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Pathfinder Roleplaying Game Superscriber. Organized Play Member. 33 posts. No reviews. No lists. No wishlists. 10 Organized Play characters.



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Pathfinder Roleplaying Game Superscriber

Hi, is there any alternative way of reaching out to Customer Service? I emailed customer.service@paizo.com and got the automated response that a support ticket was created and the team will reply shortly. There wasn't any promised ETA.

It's been over a week and I replied to the email several days later to add a comment just hoping for a status update or a general ETA but still nothing. This seems really frustrating as there seems to be no path forward if Customer Service just doesn't reply or acknowledge the ticket via email.

There is no Customer Service forum anymore. There is no phone number anymore. I've had the Paizo Advantage subscriptions for over 4 years now and this is the first time I've felt punished for being a loyal customer. I had the same issue as others where the Pathfinder Society Scenario orders weren't being generated since September 2023 and even just reply for an ETA update on my ticket would have been enough.

Paizo's Customer Service was always top-notch in the past and the thought of having to go through this process in the future for any issues is... intimidating.


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Pathfinder Roleplaying Game Superscriber

I really hope the Ranger’s Animal Companion feat progression was changed to match the Druid and Beastmaster archetype’s progression. It has consistently annoyed me and that a class’s base feature progresses slower than an archetype and as such you had Rangers taking Beastmaster just to keep their Animal Companions relevant. Just felt mechanically silly.


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Pathfinder Roleplaying Game Superscriber

Deepest Wellspring is the normal bread-and-butter Level 18 ability to Refocus three spent Focus points that all classes that utilize Focus points get in their feat selection. However due to the Psychic's unique interaction with Focus Points amplifying cantrips, I was expecting... something unique with this feat.

I would like to see either:

1) This feat be available at Level 14 or 16 but include the restriction that all 3 focus points are restored if all focus points are spent to amp cantrips and have it freely upgrade to the generic Level 18 version (might be too good to frontload taking a level 18 feat at a lower level but this could be a unique perk of the Psychic feat selection)

2) Some extra ability tacked onto this Level 18 feat. Perhaps just 1/day the Psychic can use a free action/single action to amp a cantrip without using a Focus point as a bonus rider to simulate having potentially 4 Focus Points for one fight for the Psychic


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Pathfinder Roleplaying Game Superscriber

Constant Levitation
Your power has unbound you from the earth below, letting you float harmlessly over traps and unstable terrain. You’re affected by a constant air walk, except the highest you can walk is 5 feet above the ground. While your psyche is unleashed, you’re also affected by a fly spell.

This is mechanically super cool, but comparable feats at Level 16 are giving characters permanent flight. Because you can only Unleash Psyche in a significant encounter this mechanically is more inline with temporary or in-combat flight abilities that are granted by mid-level options. The advantage of Constant Levitation is the fact no actions are required to activate the flight in combat and the constant Air Walk at 5-feet above the ground.

But since it doesn't actually grant true out-of-combat flight (You aren't trying to fly the One Ring to Mordor with Constant Levitation), I don't see why this feat needs to be Level 16. To keep it as is, it should be probably be a lower-level option.

Preferably, it feels weird you are able to passively float at 5-feet above the ground but require significant in-combat stress to actually fly. I would prefer... using a Focus Point to at least get a temporary boosted flair of flight for out-of-combat use.

This feat is really cool, just hopefully tweaked and cooked a bit more before final release.


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Pathfinder Roleplaying Game Superscriber

Current wording is:
"If you’ve spent at least 2 Focus Points and spent Focus Points only to amp psi cantrips since the last time you Refocused, you regain 2 Focus Points when you Refocus. Otherwise, you regain 1 Focus Point."

I think the restriction to have only spent Focus Points exclusively to amp psi cantrips a bit much considering how much of the player base likes to mix and match player options like picking up another Focus Spell/ability.

I suggest changing it to:

"If you’ve spent at least 2 Focus Points to amp psi cantrips since the last time you Refocused, you regain 2 Focus Points when you Refocus. Otherwise, you regain 1 Focus Point."

This way the ability still encourages Focus points to be spent to amp psi cantrips, particularly spend 2 to regain 2 same as before but now if the Psychic picks up another Focus ability and gain a 3rd Focus point, they can still spend that 3rd Focus point towards a new Focus Spell/ability and 2 Focus points to amp psi cantrips in order qualify to regain 2 points when they Refocus.

Very slight softening of the restriction that should play the same in the normal case and is less restrictive to multiclassing and archetype options.


