Kolyarut

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Goblin Squad Member. Pathfinder Lost Omens, Rulebook Subscriber. Organized Play Member. 48 posts (3,261 including aliases). No reviews. No lists. No wishlists. 41 Organized Play characters. 11 aliases.


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Vigilant Seal

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Female Goblin Warrior Barbarian 1 | 3/20 HP | AC 18 | F: +7 R: +5 W: +4 | Perc +4 (darkvision) | Hero Point: 1

I got Intimidating Glare so I could intimidate things that didn't understand my language like horses and dogs...

Vigilant Seal

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Female Goblin Warrior Barbarian 1 | 3/20 HP | AC 18 | F: +7 R: +5 W: +4 | Perc +4 (darkvision) | Hero Point: 1

Ghostbiter nods at Bowen. Better to let the dog help them kill the bloodseekers and then kill the dog. The ranger is obviously a clever tactician.

She draws her greatclub and runs into the fight.

Draw weapon(1)
Sudden Charge(2) - two strides and a strike

Attack (great club): 1d20 + 7 ⇒ (11) + 7 = 18
Damage (great club): 1d10 + 4 ⇒ (1) + 4 = 5

Dataphiles

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I have a couple issues with this argument. While I have not personally played PF2 casters yet, I did play my fair share of PF1 casters and the flaws I see are general to the concept of how those are played in pen and paper games.

Issue #1: While fireball is an iconic arcane spell, it is rarely the best spell for the job and isn't even the best spell at its level generally.

Issue #3: Fireball can hit a whole bunch of targets at the same time. Got a bunch of enemy goons all clumped together? Fireball the lot of them. If you don't have a group of goons? Fireball is not worth it.

Issue #3: Fireball can be cast hundreds of feet from the targets meaning the Wizard avoids immediate retribution for this attack.

Issue #4: The barbarian has to be in the middle of the fray and can be hit repeatedly by enemies as well as possibly triggering special abilities of the monsters.

Issue #5: The wizard has spells other than fireball. The barbarian can only really cast the spell "hit it with a stick" and related "shoot it with a stick" or even "throw a stick at it" type spells. Yes, there are a bunch of cool skill feats now, but Wizards get those as well.

Vigilant Seal

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Female Goblin Warrior Barbarian 1 | 3/20 HP | AC 18 | F: +7 R: +5 W: +4 | Perc +4 (darkvision) | Hero Point: 1

Ghostbiter stashes her club and pulls out a nasty, chipped great-axe and asks, "Now we kill bad horses. Yes?"

I'm for Witchtop hill.

Vigilant Seal

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Female Goblin Warrior Barbarian 1 | 3/20 HP | AC 18 | F: +7 R: +5 W: +4 | Perc +4 (darkvision) | Hero Point: 1

Ghostbiter looks around at the ground for her footprints from yesterday. "I no think I see this house before. I--" she slaps at a mosquito on her arm and watches it fall to the ground.

Survival: 1d20 + 2 ⇒ (3) + 2 = 5 I blame the mosquitoes for distracting me.

Dataphiles

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I think it's a case of too much stick and not enough carrot for some of these curses.

Vigilant Seal

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Female Goblin Warrior Barbarian 1 | 3/20 HP | AC 18 | F: +7 R: +5 W: +4 | Perc +4 (darkvision) | Hero Point: 1

Seriously blushing right now. I was scared I was going too far over the top.

I don't have any real knowledge skills for a lot of the exposition phase. I'm primarily just trying to pick up on whatever details I notice and let you guys roll on them.

Vigilant Seal

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Female Goblin Warrior Barbarian 1 | 3/20 HP | AC 18 | F: +7 R: +5 W: +4 | Perc +4 (darkvision) | Hero Point: 1

Ghostbiter considers the details laid out by Galia and asks, "Ms Lyons usually think things wrong? Is she cranky lion or scaredy lion?"

Dataphiles

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Midnightoker wrote:
The whole class is just in a weird spot. I wouldn't be surprised if the Investigator becomes the "fix" to the Alchemist in the same way that the Ninja was the "fix" for Rogue until UC Rogue was released.

I don't think Investigator will do that. I think options from the 2E Advanced Player's Guide will be what fixes it.

