tank, most other characters would be dead earlier. I don't mind my encounters a littler harder than normal though, maintaining a grapple as an attack action instead of a standard action seems cool for creatures with the grab ability. </blockquote><p>Yes, it has been pointed out previously that grappling creatures do GREAT one on one with a caster without support since grapple negates casting most of the time. In a real party situation, unless something really gets the drop on you (in which case it SHOULD wreak havoc on your party), casters aren't going to be sitting in the open all alone with no support, so the scenario given above doesn't play out great as soon as there are other characters swarming the chuul that is mysteriously unable to attack them with its completely free claws because it's got a paralyzed cleric in it's mouth.
<p>Realistically, I just want to get away from the most effective way of "grappling" being attack-constrict-release. It just doesn't feel like it's in the spirit of what's meant to happen in the game.</p>
<p>Having the option to either maintain grapple as an attack equivalent (effectively giving up one attack's worth of damage to hold down an opponent) or conduct the grapple as written (dealing damage, but giving up other attacks) seems to give grapple the power and flexibility it's meant to have without going overboard. We'll see with more playtesting!</p>Matthias_DM wrote:Against my current 7th level cleric with an AC of 28 and a grapple CMD of 14, the rounds could look like this. I will use average damage for this. It has 6 more initiative than me so it's probably going first.
Surprise Round: Chuul grapples and constricts 14 dmg to me.
Round 1: Chuul maintains grapple 19+5 against my grappled CMD of 12. 14 more damage to me with constrict. Chooses to damage dealing 14 more damage. Moves me to its mouth as a move action where I must now...vip002012-02-29T00:01:30ZRe: Forums: Rules Questions: Yet another grab/grapple rules threadvip00https://paizo.com/threads/rzs2nolh?Yet-another-grabgrapple-rules-thread#192012-02-27T04:51:29Z2012-02-27T04:51:29Z<p>I've started running my games where maintaining grapple replaces a melee attack with the natural weapon/hand that the grapple was initiated. Otherwise, you conduct your attacks normally (with the grappled penalties). Additionally, any special attacks that trigger in grapple (constrict, rake, etc), can only trigger once per turn.</p>
<p>Seems to be working so far!</p>I've started running my games where maintaining grapple replaces a melee attack with the natural weapon/hand that the grapple was initiated. Otherwise, you conduct your attacks normally (with the grappled penalties). Additionally, any special attacks that trigger in grapple (constrict, rake, etc), can only trigger once per turn.
Seems to be working so far!vip002012-02-27T04:51:29ZRe: Forums: Rules Questions: Yet another grab/grapple rules threadvip00https://paizo.com/threads/rzs2nolh?Yet-another-grabgrapple-rules-thread#22012-02-26T05:07:27Z2012-02-26T05:07:27Z<p>Wow, I'm surprised to not see any opinions!</p>Wow, I'm surprised to not see any opinions!vip002012-02-26T05:07:27ZForums: Rules Questions: Yet another grab/grapple rules threadvip00https://paizo.com/threads/rzs2nolh?Yet-another-grabgrapple-rules-thread#12012-02-24T21:46:46Z2012-02-24T21:46:46Z<p>Okay, I am sorry for bringing this up yet again, but it just seems like there's some horrific disconnect between what I have in my head and what happens in the game.</p>
<p>Let's take a grapple-based creature: a chuul (has grab on both primary natural attacks, has constrict).</p>
<p>So in combat, if it hits with it's first attack, it gets to deal damage, make a grapple check, and if it succeeds, it additionally deals constrict damage. (Based on info <a href="http://paizo.com/pathfinderRPG/prd/additionalMonsters/universalMonsterRules.html#grab" target="_blank" rel="nofollow">here</a> and <a href="http://paizo.com/paizo/faq/v5748nruor1fo#v5748eaic9nid" target="_blank" rel="nofollow">here</a>)</p>
<p>At this point, it has to make a choice. Either it is done for the round, since it's used it's standard action to attack and it's now the controller of a grapple, where it can't take additional attacks by the RAW. Or it can let the grapple go as a free action and take its second attack of the round, potentially doing the same thing as above. It would then remain grappled for the rest of the round. So that's 8d6+28 damage assuming it can hit the target's AC at a +14 reliably (not usually a huge issue at level 7) and succeed on CMB checks at a +19 (same deal).</p>
<p>Assuming it's target didn't break out, on round 2, it could either use a standard action to maintain the grapple, and deal it's claw damage with the constrict for a 4d6+14 damage or it could let go as a free action and repeat what it did above for twice the damage (good trade, assuming it can hit on 10 or less - again not usually an issue at this level)</p>
<p>Well what about it's paralytic tentacles? It's apparently a move action to transfer the victim up to it's mouth and hold him there, but if the chuul does that, he will have to continue grappling and forgo his normal claw attacks.</p>
<p>This seems WRONG! Why would taking advantage of an ability the creature has (paralytic tentacles) put it at a huge disadvantage vs just releasing and attacking repeatedly? How come the most effective way of grappling is by letting go and grabbing repeatedly? This is true for almost every creature that grapples as a primary means of attack - releasing and grabbing is better than continuing the grapple since you lose iterative attacks...</p>
<p>What's more, the grapple controller loses ALL attacks and still has to make the grapple check to hold the target (dealing damage once, if at all) while the target can continue to take its full attacks freely as long as it's with a single handed weapon. Doesn't it seem like being the controller of a grapple should put you at an advantage, not a HUGE disadvantage?</p>
<p>How can all this be remedied? I would suggest making the grapple check to maintain grapple an "attack" equivalent instead of a standard action, and limit grapple-dependent effects (constrict, rake, etc) to triggering once per round on a successful grapple check. I would also say that the +5 to maintain grapple only applies IF you choose to only grapple that round. I think that would be much more balanced as that both solves the "constrict 5 times a round on each attack" problem and the "omg I'm grappling, but it's horrifically crippling!" problem.</p>
<p>Am I seeing something wrong? Am I doing something wrong? Do you think my solution is balanced?</p>Okay, I am sorry for bringing this up yet again, but it just seems like there's some horrific disconnect between what I have in my head and what happens in the game.
Let's take a grapple-based creature: a chuul (has grab on both primary natural attacks, has constrict).
So in combat, if it hits with it's first attack, it gets to deal damage, make a grapple check, and if it succeeds, it additionally deals constrict damage. (Based on info here and here)
At this point, it has to make a choice....vip002012-02-24T21:46:46ZRe: Forums: Kingmaker: Kingdom Rules 2.0 Questions - Basicvip00https://paizo.com/threads/rzs2nnjh?Kingdom-Rules-20-Questions-Basic#62012-02-22T13:54:10Z2012-02-22T13:54:10Z<p>They might be the rules from Book of the River Nations, which has a bit of an updated set of kingdom building rules.</p>They might be the rules from Book of the River Nations, which has a bit of an updated set of kingdom building rules.vip002012-02-22T13:54:10ZRe: Forums: Kingmaker: Yet Another Alternative Kingdom Building Rules (Very Different)vip00https://paizo.com/threads/rzs2mspq&page=2?Yet-Another-Alternative-Kingdom-Building-Rules#532012-02-22T13:53:14Z2012-02-22T13:53:14Z<p>Thanks for the input guys!</p>
<p>I'm working on a modified version of the rules, based heavily on Hassy's edition. I've simplified it down by eliminating a few choices and skewed it heavily towards rural development vs urban. My group has a tendency to build up cities instead of exploring, so I feel like creating more incentive to settle new land instead of building up a single city makes more sense for a feudal-style kingdom.</p>
<p>To that end, I made every 250 population cost 1 consumption, which means that every explored hex or every 10 units worth of modifiers built in a city costs 1 consumption. This puts a huge cost on expanding because you constantly cripple yourself with extra consumption - to counter this, I reduced prices on almost everything across the board, since BP will be hard to hold onto at this point. Also, most economic developments in rural hexes are more cost efficient than building them in the city, which means that most developments in the city will be towards loyalty and stability, which is fine with me - cities become a cultural and military focus, with most of the country's economy generated in the countryside. This seems appropriate for a feudal-style country.</p>
<p>Here's my modified set of rules for anyone that likes to actively discourage overbuilding towns. These will likely change with more playtesting!</p>
<p><a href="https://docs.google.com/document/d/1BlxwqP4H1qjRZqFdhMk9C5lW9_G9hHOBUY7a1mC5ngM/edit" target="_blank" rel="nofollow">Kingdom House Rules v3</a></p>Thanks for the input guys!
I'm working on a modified version of the rules, based heavily on Hassy's edition. I've simplified it down by eliminating a few choices and skewed it heavily towards rural development vs urban. My group has a tendency to build up cities instead of exploring, so I feel like creating more incentive to settle new land instead of building up a single city makes more sense for a feudal-style kingdom.
To that end, I made every 250 population cost 1 consumption, which...vip002012-02-22T13:53:14ZRe: Forums: Kingmaker: Kingdom Buildingvip00https://paizo.com/threads/rzs2kqjx&page=18?Kingdom-Building#8532012-02-21T18:33:26Z2012-02-21T18:33:26Z<div class="messageboard-quotee">tonyz wrote:</div><blockquote><p> I would say that if the PCs want a big badass army they have to actually prepare to have one — build barracks, make sure they have stables and smithies, maybe a few more war-related buildings, build temples to war gods, that kind of thing. They'd have to do a lot of training (meaning armies on active duty, meaning paying for them) — historically it took about a year to train a full-time professional soldier. (Today we can do it in six months or so, but guns are simpler than muscle weapons, and a long-service sergeant is still a lot more capable than a buck private.)</p>
<p>Generally I'd say militia are level 1 warriors, trained soldiers are level 2-3, veteran soldiers are level 4-5, and Caesar's Tenth Legion is level 6. Nobody has armies of 10th-level fighters. And veterans need experience — there's only so much you can do with bloodless training.</p>
<p>Population 10,000 doesn't mean a 10,000-man army — generally you can't get more than about 10% of the population into an army before your society collapses into total failure, because the army guys are often the young healthy _productive_ parts of society. (There are some exceptions to this rule, most of which amount to "very ugly situations".) I came up with a rough rule of thumb that the PCs could raise 100 troops/hex — total. Casualties come off that limit and take lots of time to replace, years for new soldiers to grow up. So far it hasn't been an issue because the PCs have maintained a nice army that's deterred quite a few would-be attackers, but we're starting War of the River Kings and there should be some interesting fights coming up. </blockquote><p>That sounds like a pretty reasonable estimate for the 250/hex total population in rural areas... how do you justify the idea that a 10,000 person city can only produce 100 soldiers though?tonyz wrote:I would say that if the PCs want a big badass army they have to actually prepare to have one -- build barracks, make sure they have stables and smithies, maybe a few more war-related buildings, build temples to war gods, that kind of thing. They'd have to do a lot of training (meaning armies on active duty, meaning paying for them) -- historically it took about a year to train a full-time professional soldier. (Today we can do it in six months or so, but guns are simpler than...vip002012-02-21T18:33:26ZRe: Forums: Kingmaker: Kingdom Buildingvip00https://paizo.com/threads/rzs2kqjx&page=18?Kingdom-Building#8512012-02-21T17:49:55Z2012-02-21T17:49:55Z<p>A quick side question to all this... I have been looking through the army creating rules and there's a quick note in the sample armies section that says:</p>
<p>[Spoiler omitted]</p>
<p>So how exactly do I determine the availability of armies? The rules for custom armies above tell me nothing about costing the armies appropriately or what kind of loyalty checks are there to make... The sample armies seem to indicate that their availability is based on the size of the kingdom... why can't you conscript people from the cities? You can easily have a city of population 10,000+ with a kingdom size of 10 (eg 2500 rural population). So I'm a bit confused on how that works.</p>
<p>Additionally, What if my PCs want an army of 100 lvl 10 fighters instead of 2000 lvl 3 warriors? How do I cost something like that? What are the loyalty checks to be made? Are there any guidelines around for this?</p>A quick side question to all this... I have been looking through the army creating rules and there's a quick note in the sample armies section that says:
[Spoiler omitted]
So how exactly do I determine the availability of armies? The rules for custom armies above tell me nothing about costing the armies appropriately or what kind of loyalty checks are there to make... The sample armies seem to indicate that their availability is based on the size of the kingdom... why can't you conscript...vip002012-02-21T17:49:55ZRe: Forums: Play-by-Post: The Awakening by DM AzounArdil Larst (alias of vip00)https://paizo.com/threads/rzs2m18k&page=14?The-Awakening-by-DM-Azoun#6702011-08-19T15:51:59Z2011-08-19T15:51:59Z<p>Ardil ends up next to Crystal at the last pillars before the glowing ones.</p>
<p><span class=messageboard-ooc>Are the pillars themselves glowing or are they illuminated from elsewhere? Perception <span class="messageboard-dice">1d20 + 5 ⇒ (5) + 5 = 10</span></span></p>
<p><b>"Bronn, could you take a look at these? They have more writing of some sort, and I bet it's distinct from the last ones!"</b></p>Ardil ends up next to Crystal at the last pillars before the glowing ones.
