Baby Chimera

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Organized Play Member. 21 posts (26 including aliases). No reviews. No lists. No wishlists. 5 Organized Play characters. 1 alias.



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So to start. I'm not personally that interested in Daredevil but I do want to give it a fair shake and give it a try during the playtest. I feel like it has some really cool feats even if I feel they could've been passed around to the various martials. These are pre-play observations and if any of them are wrong please let me know!

HP boost from 8 to 10. Since it wants you to have dex and strength (for acro, athletics, coping with light armor, and whichever is your primary attack stat) then invest in endurance leaves little room for stat variety. It has a feat that makes feint a risky move but where are you going to find the points to dip into charisma without leaving yourself vulnerable? And if you ditch strength or dex any move that calls for athletics or acro just isn't a realistic option.

There are a few things I'd like to see changed/clarified. What props are being more defined because GM decisions might not be a problem with my groups, but some GMs can be REAL JERKS. We got walls and people on size larger than the PC. Which also leads to weird situations. Like a gnome pushing a guy into another guy triggers stunt damage because he'd be considered a prop. Yet a human pushing that guy into another guy doesn't trigger stunt damage as being the same size he's not a prop.

Stunts should work with titan wrestler or have their own size mechanic because this class penalizes you not being as big as you can be. Sure you get more props but then when you run into creatures two size larger (which isn't uncommon if you're small) your abilities just stop working on that creature.

Stunts should clarify if they work with the press agile or not, or if it is based on the weapon you're holding because it just calls for a skill check and a majority don't talk about if you need a free hand or not. If I have both my hands free and adrenaline am I getting the -3 because hands are agile or am I still getting the -4?

I feel you should get stunt damage whenever you do a stunt ability because otherwise if you're in an open area, which isn't uncommon, props are going to be rare and the floor is NOT a prop because one of the abilities specifically makes it one for the action.

These are my thoughts I'd love to hear your's!


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Honestly I'm kind of worried about the changes to 'simplify' the experience for GMs. Assuming 6 PCs is a bit much for starters. I've been GMing in a private lodge for a while and sometimes we don't even have a full 4 PCs so we bring along a pre-made like the rules suggest.
I liked that tables assumed 4 and then were able to swing up to 6 players for busier nights.


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So I just had a play session with an exemplar and spent a few hours talking about it. Exemplar is really cool! Things that came up in the following discussion that have helped mold my opinion of exemplar.

1. (According to my mathy friend this argument is less mine) they perform above curve compared to other martials of similar role (I think they did the math in comparison to barb) so something to bring their DPR more in line with other martials. I'm not exactly sure how to do this as I'm not a math wizard.

2. My thought is give exemplar a focus on simple weapons and give them medium armor. This prevents the sentinel feat tax for exemplars not wanting to use dex.

But why simple weapons only? Now they wouldn't be trapped in simple but I think the idea of a weapon with a divine nature that only they can bring out really sells it. Feats let you have twinned weapons, give them the thrown trait (or improve it), and I think it would be cool if exemplar leaned into that with more feats giving their simple weapons features that only they can bring out along with crazy abilities to go with it!
On top of this it gives an emphasis to ancestry weapon feats. You are THE goblin exemplar with the MYTHICAL DOGSLICER or a Dwarf with your divine sparked clan gun. Or this unassuming shortbow which can actually fire up to 300 feet in its first range or something crazy like that! I think this restriction would add to the fantasy of a godly weapon that only you can use to its full power.

3. Less numbers more cool s~%$. When I saw the exemplar hitting for big numbers it was cool. But I think it is cooler to get to do unique and interesting things. Smash the battlefield so that there is difficult terrain, being able to scoop up all your fellow martials with your titan bracers and carry them into battle! Being able to hold a person down because only you can pick up your weapon. Along with things you get later like the Teacher of Heroes which leans on a more int/wisdom skill character (unless you want to only identify like planar creatures). Along with features they get that give free feints or domain spells that pull from charisma.
I think reasons to take these and support these routes and an emphasis on cool divine feeling stuff vs numbers.

Love to hear your own experiences with exemplar. Also want to know what y'all think and how you've been feeling about exemplar on your own ends!


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I disagree with letting the Lores scale with wisdom. I get the instinct but consider when it comes to Lore knowledge checks and DCs that they are lower than the general skills effectively canceling out the lost int. Along with if you're that concerned consider due to the access to medium armor you simply don't need to invest in dex as much as other spellcasters do. This allows you to invest more into intelligence to empower those lores. Not to mention as you level these lores auto scale meaning you don't need to invest skill boosts into them.


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I do agree that we need an unarmed option though considering how these work I do think it is important that it is still classified as a weapon ikon. You can flavor it as a samson's hair type thing, but if you could double down in a category you would mess with the class's automatic progression. The Epithets apply to Body, Weapon, and Worn. So you'd still need a weapon ikon.


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It feels like the two should work because otherwise the only other way to get this feat is to invest in the 8th level feat to get an extra ikon and picking weapon.


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The Rot Grub "The Rules Lawyer" wrote:


Page 26. Binding Serpents Celestial Arrow: It says "the arrow" transforms and immobilizes the target. But it also indicates you can use this with thrown weapons. So if used with a thrown weapon I'm assuming it must not return to your hand in order to immobilize the creature...

On this one in particular a thing that stood out is it said 'Strike' while including weapons with the thrown trait. I think this should be clarified to ranged attack? With how it currently is if something has the thrown trait because it uses the word strike it means you can just stab them and immobilize them if it was a dagger, correct?

Also a clarification I'd like is do ikon feats that add features (such as the one that gives your ikon weapon thrown!!!) allow you to qualify for future ones?

Another clarification I'd personally like is how many of your ikon feats and abilities do they apply to? If I have 2 ikon weapons thanks to the 8th level feat and they both meet the requirements can I use Binding Serpents Celestial Arrow with both of them or is this put on only the specific ikon?


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Malzra wrote:
Personally I'm sad to see that stamina points are gone, or at least don't seem to be mentioned in the pdf that I can see. I really like the stamina/hit point system and it's something that helps Starfinder to stand out.

For what comfort it is, isn't there a stamina variant rule in Pathfinder 2e through the GMG? Not sure how different they are from each other but if they're compatible that would make them applicable right?