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Hello,

I'm making an Oracle (lvl 1) after my last character died a brutal death. I had a few questions about them that I couldn't find anywhere else (maybe I'm looking in the wrong spots)

I'm assuming the main stat they need is Charisma, but what other stats do they need "beefed up"? Probably Int, but maybe a little Wis?

The other thing I needed Advice on is I'm debating between two races:

1. Samsaran (http://www.d20pfsrd.com/races/other-races/uncommon-races/arg-samsaran)

2. Sulis (http://www.d20pfsrd.com/races/other-races/uncommon-races/arg-suli)

I was leaning more towards Sulis due to the resist, but I was thinking of going 'Tongues' oracle and thought the languages the Samsarans can learn are pretty nice.

Any help/advice would be great! (Or maybe there's a different race you'd recommend haha)


stringburka wrote:

Send them of to a different plane, just earlier than you had thought. And instead of doing it via a high-level wizard casting Planeshift, do it via a high-level wizard casting Horrid Wilting.

They all sound like the Abyss will fit them very well.

Hmm... I might just have to do this. Thanks for the idea!


Aranna wrote:

Firstly a question: You switched them from Vampire the Masquerade to Pathfinder. Are these also the players from your regular Pathfinder group or are you trying to train them in a new system? World of Darkness is a very different creature from Paizo.

Let me analyze what you said so far... You started a game where you promised them "an otherworldly game" then started things off in a standard fantasy city. They are playing weird races for a fantasy setting... but not weird at all for an otherworldly setting. They have been playing for 6 to 9 hours so far broken up across 3 weeks. During which you tossed all manner of game hooks at them. These hooks were all discarded (even killed). It looks like you were trying to get them into a pirate adventure to start things off. BUT they wanted plane hopping or space ship style adventures (which you did promise them). At some point these bored players started brawls and a streak of mayhem that you weren't prepared for. On top of that they refuse to cooperate as a team, each doing his or her own thing. Did I get this right so far?

It sounds like you need to halt play and restructure your game. Do you actually have an adventure path in mind? Or are you flying by the whim of the moment? It sounds like the later. These so called "sand box" games can get quickly out of control if the GM doesn't literally stay on top of every player. Also if this is a sand box style game then players aren't expected to automatically cooperate. You will need a metagame tool (such as mandatory conscription or some other technique) to keep them from becoming a nest of solo players at the same table.

These are players from my regular group, so we've played a few Pathfinder games and they know how different it is from Vampires/World of Darkness.

To clarify, the pirate adventure idea was a hook where they'd get transported to a different world when leaving the continent. We've played this "adventure" about 6ish hours. They're not bored as much as the characters they're roleplaying are vastly different from one another. (I asked them last week if they were bored and/or wanted a different adventure and they said no, which is also confusing to me as they haven't even attempted to make it out of town/get the adventure actually going, with or without my help) I guess it's only really one player that is truly "not cooperating", though he's giving me mixed signals (which is also a bit frustrating)

I have an adventure planned out, and everyone understands that, they just won't let me get to the plot. They wanted an otherworldly adventure, but won't accept any pushing I've given them to that point. Right now, all it seems like they want to do is destroy this town and each other. Maybe I'll have to switch gears a bit even if it's in a way they don't want because they won't accept anything I throw at them.


Guy Kilmore wrote:
It might be worthwhile to take a break from RPGs all together, play a couple of board games, cards, whatever. Have a few beers, if you are of age. It might be nice to get the sillies out and reconnect as friends a little bit. Absence makes the heart grow fonder and all that jazz, so give it some time and see what happens.

We actually took a small break between the last game and this one. :)

Mended Wall12- I thought I did, but I guess I'm going to have to recheck everyone's character sheet, :/


Thanks everyone for the replies.

To clarify, the player that had the beast was a different one but changed it w/o me knowing (so this last session was when he said it had wings, but since he downplayed some of his stats/abilities, I let it slide.) He wanted to meet the party differently than how the others met since he was gone the first time, but ever since then has basically been screwing around.

Before hand, we all discussed what type of campaign we wanted, and agreed on it. Everyone wanted a campaign that started "normally" then ended up in a different world/plane/other area. They all know how to roleplay, and normally are amazing and help the storyline progress, but they're not this game. I talked to them about it earlier and they said they'd focus more, but as of now they still haven't. I've told them to cut it out a few times, and they said they would, but we'll see.

I agree I probably was a bit too lenient, but I didn't want the same boring train-track adventure. I've been fixing the minor mistakes along the way (such as making it a smaller part of the city instead of a major part). I figured since we all agreed on the races, it would be fine and they'd be happy with their choices, and actually help me along with this adventure. All the "major" decisions about the campaign have been agreed upon between me and the players.

I think I'm going to use some suggestions and have them run out of town or something. If it doesn't work out this upcoming session I'm going to completely drop it since we obviously have different views on how they want the campaign to be run.


Hello all and sorry if this is in the wrong thread. (Also apologies for the long wall of text).

I need some MAJOR help with my players. I game with a group of friends (we're a bit younger in the 18-25 range) that changes sometimes (but we have a main core group and have gamed for a year or two). We've play DnD 4.0, VtM, CoC and Pathfinder.

Recently our VtM DM decided he needed a break, so I took up the opportunity to do my own Pathfinder campaign. I based it loosely on Magnimar (mostly just kept the names of things) with the thought of them going on a "pirate" adventure then ending up ultimately in a different world/plane (they wanted an otherworldy campaign and I agreed to do it).

The only problem is for the past 3 weeks (2-3 hours each week) the players have absolutely refused to co-operate. I let them choose any race they wanted, so they all chose a race from the uncommon races (with a half-elf thrown in). One of the players is a large beast with wings. I've allowed a lot, but everytime I try to give them something, ANYTHING, quest, idea or whatnot, they always screw it up. It's gotten to the point where I wouldn't mind them doing ANYTHING besides whatever they're doing now. (I seriously wouldn't mind it if they told me they'd want to go chaotic evil and hack slash everything. But I can't even get that)

So far they've burned a good portion of the city they're in, destroyed a good portion, had a bar fight where they nearly killed each other, and one of the players refuses to join the rest of the group (the beast I mentioned earlier). I've given them several options; quest givers, "do what you want and I'll fill in the rest", random events, etc. But so far it's been pointless, and they're basically in the same spot they've been in. One person has a jerkish attitude and has killed most of the NPC's I've thrown his way. Another player doesn't talk much and I feel like I have to prompt their every move. Yet a different player asks about everything ("They bandaged her head". "Yeah but HOW did they do it?" "...")

It's getting to the point where I'm just done trying. I'm ready to hand this off to someone else. I've DM'ed for them before, and I know how they are, but this campaign is completely opposite of everything. I just feel like they're not even trying (one of my players completely isolated themselves after starting a fight.)

I need help. Majorly. Any help is appreciated. I kinda skimmed over the details to make this short, but if anyone wants more I'd be happy to give it to them. Thanks.