Are the pillars themselves glowing or are they illuminated from elsewhere? Perception [dice]1d20 + 5[/dice]
"Bronn, could you take a look at these? They have more writing of some sort, and I bet it's distinct from the last ones!"Ardil Larst (alias of vip00)2011-08-19T15:51:59ZRe: Forums: Play-by-Post: The Awakening by DM AzounArdil Larst (alias of vip00)https://paizo.com/threads/rzs2m18k&page=14?The-Awakening-by-DM-Azoun#6622011-08-18T14:51:27Z2011-08-18T14:51:27Z<p>Ardil listens briefly to Bronn's story but wanders off when it seems like it's not relevant to the situation. Drawn by Crystal's question, he makes his way to the other end of the room and peers towards the source of the red light.</p>Ardil listens briefly to Bronn's story but wanders off when it seems like it's not relevant to the situation. Drawn by Crystal's question, he makes his way to the other end of the room and peers towards the source of the red light.Ardil Larst (alias of vip00)2011-08-18T14:51:27ZRe: Forums: Play-by-Post: The Awakening by DM AzounArdil Larst (alias of vip00)https://paizo.com/threads/rzs2m18k&page=13?The-Awakening-by-DM-Azoun#6492011-08-11T16:55:57Z2011-08-11T16:55:57Z<p><span class=messageboard-ooc>Ardil is the only one with normal vision I believe :)</span></p>
<p>Ardil walks into the room slowly, swinging his staff from side to side to light up the tapestry. He looks to Avala.</p>
<p><b>"You've always been better than I at maps with these things... do these drawing tell you anything?"</b></p>Ardil is the only one with normal vision I believe :)
Ardil walks into the room slowly, swinging his staff from side to side to light up the tapestry. He looks to Avala.
"You've always been better than I at maps with these things... do these drawing tell you anything?"Ardil Larst (alias of vip00)2011-08-11T16:55:57ZRe: Forums: Play-by-Post: The Awakening by DM AzounArdil Larst (alias of vip00)https://paizo.com/threads/rzs2m18k&page=13?The-Awakening-by-DM-Azoun#6452011-08-11T15:16:18Z2011-08-11T15:16:18Z<p>Ardil still has his staff with a stone tied to it. He recasts light on it when the last casting runs out every 10 minutes.</p>Ardil still has his staff with a stone tied to it. He recasts light on it when the last casting runs out every 10 minutes.Ardil Larst (alias of vip00)2011-08-11T15:16:18ZRe: Forums: Play-by-Post: The Awakening by DM AzounArdil Larst (alias of vip00)https://paizo.com/threads/rzs2m18k&page=13?The-Awakening-by-DM-Azoun#6422011-08-10T15:25:05Z2011-08-10T15:25:05Z<p>Ardil curses his poor eyes under his breath and motions forward towards the big room, trying to feel his way through the dimly lit hallways without stumbling and making too much noise.</p>Ardil curses his poor eyes under his breath and motions forward towards the big room, trying to feel his way through the dimly lit hallways without stumbling and making too much noise.Ardil Larst (alias of vip00)2011-08-10T15:25:05ZRe: Forums: Play-by-Post: The Awakening by DM AzounArdil Larst (alias of vip00)https://paizo.com/threads/rzs2m18k&page=13?The-Awakening-by-DM-Azoun#6192011-08-04T05:43:07Z2011-08-04T05:43:07Z<p><span class=messageboard-ooc>Just a heads up - I'll be out of town, most likely without internet till tuesday! Go ahead and run my character... try to not get him killed!</span></p>Just a heads up - I'll be out of town, most likely without internet till tuesday! Go ahead and run my character... try to not get him killed!Ardil Larst (alias of vip00)2011-08-04T05:43:07ZRe: Forums: Play-by-Post: The Awakening by DM AzounArdil Larst (alias of vip00)https://paizo.com/threads/rzs2m18k&page=13?The-Awakening-by-DM-Azoun#6132011-08-01T18:22:03Z2011-08-01T18:22:03Z<p><b>"Bah, these weak-willed brutes aren't going to cause us much trouble. I would expect that those in charge of them are going to be much harder to deal with... I'm not sure how much use my glorified parlor tricks will be. We should prepare for the worst and keep moving I think... they're going to notice this many missing soon!"</b></p>"Bah, these weak-willed brutes aren't going to cause us much trouble. I would expect that those in charge of them are going to be much harder to deal with... I'm not sure how much use my glorified parlor tricks will be. We should prepare for the worst and keep moving I think... they're going to notice this many missing soon!"Ardil Larst (alias of vip00)2011-08-01T18:22:03ZRe: Forums: Play-by-Post: The Awakening by DM AzounArdil Larst (alias of vip00)https://paizo.com/threads/rzs2m18k&page=13?The-Awakening-by-DM-Azoun#6062011-07-31T15:33:26Z2011-07-31T15:33:26Z<p><span class=messageboard-ooc>Initiative <span class="messageboard-dice">1d20 + 3 ⇒ (3) + 3 = 6</span></span></p>
<p>Ardil casts his sleep spell again, placing the center of it just behind the orcs, or in the middle of them if they are more spread out.</p>
<p><span class=messageboard-ooc>Spell penetration orc 1 <span class="messageboard-dice">1d20 + 2 ⇒ (19) + 2 = 21</span></span>
<br />
<span class=messageboard-ooc>Spell penetration orc 2 <span class="messageboard-dice">1d20 + 2 ⇒ (10) + 2 = 12</span></span>
<br />
<span class=messageboard-ooc>Spell penetration orc 3 <span class="messageboard-dice">1d20 + 2 ⇒ (3) + 2 = 5</span></span>
<br />
<span class=messageboard-ooc>Spell penetration orc 4 <span class="messageboard-dice">1d20 + 2 ⇒ (19) + 2 = 21</span></span></p>
<p><span class=messageboard-ooc>Will save DC 18. Only affects 4 HD worth of creatures, so I'm not sure how many end up asleep.</span></p>Initiative [dice]1d20+3[/dice]
Ardil casts his sleep spell again, placing the center of it just behind the orcs, or in the middle of them if they are more spread out.
Spell penetration orc 1 [dice]1d20 + 2[/dice]
Spell penetration orc 2 [dice]1d20 + 2[/dice]
Spell penetration orc 3 [dice]1d20 + 2[/dice]
Spell penetration orc 4 [dice]1d20 + 2[/dice]
Will save DC 18. Only affects 4 HD worth of creatures, so I'm not sure how many end up asleep.Ardil Larst (alias of vip00)2011-07-31T15:33:26ZRe: Forums: Play-by-Post: The Awakening by DM AzounArdil Larst (alias of vip00)https://paizo.com/threads/rzs2m18k&page=13?The-Awakening-by-DM-Azoun#6012011-07-28T22:58:35Z2011-07-28T22:58:35Z<p>Ardil stays still and keeps quiet. He readies himself for whatever may come from the central corridor.</p>Ardil stays still and keeps quiet. He readies himself for whatever may come from the central corridor.Ardil Larst (alias of vip00)2011-07-28T22:58:35ZRe: Forums: Play-by-Post: The Awakening by DM AzounArdil Larst (alias of vip00)https://paizo.com/threads/rzs2m18k&page=12?The-Awakening-by-DM-Azoun#5902011-07-27T19:39:40Z2011-07-27T19:39:40Z<p><span class=messageboard-ooc>Perception <span class="messageboard-dice">1d20 + 5 ⇒ (15) + 5 = 20</span></span></p>Perception [dice]1d20+5[/dice]Ardil Larst (alias of vip00)2011-07-27T19:39:40ZRe: Forums: Play-by-Post: The Awakening by DM AzounArdil Larst (alias of vip00)https://paizo.com/threads/rzs2m18k&page=12?The-Awakening-by-DM-Azoun#5862011-07-27T13:51:55Z2011-07-27T13:51:55Z<p><b>"Good idea Master Bronn! I don't hear anything at these doors, and I doubt these orcs are much for stealth. Maybe further down the hall..."</b></p>
<p>He follows Bronn towards the far right of the passage.</p>"Good idea Master Bronn! I don't hear anything at these doors, and I doubt these orcs are much for stealth. Maybe further down the hall..."
He follows Bronn towards the far right of the passage.Ardil Larst (alias of vip00)2011-07-27T13:51:55ZRe: Forums: Play-by-Post: The Awakening by DM AzounArdil Larst (alias of vip00)https://paizo.com/threads/rzs2m18k&page=12?The-Awakening-by-DM-Azoun#5832011-07-26T17:24:18Z2011-07-26T17:24:18Z<p>Quickly losing interest in another identical room, Ardil listens at each of the two doors across the hall from the one that was just opened.</p>
<p><span class=messageboard-ooc>Perception door 1 <span class="messageboard-dice">1d20 + 5 ⇒ (8) + 5 = 13</span></span>
<br />
<span class=messageboard-ooc>Perception door 2 <span class="messageboard-dice">1d20 + 5 ⇒ (7) + 5 = 12</span></span></p>Quickly losing interest in another identical room, Ardil listens at each of the two doors across the hall from the one that was just opened.
Perception door 1 [dice]1d20+5[/dice]
Perception door 2 [dice]1d20+5[/dice]Ardil Larst (alias of vip00)2011-07-26T17:24:18ZRe: Forums: Play-by-Post: The Awakening by DM AzounArdil Larst (alias of vip00)https://paizo.com/threads/rzs2m18k&page=12?The-Awakening-by-DM-Azoun#5762011-07-22T19:34:10Z2011-07-22T19:34:10Z<p>Ardil returns to the hall as well, following Crystal in seeking a similar room on the other side in hopes that it may contain something more valuable than a few arrows.</p>Ardil returns to the hall as well, following Crystal in seeking a similar room on the other side in hopes that it may contain something more valuable than a few arrows.Ardil Larst (alias of vip00)2011-07-22T19:34:10ZRe: Forums: Play-by-Post: The Awakening by DM AzounArdil Larst (alias of vip00)https://paizo.com/threads/rzs2m18k&page=12?The-Awakening-by-DM-Azoun#5652011-07-20T14:55:22Z2011-07-20T14:55:22Z<p>Peeking into the room and stepping in when his turn comes, Ardil looks around, shielding his eyes from the suddenly bright illumination.</p>
<p><b>"Looks like we're in luck... had the brutes across the hall found this place, we likely would not have had a very good time getting in! I think everyone who needs arrows should take their fill, then we should destroy the rest."</b></p>Peeking into the room and stepping in when his turn comes, Ardil looks around, shielding his eyes from the suddenly bright illumination.
"Looks like we're in luck... had the brutes across the hall found this place, we likely would not have had a very good time getting in! I think everyone who needs arrows should take their fill, then we should destroy the rest."Ardil Larst (alias of vip00)2011-07-20T14:55:22ZRe: Forums: Play-by-Post: The Awakening by DM AzounArdil Larst (alias of vip00)https://paizo.com/threads/rzs2m18k&page=12?The-Awakening-by-DM-Azoun#5592011-07-19T14:31:09Z2011-07-19T14:31:09Z<p><span class=messageboard-ooc>Yup, door!</span></p>Yup, door!Ardil Larst (alias of vip00)2011-07-19T14:31:09ZRe: Forums: Play-by-Post: The Awakening by DM AzounArdil Larst (alias of vip00)https://paizo.com/threads/rzs2m18k&page=12?The-Awakening-by-DM-Azoun#5542011-07-13T22:16:31Z2011-07-13T22:16:31Z<p>Ardil nudges Udaya towards the door.</p>
<p><b>"You look eager for adventure, why don't you try this one! The last one I tried didn't work out too well."</b></p>Ardil nudges Udaya towards the door.
"You look eager for adventure, why don't you try this one! The last one I tried didn't work out too well."Ardil Larst (alias of vip00)2011-07-13T22:16:31ZRe: Forums: Play-by-Post: The Awakening by DM AzounArdil Larst (alias of vip00)https://paizo.com/threads/rzs2m18k&page=11?The-Awakening-by-DM-Azoun#5472011-07-12T05:15:28Z2011-07-12T05:15:28Z<p>Ardil will take his position in the middle of the pack, staying closer to Avala if possible.</p>Ardil will take his position in the middle of the pack, staying closer to Avala if possible.Ardil Larst (alias of vip00)2011-07-12T05:15:28ZRe: Forums: Play-by-Post: The Awakening by DM AzounArdil Larst (alias of vip00)https://paizo.com/threads/rzs2m18k&page=11?The-Awakening-by-DM-Azoun#5442011-07-11T18:46:06Z2011-07-11T18:46:06Z<p>Ardil moves farther down the left hallway. (I don't think he was aware of Avala's scouting)</p>Ardil moves farther down the left hallway. (I don't think he was aware of Avala's scouting)Ardil Larst (alias of vip00)2011-07-11T18:46:06ZRe: Forums: Play-by-Post: The Awakening by DM AzounArdil Larst (alias of vip00)https://paizo.com/threads/rzs2m18k&page=11?The-Awakening-by-DM-Azoun#5352011-07-07T21:45:33Z2011-07-07T21:45:33Z<p><b>"Bronn! Looks like your judgment of the situation was correct. Have your way with this one and let's keep moving, I guess. This place makes my skin crawl and I don't want to stay here any longer than we need to!"</b></p>
<p>He exits the room and starts looking further down the hallways with his light.</p>"Bronn! Looks like your judgment of the situation was correct. Have your way with this one and let's keep moving, I guess. This place makes my skin crawl and I don't want to stay here any longer than we need to!"
