Jhavhul

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the medium class must feel pretty silly right now

5/5

THE BASICS

the Reaper is a mult-role class which seems to be a rebuttal to the overwhelmingly "meh" Medium in the occult adventures book by pazio, a Reaper is in essence, a soul dumpster-diver, stitching together all those bits and pieces of soul that are laying around from use animate dead,destruction magic and godly hissy-fits from since the dawn of time(which is a flavor homerun)

MECHANICAL OVERVIEW

at 1st glance of the reaper's class feature table it looks kinda odd
"1/2 bab, only good save is will and no spellcasting? BWHAAAAT? what is this malarky!?"

but much like the medium the reaper has the ability to get the meat&potatoes of other classes

the reaper starts off with 2 "soulsworn" the Build-A-Bear'esc amalgam of soul-bits that grant it things that preeeetty much throw the Reaper's class table out the window (only one soulsworn is selectable at the start of the day but as the reaper levels up he can temporarily tap into other soulsworn)

soulsworn are based around 4 subtypes of soulsworn that are selectable when you acquire one, when selected a subtype is permanent

Martial-when the Reaper selects grants the Reaper full BaB, +4 Con for the purpose of calculating Max HP (which is a FANTASTIC idea), bonus feats and/or the ability to summon a weapon instead of taking a bonus feat and for every time you take this instead of a bonus feat the summonable weapon gains a +1 enhancement bonus( again, fantastic idea to help with the itemization) and if the reaper is bonding with both a martial and a non-martial soulsworn the bonuses to BaB and Con are reduced to 3/4th bab and +2 to con for the purpose of max HP

Arcane- its difficult to explain but the basics is the Reaper gains 6th level (kinda) spellcasting from the wizard spell list with a SELECTABLE casting stat of either intelligence or charisma

Divine- similar to Arcane but divine casting,using the cleric spell list, Wisdom or Charisma as options for spellcasting

Primal- similar to arcane and divine but with the druid spell list,wisdom or intelligence to pick from and surprisingly has its own unique mechanic in the form of totems (if your thinking path of exile or word of warcraft your on the right track)

and all of these are powered by a pool of "essence points" to cast spells,summon a weapon and activate talents

while these may seem a bit too close to each other, these subtypes can be specialized further through the use gaining "Talents" some specific to some soulsworn subtypes, some generic, and these are EXTENSIVE, from passively creating CLW potions at the start of the day, to the gaining of a animal companion, customization options are mind-boggling.

THINGS I LIKE

  • 1.all the means of of minimizing and combating multiple attribute dependency
  • 2. the ability to have nothing but one type of soulsworn at the ready for say, in combat blasting,OOC knowledge seeking and many others combos
  • 3. just how silly it makes the medium seem, which always elicits a giggle out of me
  • 4. answering the most likely-to-be-asked questions regarding prerequisites for things already included in the PDF is very appreciated

    THINGS I DONT LIKE

  • 1. the difficulty of figuring out what to spend your GP and your naturally accrued feats could be a issue but its intrinsic to this kinda concept,and while the Reaper did its best to combat it, its not totally solved but its a minor bump in the road.

    FINAL THOUGHTS
    a fantastically flavorful class that makes the concept of being able to do everything actually work well, its alot, and i mean A-LOT to read up on to get everything but i feel the extensive homework to play this class is well worth it, 5/5 stars i highly recommend it.