Dataphiles

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Deadmanwalking wrote:
ErichAD wrote:
Hopefully the investigator, for an iconic he's very generic looking. My money would be on Alahazra though, her style is a little too epic compared to the low tier adventurer theme of the revised iconics.
I strongly disagree. Quinn, the Investigator Iconic, looks awesome. If I was to pick a worst looking one of the options, it'd be Jirelle, the Swashbuckler. There are much better swashbuckler looks to be had...she doesn't even have a ridiculous but stylish hat.

I'm telling you. Catfolk Swashbuckler would still be amazing. Puss in Boots herself. She could even be the Marquess de Carabas instead of letting a human have the title.

Vigilant Seal

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Out of Character
Ghostbiter - Goblin/Warrior/Barbarian 1
Character has not yet been played.

What is your Lore training and why? I bite ghosts. Most see ghosts and scared of ghosts, but not me. I bite them and hit them. Ghosts scared of Ghostbiter. I learn a lot about fighting scary things from Pathfinder longshanks. I also learned that books have weird little pictures of sounds and not words. Each part of sound is written down with a symbol. But since these are just sound pictures on paper and not words then Ghostbiter safe from word-stealing books. There is a big building full of these sound books and you can steal them and no one chases you. If you give back the book you stole then you can steal another book and no one chase. There are stories of boring longshanks doing boring things. There are books about tasty ghosts scaring longshanks. I like these books.

What is your Faction(s) and why? Vigilant Seal like the way I bite ghosts. They said they have lots of ghosts I can bite. I also bite lots of other things for them. But they wanted me to learn symbols in the sound books first. It was very scary because I thought they were word-stealing books, but the sound books they said were safe.

What do you fear? and what is your hope? They said some of the things they protect are word-stealing books that no one should ever open. Other things are even more scary than that. I don't see what can be scarier than word-stealing books. Maybe I can bite the books to stop them. I hope that I keep new Pathfinder tribe safe from scary books and other scary things.

Dataphiles

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So, roll for it?

Date of release?: 21 + 1d10 ⇒ 21 + (6) = 27

Dataphiles

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Wei Ji the Learner wrote:
Is it already live and unannounced being handled 'in-house' like 'Ultimate Wilderness'?

No, Jason has said that was a bad call at some point.

Dataphiles

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Turgan wrote:

Maybe the investigator was announced to be featured in the APG, I don't know.

But in 1e it was not part of it, as a hybrid class it was only introduced with the Advanced Class Guide.

They've announced the 4 classes that will be in the 2E APG: Swashbuckler, Oracle, Witch, and Investigator.

The playtest for them is expected to drop toward the end of this month.

Dataphiles

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One of the actual play podcasts I listen to gave the person being resurrected one of three choices.

1. To let that character go on to the afterlife.
2. To be resurrected.
3. "Something else" (which was not explained to the player at the time)

The "Something else" enticed them so they declined the resurrection. A major part of the campaign later revealed what that was, but it had a great payoff and pulled everyone further into the campaign.

Not coming back can lead to some cool storytelling if you think outside the coffin.

Dataphiles

1 person marked this as a favorite.
Jason Bulmahn wrote:
HA! That picture gets me every time. I had NO idea what they were doing back there!

It looks like you just awarded another of them with a Hero Point for.... "helping".

Dataphiles

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It's not all prophecies that are broken it's just that they aren't what they used to be. It used to be that an oracle made a prophecy and that prophecy would come true. Now? Prophecies might not come true or if they do come true they're a bit off.

If you want to go with the Harry Potter version of divination you would have Professor Trelawny talking about how it used to be easier for the inner eye to pierce the veil of the future. Now that veil has become much thicker. It's harder to interpret the images that the oracles are able to glimpse.

That sort of thing.

Edit: Mainly, PCs are able to screw things up and prevent prophecies from coming true. Additionally, it allows the GM to kill players who are "destined" to do a certain thing.

Dataphiles

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You guys have the best Omelette!

Dataphiles

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KnowDirection is a standard for news, reviews, and interviews in the Pathfinder space.

Dataphiles

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Quote:
The "Assistant" dropped another flask today. A week's worth of time as well as precious ingredients wasted. I'm moving opposable thumbs to the top of the list on the tweaks I'm adding to the "Assistant".

Edit: Thought of more.

Quote:
There once was a wizard named Bucket...
Quote:
I was researching a new necromancy spell and a thought occurred to me. A path to crafting an actual working phylactery... not that I would actually use such a thing. Of course I wouldn't. But to think, the ability to keep researching for decades, centuries, even millennia longer than my mortal body would be able survive. Just to finish testing my theories. Again, it's nonsense. I'd never ever do such a corrupt thing to my soul. Still...