He exits the room and starts looking further down the hallways with his light.Ardil Larst (alias of vip00)2011-07-07T21:45:33ZRe: Forums: Play-by-Post: The Awakening by DM AzounArdil Larst (alias of vip00)https://paizo.com/threads/rzs2m18k&page=11?The-Awakening-by-DM-Azoun#5332011-07-05T18:20:03Z2011-07-05T18:20:03Z<p><b>"I say we let Bronn have his way with it! If he won't talk, we might be able to find more who will. Orcs don't learn devilish tongues for the fun of it... their clan is probably summoning demons! We should find the priests or the chief or whatever it is they have. They'll have answers for us!"</b></p>"I say we let Bronn have his way with it! If he won't talk, we might be able to find more who will. Orcs don't learn devilish tongues for the fun of it... their clan is probably summoning demons! We should find the priests or the chief or whatever it is they have. They'll have answers for us!"Ardil Larst (alias of vip00)2011-07-05T18:20:03ZRe: Forums: Play-by-Post: The Awakening by DM AzounArdil Larst (alias of vip00)https://paizo.com/threads/rzs2m18k&page=11?The-Awakening-by-DM-Azoun#5252011-07-01T03:22:07Z2011-07-01T03:22:07Z<p>Ardil, who's been standing back and watching the proceedings, burst out in a flare of anger.</p>
<p><b>"Tell us why you are here! Why are you sitting in this room? Tell us who led you here! You didn't get here yourself, you worthless sack of guts! Tell us or we'll bleed you slow!"</b></p>
<p>Shaking in anger, he backs down to rejoin his sister.</p>Ardil, who's been standing back and watching the proceedings, burst out in a flare of anger.
"Tell us why you are here! Why are you sitting in this room? Tell us who led you here! You didn't get here yourself, you worthless sack of guts! Tell us or we'll bleed you slow!"
Shaking in anger, he backs down to rejoin his sister.Ardil Larst (alias of vip00)2011-07-01T03:22:07ZRe: Forums: Play-by-Post: Expedition to the NorthArbot Wulfiron (alias of vip00)https://paizo.com/threads/rzs2m3o7&page=6?Expedition-to-the-North#2912011-06-29T19:59:54Z2011-06-29T19:59:54Z<p><span class=messageboard-ooc>Welcome home then!</span></p>
<p>Arbot grumbles on indistinctly about the wagers. He waves his hands to indicate his disgust with the affair and goes below to prepare himself for the undertaking.</p>
<p>He will collect 4 50' lengths of rope, borrowing from his travel mates or the ship stock. He will find himself a harpoon and seek out a large metal shield or two if he can find them.</p>
<p><span class=messageboard-ooc>Let me know how much of that I can find easily!</span></p>Welcome home then!
Arbot grumbles on indistinctly about the wagers. He waves his hands to indicate his disgust with the affair and goes below to prepare himself for the undertaking.
He will collect 4 50' lengths of rope, borrowing from his travel mates or the ship stock. He will find himself a harpoon and seek out a large metal shield or two if he can find them.
Let me know how much of that I can find easily!Arbot Wulfiron (alias of vip00)2011-06-29T19:59:54ZRe: Forums: Play-by-Post: The Awakening by DM AzounArdil Larst (alias of vip00)https://paizo.com/threads/rzs2m18k&page=11?The-Awakening-by-DM-Azoun#5172011-06-29T13:26:55Z2011-06-29T13:26:55Z<p><span class=messageboard-ooc>Every DM deals with sleep differently, so we'll go with what you think is appropriate</span></p>
<p><b>"We should wake him now and ask our questions. We can't leave him as is... he could wake up and warn his brethren. Sir Caresti - you look like you could spook him enough to talk... I doubt these beasts understand much other than threats. Perhaps you should be the one to do the talking!"</b></p>Every DM deals with sleep differently, so we'll go with what you think is appropriate
"We should wake him now and ask our questions. We can't leave him as is... he could wake up and warn his brethren. Sir Caresti - you look like you could spook him enough to talk... I doubt these beasts understand much other than threats. Perhaps you should be the one to do the talking!"Ardil Larst (alias of vip00)2011-06-29T13:26:55ZRe: Forums: Play-by-Post: The Awakening by DM AzounArdil Larst (alias of vip00)https://paizo.com/threads/rzs2m18k&page=11?The-Awakening-by-DM-Azoun#5122011-06-28T12:47:39Z2011-06-28T12:47:39Z<p><b>"Well our... 'guest' will wake up soon. My apprentice's magic lasts for but a minute or two. I can't help but feel that it's being hindered somewhat in these halls as well. Something isn't right here. We need to find out what he knows best we can and then move on. I just hope that Bronn is wrong and this beast can tell us something useful."</b></p>"Well our... 'guest' will wake up soon. My apprentice's magic lasts for but a minute or two. I can't help but feel that it's being hindered somewhat in these halls as well. Something isn't right here. We need to find out what he knows best we can and then move on. I just hope that Bronn is wrong and this beast can tell us something useful."Ardil Larst (alias of vip00)2011-06-28T12:47:39ZRe: Forums: Play-by-Post: The Awakening by DM AzounArdil Larst (alias of vip00)https://paizo.com/threads/rzs2m18k&page=11?The-Awakening-by-DM-Azoun#5072011-06-27T16:21:10Z2011-06-27T16:21:10Z<p>Ardil moves out of the way as Bronn leaves to allow the orc to be bound.</p>
<p><b>"I never learned the language of the foul creatures either. Never thought I would need it!"</b></p>
<p><span class=messageboard-ooc>What has become of Professor Lasch at this point? He would be the resource to turn to!</span></p>Ardil moves out of the way as Bronn leaves to allow the orc to be bound.
"I never learned the language of the foul creatures either. Never thought I would need it!"
What has become of Professor Lasch at this point? He would be the resource to turn to!Ardil Larst (alias of vip00)2011-06-27T16:21:10ZRe: Forums: Play-by-Post: The Awakening by DM AzounArdil Larst (alias of vip00)https://paizo.com/threads/rzs2m18k&page=10?The-Awakening-by-DM-Azoun#4992011-06-24T23:07:07Z2011-06-24T23:07:07Z<p><span class=messageboard-ooc>Correct as far as I can tell.</span></p>
<p><b>"These are orcs of the same clan that attacked our father! They may know more... Set aside your hatred for a few minutes. We can always kill them later if that would please you."</b></p>
<p>Ardil moves to stand over the second orcs, knowing he can't protect him by force from Bronn, but hoping to convince him otherwise.</p>
<p><span class=messageboard-ooc>Coup de Grace is a full round action so you can't cleave with it indeed (standard action for cleave). I don't know if you want me to roll diplomacy/bluff or whatnot against Bronn, I usually like to roleplay these!</span></p>Correct as far as I can tell.
"These are orcs of the same clan that attacked our father! They may know more... Set aside your hatred for a few minutes. We can always kill them later if that would please you."
Ardil moves to stand over the second orcs, knowing he can't protect him by force from Bronn, but hoping to convince him otherwise.
Coup de Grace is a full round action so you can't cleave with it indeed (standard action for cleave). I don't know if you want me to roll diplomacy/bluff...Ardil Larst (alias of vip00)2011-06-24T23:07:07ZRe: Forums: Play-by-Post: The Awakening by DM AzounArdil Larst (alias of vip00)https://paizo.com/threads/rzs2m18k&page=10?The-Awakening-by-DM-Azoun#4922011-06-24T15:08:54Z2011-06-24T15:08:54Z<p>Ardil curses the orcs under his breath. He steps 5 feet back and casts and casts the lullaby again!</p>
<p><span class=messageboard-ooc>Cursed narrow spell selection! SR penetration Orc 1 <span class="messageboard-dice">1d20 + 2 ⇒ (17) + 2 = 19</span> SR penetration Orc 2 <span class="messageboard-dice">1d20 + 2 ⇒ (20) + 2 = 22</span> </span></p>Ardil curses the orcs under his breath. He steps 5 feet back and casts and casts the lullaby again!
Cursed narrow spell selection! SR penetration Orc 1 [dice]1d20 + 2[/dice] SR penetration Orc 2 [dice]1d20 + 2[/dice]Ardil Larst (alias of vip00)2011-06-24T15:08:54ZRe: Forums: Play-by-Post: The Awakening by DM AzounArdil Larst (alias of vip00)https://paizo.com/threads/rzs2m18k&page=10?The-Awakening-by-DM-Azoun#4812011-06-23T14:30:07Z2011-06-23T14:30:07Z<p>Seeing the orcs advance, Ardil closes his eyes and starts muttering words that come to him without knowing what he is saying. He casts a spell of sleep at the orcs!</p>
<p><span class=messageboard-ooc>Sleep is a 10 ft radius burst - he places the origin of the spell directly behind the orcs as closest creatures are affected first. They will need will saves DC 18</span></p>Seeing the orcs advance, Ardil closes his eyes and starts muttering words that come to him without knowing what he is saying. He casts a spell of sleep at the orcs!
Sleep is a 10 ft radius burst - he places the origin of the spell directly behind the orcs as closest creatures are affected first. They will need will saves DC 18Ardil Larst (alias of vip00)2011-06-23T14:30:07ZRe: Forums: Play-by-Post: The Awakening by DM AzounArdil Larst (alias of vip00)https://paizo.com/threads/rzs2m18k&page=10?The-Awakening-by-DM-Azoun#4732011-06-21T16:54:24Z2011-06-21T16:54:24Z<p><span class=messageboard-ooc>Initiative <span class="messageboard-dice">1d20 + 3 ⇒ (17) + 3 = 20</span></span></p>
<p><b>"Orcs! In dwarven halls!? Out vile beasts!"</b></p>Initiative [dice]1d20 + 3[/dice]
"Orcs! In dwarven halls!? Out vile beasts!"Ardil Larst (alias of vip00)2011-06-21T16:54:24ZRe: Forums: Play-by-Post: Expedition to the NorthArbot Wulfiron (alias of vip00)https://paizo.com/threads/rzs2m3o7&page=6?Expedition-to-the-North#2852011-06-21T16:51:18Z2011-06-21T16:51:18Z<p><b>"Bah! You nobles and your humiliation. Gambling is still a fool's sport and I shall have no part of your bets so I'm happy as long as they don't involve me."</b></p>"Bah! You nobles and your humiliation. Gambling is still a fool's sport and I shall have no part of your bets so I'm happy as long as they don't involve me."Arbot Wulfiron (alias of vip00)2011-06-21T16:51:18ZRe: Forums: Play-by-Post: Expedition to the NorthArbot Wulfiron (alias of vip00)https://paizo.com/threads/rzs2m3o7&page=6?Expedition-to-the-North#2832011-06-21T14:41:18Z2011-06-21T14:41:18Z<p>Arbot spins around to glare at Alfonso.</p>
<p><b>"Yes Alfonso... perhaps such a bet is unwise."</b></p>Arbot spins around to glare at Alfonso.
"Yes Alfonso... perhaps such a bet is unwise."Arbot Wulfiron (alias of vip00)2011-06-21T14:41:18ZRe: Forums: Play-by-Post: The Awakening by DM AzounArdil Larst (alias of vip00)https://paizo.com/threads/rzs2m18k&page=10?The-Awakening-by-DM-Azoun#4702011-06-20T15:54:16Z2011-06-20T15:54:16Z<p>Not much for stealth, Ardil readies himself a few feet from the door.</p>Not much for stealth, Ardil readies himself a few feet from the door.Ardil Larst (alias of vip00)2011-06-20T15:54:16ZRe: Forums: Play-by-Post: The Awakening by DM AzounArdil Larst (alias of vip00)https://paizo.com/threads/rzs2m18k&page=10?The-Awakening-by-DM-Azoun#4582011-06-16T16:04:09Z2011-06-16T16:04:09Z<p><span class=messageboard-ooc>Perception <span class="messageboard-dice">1d20 + 5 ⇒ (6) + 5 = 11</span></span></p>
<p>Arbil mumbles a little but continues on as long as nothing happens when he tries the door.</p>
<p><b>"Wonder if there are any artifacts left around this place... those might be worth a pretty penny! After all, it doesn't look like anything is getting much use sitting here!"</b></p>Perception [dice]1d20 + 5[/dice]
Arbil mumbles a little but continues on as long as nothing happens when he tries the door.
"Wonder if there are any artifacts left around this place... those might be worth a pretty penny! After all, it doesn't look like anything is getting much use sitting here!"Ardil Larst (alias of vip00)2011-06-16T16:04:09ZRe: Forums: Play-by-Post: The Awakening by DM AzounArdil Larst (alias of vip00)https://paizo.com/threads/rzs2m18k&page=10?The-Awakening-by-DM-Azoun#4552011-06-16T12:12:14Z2011-06-16T12:12:14Z<p>With the others passing by, Ardil puts his ear to the door in the middle of the left passage and listens carefully.</p>
<p><span class=messageboard-ooc>Perception <span class="messageboard-dice">1d20 + 5 ⇒ (4) + 5 = 9</span></span></p>
<p>As long as the door isn't locked and he doesn't hear anything disturbing, he pushes (or pulls) it open quietly and takes a peek inside, lighting up the room with his stone.</p>With the others passing by, Ardil puts his ear to the door in the middle of the left passage and listens carefully.
