Bikendi Otongu

Stimpius's page

FullStar Pathfinder Society GM. 43 posts. No reviews. No lists. No wishlists. 6 Organized Play characters.


Dark Archive

And oh my god, I'm sorry for the potential critical on the first punch....

Battleglove: 1d20 + 4 ⇒ (7) + 4 = 11
IF that hits - 12 damage total.

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Mooks – 14
Aegis – 13
Ignatius – 11
Demi – 10
Gulkyn – 8
Anuzoreus – 2

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”If you want it, come and get it. Boys, kill the weak looking ones!”

Both verthani thugs rush forwards and attempt to slam Anuzoerus in the face, whilst leaving a clear shot down the middle for their boss…

Battleglove: 1d20 + 4 ⇒ (20) + 4 = 24
damage: 1d4 + 3 ⇒ (3) + 3 = 6

Battleglove: 1d20 + 4 ⇒ (8) + 4 = 12
damage: 1d4 + 3 ⇒ (2) + 3 = 5


Please post your actions in any order, once everyone has posted I will condense into a single round, barring any big changes

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The natives are absolutely obsessed with racing, to the point of what would seem rudeness & ignorance to those not of the planet, or less experienced in first contact.

They set off racing both K’Klackun’s drone as well as Alejandro, and whilst the drone starts to fall behind, Alejandro thanks to K’Klackuns tinkering streaks into the lead, and after the third lap of the village is declared the winner!

After the race has finished, Alejandro & Kastien start circulating amongst the natives and telling stories about their own prowess and finding out more about the natives.

A number of things become apparent, firstly – the natives had a special connection to the Besmaran Whelp. Well more accurately, to its eggs. They thought themselves the protectors of the eggs and now that the mother has died, they inform you that you are now the proud protectors of a clutch of eggs. The final responsibility of yours is now to defeat the exile and protect the eggs, as the exile wants to steal the eggs.

They inform you that the exile, is exactly as described, an exile from the village, who was removed due to his un-holy and un-natural mystical powers, and is now holed up in an old outpost.

This outpost, is somewhere the natives dare not approach, due to the demons that still hold sway and protect the site from outsiders.

As you leave the village, and head out towards the outpost, you encounter the edge of a swirling vortex of energy, this is clearly the storm that stopped you landing closer to the outpost. You realise that you probably need to travel for a further 3-5 hours through the storm to get to your final destination.

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Damn Pathfinder brain, yes I meant Culture not Linguistics...

With some excessive arm waving, and very slow speaking, John has managed to convey some basic ideals to the natives. He has managed to convince them, that you are from outer-space, you beat a terrifying space monster, and you are here to help & look for someone who may not belong to this planet.

All of this is swiftly undone however by K'Klacklun's drone as well as Alejandro, and the natives instantly swarm both of these, all in either gas powered cars, or on gas powered bikes.

They offer Alejandro his pick, and start eyeing the bug, and revving their engines to try their luck!


Those who want, can give me a diplomacy check, to try and get some info out of the natives, now that relations are established.

Those who want to inspect and improve the vehicles, give me an engineering check.

Finally those who want to go racing, give me a piloting roll!

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So easiest way I have found for PbP combat (please disagree for more recent exposure) is everyone posts their actions, rather than waiting for init order to come round, if something drastic changes, we pop it on hold and go back to where the break occurs, and I do us a write up at the end of each round.

My computer is playing up so I can't edit currently - if anyone can get GoogleDrive working properly and not crashing their machines please feel free;

So columns are A-X

Rows are 1-30

You are all starting in any of the following;

H 19, 20, 21
I 19, 20, 12

Mooks are in C 19 & F 15

Demi-boss is in E18

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InitDemiBoss: 1d20 + 2 ⇒ (8) + 2 = 10
InitMook: 1d20 + 1 ⇒ (13) + 1 = 14

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You get the feeling that none of your words have been understand

The natives continue to make the same gestures but now more slowly and with more exaggerages movements l, almost as if they think you are all a little dim.

You get the feeling diplomacy won’t work until you have figured out a means of sharing each other’s language, or at least you being able to understand their gestures and building on it from there


Linguistics if anyone has it, or a really good idea roleplayed out if not

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Following the directions the definatley dodgy android has given you, you enter the least salubrious part of town. One that could be described as the seedy underbelly of the smartest underbelly.

Finally amyou locate the ‘store’ that you were told these ‘thugs’ occasionally did hang around, and yet there is no one in sight....