Dataphiles

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Captain Morgan wrote:
Chetna Wavari wrote:
I viewed the lisp as nothing more than an accent put on by the role-player. So many role-players put on stereotypical accents from around the world for their characters that no one blinks at them. This, I felt, falls in the same lines.
Well, to be fair, I think doing some specific accents can make people uncomfortable.

If you want to deep delve into it without any context a vast majority of them are offensive. British if the person is posh or smart. Southern if they're a bigot or less-educated. Movies and television have been doing that for ages. All dwarves and vikings being Scottish has always been odd.

Most societies do similar things with their pop culture whether it be well-intentioned or ill-intentioned. In British television if you see an American character introduced they're generally going to be a jerk. Maybe not right away, but just give it until the second act.

However, that would be a dissertation in cultural intolerance as presented in media.

What we're actually talking about is whether a lisp is offensive. Being as regional dialects can have lisps as compared to each other (Barcelona usually given as an example for it being pronounced "Barthelona") the question comes in whether Arkonis has a speech-impediment or just simply has some high-brow regional dialect. Since we're talking about a fantasy world where everything is made up and there are no cultural experts on the High-Taldan accent of Oppara we can't know.

So, the question is do you assign malice to actions or simply artistic license for a fantasy universe? I generally don't want to assume malice in any general situation. Otherwise, you'll just be upset at everything all the time. We've got enough of that in the world right now.

Dataphiles

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I viewed the lisp as nothing more than an accent put on by the role-player. So many role-players put on stereotypical accents from around the world for their characters that no one blinks at them. This, I felt, falls in the same lines.

Dataphiles

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PossibleCabbage wrote:
You need to be at least trained in Academia lore to know what a Provost is and how their job relates to your job.

I think that's actually Expert. I'm Trained in Academia Lore and I can't answer that question.

Dataphiles

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One downside of Academia Lore is that you must publish papers to journals and conferences or write books on a regular basis or you receive the Doomed condition. Further ignoring your writing will cause subsequent Doomed conditions which stack with each other. If the number of Doomed conditions you have from this reaches 4, you instantly die.

Dataphiles

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keftiu wrote:
I’d asked upthread, but a few new episodes have happened yet; are any of the players using not-yet-released character options?

There's a half-elf/half-dhampir and a... we have no idea because the other possibly new option character has worn a mask the entire time so far. However, best guess on the other one has been an orc.

Dataphiles

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Iacobus Gildenpalm wrote:
Zaister wrote:
The cover above is a placeholder, they showed the real cover at Gen Con, it is divided artistically into four panels, one at the top, showing the chamber of the Starstone, and three panels below that, showing the ascended deities Cayden Cailean, Iomedae, and Norgorber.

Pshaw. Once again, the fourth ascended deity, Razmir, gets disrespected.

First they destroy his bridge. Then they refute his divinity. Now this petty nonsense. They'll rue the day!

Rue the day? Who talks like that?

Silver Crusade

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Human Paladin 2 |HP 20/20|AC 22|T 11| FF 21| CMD 15| F:+7 R:+3 W:+6 | Init +1 | Perc +1| Sense Motive +4

Krystiana chuckles at the mage, "I hope not, Avi. The only spells I can cast are Wear Armor, Hold My Shield, and Swing Sword."

Dataphiles

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Slamy Mcbiteo wrote:
I wish the devs would weigh in on this stuff, the game has been out for over 3 weeks already...a FAQ would be nice.

They're probably:

1. Accumulating everything for a giant post.
2. Getting the four new classes ready for the playtest in October.

Dataphiles

8 people marked this as a favorite.

There is no problem because they don't have cable television.

As such, they can't learn about problems elsewhere unless they've got a network of people constantly scrying the entire planet. The PCs of the new AP wouldn't likely know these other heroes or necessarily even know of their exploits unless the events were more public. However, it feels like a lot of APs are dealing with secret threats.

There's also the fact that at that level a lot of those heroes don't even have to retire on this plane. Maybe they built a really swank bar in the Boneyard that caters to the various interplanar travelers that have business there.