Perception [dice]1d20 + 5[/dice]
As long as the door isn't locked and he doesn't hear anything disturbing, he pushes (or pulls) it open quietly and takes a peek inside, lighting up the room with his stone.Ardil Larst (alias of vip00)2011-06-16T12:12:14ZRe: Forums: Play-by-Post: Expedition to the NorthArbot Wulfiron (alias of vip00)https://paizo.com/threads/rzs2m3o7&page=6?Expedition-to-the-North#2792011-06-15T20:54:46Z2011-06-15T20:54:46Z<p><span class=messageboard-ooc>congrats on the house! I just got into mine about a week ago after a month's worth of delays and expenses. I know how it feels</span></p>
<p><b>"Whaler? What exactly does that mean?"</b></p>congrats on the house! I just got into mine about a week ago after a month's worth of delays and expenses. I know how it feels
"Whaler? What exactly does that mean?"Arbot Wulfiron (alias of vip00)2011-06-15T20:54:46ZRe: Forums: Play-by-Post: The Awakening by DM AzounArdil Larst (alias of vip00)https://paizo.com/threads/rzs2m18k&page=9?The-Awakening-by-DM-Azoun#4452011-06-14T18:14:10Z2011-06-14T18:14:10Z<p><b>"Perhaps we could just tie them up here and leave them with some food? This area doesn't look like it's been traveled much... I would think they should be safe here for the day or even two if we end up being that long."</b></p>"Perhaps we could just tie them up here and leave them with some food? This area doesn't look like it's been traveled much... I would think they should be safe here for the day or even two if we end up being that long."Ardil Larst (alias of vip00)2011-06-14T18:14:10ZRe: Forums: Play-by-Post: The Awakening by DM AzounArdil Larst (alias of vip00)https://paizo.com/threads/rzs2m18k&page=9?The-Awakening-by-DM-Azoun#4432011-06-14T13:25:11Z2011-06-14T13:25:11Z<p><span class=messageboard-ooc>Person at point should decide since everyone else is following. Any of the directions is fine at this point! (or roll for it!)</span></p>Person at point should decide since everyone else is following. Any of the directions is fine at this point! (or roll for it!)Ardil Larst (alias of vip00)2011-06-14T13:25:11ZRe: Forums: Play-by-Post: Expedition to the NorthArbot Wulfiron (alias of vip00)https://paizo.com/threads/rzs2m3o7&page=6?Expedition-to-the-North#2732011-06-09T13:53:56Z2011-06-09T13:53:56Z<p>Arbot smiles at Donata. </p>
<p><b>"This little shirt was worn by my pappy. He put it on me when I was a little boy, and it's never hindered me since then. Have faith that it won't hinder me now! I'll take what aid you can give me though... I expect these sailors to have a lot more practice than I."</b></p>Arbot smiles at Donata.
"This little shirt was worn by my pappy. He put it on me when I was a little boy, and it's never hindered me since then. Have faith that it won't hinder me now! I'll take what aid you can give me though... I expect these sailors to have a lot more practice than I."Arbot Wulfiron (alias of vip00)2011-06-09T13:53:56ZRe: Forums: Play-by-Post: The Awakening by DM AzounArdil Larst (alias of vip00)https://paizo.com/threads/rzs2m18k&page=9?The-Awakening-by-DM-Azoun#4402011-06-09T13:50:30Z2011-06-09T13:50:30Z<p>Ardil follows Crystal into the doors, swinging his light around to illuminate shadowy corners.</p>
<p><b>"I also thought that this is dwarven stonework... Are we not looking for a lost dwarven clan? I would agree that I did not expect to find these halls empty also."</b></p>Ardil follows Crystal into the doors, swinging his light around to illuminate shadowy corners.
"I also thought that this is dwarven stonework... Are we not looking for a lost dwarven clan? I would agree that I did not expect to find these halls empty also."Ardil Larst (alias of vip00)2011-06-09T13:50:30ZRe: Forums: Play-by-Post: The Awakening by DM AzounArdil Larst (alias of vip00)https://paizo.com/threads/rzs2m18k&page=9?The-Awakening-by-DM-Azoun#4352011-06-08T05:05:11Z2011-06-08T05:05:11Z<p>Assuming there is no sources of light inside the tunnel, Ardil produces a fist-sized rock he's picked up along the way and tied to a small length of rope. With a flourish and a few arcane words he evokes a glimmer of light within the stone. He ties the stone loosely to his staff to help guide him through the darkness.</p>
<p><b>"I do believe we're finally getting somewhere! These long travels do tend to dampen my spirits. I rather expected a welcoming party however... it's not like the dwarves to leave their halls untended from what the songs would tell me."</b></p>
<p>He turns back to his companions.</p>
<p><b>"Perhaps someone with sharper eyes would like to go ahead? I'm likely to miss an important clue and stumble into something I shouldn't like to have any part of. I would be happy to offer my stone if you would like it."</b></p>Assuming there is no sources of light inside the tunnel, Ardil produces a fist-sized rock he's picked up along the way and tied to a small length of rope. With a flourish and a few arcane words he evokes a glimmer of light within the stone. He ties the stone loosely to his staff to help guide him through the darkness.
"I do believe we're finally getting somewhere! These long travels do tend to dampen my spirits. I rather expected a welcoming party however... it's not like the dwarves to...Ardil Larst (alias of vip00)2011-06-08T05:05:11ZRe: Forums: Play-by-Post: Expedition to the NorthArbot Wulfiron (alias of vip00)https://paizo.com/threads/rzs2m3o7&page=6?Expedition-to-the-North#2712011-06-07T22:15:31Z2011-06-07T22:15:31Z<p>Arbot looks around the ship. <b>"Would I be able to trouble you for a harpoon and a dinghy? I'll have both back to you in good shape in no time."</b></p>Arbot looks around the ship. "Would I be able to trouble you for a harpoon and a dinghy? I'll have both back to you in good shape in no time."Arbot Wulfiron (alias of vip00)2011-06-07T22:15:31ZRe: Forums: Play-by-Post: The Awakening by DM AzounArdil Larst (alias of vip00)https://paizo.com/threads/rzs2m18k&page=9?The-Awakening-by-DM-Azoun#4332011-06-07T21:51:22Z2011-06-07T21:51:22Z<p><span class=messageboard-ooc>Strength <span class="messageboard-dice">1d20 + 0 ⇒ (17) + 0 = 17</span></span></p>
<p><span class=messageboard-ooc>Even the weaklings get lucky!</span></p>Strength [dice]1d20 + 0[/dice]
Even the weaklings get lucky!Ardil Larst (alias of vip00)2011-06-07T21:51:22ZRe: Forums: Play-by-Post: Expedition to the NorthArbot Wulfiron (alias of vip00)https://paizo.com/threads/rzs2m3o7&page=6?Expedition-to-the-North#2692011-06-07T16:58:42Z2011-06-07T16:58:42Z<p>Arbot thinks on the affair for a minute.</p>
<p><b>"I'm not much of an acrobat, but it sounds like an entertaining enough undertaking. I'll give it a shot. Better than sitting around here anyway!"</b></p>Arbot thinks on the affair for a minute.
"I'm not much of an acrobat, but it sounds like an entertaining enough undertaking. I'll give it a shot. Better than sitting around here anyway!"Arbot Wulfiron (alias of vip00)2011-06-07T16:58:42ZRe: Forums: Play-by-Post: The Awakening by DM AzounArdil Larst (alias of vip00)https://paizo.com/threads/rzs2m18k&page=9?The-Awakening-by-DM-Azoun#4292011-06-07T16:52:48Z2011-06-07T16:52:48Z<p>If there's room to help, Ardil will attempt to help also.</p>
<p><span class=messageboard-ooc>Strength <span class="messageboard-dice">1d20 + 0 ⇒ (3) + 0 = 3</span></span></p>
<p><b>"Oof! I apologize, pushing heavy things around isn't exactly my specialty."</b></p>If there's room to help, Ardil will attempt to help also.
Strength [dice]1d20+0[/dice]
"Oof! I apologize, pushing heavy things around isn't exactly my specialty."Ardil Larst (alias of vip00)2011-06-07T16:52:48ZRe: Forums: Play-by-Post: Expedition to the NorthArbot Wulfiron (alias of vip00)https://paizo.com/threads/rzs2m3o7&page=6?Expedition-to-the-North#2622011-06-02T12:51:27Z2011-06-02T12:51:27Z<p>Arbot stands next to the captain, ignoring any clues he may be trying to convey to Donata.</p>
<p><b>"The activity? What exactly is this activity? Gambling is a fool's pastime, but if this activity may prove to be interesting."</b></p>Arbot stands next to the captain, ignoring any clues he may be trying to convey to Donata.
"The activity? What exactly is this activity? Gambling is a fool's pastime, but if this activity may prove to be interesting."Arbot Wulfiron (alias of vip00)2011-06-02T12:51:27ZRe: Forums: Play-by-Post: The Awakening by DM AzounArdil Larst (alias of vip00)https://paizo.com/threads/rzs2m18k&page=9?The-Awakening-by-DM-Azoun#4212011-06-02T12:49:17Z2011-06-02T12:49:17Z<p>Ardil waits for the elvish lord to cross and continues his efforts to outline the bridge.</p>Ardil waits for the elvish lord to cross and continues his efforts to outline the bridge.Ardil Larst (alias of vip00)2011-06-02T12:49:17ZRe: Forums: Play-by-Post: Expedition to the NorthArbot Wulfiron (alias of vip00)https://paizo.com/threads/rzs2m3o7&page=6?Expedition-to-the-North#2562011-05-27T01:53:46Z2011-05-27T01:53:46Z<p>Joining them on the deck of the ship, Arbot overhears some of the conversation.</p>
<p><b>"Pirates!? As if this uh... ship... needed any extra reason to end up on the bottom of the sea. Let's hope for the best I suppose, it's no use worrying now."</b></p>
<p>Next time he is below, Arbot will be sure to grab his sword and bow and keep them nearby at all times.</p>Joining them on the deck of the ship, Arbot overhears some of the conversation.
"Pirates!? As if this uh... ship... needed any extra reason to end up on the bottom of the sea. Let's hope for the best I suppose, it's no use worrying now."
Next time he is below, Arbot will be sure to grab his sword and bow and keep them nearby at all times.Arbot Wulfiron (alias of vip00)2011-05-27T01:53:46ZRe: Forums: Play-by-Post: The Awakening by DM AzounArdil Larst (alias of vip00)https://paizo.com/threads/rzs2m18k&page=9?The-Awakening-by-DM-Azoun#4062011-05-27T00:09:25Z2011-05-27T00:09:25Z<p><span class=messageboard-ooc>Yes on my part. Spreading dirt on the bridge as I go to mark out the edges and make sure I don't step off. Hopefully it'll make the horses feel like it's a regular road a bit too... This is of course assuming nothing happens when Avala and Crystal cross.</span></p>Yes on my part. Spreading dirt on the bridge as I go to mark out the edges and make sure I don't step off. Hopefully it'll make the horses feel like it's a regular road a bit too... This is of course assuming nothing happens when Avala and Crystal cross.Ardil Larst (alias of vip00)2011-05-27T00:09:25ZRe: Forums: Play-by-Post: The Awakening by DM AzounArdil Larst (alias of vip00)https://paizo.com/threads/rzs2m18k&page=8?The-Awakening-by-DM-Azoun#4002011-05-26T16:52:54Z2011-05-26T16:52:54Z<p>Watching Avala's careful steps and the hesitation of the animals, Ardil takes some time to gather up some dirt and rocks from the stone walkway and spread it across the invisible bridge, creating some steadier footing for himself and perhaps for the animals.</p>Watching Avala's careful steps and the hesitation of the animals, Ardil takes some time to gather up some dirt and rocks from the stone walkway and spread it across the invisible bridge, creating some steadier footing for himself and perhaps for the animals.Ardil Larst (alias of vip00)2011-05-26T16:52:54ZRe: Forums: Play-by-Post: Expedition to the NorthArbot Wulfiron (alias of vip00)https://paizo.com/threads/rzs2m3o7&page=6?Expedition-to-the-North#2522011-05-25T23:54:30Z2011-05-25T23:54:30Z<p><b>"You'd think the easiest way to get rid of you would be to send you on some dead-end mission that you're unlikely to come... hmm. Well, here's to your uncle's ingenuity! And the voyage!"</b></p>
<p>Another cup downed and returned to the table.</p>"You'd think the easiest way to get rid of you would be to send you on some dead-end mission that you're unlikely to come... hmm. Well, here's to your uncle's ingenuity! And the voyage!"
Another cup downed and returned to the table.Arbot Wulfiron (alias of vip00)2011-05-25T23:54:30ZRe: Forums: Play-by-Post: Expedition to the NorthArbot Wulfiron (alias of vip00)https://paizo.com/threads/rzs2m3o7&page=5?Expedition-to-the-North#2452011-05-23T19:54:04Z2011-05-23T19:54:04Z<p>Arbot pour some wine as well. He toasts with the others.</p>
<p><b>"Bah, tempting as it sounds, I don't think it would be wise to leave all those people in your uncle's hands for too long. Setting up the outpost and getting back to Brinewall in a reasonable time may save many lives. Even more if your uncle is right and one day our work pays off."</b></p>
<p>He drinks the cup in a long gulp and tosses it back on the table.</p>
<p><b>"On to Riddleport we go, I suppose"</b></p>Arbot pour some wine as well. He toasts with the others.
"Bah, tempting as it sounds, I don't think it would be wise to leave all those people in your uncle's hands for too long. Setting up the outpost and getting back to Brinewall in a reasonable time may save many lives. Even more if your uncle is right and one day our work pays off."
He drinks the cup in a long gulp and tosses it back on the table.
"On to Riddleport we go, I suppose"Arbot Wulfiron (alias of vip00)2011-05-23T19:54:04ZRe: Forums: Play-by-Post: The Awakening by DM AzounArdil Larst (alias of vip00)https://paizo.com/threads/rzs2m18k&page=8?The-Awakening-by-DM-Azoun#3742011-05-23T14:55:27Z2011-05-23T14:55:27Z<p><span class=messageboard-ooc>Perception <span class="messageboard-dice">1d20 + 5 ⇒ (18) + 5 = 23</span></span></p>
<p><b>"Oy, I thought you dwarves liked to build things underground, not paths on soaring heights... Let's hope the dwarven craftsmanship is as sturdy as rumored. I don't want to be in for a nasty fall."</b></p>Perception [dice]1d20+5[/dice]
"Oy, I thought you dwarves liked to build things underground, not paths on soaring heights... Let's hope the dwarven craftsmanship is as sturdy as rumored. I don't want to be in for a nasty fall."Ardil Larst (alias of vip00)2011-05-23T14:55:27ZRe: Forums: Play-by-Post: The Awakening by DM AzounArdil Larst (alias of vip00)https://paizo.com/threads/rzs2m18k&page=8?The-Awakening-by-DM-Azoun#3712011-05-22T01:47:50Z2011-05-22T01:47:50Z<p>Grumbling about the lack of firewood, Adril pitches his tent and prepares the little caravan area for the night.</p>
<p><b>"Hopefully we'll be there on the morrow. T'was meant to be a five-day voyage, was it not? I'm getting nervous traveling through these barren parts. The rocks aren't exactly friendly.:</b></p>Grumbling about the lack of firewood, Adril pitches his tent and prepares the little caravan area for the night.