Finally as you found a corner and face down another side street you see 3 figures all of whom apparently are ready and waiting for you!

“You must be the fresh meat we’ve been told to expect, I’m Congregant and this is my area, leave now or else!”

Roll for initiative!

map up tomorrow team :)

Also everyone can make one of the following: bluff culture stealth of survival, if you hit DC18 add 2 to your initiative mod for this combat only

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After fighting off the Besmaran Whelp, your shuttle leaves the primary shuttle-bay, and starts its slow descent towards the planet. As your vessel starts picking up more and more readings, as you approach, you notice that there are several sections of the planets surface that you can’t scan through. There would appear to be energy storms ravaging the surface, but with no discernible pattern, they swim across the planet at random.

There is a part of this storm directly over the site of the abandoned outpost (or the co-ordinates you have for it) so you will have to land a few miles away and walk it in on foot.

The shuttle sets down without any problems, and as you walk towards the outposts co-ordinates, you find a village of the native inhabitants. The village is small, with just under 40 basic structures, and there is technology present, but not to the level of the pact-worlds. For example, basic gas powered vehicles, rudimentary electricity and the like.

As you pass by the village, two of the more adventurous natives approach the party and start waving towards you and gesturing towards themselves, whilst talking in a language you can’t comprehend. They are waving at the sky, and waving back at you.

The natives have a strange blue tinge to their skin, almost a glow.
From how many you can see, there would appear to be more gas powered vehicles than natives in the village as well

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The android turns and after some small talk does respond in the affirmative;

“Yes I am Lerecti. I do indeed have a small sandstone tablet, or at least I did have it.

Unfortunatley I can’t withdraw it from safe-keeping at the moment whilst I am awaiting my trial.”

“What trial you ask? Well I am on trial for murder, a murder I have been callously framed for, back on my home world; Verces. I was framed because I found out some scumbag of a club owner has been engaged in trafficking. Had to come here to get a proper trial from the anacites, if only I still had my evidence!”

“My evidence has been stolen by some thugs, who took it from a co-worker. I don’t want to risk smearing my good character before my trial, especially whilst working to clear my name anyway! If you want this sandstone thingy-mabob so badly, you get me back the evidence, and I’ll give you the tablet. The evidence is on a datapad with a red stick, some verthani thugs took it back to the slums of Towerdown with them.”

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In order to catch us up to finish on time for the end of game day, the next couple of sections may feel a little bit more rushed than normal, and apologies in advance for that

As the team starts to mingle with the native populace and other visitors, there are several things that become apparent and obvious;

Between them, Gulkyn and Anuzoreus manage to find enough info to head towards a generic area where several people tell them a new “strange fellow” has taken up residence, and hangs around all day.

The envoy has managed to find and trace several odd looking requests and purchases to an un-named account, what would appear to be the only one in the area. The location is the same as the others managed to squirrel out of the natives and other locale populace.

Aegis-9 however doesn’t manage to find anything out other than yes, there is indeed some food for sale in the stalls all up and down the street.

As you approach a particularly run-down area of Towershadow a convenience store that all your contacts have agreed to be the place that the android is based, comes into view halfway down the next street. You spot an androgynous android, garbed in workers clothes milling around near the store. He see’s you approaching and whilst looks a little nervous, doesn’t say anything in particular.


In order to get him to open up enough to talk to you, its gonna require some diplomacising checks

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I'm back! Sorry everyone, in order to get us finished up on time for the end of the game day, what I propose is to skip the starship combat that was about to occur.

If everyone is happy with that, you beat the space monster, and are approaching the planet, a little battered and bruised but no worse for wear

Let me know if you are particularly keen to do the starship combat and if so, we can do it anyway!

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GM checking in - I haven't abandoned you I promise, Grandma has been in the hospital and unfortunatley passed last night, back to normal posting schedule tomorrow, but I've been operating as family taxi this weekend, sorry to all.

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GM checking in - I haven't abandoned you I promise, Grandma has been in the hospital and unfortunatley passed last night, back to normal posting schedule tomorrow, but I've been operating as family taxi this weekend, sorry to all.

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Finally, after a few days travel through the inky black of space, the final destination of the newly minted team of Starfinder agents comes into view.

It spans the whole of the starships main viewscreen, and just as you all rush to the bridge to admire the view the alarms star to blare.

As you watch the planet slowly grow in the viewscreen, you see something, that frankly you thought was the stuff of nightmares - animals that large, should NOT be able to exist in space.