Dataphiles

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PossibleCabbage wrote:


So what's going on here is more complicated than the rarity system really encapsulates. All Dwarves, barring special circumstances, should have their clan dagger. No one should be able to buy one through legitimate channels. It's the sort of thing where if it's stolen, you go get it back, if it's broken you carry it anyway and you get it reforged, if it's lost you move heaven and earth to get it back. If a Dwarf dies, the respectful thing is probably to return it to their family or clan.

That presumes you know it's a clan dagger. If you're a non-dwarf or come from an area without many Dwarves you might not know these daggers are special. Or, at least, not know the whole deal with them at the very least. Raiders might take them from victims or adventurers may find them on corpses of Dwarves killed by monsters, traps, or something else.

Actually, finding a half-dozen clan daggers in a second-hand shop might even be the start of an adventure if you've got a dwarf-heavy party since they'll want to return them properly.

Dataphiles

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IDPTG wrote:
The rule states that, "You immediately move your initiative position to directly before the creature or effect that reduced you to 0 HP."

The effect was an Attack of Opportunity. So that happened on your turn. We move to your initiative to directly before your own turn. Your turn is over. Your turn does not get triggered again until the next combat round.

I don't see how this is that hard. It's right in the rule you quoted.

On a more serious note: The reason the words "or effect" exist in that sentence is to allow the GM to keep things running in a sane way when players come up with strange edge-cases.

Dataphiles

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I'd say that the effect that knocked them out was the AoO that occured on your turn. So, you are moved in initiative order to directly before your own turn which is now over as you cannot make further actions. Being as your turn in initiative order is now directly before your previous turn you won't be triggered again on this round of combat.

As such, you don't actually change initiative order.

Dataphiles

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There are also levels of evil.

Let's take some examples.

A serial-killer who is hunting down left-handed people and killing them in long, drawn-out torturous deaths is pretty darn evil.

A bureaucrat who takes bribes and would only kill someone as a last resort to hide that they're corrupt.

Both of these are evil characters. A race of people like either of these would be listed as an evil race. While I'm sure some of us smirk at the idea of killing evil bureaucrats on sight, it's not something that we could justify for our characters and still keep our own good alignments. The serial-killer on the other hand would be prime killin' material for our characters.

Dataphiles

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The Raven Black wrote:
Arachnofiend wrote:
The APG for PF1 was released exactly a year after the initial launch, so the release schedule for PF2 is currently on par.
The PF1 APG introduced 4 new Classes and the fantastic new concept of Archetypes. The PF2 APG seems mostly built to update well-known PF1 classes. No real comparison there.

Not to get bogged down in details, but the original APG released six classes:

  • Alchemist
  • Cavalier
  • Inquisitor
  • Oracle
  • Summoner
  • Witch

    However, PF2E classes take a lot more space than they did in 1E.

  • Dataphiles

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    Jason Bulmahn wrote:
    "I'm a benevolent GM."

    HAHAHAHAHAHAHAHAHAAHAHAHAHAHA!

    Dataphiles

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    Kasoh wrote:
    Chetna Wavari wrote:
    Kasoh wrote:
    But, I absolutely hate the notion that 'Lets go on a quest for this thing' is actually a suggested option to get uncommon or rare things.

    Your characters are generally doing a lot of quests already for various people for various reasons. You have a wizard who is trying to get access to some more obscure spells, "The band of orcs that have been raiding in this area have made their base an old, abandoned wizard's tower..." Oh, hey, look. There might be some old books in that old wizard tower which could help in that research.

    The wizard is doing her quest to get access to spells alongside the existing quests that the group is already doing. They just have a side-quest while in the tower to examine any library or old tomes they might come across.

    That's not really a sidequest in my opinion, that's just a treasure drop. Which is fine, its a reward for thorough exploration of the adventure site.

    If you were going there anyway, its not a sidequest.

    The main quest is to stop the Orcs. I doubt the answer to stopping these new orcs was in the library. Researching the spell in the library is a side-quest.

    Dataphiles

    2 people marked this as a favorite.
    Kasoh wrote:
    But, I absolutely hate the notion that 'Lets go on a quest for this thing' is actually a suggested option to get uncommon or rare things.

    Your characters are generally doing a lot of quests already for various people for various reasons. You have a wizard who is trying to get access to some more obscure spells, "The band of orcs that have been raiding in this area have made their base an old, abandoned wizard's tower..." Oh, hey, look. There might be some old books in that old wizard tower which could help in that research.