"Hopefully we'll be there on the morrow. T'was meant to be a five-day voyage, was it not? I'm getting nervous traveling through these barren parts. The rocks aren't exactly friendly.:Ardil Larst (alias of vip00)2011-05-22T01:47:50ZRe: Forums: Play-by-Post: Expedition to the NorthArbot Wulfiron (alias of vip00)https://paizo.com/threads/rzs2m3o7&page=5?Expedition-to-the-North#2372011-05-21T15:21:11Z2011-05-21T15:21:11Z<p><b>"Well well Alfonso, it looks like you've done it! You've found us a ticket off this dinghy of a ship! The faster we get off the better I say. Scouting out a spot for an outpost will be right up my alley. I only hope that we get back to Brinewall before your uncle decides to makehis move. I'm with you on this plan... as long as we make haste!"</b></p>"Well well Alfonso, it looks like you've done it! You've found us a ticket off this dinghy of a ship! The faster we get off the better I say. Scouting out a spot for an outpost will be right up my alley. I only hope that we get back to Brinewall before your uncle decides to makehis move. I'm with you on this plan... as long as we make haste!"Arbot Wulfiron (alias of vip00)2011-05-21T15:21:11ZRe: Forums: Play-by-Post: The Awakening by DM AzounArdil Larst (alias of vip00)https://paizo.com/threads/rzs2m18k&page=8?The-Awakening-by-DM-Azoun#3632011-05-20T14:50:26Z2011-05-20T14:50:26Z<p>Ardil puts his hand on Avala's shoulder.</p>
<p><b>"I know we'll need your eyes and ears out here but you better promise me to be careful. Father would never have forgiven me if anything happened to you.</b></p>
<p>He turns to the rest of the group, looking at the horse.</p>
<p><b>"I guess this is the way we go. What should we do with the animal?"</b></p>Ardil puts his hand on Avala's shoulder.
"I know we'll need your eyes and ears out here but you better promise me to be careful. Father would never have forgiven me if anything happened to you.
He turns to the rest of the group, looking at the horse.
"I guess this is the way we go. What should we do with the animal?"Ardil Larst (alias of vip00)2011-05-20T14:50:26ZRe: Forums: Play-by-Post: Expedition to the NorthArbot Wulfiron (alias of vip00)https://paizo.com/threads/rzs2m3o7&page=5?Expedition-to-the-North#2312011-05-19T16:35:50Z2011-05-19T16:35:50Z<p><b>"With that one around, you might want to..."</b></p>
<p>Washing off the bag, he dumps the now dirty water back overboard taking care to do so away from Alfonso's bath. He holds the slightly cleaner bag in his hands and waits for Alfonso to make his way back up to the deck.</p>"With that one around, you might want to..."
Washing off the bag, he dumps the now dirty water back overboard taking care to do so away from Alfonso's bath. He holds the slightly cleaner bag in his hands and waits for Alfonso to make his way back up to the deck.Arbot Wulfiron (alias of vip00)2011-05-19T16:35:50ZRe: Forums: Play-by-Post: The Awakening by DM AzounArdil Larst (alias of vip00)https://paizo.com/threads/rzs2m18k&page=8?The-Awakening-by-DM-Azoun#3582011-05-19T16:33:19Z2011-05-19T16:33:19Z<p>Ardil turns to their new dwarven companion.</p>
<p><b>"Does this look to be dwarven handywork to you? We were told there would be a secret passage and this seems to fit the description. I wouldn't want to be too hasty and fall into some sort of trap though. If you think it looks like the passage we are looking for, I will follow you."</b></p>Ardil turns to their new dwarven companion.
"Does this look to be dwarven handywork to you? We were told there would be a secret passage and this seems to fit the description. I wouldn't want to be too hasty and fall into some sort of trap though. If you think it looks like the passage we are looking for, I will follow you."Ardil Larst (alias of vip00)2011-05-19T16:33:19ZRe: Forums: Play-by-Post: Expedition to the NorthArbot Wulfiron (alias of vip00)https://paizo.com/threads/rzs2m3o7&page=5?Expedition-to-the-North#2272011-05-17T20:34:48Z2011-05-17T20:34:48Z<p>Arbot takes the articles gingerly and wraps them in a piece of burlap from a nearby sack (assuming that a burlap sack does not require a search check to find in a stable!).</p>
<p><b>"Get yourself cleaned up, I'll make my way back to our quarters"</b></p>Arbot takes the articles gingerly and wraps them in a piece of burlap from a nearby sack (assuming that a burlap sack does not require a search check to find in a stable!).
"Get yourself cleaned up, I'll make my way back to our quarters"Arbot Wulfiron (alias of vip00)2011-05-17T20:34:48ZRe: Forums: Play-by-Post: Expedition to the NorthArbot Wulfiron (alias of vip00)https://paizo.com/threads/rzs2m3o7&page=5?Expedition-to-the-North#2252011-05-17T19:38:19Z2011-05-17T19:38:19Z<p><span class=messageboard-ooc>Curse you rangers for not having orizons. Create water was made for this ;)</span></p>
<p><b>"Throwing you overboard seems to solve all our problems, doesn't it? In either case, clean water would seem to be in short supply on the ship, so I would suggest going for a swim. Need me to hold your newfound treasure?"</b></p>Curse you rangers for not having orizons. Create water was made for this ;)
"Throwing you overboard seems to solve all our problems, doesn't it? In either case, clean water would seem to be in short supply on the ship, so I would suggest going for a swim. Need me to hold your newfound treasure?"Arbot Wulfiron (alias of vip00)2011-05-17T19:38:19ZRe: Forums: Play-by-Post: The Awakening by DM AzounArdil Larst (alias of vip00)https://paizo.com/threads/rzs2m18k&page=7?The-Awakening-by-DM-Azoun#3462011-05-16T20:12:19Z2011-05-16T20:12:19Z<p><span class=messageboard-ooc>Perception <span class="messageboard-dice">1d20 + 5 ⇒ (3) + 5 = 8</span></span></p>Perception [dice]1d20+5[/dice]Ardil Larst (alias of vip00)2011-05-16T20:12:19ZRe: Forums: Play-by-Post: Expedition to the NorthArbot Wulfiron (alias of vip00)https://paizo.com/threads/rzs2m3o7&page=5?Expedition-to-the-North#2232011-05-16T20:10:38Z2011-05-16T20:10:38Z<p><b>"A noble in his natural environment... I take it your mission was successful? You may want to avert your eyes... and your nose, Donata"</b></p>"A noble in his natural environment... I take it your mission was successful? You may want to avert your eyes... and your nose, Donata"Arbot Wulfiron (alias of vip00)2011-05-16T20:10:38ZRe: Forums: Play-by-Post: The Awakening by DM AzounArdil Larst (alias of vip00)https://paizo.com/threads/rzs2m18k&page=7?The-Awakening-by-DM-Azoun#3402011-05-15T23:16:51Z2011-05-15T23:16:51Z<p>sorry for late roll</p>
<p><span class=messageboard-ooc>Perception <span class="messageboard-dice">1d20 + 5 ⇒ (16) + 5 = 21</span></span></p>
<p><b>"This isn't good..."</b></p>
<p><span class=messageboard-ooc>How much protection does the carved out area offer? Could we hide under it?</span></p>sorry for late roll
Perception [dice]1d20+5[/dice]
"This isn't good..."
How much protection does the carved out area offer? Could we hide under it?Ardil Larst (alias of vip00)2011-05-15T23:16:51ZRe: Forums: Play-by-Post: The Awakening by DM AzounArdil Larst (alias of vip00)https://paizo.com/threads/rzs2m18k&page=7?The-Awakening-by-DM-Azoun#3272011-05-14T03:25:39Z2011-05-14T03:25:39Z<p>Ardil will insist on a fire to warm up and cook any food, but as he is not standing watch tonight he doesn't have a preference whether the fire is put out or not after he goes to sleep...</p>
<p><b>"These mountains make me feel cold... I guess I wasn't made for living here. I always miss the forests and the plains any time I'm in the mountains... or out to sea I guess. Home always seems to be a little more comfortable, even after years on the road."</b></p>Ardil will insist on a fire to warm up and cook any food, but as he is not standing watch tonight he doesn't have a preference whether the fire is put out or not after he goes to sleep...
"These mountains make me feel cold... I guess I wasn't made for living here. I always miss the forests and the plains any time I'm in the mountains... or out to sea I guess. Home always seems to be a little more comfortable, even after years on the road."Ardil Larst (alias of vip00)2011-05-14T03:25:39ZRe: Forums: Play-by-Post: The Awakening by DM AzounArdil Larst (alias of vip00)https://paizo.com/threads/rzs2m18k&page=7?The-Awakening-by-DM-Azoun#3172011-05-12T18:02:59Z2011-05-12T18:02:59Z<p><span class=messageboard-ooc>Seems like that's the plan! Perception: <span class="messageboard-dice">1d20 + 5 ⇒ (7) + 5 = 12</span></span></p>Seems like that's the plan! Perception: [dice]1d20+5[/dice]Ardil Larst (alias of vip00)2011-05-12T18:02:59ZRe: Forums: Play-by-Post: Expedition to the NorthArbot Wulfiron (alias of vip00)https://paizo.com/threads/rzs2m3o7&page=5?Expedition-to-the-North#2142011-05-12T14:06:37Z2011-05-12T14:06:37Z<p>Arbot glances out of the stall and if Donata is not too far away, will try to get her attention so she can notice that we've found Sargento. If she is already gone topside, he will return to petting the horse and inform Alfonso that our fair maiden has made her exit.</p>Arbot glances out of the stall and if Donata is not too far away, will try to get her attention so she can notice that we've found Sargento. If she is already gone topside, he will return to petting the horse and inform Alfonso that our fair maiden has made her exit.Arbot Wulfiron (alias of vip00)2011-05-12T14:06:37ZRe: Forums: Play-by-Post: The Awakening by DM AzounArdil Larst (alias of vip00)https://paizo.com/threads/rzs2m18k&page=7?The-Awakening-by-DM-Azoun#3102011-05-11T21:20:11Z2011-05-11T21:20:11Z<p>Ardil will volunteer to relieve his sister if she wants to have a full night of sleep this night instead of having to worry about a watch. He knows his eyes aren't as sharp as hers though, so he'll let her make the decision!</p>Ardil will volunteer to relieve his sister if she wants to have a full night of sleep this night instead of having to worry about a watch. He knows his eyes aren't as sharp as hers though, so he'll let her make the decision!Ardil Larst (alias of vip00)2011-05-11T21:20:11ZRe: Forums: Play-by-Post: Expedition to the NorthArbot Wulfiron (alias of vip00)https://paizo.com/threads/rzs2m3o7&page=5?Expedition-to-the-North#2102011-05-11T21:16:45Z2011-05-11T21:16:45Z<p>Arbot pats the horse on the head, keeping it entertained for Alfonso to make his way into the stall.</p>
<p><b>"Onward stalwart hero!"</b></p>
<p>Arbot chuckles.</p>Arbot pats the horse on the head, keeping it entertained for Alfonso to make his way into the stall.
"Onward stalwart hero!"
Arbot chuckles.Arbot Wulfiron (alias of vip00)2011-05-11T21:16:45ZRe: Forums: Play-by-Post: The Awakening by DM AzounArdil Larst (alias of vip00)https://paizo.com/threads/rzs2m18k&page=6?The-Awakening-by-DM-Azoun#3002011-05-10T15:40:15Z2011-05-10T15:40:15Z<p>Having arrived via caravan, Ardil has no livestock to house, so he begrudgingly loads up his affairs into a large sack and slings it over his shoulder.</p>
<p>20' is a fine movement rate, Ardil will be encumbered with his wares anyway. He knowns he's no scout anyway... ever since they were kids, Avala's always teased him about winning at hide and seek every single time. He has yet to win a game of it with her to this day...</p>
<p><span class=messageboard-ooc>As far as marching order, I'm not sure we would be keeping a real strict "order" in the military marching sense other than walking near each other, chatting along as the road allows.</span></p>
<p>About an hour before sunset, Ardil puts his pack down.</p>
<p><b>"I don't think we should go any further. Let's pitch camp here... it'll give us a chance to have everything set up before darkfall. I know I'm no good at putting up a tent in pitch black. It'll give any of our travel-wise members a chance to forage for food and water so we can conserve our rations."</b></p>Having arrived via caravan, Ardil has no livestock to house, so he begrudgingly loads up his affairs into a large sack and slings it over his shoulder.
20' is a fine movement rate, Ardil will be encumbered with his wares anyway. He knowns he's no scout anyway... ever since they were kids, Avala's always teased him about winning at hide and seek every single time. He has yet to win a game of it with her to this day...