Yet, there it is, what looks like a glowing whale, with extra spikes, twine rows of teeth in a mouth that could swallow a shuttle whole.

It has a large row of spines running down its back, with a flickering green shell looking to be made out of energy around it.


You guys don't need to dive straight into combat with it, you can do anything your characters would do - however, I do want an initiatve roll, right at the end of everything else, we will resolve RP first, and if that fails into combat we go

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Well a few days pass, the friendly banter continues with bonds of camaraderie starting to grow between the team.

I'm OK with wrestling to see who wins the Captains chair....

Your shuttles nav-console starts to beep after four days of travel have passed, and the blasted barren husk of a planet starts to fill the forward view-screen.

Thankfully as your vessel spirals closer in to the planet, and you approach the atmosphere on a controlled descent, you start to see glittering metal cities on the planets daylight side.

As you come further in to the planet, the shuttle on auto-pilot approaches a massive double set of blast doors, built directly into the side of one of the cities tower, and it gently comes to a rest inside on a landing pad.

There are now several avenues open to our intrepid agents, whilst they are looking for info on whether or not we have an android to track down.

You could attempt to review all info on the local planetary network Computers check

You could also wander around the city and start talking to the locals, see if they have seen anything or know anythingDiplomacy check to gather info

You could possibly even get out into the city proper and start trying to follow tracks, even those that would be left by a stainless-steel rat Looking for a Survival check on this one

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The tall lashunta turns to regard you all, in a fairly stern voice he replies;

”Of course you aren’t chasing dreams, the Dreamer’s dreams are not dreams. They are all well rooted in fact, and have all played out as true. As for which android, or even what they look like, I’m afraid you’re on your own there.”

“A dreamer is; A long-slumbering creature from the Pact World gas giant of Liavara. When they wake, they speak of prophetic dreams that can lead to astounding fortunes, but they tend to drift back off rather quickly. Whisperer of Solar Winds is already asleep after imparting us with the relevant information.”

“Here take this as a reminder”

He types out a quick command that shoots a message to all of your datapads for reference at any time;

A made real one runs for fear of untruths
A piece of the prize stolen brought closer to the sun
Under the shadow of a false-made tower

From our research into this dream tale, we can establish that the location is somewhere on Aballon. The reference to a tower likely suggests that the made real one if somewhere within the Towershadow sub-settlement of the Aballonian Megaplex known as Striving. It’s clear that the being in possession of the fragment is some form of artificial or partially artificial life, likely an anacite or android on the run from some legal woes. You’ll need to search the region for possible leads
-Venture-Captain Arvin

It should take you around 4 days to reach the planet, therefore please use this time, ship-side to get to know your fellow team-mates that bit better!

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The hologram turns to regard you all once more;

”Answering the questions in turn; Who discovered the outpost? That would be AbadarCorp. It is the largest corporation in the Pact Worlds and has many subsidiaries underneath it. The outpost was one of many sponsored by AbadarCorp during the post-Drift colonization rush”

“In terms of the outpost; “It is a prefabricated modular outpost made by Veylen Enterprises. These outpost models used to be quite common. However, the presence of unfamiliar modifications is very possible.”

“The planet itself is fairly hospitable, with normal gravity and a breathable atmosphere. However the planet itself is overall disruptive to modern technology, perhaps part of why the outpost failed? Beyond the environment of the planet, it is unknown what threats may exist at the outpost. You should prepare for many possibilities, such as pirates, large predators, hostile native cultures, or supernatural events.”

“Finally a note on any natives, there is limited data, in fact no data available on what if any natives exist. Therefore as ever, please endeavour to make peaceful first contact if required.”

It should take you around 2 weeks to reach the planet, therefore please use this time, ship-side to get to know your fellow team-mates that bit better!

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The door to Venture-Captain Arvin’s private office swishes open, and as you step inside the lashunta male makes some last minute notes on his datapad before setting it down, and gesturing you all to sit as well.

“Welcome, my new agents. I have summoned you because the Society has just finished compiling some intriguing news. The Society’s magical archive for divining potential new finds, the Communion Vaults, houses a perpetually sleeping Liavaran Dreamer named Whisperer of Solar Winds. The Dreamer rarely rouses from its torpor, but when it does, it spins interwoven dream stories that point us to promising finds. It awoke earlier this week and has given us an elegant story about a fractured sandstone tablet that could point the Society to a great treasure.”

