Damien Dalkarta's page

88 posts. Alias of CampinCarl9127.


Full Name

Damien Dalkarta

Race

Human

Classes/Levels

Wizard 8

Gender

Male

Size

Small

Age

25

Alignment

NE

Languages

Common, Gnome, Aklo, Undercommon, Draconic, Dwarven, Terran, Elven

Strength 5
Dexterity 18
Constitution 14
Intelligence 24
Wisdom 12
Charisma 10

About Damien Dalkarta

Statistics:
Male Human Wizard 8
NE Small Humanoid (Human)
Init +11; Senses Perception +1 (+3 with familiar)
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DEFENSE
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AC 18, touch 15, flat-footed 14 (+2 armor, +4 dex, +1 shield, +1 size)
hp 58
Fort +5, Ref +7, Will +8 (+2 vs illusions & ongoing effects)
Spell Storing Armor charged with ghoul touch
Aegis of Recovery heals 2d8+3 when below 0 hp
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OFFENSE
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Speed 30 ft.

Melee yeah ok

Ranged please just check your spells
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STATISTICS
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Str 5, Dex 18, Con 14, Int 24, Wis 12, Cha 10
Base Atk +4; CMB +0; CMD 16
Traits Outlander (Lore Seeker), Reactionary, Bandit, Vagabond Child
Feats Extra Traits, Spell Focus (Illusion), Greater Spell Focus (Illusion), Improved Initiative, Wanderer's Fortune, Improved Familiar, Resilient Illusions
Skills (72 points; 16 class, 56 int)
ACP -0
(1) Appraise +11
(8) Disable Device +18
(7) Knowledge (arcana) +18
(8) Knowledge (dungeoneeering) +18
(8) Knowledge (engineering) +18
(2) Knowledge (history) +12
(1) Knowledge (local) +11
(8) Knowledge (nature) +18
(5) Knowledge (planes) +15
(8) Knowledge (religion) +18
(0) Perception +1 (+3 with familiar)
(0) Sense Motive +1 (+3 with familiar)
(8) Spellcraft +18
(8) Stealth +20
Non-Standard Skill Bonuses
+1 Knowledge (arcana) (trait)
+1 Stealth (trait)
+1 Disable Device (trait)
+4 Stealth (size)
+2 Perception/Sense Motive with familiar (feat)
+2 Disable Device (item)
Languages Common, Gnome, Aklo, Undercommon, Draconic, Dwarven, 1 more, 1 more

Special Abilities:

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SPECIAL ABILITIES
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Bonus Feat Humans select one extra feat at 1st level.

Gnome Magic Gnomes add +1 to the DC of any saving throws against illusion spells that they cast, and they add +2 on saves against illusions.

Outlander (Lore Seeker) (Phantasmal Killer, Phantasmal Affliction, Shadow Conjuration) You gain a +1 trait bonus on Knowledge (arcana) checks. Pick three arcane spells: they function at a +1 caster level and their DC is increased by 1.

Reactionary You gain a +2 trait bonus on initiative checks.

Bandit You gain a +1 trait bonus on Stealth checks, and it is always a class skill for you.

Vagabond Child You gain a +1 trait bonus on Disable Device checks, and it is always a class skill for you.

Spell Focus Wizards gain spell focus as a bonus feat.

Arcane Bond Snives, Ratling Familiar

Illusion Arcane School

Extended Illusions Any concentration illusion spells last an additional number of rounds equal to 1/2 your level after you stop concentrating.

Blinding Ray (8/10) As a standard action you can fire a shimmering ray at any foe within 30 feet as a ranged touch attack. The ray causes creatures to be blinded for 1 round. Creatures with more Hit Dice than your wizard level are dazzled for 1 round instead. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.

Invisibility Field (8/8) At 8th level, you can make yourself Invisible as a swift action for a number of rounds per day equal to your wizard level. These rounds do not need to be consecutive. This otherwise functions as greater invisibility.

Spells:

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Spells
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Spell Modifiers
- All illusion spells have their DC increased by 3
- When disbelieve save is made, roll 1d20+CL, if higher that is the DC
- If 10gp of silver is consumed, disbelieving DC increases by 1
- If concentration held by familiar, DC increases by 1
- Phantasmal Killer/Phantasmal Affliction/Shadow Conjuration function at +1 CL and with +1 DC

0th (at will | all known | DC 17)
Detect Magic
Read Magic
Ghost Sound
Dancing Lights

1st (7/day | DC 18)
Silent Image (prepared x2)
Vanish
Grease
Identify
Disguise Self
Illusion of Calm (prepared)
Shadow Trap (prepared x2)
Windy Escape (prepared)
Summon Monster 1
Color Spray
Dazzling Blade (prepared)

2nd (6/day | DC 19)
Invisibility (prepared x2)
Create Pit (prepared x2)
Mirror Image (prepared x2)
Ghoul Touch (prepared)

3rd (6/day | DC 20)
Loathsome Veil (prepared)
Major Image (prepared)
Phantasmal Affliction (prepared)
Shadow Enchantment
Invisibility Sphere (prepared)

4th (4/day | DC 21)
Phantasmal Killer (prepared)
Shadowform (prepared)
Shadow Conjuration (prepared)
Telekinetic Charge (prepared)

Gear/Possessions:

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GEAR/POSSESSIONS
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Items Calculated Into Stat Block
Headband of Vast Intelligence +2 (4000gp)
+1 Spell Storing Silken Armor (4330gp)
Mithral Buckler (1005gp)
+1 Cloak of Resistance (1000gp)
Aegis of Recovery (1500gp)
Cracked Dusty Rose Prism Ioun Stone (500gp)
Masterwork Thieves' Tools (100gp)
Handy Haversack (2000gp)

Metamagic Rods
Lesser Metamagic Rod of Bouncing Spell (3000gp)
Lesser Metamagic Rod of Threatening Illusion (3000gp)
Lesser Metamagic Rod of Stylized Spell (3000gp)
Lesser Metamagic Rod of Silent Spell (3000gp)

Alchemical Reagents
Silver Jewelry (160gp) (consume 10gp to increase DC for disbelieving illusion by 1)

Scrolls & Consumables (all carried by Snives, Ratling Familiar)
Scroll of Air Bubble x2 (50gp)
Scroll of Identify (25gp)
Scroll of Visualization of the Mind & Incense (350gp)
Scroll of Moment of Greatness x4 (100gp)
Scroll of Haste
Scroll of Glitterdust (150gp)
Elixir of Hiding (250gp) (active on Snives)
Dust of Darkness (600gp)

Other Expenses
Scribing Spells:
1st - x1 (10gp)
3rd - x1 (90gp)
Permanent Reduce Person (2950gp)

Wealth
5gp