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![]() Which led to the longest sitting Revolutionary Council in the history of Galt. I don't think there's a proper timeline, but if I'm correct there hadn't been a succesful revolution since 4708. There have been more than a dozen revolutions in Galt, which means that the average Revolutionary Council doesn't last 5 years. ![]()
![]() Tim Emrick wrote:
Compared with devils? Edit: Okay, there's actually 15 oni. That's not that obscure. On the other hand, I can't come up with a module that had oni in it from the top of my head. ![]()
![]() VoodistMonk wrote: And, Cutlass Spiders have an entire section in their description detailing the interaction of their Weapon Thief and Shared Enhancements abilities with sentient weapons... "if a cutlass spider steals an intelligent magic weapon with a gp value higher than any other magic weapon it currently possesses, the construct immediately collapses. It spends 1 round inert, after which it reforms free from the commands of its master, now fully controlled by the newly subsumed intelligent magic weapon." Huh, it's missing that part on the Archives of Nethys. Is that from Bestiary 6 or from the Armageddon Echo? ![]()
![]() Cutlass Spiders aren't Golems, so you can't apply that template to a Cutlass Spider. They are also immune to mind-affecting effects, so it's debatable if a sentient weapon could take one over. That being said, there's probably nothing broken about it, and it does sound like an interesting encounter. I just flipped through Bestiary 5 and I found the Shabti. Now I have to figure out what to do with a Shabti. ![]()
![]() Okay, okay. One more. The Cutlass Spider, also from Bestiary 6. It's a construct made out of weapons. The reason I like it is because it can use the enhancements on one of the weapons it has for its own attacks. It can also steal weapons from its opponents. Unfortunately, it only has incidental treasure which would not be enough for it to start of with a magic weapon. I suppose you could give one in a larger group a magic weapon to start with, though. ![]()
![]() One more: Nirvana Gigas. This one is so obscure that it hasn't been published yet, and it never will. The Gigas appeared fairly early in the history of Pathfinder because there was a need for high CR giants. They've since been replaced by other powerful giants. The Nirvana Gigas stands out specifically because it is the dreaming giant whose dreams become reality. ![]()
![]() I know I'm an evil necromancer, but... Detect Thoughts. That's how my players waltzed into Vendikon keep. They just read the surface thoughts of the guard when he asked them for the password. They did this before the gates closed, before the siege started. they just waltzed in and demanded to speak to the baron because they had urgent news. They skipped half the adventure in the first session. I was really looking forward to GMing this adventure. I don't think I've ever felt so frustrated and proud because of a group of players. ![]()
![]() Oh, this one is simple. You don't. You can just end the campaign at the climax and start a new story. Not every campaign has to go from level 1 to level 20. A story has a beginning, a middle and an end, and at some point you can just end the campaign naturally. There's plenty of reasons why:
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![]() VoodistMonk wrote:
We all have our preferences and there's nothing wrong with that. This is more of a spectrum thing, though. Just like sandbox - railroad. Most players will have a preference for a play style that's somewhere in the middle. You also don't have to do this to every villain. It's just that sometimes it's fun to really really hate a villain. That's not a bad thing. So, one question remains for me: If we call one end of the spectrum Popcorn RPG, what do we call the other end? ![]()
![]() I don't know you or your friend, but I think you're doing cultists wrong. Trigger warning: Manipulation.: This is going to sound crazy, but cults are somewhat personal to me. This is not because I've been in a cult. I do know someone who grew up in what you could consider a cult, but that's not what this is about. This is about my cousin who was being manipulated by her lover boy. To me, there's nothing more insidious than the way that assrag got my cousin to totally alienate everyone in her social circle, thereby taking away any form of safety net she had. She's depending solely on him, and that's the worst form of manipulation.
And that's also the way cults operate. They'll tell you that you can't socialize with outsiders. If you leave the cult you'll be shunned. The cult is the only safety net you'll have, and leaving means giving up everything you have. The innocents aren't the ones being sacrificed. The innocents are the cultists who are being manipulated. ![]()
![]() I'm the creator of this monstrosity. Back then I based it on the rules for Perception and Stealth, which means it actually had a huge bonus on Stealth when not moving, considering its size and dexterity. It also means that it could use Stealth when in plain sight, and it would always be able to take 10. Given that a Gelatinous Cube has a -4 penalty on Stealth for being large, and a -5 penalty for Dexterity... That would mean that it has a +14 bonus to Stealth when not moving. ![]()
![]() Sysryke wrote: So when is a morningstar the best choice? What about the old trust dagger, or a trident? The star knife? Maul? Longspear? etc. The dagger is your backup weapon when your main weapon does bludgeoning damage, and the morningstar is your backup weapon when your main weapon does slashing damage. This way you'll cover all your bases with just 2 melee weapons. Ranged weapons are a different story, though. The longspear is what your reach cleric uses if they don't have proficiency with any other reach weapon. ![]()
![]() Does it have to be Ravenlofty? Maybe you should look into the Spoiler: I think it works best if you start with a rather mundane adventure and then introduce the horrible horrible twist. I think it would work really well with a cutesy setting like Humblewood or My Little Pony.