As far as marching order, I'm not sure we would be keeping a real strict...Ardil Larst (alias of vip00)2011-05-10T15:40:15ZRe: Forums: Play-by-Post: Expedition to the NorthArbot Wulfiron (alias of vip00)https://paizo.com/threads/rzs2m3o7&page=5?Expedition-to-the-North#2052011-05-09T21:32:38Z2011-05-09T21:32:38Z<p>Arbot sighs.</p>
<p><b>"Nobles and their tests. Life is hard enough without people setting traps for each other. This is why I tend to stay as far away as possible. Alright let's get this done... nice horsey..."</b></p>
<p><span class=messageboard-ooc>Perception <span class="messageboard-dice">1d20 + 6 ⇒ (13) + 6 = 19</span></span></p>
<p><span class=messageboard-ooc>Arbot doesn't have any handle animal, he's not much of a horse person. Wild empathy may be applicable though... at least he's used to dealing with wild animals.</span></p>
<p><span class=messageboard-ooc>Wild Empathy <span class="messageboard-dice">1d20 + 2 ⇒ (12) + 2 = 14</span></span></p>Arbot sighs.
"Nobles and their tests. Life is hard enough without people setting traps for each other. This is why I tend to stay as far away as possible. Alright let's get this done... nice horsey..."
Perception [dice]1d20 + 6[/dice]
Arbot doesn't have any handle animal, he's not much of a horse person. Wild empathy may be applicable though... at least he's used to dealing with wild animals.
Wild Empathy [dice]1d20 + 2[/dice]Arbot Wulfiron (alias of vip00)2011-05-09T21:32:38ZRe: Forums: Play-by-Post: Expedition to the NorthArbot Wulfiron (alias of vip00)https://paizo.com/threads/rzs2m3o7&page=5?Expedition-to-the-North#2012011-05-09T17:07:27Z2011-05-09T17:07:27Z<p><b>"Eh, so what exactly are we looking for and where? We seem to have located a horse sucessfully... What more do you know about this... mission?"</b></p>"Eh, so what exactly are we looking for and where? We seem to have located a horse sucessfully... What more do you know about this... mission?"Arbot Wulfiron (alias of vip00)2011-05-09T17:07:27ZRe: Forums: Play-by-Post: Expedition to the NorthArbot Wulfiron (alias of vip00)https://paizo.com/threads/rzs2m3o7&page=4?Expedition-to-the-North#1942011-05-06T01:11:05Z2011-05-06T01:11:05Z<p>Perception <span class="messageboard-dice">1d20 + 6 ⇒ (15) + 6 = 21</span></p>
<p><span class=messageboard-ooc>Yep, definitely a horse!</span></p>Perception [dice]1d20 + 6[/dice]
Yep, definitely a horse!Arbot Wulfiron (alias of vip00)2011-05-06T01:11:05ZRe: Forums: Play-by-Post: Expedition to the NorthArbot Wulfiron (alias of vip00)https://paizo.com/threads/rzs2m3o7&page=4?Expedition-to-the-North#1872011-05-05T16:45:53Z2011-05-05T16:45:53Z<p><b>"Well I've never had much interest in horses, but they come in useful once in a while and they seem to like me... Let's see what we can do. Can we get there while the ship is being loaded or is it best we wait till things settle down?"</b></p>"Well I've never had much interest in horses, but they come in useful once in a while and they seem to like me... Let's see what we can do. Can we get there while the ship is being loaded or is it best we wait till things settle down?"Arbot Wulfiron (alias of vip00)2011-05-05T16:45:53ZRe: Forums: Play-by-Post: Expedition to the NorthArbot Wulfiron (alias of vip00)https://paizo.com/threads/rzs2m3o7&page=4?Expedition-to-the-North#1842011-05-04T19:38:10Z2011-05-04T19:38:10Z<p>Arbot shrugs.</p>
<p><b>"So we are to find a horse? Do you want me to track it down for you or will you manage with the directions spelled out for you by your uncle?"</b></p>Arbot shrugs.
"So we are to find a horse? Do you want me to track it down for you or will you manage with the directions spelled out for you by your uncle?"Arbot Wulfiron (alias of vip00)2011-05-04T19:38:10ZRe: Forums: Play-by-Post Discussion: ooc expedition to the north.Arbot Wulfiron (alias of vip00)https://paizo.com/threads/rzs2m3q2&page=2?ooc-expedition-to-the-north#602011-05-04T14:43:37Z2011-05-04T14:43:37Z<div class="messageboard-quotee">DEWN MOU'TAIN wrote:</div><blockquote><p> hey guys, i just wanted to give you a heads up that i am having an awesome time doing this pbp! all of you are awesome to game with.
</p>
i feel it is my responsibility to inform you that right now i am going through a stressful patch in my life. i am trying to buy a house and nothing is going right, and my apartment manager and upstairs neighbors are doing everything in their power to make life here at home a living hell for me. So, if i put a post out there where i come across as a dick, i do apologize. it is not my intent to take it out in game, but a piece may slip out here and there til i sign off on buying my house, which should be end of this month. so if you feel insulted by a comment that i make, please dont hesitate to call me on it.
<br />
thanks for the fun so far...</p>
<p>...now back to the game!!!! </blockquote><p>Sounds like one hell of a time. My fiancee and I just bought a house and are trying to get rid of our deadbeat landlord ourselves, so I can definitely relate.
<p>Hope it gets better soon!</p>DEWN MOU'TAIN wrote:hey guys, i just wanted to give you a heads up that i am having an awesome time doing this pbp! all of you are awesome to game with.
i feel it is my responsibility to inform you that right now i am going through a stressful patch in my life. i am trying to buy a house and nothing is going right, and my apartment manager and upstairs neighbors are doing everything in their power to make life here at home a living hell for me. So, if i put a post out there where i come...Arbot Wulfiron (alias of vip00)2011-05-04T14:43:37ZRe: Forums: Play-by-Post: Expedition to the NorthArbot Wulfiron (alias of vip00)https://paizo.com/threads/rzs2m3o7&page=4?Expedition-to-the-North#1732011-05-02T16:59:46Z2011-05-02T16:59:46Z<p>After he is informed of the time of departure, Arbot just waves off the captain's strangeness. He takes note of Alfonso's message, but doesn't seem to do much about it.</p>
<p><b>"Morwin, is it? Well, I find myself with Lukas again. Show us down to the bunks and we'll arrange our things and help out with the loading of the ship. Anything to shorten this trip, if only by a few minutes!"</b></p>After he is informed of the time of departure, Arbot just waves off the captain's strangeness. He takes note of Alfonso's message, but doesn't seem to do much about it.
"Morwin, is it? Well, I find myself with Lukas again. Show us down to the bunks and we'll arrange our things and help out with the loading of the ship. Anything to shorten this trip, if only by a few minutes!"Arbot Wulfiron (alias of vip00)2011-05-02T16:59:46ZRe: Forums: Play-by-Post: Expedition to the NorthArbot Wulfiron (alias of vip00)https://paizo.com/threads/rzs2m3o7&page=4?Expedition-to-the-North#1532011-04-28T17:22:01Z2011-04-28T17:22:01Z<p>Arbot frowns at the question of helping on the boat.</p>
<p><b>"I'll do anything you want to make this dinghy go faster and get off of it in one piece at the end. Now I'd appreciate a place to set my packs down as well. How soon are we leaving?"</b></p>Arbot frowns at the question of helping on the boat.
"I'll do anything you want to make this dinghy go faster and get off of it in one piece at the end. Now I'd appreciate a place to set my packs down as well. How soon are we leaving?"Arbot Wulfiron (alias of vip00)2011-04-28T17:22:01ZRe: Forums: Play-by-Post: Expedition to the NorthArbot Wulfiron (alias of vip00)https://paizo.com/threads/rzs2m3o7&page=3?Expedition-to-the-North#1362011-04-26T15:42:01Z2011-04-26T15:42:01Z<p><span class=messageboard-ooc>Perception <span class="messageboard-dice">1d20 + 6 ⇒ (5) + 6 = 11</span></span></p>
<p><b>"Whoa there with the fire crazy! There's not much keeping this ragged pile of wood afloat, and I don't want what little there is on fire! Now I'm sure the uh... captain will be as accommodating as he needs to be. He doesn't want to have to deal with inconveniencing the chelaxian leaders of this expedition, does he?"</b></p>Perception [dice]1d20 + 6[/dice]
"Whoa there with the fire crazy! There's not much keeping this ragged pile of wood afloat, and I don't want what little there is on fire! Now I'm sure the uh... captain will be as accommodating as he needs to be. He doesn't want to have to deal with inconveniencing the chelaxian leaders of this expedition, does he?"Arbot Wulfiron (alias of vip00)2011-04-26T15:42:01ZRe: Forums: Play-by-Post: Expedition to the NorthArbot Wulfiron (alias of vip00)https://paizo.com/threads/rzs2m3o7&page=3?Expedition-to-the-North#1232011-04-22T18:33:03Z2011-04-22T18:33:03Z<p><span class=messageboard-ooc>Fort <span class="messageboard-dice">1d20 + 5 ⇒ (8) + 5 = 13</span></span></p>
<p><b>"Well the smell isn't all that bad, next time I find a 2 week old carcass of an elk left in the sun by the wolves, I'll have to bring you all a present. Though, I am with Lukas on this matter I think... I'd rather die fighting off bandits and animals in the woods than sinking to the bottom of the ocean in this coffin. Surely they have strong horses in town?"</b></p>Fort [dice]1d20 + 5[/dice]
"Well the smell isn't all that bad, next time I find a 2 week old carcass of an elk left in the sun by the wolves, I'll have to bring you all a present. Though, I am with Lukas on this matter I think... I'd rather die fighting off bandits and animals in the woods than sinking to the bottom of the ocean in this coffin. Surely they have strong horses in town?"Arbot Wulfiron (alias of vip00)2011-04-22T18:33:03ZRe: Forums: Play-by-Post: Expedition to the NorthArbot Wulfiron (alias of vip00)https://paizo.com/threads/rzs2m3o7&page=2?Expedition-to-the-North#962011-04-19T15:46:01Z2011-04-19T15:46:01Z<p><span class=messageboard-ooc>Untrained Knowledge (local) <span class="messageboard-dice">1d20 + 0 ⇒ (7) + 0 = 7</span></span></p>Untrained Knowledge (local) [dice]1d20 + 0[/dice]Arbot Wulfiron (alias of vip00)2011-04-19T15:46:01ZRe: Forums: Play-by-Post: Expedition to the NorthArbot Wulfiron (alias of vip00)https://paizo.com/threads/rzs2m3o7&page=2?Expedition-to-the-North#852011-04-18T21:27:47Z2011-04-18T21:27:47Z<p>Arbot distorts his face is something that seems to be a very grim smile at Alfonso's warning.</p>
<p><b>"I would expect no less. If it comes to that, I swear that I will be the one personally tracking down those few survivors to ensure that the only story heard is the one of a brave Varisian contingent shrugging off a vile betrayal by the Chelaxians."</b></p>Arbot distorts his face is something that seems to be a very grim smile at Alfonso's warning.
"I would expect no less. If it comes to that, I swear that I will be the one personally tracking down those few survivors to ensure that the only story heard is the one of a brave Varisian contingent shrugging off a vile betrayal by the Chelaxians."Arbot Wulfiron (alias of vip00)2011-04-18T21:27:47ZRe: Forums: Play-by-Post Discussion: ooc expedition to the north.Arbot Wulfiron (alias of vip00)https://paizo.com/threads/rzs2m3q2?ooc-expedition-to-the-north#352011-04-18T20:23:21Z2011-04-18T20:23:21Z<p>Sorry about late reply:</p>
<p>[Spoiler omitted]</p>Sorry about late reply:
[Spoiler omitted]Arbot Wulfiron (alias of vip00)2011-04-18T20:23:21ZRe: Forums: Play-by-Post: Expedition to the NorthArbot Wulfiron (alias of vip00)https://paizo.com/threads/rzs2m3o7&page=2?Expedition-to-the-North#812011-04-18T17:39:11Z2011-04-18T17:39:11Z<p><span class=messageboard-ooc>1 CLW potion, fishing pole + net (x2 or so), rope (x2), tools and materials to construct traps (1 set of tools, enough material to construct a dozen reusable traps), 30 days rations and water - Arbot already has basic survival gear like an axe for collecting wood and a knife for sharpening stakes, flint and steel, etc</span></p>
<p><b>"The men of this land are certainly unhappy with the arrival of the Cheliax horde, but I do not think they will oppose this expedition to the forsaken citadel. This place is the least of their worries... the brains from Cheliax were smart to enlist a few varisians for the expedition to garner some local support. Shows some willingness to work with us as equals or somesuch. I'm sure a lot of the locals will be keeping an eye on the Cheliaxian leadership to make sure they're not deviating from the plan. There's always paranoid extremists though..."</b></p>1 CLW potion, fishing pole + net (x2 or so), rope (x2), tools and materials to construct traps (1 set of tools, enough material to construct a dozen reusable traps), 30 days rations and water - Arbot already has basic survival gear like an axe for collecting wood and a knife for sharpening stakes, flint and steel, etc
"The men of this land are certainly unhappy with the arrival of the Cheliax horde, but I do not think they will oppose this expedition to the forsaken citadel. This place is...Arbot Wulfiron (alias of vip00)2011-04-18T17:39:11ZRe: Forums: Play-by-Post: Expedition to the NorthArbot Wulfiron (alias of vip00)https://paizo.com/threads/rzs2m3o7&page=2?Expedition-to-the-North#762011-04-18T14:39:59Z2011-04-18T14:39:59Z<p><span class=messageboard-ooc>Pretty much just basics... food, fishing/hunting gear, probably a potion of cure light wounds as an emergency item</span></p>Pretty much just basics... food, fishing/hunting gear, probably a potion of cure light wounds as an emergency itemArbot Wulfiron (alias of vip00)2011-04-18T14:39:59ZRe: Forums: Play-by-Post: Expedition to the NorthArbot Wulfiron (alias of vip00)https://paizo.com/threads/rzs2m3o7&page=2?Expedition-to-the-North#682011-04-17T17:47:35Z2011-04-17T17:47:35Z<p>Arbot helps Jacek and Pallo pick the man up. He picks up the knife the man discards from his shoulder, wrapping it in a piece of cloth before returning it to the man.</p>
<p><b>"You sure seem to be comfortable with the beating and stabbing. Get that often? I wouldn't have expected a blue-blood like you to be used to this kind of treatment. I hear we're assigned to a ship called the neversere. Sounds like we'll have a grand time mingling with the herd animals on that one. At least we're not likely to starve is we end up in a shipwreck, right?</p>
<p>Oh by the way, a couple of us are planning on stopping by town before the departure tomorrow morning to pick up some supplies. Are you in need of anything? You don't seem to have much stored away for food for the long journey."</b></p>Arbot helps Jacek and Pallo pick the man up. He picks up the knife the man discards from his shoulder, wrapping it in a piece of cloth before returning it to the man.