“Of course, nothing is ever that simple, and the three fragments of the tablet appear to be in very different locales. Luckily, these locations all appear to be in the Pact Worlds! It is your task to hunt down the tablets, piece by piece, then report back here so we can figure this dream out.

Your first destination is the machine driven world of Aballon. Based on what we could decipher from the dreams you’ll be looking for an android in a less-than entirely savoury city. We’re sending you via shuttle to Towershadow, where you’ll have to figure the rest out from there.

Time is of the essence, so before we set off – any questions?”


After post-briefing questions, we shall board shuttle 972 and head off for Aballon!

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The bank of jet black computers against the far wall starts whirring faster and faster. Suddenly a golden light bathes the room, as a holographic projection of an amorpheous figure appears in the centre.

”Hello Starfinder’s to those of you who haven’t met me previously, I am Guidance. Please pay attention as this, is your mission.

One of the Pact Worlds’ most prestigious organizations recently discovered a dataset detailing the location of an outpost abandoned over two hundred years ago. The organization has requested that the Starfinder Society dispatch a team of agents to secure the site, along with any remaining equipment or data. Your team will travel to this outpost and retrieve as much information about it as possible. You should also salvage any relevant equipment, which the Society will take as part of its payment. If you have questions, now is the time to present them.”

Simultaneously to this, a stream of data starts shooting down one of Guidance’s main screens with data detailing the outpost

” “Finally for this assignment, you have been authorized use of a Drake or a Pegasus starship. Both starship frames can complete this assignment.

Once you guys are happy with the starship etc please feel free to head off on the vessel!

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Slot less ones like that (including rare races etc) are absolutely fine still

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Hello agents!

Alejandro Carlos
K’Klacklun (done before)
DM Bigrin
DoubleGold /Jackojare
John Joseph Oaklie
Archaius Maelstrom

With this being for GameDay 7, threads in both OOC Discussion & Gameplay are up

If you could dot in or get your first posts up, we can get this show on the road!

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Hi guys!

Chance for any OOC chat to go on in here, also can everyone choose their starship roles please :)

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In even the most recent years, ordinarily new Starfinder agents were posted missions on either Absalom station direct, or within its immediate vicinity.

However due to recent events, this can no-longer be the case. Following on from reports of more experienced agents, the follow-up missions are now being issued, and you suspect this is what you have been assigned.

To-date your only communique to this regard has been a rather cryptic message from "Guidance" which was;

"Hello agents, I have got your next assignment ready for you. Please attend my location at the Lorespire complex as soon as possible."

Once you have arrived, you will have time to mingle with the other agents summoned, and to have a chance to find out more about each other!


Lets have some quick intros and any interesting talking points please people!

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You're currently based in Absalom station, whether that is a permanent residence, or you are simply here for sight-seeing and enjoying some time away from your usual day to day business.

Whatever the reason's you all have ties to the Starfinder society, whether that is as newly minted agents, or even awaiting your first mission after the advice of a friend to join the Starfinder Society and help make the galaxy a better place.

Your wait for a mission would appear to have come to an end as the comm unit you have on your person, buzzes. The following message from Venture Captain Arvin comes through;

"Greetings Starfinder, I am Venture Captain Arvin. I am assembling a team of agents, to strike out on a mission of importance for the society. Please attend my ante-chamber in the Lore-spire complex, seek out and find the other agents who will be attending with you, and get to know each other, and one anothers strengths and weaknesses. I'll see you soon. Arvin out."


A chance for character intros and to flex your RP fingers!

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OK Team, lets get this show on the road;

Ignatius – Mystic | Envoy
Aegis-9 Soldier 1 | Envoy 1
Wolffauer/Gulkyn Solarion 1
Eggellis Solarion 1
Flare Bright Tale Technomancer

If you could all dot in to the General Discussion part, and head over to Gameplay when you're ready we can make a lovely start :)

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Hi all,

So for 1-16, you can't slot any boons (other than personal boons, race, 1-99 chronicle etc) for this scenario, you will unlock them as we go.

In terms of combat as and when it crops up, I usually like to have all of you place your actions in combat, based on most likely scenarios and if those scenarios do NOT occur, or something drastic changes, of course your action can change as well.

Finally - botting, with this being for Gameday, if you are inactive for 24+ hours, I'll bot you, and if its in combat, take the most conservative action possible (don't want no deaths)

Thanks & lets have fun!

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I’ve just run this one at a con, and I’m going to be the dissenting voice.

This was a brilliant scenario and I’ve never had a group of players enjoy themselves as much.

