Typically, if an action isn't explicitly said to be different it is a standard action.
But I think our best bet here (to mount/unmount a weapon) is the Manipulate an Item section of the Move Action as its very likely that weapons that would be mounted to a powered armor is considered heavy.
Weapon Slots in the Powered Armor section says that Ranged Weapons are what gets installed (not saying there couldn't be a giant lance or something installed but this is what the CRB states) so unless you are carrying your ranged weapon (for example a powered armor sized rifle) you have to retrieve your weapon from wherever it is stored, unmount an existing mounted weapon (if one is there), and mount the weapon which would be 2-3 move actions.
So if you have a currently open weapon slot, and you are holding your powered armor rifle, you move to mount and then standard to attack with it. Or you move to mount, and move to draw your powered armor sized sword and next round you look super awesome while you attack with your mounted weapon (which should be a standard) and use your sword to threaten spaces!
I hope that helps!
I disagree with the way you are reading the turret firing in a different arc means it doesn't take a penalty. If it counts as being in all arcs, and that was important enough for them to spend wordcount on pointing that out, then it is affected if any arc is critted against and a 31-60 d% is rolled. Its a risk/reward decision, your turret can fire in any arc but if any arc is critted and that percentile range is rolled then it is affected.
Mainly, because Paizo spent wordcount on explicitly stating that turrets count as if in all arcs on the table where this crit effect is listed leads me to read it as they are affected no matter what arc they are firing into.
Core page 372 wrote:
You have to take hit point damage for this to work and you have to have a reaction available for you to dismiss and reflect the same amount of damage you took back to the attacker.
The language is inclusive, but the important bit on the expansion bay is Medium and larger, not Medium and Large.
The other bit that could cause confusion is that "Huge starships can have up to two power cores, Gargantuan starships can have up to three, and Colossal starships can have up to four."
The way this is written is that Huge starships can ALSO only have 1 additional power core from default because they omitted the word "additional" from that 2nd sentence. This is what it probably should have been and would need an errata: "Huge starships can have up to two additional power cores, Gargantuan starships can have up to three additional, and Colossal starships can have up to four additional."
This would then equate to:
You know that Cosmic Odyssey: Service Bots and Synthetic Companions book I won't stop talking about? It is HERE!!!
Make your own synthetic pal with over 690 septillion combinations or use one of our 100 pregenerated Service Bots included in the book!
Alexander Augunas wrote:
That would go quite well with my upcoming:
Steve Geddes wrote:
Can confirm, Paizo CS are like the cuddliest and most efficient carebears ever.
I'm genuinely excited for the possibilities of the different types of products that can (and likely will) be written for Starfinder. I know I personally want to explore pitching something like bubble theory universes where the adventures (small and large) are set and there are small differences from the normal universe.
Owen KC Stephens wrote:
Yep, like the Hut family in Star Wars or the Spacing Guild from Dune. It would be great to have as a background (or foreground) thing that players could run into, turn left, and go on another adventure involving a syndicate or a syndicate war and so on.
Especially if they wanted to play a Dune style thing and have a single syndicate responsible for interstellar navigation.
So much intrigue and story potential...story for both the campaign and player backstory!
Broken Zenith wrote:
Would you prefer the cursed item in a doc or docx format, link to google doc, or in the body of the email?
James Jacobs wrote:
I am so glad that Owen mentioned Dan Simmons, Hyperion Cantos is one of my favorite book series, especially concerning character and development.
I totally want to see something like the Shrike, the merlin sickness, the sphinx tomb, etc.
I also would like to see something like the latest Deus Ex videogame where different races or cultures have sometimes violent reaction to android/cyborg enhancement.
mellowgoth and Torbyne, you are both kind of hinting at a class that already somewhat does that...the Alchemist :) At least in theory.
Alchemy would likely be referenced as Technomancy in the future.
@Robert Little - I'd like to see something that supports PCs being at stations providing things to do in combat. FrEx: Weapons station is attack rolls, engineering station is repair rolls and rolls to provide a bonus to attack or defense (via shielding) by rerouting power, comms station for diplomacy or intimidation or bluff, etc.