"You sure seem to be comfortable with the beating and stabbing. Get that often? I wouldn't have expected a blue-blood like you to be used to this kind of treatment. I hear we're assigned to a ship called the neversere. Sounds like we'll have a grand time mingling with the herd animals on that one. At least we're not likely to...Arbot Wulfiron (alias of vip00)2011-04-17T17:47:35ZRe: Forums: Play-by-Post: Expedition to the NorthArbot Wulfiron (alias of vip00)https://paizo.com/threads/rzs2m3o7&page=2?Expedition-to-the-North#562011-04-14T03:52:30Z2011-04-14T03:52:30Z<p><b>"Those damn Chelaxians. I'd wager that fellow over there is a Varisian who did nothing wrong but look at one of their precious nobles wrong!"</b></p>
<p>He catches himself realizing that some of his new traveling mates are Chelaxian and he himself was just professing working together...</p>
<p><b>"Eh, I guess they're running the show so we need to play by their rules. Not my problem anyways, I know enough to steer clear of those bluebloods... I'm heading to town for a load of food and some supplies. I haven't found a land yet where I couldn't find my own fare, but better safe than sorry I guess."</b></p>
<p><span class=messageboard-ooc>Character sheet updated with some extra food and hunting/fishing equipment.</span></p>"Those damn Chelaxians. I'd wager that fellow over there is a Varisian who did nothing wrong but look at one of their precious nobles wrong!"
He catches himself realizing that some of his new traveling mates are Chelaxian and he himself was just professing working together...
"Eh, I guess they're running the show so we need to play by their rules. Not my problem anyways, I know enough to steer clear of those bluebloods... I'm heading to town for a load of food and some supplies. I haven't...Arbot Wulfiron (alias of vip00)2011-04-14T03:52:30ZRe: Forums: Play-by-Post: Expedition to the NorthArbot Wulfiron (alias of vip00)https://paizo.com/threads/rzs2m3o7?Expedition-to-the-North#502011-04-13T01:33:07Z2011-04-13T01:33:07Z<p>Perception <span class="messageboard-dice">1d20 + 6 ⇒ (13) + 6 = 19</span></p>
<p>Arbot gruffly gives his name and rank, indicating that his business is to lead these people to safety as charged by the Varisian militia.</p>Perception [dice]1d20 + 6[/dice]
Arbot gruffly gives his name and rank, indicating that his business is to lead these people to safety as charged by the Varisian militia.Arbot Wulfiron (alias of vip00)2011-04-13T01:33:07ZRe: Forums: Play-by-Post: Expedition to the NorthArbot Wulfiron (alias of vip00)https://paizo.com/threads/rzs2m3o7?Expedition-to-the-North#332011-04-11T16:09:23Z2011-04-11T16:09:23Z<p>Arbot shakes her hand and chuckles.</p>
<p><b>"Nice to meet you. I'm Arbot. Seems like you'll fit in nicely with a ragtag bunch like this."</b></p>Arbot shakes her hand and chuckles.
"Nice to meet you. I'm Arbot. Seems like you'll fit in nicely with a ragtag bunch like this."Arbot Wulfiron (alias of vip00)2011-04-11T16:09:23ZRe: Forums: Play-by-Post: Expedition to the NorthArbot Wulfiron (alias of vip00)https://paizo.com/threads/rzs2m3o7?Expedition-to-the-North#262011-04-10T16:23:55Z2011-04-10T16:23:55Z<p>Arbot laughs heartily.</p>
<p><b>"Or have you been throwing them to the wolves to cover up your deeds? I remember a lass I found once... she had that pretty face of yours!"</b></p>Arbot laughs heartily.
"Or have you been throwing them to the wolves to cover up your deeds? I remember a lass I found once... she had that pretty face of yours!"Arbot Wulfiron (alias of vip00)2011-04-10T16:23:55ZRe: Forums: Play-by-Post: Expedition to the NorthArbot Wulfiron (alias of vip00)https://paizo.com/threads/rzs2m3o7?Expedition-to-the-North#182011-04-08T15:46:22Z2011-04-08T15:46:22Z<p><b>"Lo there! I am Arbot of Varisia, and I am what I look like. Our militia is not quite as well armed or well trained as you Cheliax boys, but I'll bet we'll get our chance to show you how it's done!"</b></p>
<p>He gives Lukas and whoever else is there by now a sly smile.</p>
<p><b>"In any case, hope you're all ready for quite the trip, the stories I've heard about this place we're going to don't sound pretty!"</b></p>"Lo there! I am Arbot of Varisia, and I am what I look like. Our militia is not quite as well armed or well trained as you Cheliax boys, but I'll bet we'll get our chance to show you how it's done!"
He gives Lukas and whoever else is there by now a sly smile.
"In any case, hope you're all ready for quite the trip, the stories I've heard about this place we're going to don't sound pretty!"Arbot Wulfiron (alias of vip00)2011-04-08T15:46:22ZRe: Forums: Play-by-Post Discussion: ooc expedition to the north.Arbot Wulfiron (alias of vip00)https://paizo.com/threads/rzs2m3q2?ooc-expedition-to-the-north#202011-04-08T15:41:52Z2011-04-08T15:41:52Z<p><span class="messageboard-dice">1d20 + 1 ⇒ (17) + 1 = 18</span> for local.</p>
<p>Guess Arbot knows a bit about the coming and going around the place, as a scout should!</p>[dice]1d20+1[/dice] for local.
Guess Arbot knows a bit about the coming and going around the place, as a scout should!Arbot Wulfiron (alias of vip00)2011-04-08T15:41:52ZRe: Forums: Play-by-Post Discussion: ooc expedition to the north.Arbot Wulfiron (alias of vip00)https://paizo.com/threads/rzs2m3q2?ooc-expedition-to-the-north#112011-04-08T01:07:06Z2011-04-08T01:07:06Z<p>Is your world's brinewall consistent with the short description found <a href="http://pathfinder.wikia.com/wiki/Brinewall" target="_blank" rel="nofollow">here</a>? If so, are our characters aware of it?</p>
<p>Also, according to the inner sea map folio, it is found at the point where Bunyip Bay narrows into the steam river (just above Celwynvian on the CUP map found <a href="http://scarlet-blades.com/Images/Golarion%20Map%202400.jpg" target="_blank" rel="nofollow">here</a>). Same question here... is that true for the purposes of our campaign, and do our characters know that?</p>Is your world's brinewall consistent with the short description found here? If so, are our characters aware of it?
Also, according to the inner sea map folio, it is found at the point where Bunyip Bay narrows into the steam river (just above Celwynvian on the CUP map found here). Same question here... is that true for the purposes of our campaign, and do our characters know that?Arbot Wulfiron (alias of vip00)2011-04-08T01:07:06ZRe: Forums: Play-by-Post: Expedition to the NorthArbot Wulfiron (alias of vip00)https://paizo.com/threads/rzs2m3o7?Expedition-to-the-North#92011-04-07T21:49:41Z2011-04-07T21:49:41Z<p>With a shrug, Arbot makes his way towards the tables to get his chit and heads towards the signpost once he obtains it. He habitually scans the landscape for anything that appears out of the ordinary (Perception <span class="messageboard-dice">1d20 + 6 ⇒ (17) + 6 = 23</span> if needed).</p>With a shrug, Arbot makes his way towards the tables to get his chit and heads towards the signpost once he obtains it. He habitually scans the landscape for anything that appears out of the ordinary (Perception [dice]1d20 + 6[/dice] if needed).Arbot Wulfiron (alias of vip00)2011-04-07T21:49:41ZRe: Forums: Play-by-Post: Expedition to the NorthArbot Wulfiron (alias of vip00)https://paizo.com/threads/rzs2m3o7?Expedition-to-the-North#22011-04-07T15:26:44Z2011-04-07T15:26:44Z<p>Tired of sitting around, Arbot is happy that someone is finally taking charge and setting the expedition in motion. Being part of the Varisian militia, he doesn't know much about the Cheliax nobles or their ways and traditions... but he find it comforting that the man is so frank and direct. He gladly raises his arms and hollers a cheer at the end of the man's speech. As a scout, his charge will be to survey the terrain ahead of the expedition or to ensure that the stragglers find their way to join the main group. In either case, he waits for his orders patiently.</p>
<p>If any of the other Varisian militiamen in his unit grumble about working with this guy or say anything derogatory about the people from Cheliax: <b>"They are not our enemy! I don't like them any more than you do, but if we are to survive out here, we will need to work together. You know this as well as I do. So quit your muttering and man up!"</b></p>Tired of sitting around, Arbot is happy that someone is finally taking charge and setting the expedition in motion. Being part of the Varisian militia, he doesn't know much about the Cheliax nobles or their ways and traditions... but he find it comforting that the man is so frank and direct. He gladly raises his arms and hollers a cheer at the end of the man's speech. As a scout, his charge will be to survey the terrain ahead of the expedition or to ensure that the stragglers find their way...Arbot Wulfiron (alias of vip00)2011-04-07T15:26:44ZRe: Forums: Gamer Connection: Pathfinder PbP (Expedition to the North)Arbot Wulfiron (alias of vip00)https://paizo.com/threads/rzs2m3eh?Pathfinder-PbP#262011-04-06T21:17:10Z2011-04-06T21:17:10Z<p><span class=messageboard-ooc>Current incarnation of the character is in the profile. Let me know if you need me to fix any crunch or flesh out any fluff!</span></p>Current incarnation of the character is in the profile. Let me know if you need me to fix any crunch or flesh out any fluff!Arbot Wulfiron (alias of vip00)2011-04-06T21:17:10ZRe: Forums: Gamer Connection: Pathfinder PbP (Expedition to the North)Arbot Wulfiron (alias of vip00)https://paizo.com/threads/rzs2m3eh?Pathfinder-PbP#22011-04-05T21:22:34Z2011-04-05T21:22:34Z<p>A Varisian militiaman, Arbot is a ranger and wilderness expert. He has been assigned to protect the settlers and help them establish a foothold in the rough new lands.</p>
<p>Updated background and description. Let me know if you need me to adjust something to fit with you vision of the world!</p>
<p><span class=messageboard-ooc>Yay or nay on traits?</span></p>A Varisian militiaman, Arbot is a ranger and wilderness expert. He has been assigned to protect the settlers and help them establish a foothold in the rough new lands.
Updated background and description. Let me know if you need me to adjust something to fit with you vision of the world!
Yay or nay on traits?Arbot Wulfiron (alias of vip00)2011-04-05T21:22:34ZRe: Forums: Gamer Connection: Jörmungandr's KingmakerArbot Wulfiron (alias of vip00)https://paizo.com/threads/rzs2m2eo?Jormungandrs-Kingmaker#292011-04-01T06:06:03Z2011-04-01T06:06:03Z<p>Aha, name recognition. I understand.</p>Aha, name recognition. I understand.Arbot Wulfiron (alias of vip00)2011-04-01T06:06:03ZRe: Forums: Gamer Connection: Jörmungandr's KingmakerArbot Wulfiron (alias of vip00)https://paizo.com/threads/rzs2m2eo?Jormungandrs-Kingmaker#272011-04-01T05:05:37Z2011-04-01T05:05:37Z<p>I understand this may seem in bad form, but I am looking to improve my chances of being picked for future campaigns. Could you help enlighten me as to why characters with a near-identical build to mine with no background were picked over mine?</p>
<p>Thank you, and have fun to everyone in the game!</p>I understand this may seem in bad form, but I am looking to improve my chances of being picked for future campaigns. Could you help enlighten me as to why characters with a near-identical build to mine with no background were picked over mine?