Finally a combat where there is copious cover, rather than being a single flat plain of attack.

The most dangerous encounter in the whole thing was the glass cyclone and overall, is leaps and bounds better than other combats in earlier scenarios

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Play it harsh on purpose, they are high tier by Thisbe Scenario. When they disembark I make sure to let them know it’s breathable atmosphere. If they don’t drop their visors and seal their suits, I consider it fair game

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My favourite special to date, to have run, and 2nd favourite for the players.

The fact that if you were half-way through a phase 1 mission, and it was completed, it counted towards phase 2 was a brilliant mechanic.

The only complaint I've heard from other GMs primarily was the Dune worm car chase mission.

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2 people marked this as a favorite.

Asked by a player: Can I beatbox to keep up the morale?

If you can show me on your character sheet right now, then sure.

She slides it over and proceeds to roleplay the beatbox at the table....

Had all of the table in stitches as they conga line through the scenario in a life bubble...

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We currently have 7, so either wait for one more and we do x2 tables of four

OR with K'Klacklun having done this on another character, he unfortunately doesn't make the cut and we kick off with 6, I'm happy with either - does anyone have preference?

Alejandro Carlos -
K’Klacklun (done before)
DM Bigrin
John Joseph Oaklie
Archaius Maelstrom

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So I don't think I've missed anyone here, we have;

Ignatius – Mystic | Envoy
Aegis-9 Soldier 1 | Envoy 1
Wolffauer Solarion 1
Eggellis Mystic 1
Flare Bright Tale Technomancer

If people have their characters now we could start it up straight away, if not, 7th October with a view of 19th November completion?

Thanks guys!

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Looks good folks! And as above doesn’t have to be pre gens, I missed that!

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What class are you thinking Alejandro?

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If anyone is interested in playing 1-12 Ashes of Discovery (Replayable) as part of the PbP GameDay 7 - please see; 1-12 ashes of Discovery

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This will be the recruitment thread for the repeatable scenario; 1-12 Ashes of Discovery.

Due to site outages, and Pbp day being extended to finish mid November, as long as we can get off the ground by the 2nd week of October we stand a chance.

If you're interested in playing, please post below, along with a link to your character sheet.

In addition, there IS starship combat in this scenario, so please post how frequent you would be confident you can post.

We'll go on a basis of first come first served in an effort to get us done by the close of the Pbp day.

Thanks for reading everyone!

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Hi everyone!

Anyone interested in a round of 1-16; Dreaming of the Future for Pbp VII I've stuck a thread up;

1-16 Dreaming of the Future

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Firstly, sorry for the late posting everyone who looks - I've only just been made aware of the Pbp community over here!

This will be the recruitment thread for the most recently released repeatable scenario; 1-16 Dreaming of the Future.

This is a set of 4 mini quests designed for the 1st or 4th level pre-gens.

Due to site outages, and Pbp day being extended to finish mid November, as long as we can get off the ground by the 2nd week of October we stand a chance.

If you're interested in playing, please post below, along with which pre-gen you want to play AND which level - I'll gather reporting details later via PM.

In addition, there IS starship combat in this scenario, so please post how frequent you would be confident you can post.

We'll go on a basis of first come first served in an effort to get us done by the close of the Pbp day.

Thanks for reading everyone!

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Paul, thoughts on it without the 4 APL adjustment - would the final fight be too tough? It still looks hard, especially if they get unlucky on the confusion.

More worrying is the amount of time the starship combat may take - how did you get it to not run over?

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Ship combat salvage - I dropped hints that the ship on scans had some clearly exotic materials, things the players had never seen before & the VC specifically asked them to bring back samples of new technology - that was enough for the boon on the chronicle sheet, does seem a bit harsh to not do this as it is the first space combat in the scenarios so the players likely wont have salvaged before!

For the dance / dinner - yeah some times its just luck of the rolls, my players actually all but 1 failed the fort saves, so give them the instant bluff chance, I also offered sleight of hand (makes sense to me) and the one that still failed I gave a diplo roll for, to smooth things over and explain that androids sometimes react badly to non-vegetarian foods!

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This Yotto fight is going to be even harder than the Sand Brute which had to have the locals ready to rescue the PC's the fight was that tough.

Im going to have the VC at the start drop some hints to make sure there are energy weapons considered as the starting kit I think!

The starship combat is going to be tough no matter what, but I think this looks more manageable than the drone-ship fight AND it is Starfinder - I think Starship combat should be a given at this point!