I still want to run it as a sequel to my Gnome Liberation Front adventure, where gnomes have to rescue their petrified buddies from the gardens of the big folk. ![]()
![]() One encounter I'd want to run is a swarm bursting from a body. The players hit the body and immediately things get so much worse. You can easily do this at lower levels with a giant spider, a spider swarm and a zombie covered in webs. Another example is the undead abomination. The BBEG immediately rises as an undead horror after he's been killed. Unless the players manage to cast Temporal Stasis, ofcourse. ![]()
![]() Scrapper wrote:
Oh great, now I have to go and play a dragon that thinks that they are human. How am I going to get my GM to accept that? Edit: Actually, that village would be a great thing to add to my gonzo campaign. I suppose I'll have to GM this myself. ![]()
![]() Which of the Falcon's Hollow modules are you talking about? All of them, or just one? Just to be sure, let me try to make a list:
These 5 modules would make one campaign. They're written for 3rd edition D&D as the core rulebook wasn't published yet. As such, it's best to run them using the fast progression. There's an Imp named Sithmuck in Crown of the Kobold King. You might want to introduce him a bit earlier. Also, it says he has taken the shape of a hawk with a broken wing. That's just silly for 2 reasons. The first is that Imps can't take the form of a hawk. (Except for the Imp Consulars.) The other reason is that the people in Darkmoon Vale have a thing for falcons. Not that Imps are able to transform into falcons, but I guess that you've got to bend the rules every now and then. Wolves are generally disliked.
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![]() It's unlikely that a monster this big or strong has "tastes bad", "being inedible" or "poisonous to humans" as a defense mechanism. There's no evolutionary need for it. The only poison a Neothelid has is a spell-like ability. It also seems bad to punish the players for eating something they killed. This thing could feed a village. They're just trying not to waste any food. Or maybe they just played too much Monster Hunter. It's also common in mythology. Both the Mead of Poetry and Sigurd eating the heart of a dragon are examples of this.
So let's just go with weird. Give them weird dreams for as long as the meat is in their digestive tracks. This is an excellent place to give them some psionicly induced plot hooks. This could be something like clairaudience/clairvoyance. You might want to boost it to a full scrying effect.
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![]() I'd think step one would be getting a really high AC.
Edit: Silly me. The right answer is ofcourse that the best defense is a good offense. Just kill them before they hit you. High initiative is a good idea too, because you're essentially playing rocket tag. ![]()
![]() At the very least I could say there's an opportunity for some good roleplay. Sarenrae is the goddess of redemption. Would you be able to atone for renouncing Sarenrae? If not, how would your character develop? In any case, this could lead to an interesting side quest and some character development. In the worst case your character coild become a villain fighting an unholy war against Sarenrae. I'm also a little bit concerned that you're being forced to choose between 2 options. That might just be a sign of bad GMing, especially if the GM wants to get rid of your character by killing it or by making it not fun to play anymore. A third option would be necessary where in you could try to escape. Edit: You shouldn't change alignment if you're forced to renounce your faith. ![]()
![]() MusicAddict wrote: I want fewer outsiders and dragons that are brutes and capable fighters when they're supposed to more passive, trickster or caster creatures. It's okay for the beefy red dragon (and most dragons) and pit lord to have brute strength. The imperial dragons and contract devils probably shouldn't have the same brute strength scaled to their CR, and should have a stronger focus on magical powers or nasty tricks. What about just getting rid of symmetric outsiders/dragons? I know, it's been in D&D since the very beginning. Quasits and Imps, Balors and Pit Fiends, Red Dragons and Gold Dragons. But it has to go. It's just that there are way too many similarities between the legions of hell and the hordes of the abyss to not break verisimilitude. And the same goes for chromatic and metallic dragons. And elementals.
So that's what I want, asymmetrical demons, devils, dragons and elementals. ![]()
![]() I actually like the 5th edition D&D version of paladins where they have codes or orders but they don't have to be lawful, or evil. (Assuming we don't get rid of alignment.) Now in BECMI D&D, you couldn't become a paladin until level 9. In 3rd edition D&D you had the prestige paladin from Unearthed Arcana. I see no reason not to turn the paladin into a prestige class, but I don't see a good reason why it should be a prestige class. Except maybe for roleplaying being "called", but you could do that by multiclassing. (Assuming we don't get rid of multiclassing.) As for a "calling", I don't see why non-lawful, non-good deities wouldn't call their own representatives of their cause, but I guess clerics and inquisitors can be called too. Still, it seems like a weird power vacuum. (Assuming we don't get rid of deities.) ![]()
![]() Ponymancer?