Thank you, and have fun to everyone in the game!Arbot Wulfiron (alias of vip00)2011-04-01T05:05:37ZRe: Forums: Gamer Connection: Jörmungandr's KingmakerArbot Wulfiron (alias of vip00)https://paizo.com/threads/rzs2m2eo?Jormungandrs-Kingmaker#112011-03-30T20:54:08Z2011-03-30T20:54:08Z<div class="messageboard-quotee">overfiend_87 wrote:</div><blockquote> <div class="messageboard-quotee">Arbot Wulfiron wrote:</div><blockquote> <span class=messageboard-ooc>Roll for wealth just so I can plan equipment properly 5d6 x 10 = 220 gp.</span> </blockquote>roll? I was assuming the average... </blockquote><p>My apologies for assuming. I saw that there were no instructions about starting wealth, so I went with the instructions in the character creation section in the CRB.overfiend_87 wrote:Arbot Wulfiron wrote: Roll for wealth just so I can plan equipment properly 5d6 x 10 = 220 gp.
roll? I was assuming the average... My apologies for assuming. I saw that there were no instructions about starting wealth, so I went with the instructions in the character creation section in the CRB.Arbot Wulfiron (alias of vip00)2011-03-30T20:54:08ZRe: Forums: Gamer Connection: Jörmungandr's KingmakerArbot Wulfiron (alias of vip00)https://paizo.com/threads/rzs2m2eo?Jormungandrs-Kingmaker#82011-03-30T19:32:39Z2011-03-30T19:32:39Z<p><span class=messageboard-ooc>Roll for wealth just so I can plan equipment properly <span class="messageboard-dice">5d6 ⇒ (5, 6, 4, 2, 5) = 22</span> x 10 = 220 gp.</span></p>Roll for wealth just so I can plan equipment properly [dice]5d6[/dice] x 10 = 220 gp.Arbot Wulfiron (alias of vip00)2011-03-30T19:32:39ZRe: Forums: Gamer Connection: Jörmungandr's KingmakerArbot Wulfiron (alias of vip00)https://paizo.com/threads/rzs2m2eo?Jormungandrs-Kingmaker#62011-03-30T18:03:28Z2011-03-30T18:03:28Z<p>A local ranger, Arbot is a true hunter at heart, living for the thrill of the hunt. Ambitious and curious, his "day job" as a guide escorting people through the wild lands bores him. On occasion his talents have lent themselves to more shady jobs, some involving rather unsavory finales. Being much too ambitious to lead this life much longer, he seeks to participate in something greater, something that will etch his name into the history books.</p>
<p><span class=messageboard-ooc>Profile updated as I get to it!</span></p>A local ranger, Arbot is a true hunter at heart, living for the thrill of the hunt. Ambitious and curious, his "day job" as a guide escorting people through the wild lands bores him. On occasion his talents have lent themselves to more shady jobs, some involving rather unsavory finales. Being much too ambitious to lead this life much longer, he seeks to participate in something greater, something that will etch his name into the history books.
Profile updated as I get to it!Arbot Wulfiron (alias of vip00)2011-03-30T18:03:28ZRe: Forums: Play-by-Post: Snow's Carrion CrownExelar (alias of vip00)https://paizo.com/threads/rzs2lz1s?Snows-Carrion-Crown#492011-03-25T15:42:26Z2011-03-25T15:42:26Z<p>Exelar bows to Dragos, the only other reader left in the study. He leaves quietly, returning to his duties. This babysitting business doesn't require his intervention. He leaves a small bag of gold coins to ensure that the lady Kendra can afford to pay for some protection if she needs it. He feels a little like he is abandoning a charge that needs him, but he knows that there will be many more in danger if he is not back home ot protect them.</p>
<p><span class=messageboard-ooc>I'm also going to bow out of this PbP, as I'm trying to get into a couple other carrion crown ones at this point. Thanks for playing and hopefully we'll meet again!</span></p>Exelar bows to Dragos, the only other reader left in the study. He leaves quietly, returning to his duties. This babysitting business doesn't require his intervention. He leaves a small bag of gold coins to ensure that the lady Kendra can afford to pay for some protection if she needs it. He feels a little like he is abandoning a charge that needs him, but he knows that there will be many more in danger if he is not back home ot protect them.
I'm also going to bow out of this PbP, as I'm...Exelar (alias of vip00)2011-03-25T15:42:26ZRe: Forums: Gamer Connection: Keegan runs Carrion CrownEldon Amster (alias of vip00)https://paizo.com/threads/rzs2m1jl?Keegan-runs-Carrion-Crown#92011-03-24T20:03:22Z2011-03-24T20:03:22Z<p><b>Character Concept and Background</b>
<br />
Eldon is a bright-eyed halfling, sharing his race's vivacity and curiosity. As an oracle of life, he has an even greater appreciation for it than most of his lighter-hearted kin. He truly worships life in all its forms and abhors all that is twisted and unnatural. He even has a bit of an uncharacteristic paranoid streak, ever distrustful of anything he considers unliving, including undead (obviously), constructs, and even illusions. In times of stress, he tends to babble and even speak in tongues when pushed to the limit.</p>
<p>He is hesitant to harm living things, but he is not naive about the cycle of life nor the evil that exists in the world. He will kill and eat animals if he needs to do so to survive, and he will harm aggressors in defense of his own life or those he considers dear. He has long made peace with the violent aspects of those acts and understood that he must do what is necessary to persevere.</p>
<p>He came to Ustalav from abroad to find out if the rumors of terrible and unnatural evil in this part of the world were true. Almost immediately he came across Professor Lorrimor, with him he quickly developed a working relationship. The Professor was curious about him and his abilities, and in exchange had a wealth of information about the local history and current events. The two became good friends during their time together, just recently losing contact as Eldon traveled out into the countryside to investigate recent activities. He is greatly saddened and shocked to hear of the professor's funeral.</p>
<p><b>Description</b>
<br />
Eldon is an average sized halfling, about 3 feet tall. He wears a simple outfit that would be befitting to a traveling priest, though he follows no god of his own, venerating all that believe in the sanctity of life. He has an honest face and a charming smile, always willing to have a chat with a stranger. Clean-shaven and neat, he carries little with him other than a few bites of food that he frequently indulges in.</p>Character Concept and Background
Eldon is a bright-eyed halfling, sharing his race's vivacity and curiosity. As an oracle of life, he has an even greater appreciation for it than most of his lighter-hearted kin. He truly worships life in all its forms and abhors all that is twisted and unnatural. He even has a bit of an uncharacteristic paranoid streak, ever distrustful of anything he considers unliving, including undead (obviously), constructs, and even illusions. In times of stress, he...Eldon Amster (alias of vip00)2011-03-24T20:03:22ZRe: Forums: Play-by-Post: Snow's Carrion CrownExelar (alias of vip00)https://paizo.com/threads/rzs2lz1s?Snows-Carrion-Crown#372011-03-16T15:39:56Z2011-03-16T15:39:56Z<p>Exelar glances over at the dwarf and the woman. He mumbles something under his breath wondering how anyone can think of ale at such a serious occasion. He continues reading the tome unless someone addresses him directly.</p>Exelar glances over at the dwarf and the woman. He mumbles something under his breath wondering how anyone can think of ale at such a serious occasion. He continues reading the tome unless someone addresses him directly.Exelar (alias of vip00)2011-03-16T15:39:56ZRe: Forums: Play-by-Post: Snow's Carrion CrownExelar (alias of vip00)https://paizo.com/threads/rzs2lz1s?Snows-Carrion-Crown#332011-03-14T14:25:03Z2011-03-14T14:25:03Z<p><b>"Very well Lady Kendra, we will get to the bottom of this!"</b></p>
<p>He leans over and fingers through the bindings looking for a book in celestial. If he does not find one, he picks any one that looks like it's themed about demons or a similar plague. He pulls it out and plops it on his lap.</p>
<p><b>"We shall set about it right away! The professor may have thought them dangerous, but obviously he found it important enough to risk his own life for something in these pages."</b></p>"Very well Lady Kendra, we will get to the bottom of this!"
He leans over and fingers through the bindings looking for a book in celestial. If he does not find one, he picks any one that looks like it's themed about demons or a similar plague. He pulls it out and plops it on his lap.
"We shall set about it right away! The professor may have thought them dangerous, but obviously he found it important enough to risk his own life for something in these pages."Exelar (alias of vip00)2011-03-14T14:25:03ZRe: Forums: Play-by-Post: Snow's Carrion CrownExelar (alias of vip00)https://paizo.com/threads/rzs2lz1s?Snows-Carrion-Crown#222011-03-11T20:24:31Z2011-03-11T20:24:31Z<p>Exelar frowns at the man examining the chest.</p>
<p><b>"The professor told us they were dangerous and I trust his word. If he thought that we should peruse them, he would have told us. I don't think we should worry about the tomes, beyond keeping them safe of course."</b></p>
<p>He looks back to Durgan and the woman, giving the pallid man a strange stare.</p>
<p><b>"I think we should ask the lady what she desires. The professor left us to help her set things in order. I'm sure her personal safety is important as well, but perhaps she will have a task for us. The delivery of the chest will be an easy task. I look forward to visiting Lepidstadt in a month."</b></p>Exelar frowns at the man examining the chest.
"The professor told us they were dangerous and I trust his word. If he thought that we should peruse them, he would have told us. I don't think we should worry about the tomes, beyond keeping them safe of course."
He looks back to Durgan and the woman, giving the pallid man a strange stare.
"I think we should ask the lady what she desires. The professor left us to help her set things in order. I'm sure her personal safety is important as well,...Exelar (alias of vip00)2011-03-11T20:24:31ZRe: Forums: Play-by-Post: Snow's Carrion CrownExelar (alias of vip00)https://paizo.com/threads/rzs2lz1s?Snows-Carrion-Crown#162011-03-10T20:02:04Z2011-03-10T20:02:04Z<p>Exelar looks a bit confused, but accepts the small chest from Kendra. He thanks the executor and bows to the lady as she departs. He sets the chest down on one of the tables in front of the couches.</p>
<p><b>"An odd request to be sure. I'm sure the professor had his reasons, however, and I for one never found it to be a good idea to question his logic. So it looks like we will be staying in Ravengro for a good little while. I hadn't planned on it, but I'm sure it can be arranged."</b></p>Exelar looks a bit confused, but accepts the small chest from Kendra. He thanks the executor and bows to the lady as she departs. He sets the chest down on one of the tables in front of the couches.
"An odd request to be sure. I'm sure the professor had his reasons, however, and I for one never found it to be a good idea to question his logic. So it looks like we will be staying in Ravengro for a good little while. I hadn't planned on it, but I'm sure it can be arranged."Exelar (alias of vip00)2011-03-10T20:02:04ZRe: Forums: Play-by-Post: Snow's Carrion CrownExelar (alias of vip00)https://paizo.com/threads/rzs2lz1s?Snows-Carrion-Crown#92011-03-09T19:51:20Z2011-03-09T19:51:20Z<p>Exelar listens to the story carefully.</p>
<p><b>"My story is somewhat less dramatic I'm afraid. The professor was a great help to my order in these dark times many times. I had the honor of coming to him directly once when I was young. His wisdom and kindness struck me... I was a rage-filled youth. My father was taken from me by the old abominations. He helped me find a way and put me on the path to doing good instead of looking for revenge. Likely, I owe him my life in a way as well, as without him I would have gotten killed long ago."</b></p>
<p>He looks around the room.</p>
<p><b>"I am surprised to see this small group here. I know the professor touched many lives! Perhaps we have been chosen for something. I wonder what it is that the professor's will has to do with us. I never expected to be in his will myself."</b></p>Exelar listens to the story carefully.
"My story is somewhat less dramatic I'm afraid. The professor was a great help to my order in these dark times many times. I had the honor of coming to him directly once when I was young. His wisdom and kindness struck me... I was a rage-filled youth. My father was taken from me by the old abominations. He helped me find a way and put me on the path to doing good instead of looking for revenge. Likely, I owe him my life in a way as well, as without him...Exelar (alias of vip00)2011-03-09T19:51:20ZRe: Forums: Play-by-Post: Snow's Carrion CrownExelar (alias of vip00)https://paizo.com/threads/rzs2lz1s?Snows-Carrion-Crown#72011-03-09T16:55:42Z2011-03-09T16:55:42Z<p>Exelar gaze turns to the nervous man.</p>
<p><b>"He was indeed! I hope that all were as inspired by him as I was!"</b></p>
<p>His look becomes more suspicious as he takes in the man's appearance despite the fact that they are dressed similarly.</p>
<p><b>"How did you come to know the professor? I am very keen to hear new stories of him."</b></p>Exelar gaze turns to the nervous man.
"He was indeed! I hope that all were as inspired by him as I was!"
His look becomes more suspicious as he takes in the man's appearance despite the fact that they are dressed similarly.
"How did you come to know the professor? I am very keen to hear new stories of him."Exelar (alias of vip00)2011-03-09T16:55:42ZRe: Forums: Play-by-Post: Snow's Carrion CrownExelar (alias of vip00)https://paizo.com/threads/rzs2lz1s?Snows-Carrion-Crown#52011-03-09T15:52:43Z2011-03-09T15:52:43Z<p>A man who shared Kendra's oddities, the thin build and blond hair, seeks out Durgan's couch and sits on the other end. He nods knowingly as he deposits his own longsword and shield off to the side. He is dressed in a clean and proper traveler's outfit, which still seems too informal for such a grave occasion. He smiles at Kendra as he accepts the milk and fruit. He moves somewhat awkwardly, but any sharp eye can deduce that is due to the armor he has concealed under his clothes. He raises a glass at Durgan's greeting. As his sleeve moves when he raises his arm, you can make out a familiar symbol of a longsword with a flare tattooed into the back of of his hand in golden ink.</p>
<p><b>"Iomedae preserve you Durgan. May she preserve us all. I am Exelar, a humble servant of Iomedae as well. The professor was a great inspiration for me and I am here to pay my respects at his passing."</b></p>
<p>He glances around the room, looking at the other guests before returning to the fruit and the milk.</p>A man who shared Kendra's oddities, the thin build and blond hair, seeks out Durgan's couch and sits on the other end. He nods knowingly as he deposits his own longsword and shield off to the side. He is dressed in a clean and proper traveler's outfit, which still seems too informal for such a grave occasion. He smiles at Kendra as he accepts the milk and fruit. He moves somewhat awkwardly, but any sharp eye can deduce that is due to the armor he has concealed under his clothes. He raises a...Exelar (alias of vip00)2011-03-09T15:52:43Z