The Fifth Archdaemon

ulgulanoth's page

RPG Superstar 6 Season Star Voter. Organized Play Member. 7,828 posts (8,184 including aliases). No reviews. No lists. 4 wishlists. 1 Organized Play character. 18 aliases.


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So if 6'3" is normalish for an elf, how tall are tall elves?

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So for any player who decides to make their character an orphan, reunite them with their family! Undead mother and father deep in the dungeon waiting for their son/daughter to come exploring!

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Talking of Kaijus, what is the possibility of seeing a Kaiju based AP in the future?

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5 days later a those bushes are now rotting

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What's Varisia like this time of year?

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Is 27 days long enough to count this as necromancing a thread?

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When you have to beep the boop but you can't boop the beep

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Flamethrowers, get your flamethrowers here!

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Sweet we get Leshies, I wonder if there will be leshy ancestral feats for different kinds of plants to base of the leshy

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Does this rule apply to other bread like edibles like waffles, pancakes, cake and/or muffins?

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Another book that I want to see, is to get a book on the strange elder races and what they had been doing back then and if possible enough rules to play these ancient creatures. What was the war between the Aboleths and Xiomorn like? What are the wars between the Elohim and Anunnaki like? What was the Xulgath and Serpentfolk empires like?

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Going on the opposite of hate, do you still have that killer giant construct building thing?

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I've asked this before but I really want a lore book on the planes, but I want to know is about the local animals, weather and terrain that exists. What fish things swim in the great lava lakes of the plane of fire? What is the difference for a desert in Elysium compared to one in the Abyss? What crazy wood equivalents can I get in the plane of Earth? I also want to know about the cities in the planes that are not the City of Brass, Axis or Dis. Give me some write ups on what a city in the plane of Air is like, or what does a small village in Heaven look like and so on.

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One more vote for the Impossible Lands, though preferably as an AP

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Kaer Maga

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I think it will be a while before we see Razmir getting a spotlight in an AP or module, mostly because other stuff has been put in the production line already

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So hear me out, how about an AP set in the Windswept Wastes fighting cultists and monsters, working your way into the Pit of Gormuz and finishing in the Dead Vault fighting the Tarrasque and trying to stop Rovagug from being set free

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Vanykrye wrote:
I think the most important part of this whole thing is that we have no idea who Ergerberger is. I'm certain that being is the key to the mystery.

Leo will take that secret to the grave!

At least that is what Ergerberger told me

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I hope that Alien Archive 3 has 1) Kaijus and 2) Giant Robots, because my Starfinder games need Kaiju vs Giant Robot fights

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How do you feel knowing that you beat the Tarrasque in the new bestiary?

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I wonder how New Thassilon will be doing to protect it self from the Whispering Tyrant, since it looks like it would be one of the few regional powers to stand up to the lich

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Rysky wrote:
Prince Setehrael wrote:
So do the Daemons and Devils have any kind of vulnerability like the Demons do?
Friendship and magic.

But Rysky, friendship IS magic :P

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Oh sweet Tor Linnorms made it in!

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I really like that Golarion has both Kaiju and Spawns of Destruction, distinct big creatures to destroy the world but with different flavours

I really like how Lovecraftian horrors have been woven into the setting

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Hmm would Carrius and Xin ally to fight off the Demon incursion from the failed Wrath of the Righteous?

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Jason's Viking armada then started raiding the offices of Paizo, so much coffee was pillaged

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Diego does not min-max, Diego is an well rounded character

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New one, with lots of implications

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New one

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You know what, I think it would just be easier if clerics are limited to their god/goddess' alignment only. Because it is hard to justify why ZK would get LN clerics but Asmodeus not and in all fairness it makes more sense to just go "you have to be the alignment of the deity you worship"

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Phantasmist wrote:


1. Do you currently like pathfinder 1e? (I know it sounds loaded, but please bare with me.)

2. Did you once like pathfinder 1e but now find it troublesome? (feel free to give details.)

3. Do you like 4th or 5th edition D&D? (Also sounds loaded but again no judgments)

4. Which are you looking for class balance, smoother high level play, more options, or even all of those things? (Small edit: these weren't meant to be mutually excursive, I just want the gist of what you're looking for, feel free to add additional thoughts/desires as well.)

5. How do you feel about making the game more accessible in general?

6. Are you willing to give up on accessibility if you can still gain all of the benefits listed in question 4?

7. Would you be willing to play an alternative rules system then what we have been presented? (A different version of pathfinder 2nd edition if you will).

8. And if you said yes to the above question what would you like to see in that theoretical game? (Most of you will see what I'm doing here, I'm finding common ground)

1. Yes but my group and I have been growing somewhat bored with it as of late

2. Not particularly, since all the broken game destroying things I've seen at my table where things I allowed from 3.5 to be ported over
3. Ambivalent on 4e, 5e I find severely lacking, after 5 years it still doesn't have anywhere near the support it need for me to run what I want
4. I want more out of the non-magical end of things, to be able to do more with non-casters
5. It is a good move
6. Not really
7. Sure, but then again I've played a lot of systems and I prefer to pick the system for the story I will run than the other way around
8. I don't really understand the question here, because I am willing to play a lot of different kinds of games and each game requires a different set of rules to run. So what I want from a system will change drastically story arc to story arc, and campaign to campaign.