And then the funny stuff starts. Do you need cover? Mount! Do you need cannon fodder? Communal mount! Do you need to deactivate a trap? Mount! Do you need something to barricade that tunnel? Communal mount! The possibilities are endless! ![]()
![]() djdust wrote:
Doing the wrong thing for the right reason would be a good choice. It doesn't have to be righteous in your one mindset though. It doesn't have to be a gray area, and it can go well over any line you could imagine. I suppose it could be about personal gain too, but you'd quickly revert to Cruella de Vil. A Qlippoth would want to put an end to mortal sin and to the lives of all the mortals and demons. You could say that killing all mortals would be a noble goal in the mindset of the Qlippoth. Destroying the positive energy plane, and thus all life that comes from it, would be an epic goal for a Qlippoth. ![]()
![]() Matthew Downie wrote:
Sure, so you've got a DC of 16 for a red dragon. This will only tell you about the abilities of a wyrmling red dragon though. You can only find out about that acient red dragon's melt stone ability by rolling a 29 or higher. ![]()
![]() Sorry, I just couldn't control myself. W E Ray wrote: Strahd making some pulp fiction artifact that lets vampires walk in daylight are you friggin kidding me?! All crap. Not remotely Ravenloft. Isn't this in the original? Page 5 of I6? Tracy and Laura Hickman wrote: "Strahd is trying to assemble a magical item that casts a continuous sphere of darkness. Such an item would greatly extend the range of his travels."
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![]() You can use it as the following spells as described under Greater Polymorph:
In other words, no. Sadly, there is no Form of the Fiend spell that would apply here. Edit: If you'd have a cat as a familiar you could permanently turn it into a tiger with pounce, rake and scent. If you'd have a small elemental or a mephit as a familiar you could permanently turn it into a large elemental of the same type.
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![]() UnArcaneElection wrote:
Actually, that is very much possible. According to Gods and Magic: "When he is angered, forges grow cold, shields crack, and even the simplest plan carries a feeling of dread. Earthquakes (wether localized or expansive) are the ultimate indication of his displeasure, but those who survive a deadly quake are considered blessed."That's just for Torag, but pretty much all the greater gods in Gods and Magic do stuff like this. Ofcourse, that doesn't take away the fact that that GM tried to make the Fighter fall for adhering to Torag's paladin code. As for the OP, I know the catholic church banned the use of bows and arrows. I don't see how that applies to a fantasy game in which you fight dragons. Not using explosives might make sense much more than not using poison makes sense. ![]()
![]() Have you considered an urban campaign such as Curse of the Crimson Throne? Not only would it be possible to provide for your family, it would also be a good motivation to make the city a better place to live in. The downside is that your family could be in danger from time to time.
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![]() I love Vargouilles, they are one of my favorite monsters. One moment you're busy adventuring, the next you're frantically looking for a Cleric who can cast Remove Disease. It's not that you die when you fail. In fact, you don't die at all. You become an Outsider with all the nasty consequences. The most foremost is that you can't be raised because you're not dead. And even if they do manage to kill the Vargouille you've become, they still wouldn't be able to raise you as you're now a dead outsider and outsiders can't be raised. They are nasty, especially when you consider that their CR is so low. Now I'm not sure that the players are supposed to know about Heartripper in this module. If they don't their only option is to go back to town and find a Cleric. This is a problem though, because the players have a deadline in this module. (You gotta love mister Logue.) I don't think using Heartripper on animals is an evil act, and as written it should be possible to use it in this manner. If you're the kind of GM that wants the players to run into ethic dilemmas every now and then you could make Heartripper evil and only usable on sentient creatures. To be honest, if you're running all the modules in this series it would be very appropiate and fit in perfectly. ![]()
![]() I really can't get this question out of my head, so I'm just gonna ask even though I probably shouldn't. Is Starfinder Pathfinder 2.0? It seems to me that Starfinder gives the game designers at Paizo the chance to add in all the changes to the d20 system that they wanted to add to Pathfinder but didn't to maintain backwards compatibility/player fanbase. (And to add in the things that they thought of after 2009 that they had trouble fitting into the game at that point.) Is Paizo testing the waters in a similar way to WotC did before releasing 4e D&D? ![]()
![]() I think I need to clarify a bit. The CR for any class + race combo is level -1, with a CR of 1/2 for a first level character and a CR of 19 for a 20th level character. A level 1 mite ranger would have at least a CR of 1/2, and at most a CR of 1. If he'd have 20 levels of ranger, I'd put him at CR19 because one fey racial hit die wouldn't make that much difference at this point. Remember that some of this is still a guessing game as not all classes and monsters are created equally. ![]()
![]() Scroll down to the adding class levels bit. I'd start at CR1/2 or CR1 for 1 class level, and then go up by 1 for each class level after that. Don't forget that it's racial hit dice don't add that much so the slight boost that it has is negligable at higher levels.
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