    The wizard is doing her quest to get access to spells alongside the existing quests that the group is already doing. They just have a side-quest while in the tower to examine any library or old tomes they might come across.

    Dataphiles

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    MMCJawa wrote:
    David knott 242 wrote:
    ikarinokami wrote:
    I hope they develop actual psychic rules, and not just have them be occult casters.

    They definitely won't create rules for point based psionic casting -- they are leaving that to Dreamscarred Press. I could see them making use of all four spell lists but altering the casting method for the verbal and somatic components as they did in Occult Adventures.

    I wouldn't be so sure of that. The reason psionics wasn't pursued is because the casting system was too different from Vancian for there tastes. With Focus casting, that is probably not the case anymore.

    Although I AM SKEPTICAL that the occult classes won't just come back using the Occult spell list.

    Actually, they've stated in interviews and panels that one of the major factors was Dreamscarred Press had that niche locked down and they didn't feel like intruding on that.

    Dataphiles

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    Hastur! Hastur! Hastur! wrote:
    I'm just saying be careful what those alchemists hand you. Sure they SAY its a healing potion and the next thing you know your hands have turned into tentacles.

    But you can take a untangle potion to reverse that side-effect for just a few coins more.

    Dataphiles

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    MaxAstro wrote:
    Chetna Wavari wrote:
    MaxAstro wrote:
    Um... UMD totally does exist, though? It's a general feat, and works with the skill related to the item instead of a dedicated skill, but the mechanics are there to base Occultist around for sure.
    Trick Magic Device, but yes it does everything UMD does.
    Trick Magic Item. If you are going to be pedantic, at least be correct. :P

    Wasn't trying to be pedantic. I was just trying to link to it for reference. Fixed the text.

    Dataphiles

    1 person marked this as a favorite.
    MaxAstro wrote:
    Um... UMD totally does exist, though? It's a general feat, and works with the skill related to the item instead of a dedicated skill, but the mechanics are there to base Occultist around for sure.

    Trick Magic Item, but yes it does everything UMD does.

    Dataphiles

    3 people marked this as a favorite.
    Rysky wrote:
    Also in addition to getting new art for the Iconics one is getting replaced, which I don't know how to feel about since those 4 are some of my favourites.

    I have two predictions for that. One is fun and the other is practical for some of the stuff they're wanting to expand lore on.

    A Catfolk Swashbuckler would be kinda awesome. A wonderful nod to Puss in Boots.

    A Lizardfolk Oracle would make sense as something they'd change. Erik Mona mentioned in the presentation that Iruxi are deep into astrology and studying the stars to find meaning. An Iruxi Oracle of the Heavens would fit perfectly in with that and give them an 'in' for pursuing more Lizardfolk lore.

    Dataphiles

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    Chetna Wavari wrote:
    It'll make you shiver in antici.........

    .......pation.

    Dataphiles

    1 person marked this as a favorite.
    ICE NINJA wrote:
    In fact if Valeros was Evil he would not kill the grappled enemy and he would let him live and continue his evil deeds to spread the cause of Evil.

    Your apocalypse is not my apocalypse. I want to end the world by bringing forth the Great Old Ones. You want to end the world by releasing Rovagug.

    Don't get your chocolate in my peanut butter or I'll cut you.

    Dataphiles

    1 person marked this as a favorite.
    Chetna Wavari wrote:

    My book left Washington state three days ago. That's the last update I've received.

    ARHGAHARGH!

    Everything finally arrived on Friday. Started making characters with the kids.

    Dataphiles

    2 people marked this as a favorite.
    Fumarole wrote:
    Pathfinder is misspelled in the footer of the B/W version.
    Black and White Character Sheet wrote:
    ©2019 Paizo Inc., Paizo, Pathifnder, and the Pathfinder logo are registered trademarks of Paizo Inc.

    Just noting here for reference.

    Dataphiles

    5 people marked this as a favorite.
    WatersLethe wrote:
    Also, bear comes from the word "brown one" which replaced the actual germanic word for bear because they were fearful that the real name would summon one.

    And then they changed editions and didn't have Summoners for a few books.

    Dataphiles

    3 people marked this as a favorite.
    Lanathar wrote:
    For some reason the idea of a true neutral champion really amuses me (insert futurama references here)

    Let it be.

    Zapp Brannigan wrote:
    What makes a man turn neutral? Lust for gold? Power? Or were you just born with a heart full of neutrality?

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