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So I just ran the first section of the Doomsday Dawn module: The Lost Star and I have a few thoughts to share. So first for the raw numbers and then I'll go into more spoiler territory.
GM prep time: 30 minutes
Player character creation: 1 hour
Session length: 2 hours 15 minutes
Number of sessions to finish the section: 1
Number of PCs brought to 0hp: 0
Number of PCs killed: 0
Took 1 8 hour rest
Notes: The group was more concerned in completing each encounter as quickly as possible so I expect other games to run for longer
Party composition: Goblin Barbarian, Elf Fighter, Human Wizard, Human Cleric all lv1

GM observations

Spoiler:

First there seems to be some huge disparity in the difficulty of some of the encounters, combat was not very difficult for my players if somewhat repetitive for the barbarian and fighter. The barbarian player only raged a single time and then proceeded to nearly one shot the boss with a timely placed critical. Due to the cleric's good perception the party managed to avoid most traps and locate most of the hidden treasure. On the other hand poison seems to be overly lethal given that had any of the PCs failed their saves against the centipedes that would be the end of that character. Also why is there no DC on breaking down the door but you can unlock it with 3(!?!) DC20 device checks?! That is just going to stop any rogue completely. Channel positive energy is still crazy good against undead.

Finally note: All my players really enjoyed the first session and we'll be doing the rest of the campaign soon. It wasn't too hard to get the hang of the rules, the most difficult one being initiative.

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Step 1 create a permanent demiplane
Step 2 permanently move to said demiplane
Step 3 never look back on what happened to the planet you just came from

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New one!

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trokll wrote:
193) will PF2 teach me the true meaning of love

Only if you roll a natural 20 :P

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Or potentially do the same with the party caster, so that it is not always good to go against the squishy mage

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77) What will the colour of the font of the fifth letter on the tenth page of the core rule book be?

78) Which iconic(s) will appear the second piece of art in the book?

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Give me contract masters that summon devils clerics of Asmodeus
Give me kaiju clerics of Rovagug
Give me master spy clerics of Norgorber
Give me body masters/super human clerics of Irori
Give me merchant masters of Abadar
Give me paladin like clerics of Iomedae
Give me torturer master clerics of Zon-Kuthon
Give me battle monsters of Gorum
Make clerics unique!

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What is the LD50 of the core rules?

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I was not expecting to see Eutropia stated up. That was a good addition!

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Nekome wrote:
ulgulanoth wrote:
So all you're asking is "Please put Seelah in the front cover instead of Seoni"?

Well, if she isn't stuck in boobalicious armor, and if she gets to strike a pose which is consistent with a humanoid musculoskeletal system, and if she isn't subjected to a composition like the one at the start of Chapter 9 where her rump is emphasized more than her face, and if a million other ways of diminishing and objectivizing women don't happen, then sure, that's one option.

Well if you don't have that much faith on Paizo not somehow objectifying women, would you rather they didn't have a woman on the cover at all?

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Nekome wrote:
Eoseph wrote:
The female players in the circles i play in are ok with that. In fact they never give it a thought.

By definition, anyone playing Pathfinder is someone who's managed to get past the cover. What you can't count is the number of gaming-inclined women who look at that image and go, "....ehhhhh maybe this one isn't for me."

I'm not calling for a total ban on sexy sorceresses. I'll be happy if they could just not be the image that represents the entire game to the potential new player. It would be great if when I enthuse about Pathfinder to female gamers who haven't tried it, I didn't have to include "and BTW please disregard the cover."

So all you're asking is "Please put Seelah in the front cover instead of Seoni"?

I think that's a reasonable request, though I don't know if you phrased it in the best way

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Though I would hope they don't just concentrate on APs and also add monsters for running the modules and pathfinder society scenarios that are out there

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Honestly I have never had a problem with my players one shotting a boss, or struggling for hours fighting mooks. Its all part of the game, you roll with it. I have had problems when I one shot them with a large crit weapon like a scythe from a low level monster that was a throw away creature who has now just killed a PC. And looking at that problem, I am much happier with what we have seen in PF2 than PF1, because it is less swingy that way.

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These threads will never go away

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I don't know why there is so much hate on the idea of resonance, especially for potions. I think it is an elegant system that changes up the game enough to make it interesting again.

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This might make the heal skill actually important, since you can't just keep spamming magical heals

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I would like it to be similar to Rise of the Rune Lords but different, a brand new AP to get our teeth into... Also preferably set in Absalom

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I will pose an additional argument for just attribute modifiers instead of attribute scores, monsters and NPCs. Attribute scores make an additional unnecessary amount of math for the GM, especially if they are making a monster from scratch, stating up multiple NPCs, changing some of the stats of a monster by saying adding a template. It is just unnecessary amount of math and honestly page count on the stat block. And for those who need the nostalgia can always add it back to their game, because it doesn't have any effects mechanically. You want to roll 4d6 drop the lowest then put that through some math to see if you get a -2 to a +5 then go ahead, you can leave that in the character creation side of things. The rest of the game doesn't need the extra maths.

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Well maybe this time round we can eventually get an android iconic

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