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Pathfinder Roleplaying Game Superscriber

Advanced Weaponry - You’ve upgraded your construct’s weaponry. Choose one of your construct’s unarmed attacks to gain your choice of one initial weapon modification, chosen from the list on page 17 or from other initial weapon modifications to which you have access. The unarmed attack must meet any requirements for the chosen traits (such as being a melee attack for entangling form)

One of the Initial Weapon Modifications is Complex Simplicity (simple weapon only) Increase your innovation’s weapon damage die by one step (d4 to d6, d6 to d8, d8 to d10, d10 to d12). In addition, it gains one of the following traits of your choice: versatile B, versatile P, or versatile S.

I believe RAW since Advanced Weaponry mentions the construct's unarmed attack must meet any requirements for the chosen traits, no unarmed attacks qualify for Complex Simplicity which can only apply to simple weapons and RAW, unarm attacks do not count as weapons.

"However, unarmed attacks aren’t weapons, and effects and abilities that work with weapons never work with unarmed attacks unless they specifically say so."
https://2e.aonprd.com/Rules.aspx?ID=223

I am unsure if this is intentional and if it is intentional, I am wondering if this Breakthrough option should clarify it with reminder text since increasing damage die is going to be among the more appealing options each time. I'd rather it is clarified that Complex Simplicity can be taken as an option specifically as an Advanced Weaponry modification. It doesn't seem overly powerful and in example builds I simply wanted to upgrade the projectile launcher d4 damage die to a d6 instead to make it line up with a shortbow's damage output.


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Pathfinder Roleplaying Game Superscriber

I saw a few posts from other people mentioning that this Focus Spell should have its duration increased to 10 minutes but wanted to add my playtest feedback for this.

This focus spell really wants to be a out-of-combat spell. It's a pretty natural trope to want your eidolon to scout ahead, especially when they have alternative speeds and senses to use. 1 minute is far too limiting to accomplish this, even if they do have an advantage of unmanifesting at the end so they don't necessarily need to secure a route back to the party.

I wouldn't mind seeing a 10-minute duration as a heightened version of the Focus spell, so that while not being available at Level 1, eventually unlocks as an option to use.

Having the duration become longer than 10 minutes is awkward for a Focus spell, but might still be okay for consideration as another heightened level (like an hour for example) since the Summoner's refocus activity requires bonding with their Eidolon which wouldn't be possible until they returned. (If the Summoner gains another Refocus activity, I can't see this being a broken Focus spell still.)


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Pathfinder Roleplaying Game Superscriber

The Playtest version of Noisy gave a -1 penalty to Stealth checks to Avoid Notice. It's interesting that they seemed to have removed the mechanical penalty and generalized it to GM Fiat but it's probably simplest to run it similarly as a mechanical penalty as it was written in its playtest iteration


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Pathfinder Roleplaying Game Superscriber
Captain Morgan wrote:
singingzombies wrote:
Quandary wrote:
singingzombies wrote:
Oh poo, guess I’ll allow the Playtest Bard player to continue to Shield Block till level 3 and then make him take the Shield Block general feat. It would be weird if he “forgot how to” for a whole level. Punished for starting the campaign with Playtest rules.
Well the player very well may not want to spend a Feat taking it, so you may benefit from taking slightly broader view. With or without the Feat, a character is doing substantially the same thing (raising the Shield), the Feast just grants certain benefits re: DR. But the effect of DR isn't really distinguishable from the enemy happening to roll less damage, so without metagaming about the process of appying DR to "original" damage, there isn't really any overt change to notice. Technically the character might notice they are statistically taking more damage now, but distinguishing that from the normal level increase in enemy damage seems pretty dubious. Stepping away from metagaming player perspective, I don't really see a problem re: character immersion.

Yeah, I rationalized that shields still function from an immersion-level without shield block but this is slightly different because:

1) The party got a Sturdy Shield magical item as a drop and the only noticeable difference from a normal shield (I haven't seen the final version) is that it absorbs more damage when used to Shield Block

2) the player has been using the ability with the reaction already and enjoyed it. (I also like that shields feel more proactive this version. It's a good change) Bards also don't have consistent use for their reaction compared to other classes as well.

The simplest solution to me is to have the Bard take the feat to keep the build 100% legal and I have a feeling he will be ok with that (We all knew builds would change ultimately when converting over) but in the possibility it isn't. I've been thinking about handing out extra feats as rewards. I'm just heisitant with

...

No, he's are playing a Goblin. I was honestly pretty neutral on Goblins as a Core Race, but the glee I saw in his eyes when he found out he could play as a Goblin now was worth it.


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Pathfinder Roleplaying Game Superscriber
Digital Mystic wrote:

Pg 89 Brawler Archetype Wild Child. Animal Companion (EX) Replaces the bonus combat feats gained at 2nd, 5th, 11th, and 14th lv. Wild Tricks replaces the the bonus combat feats gained at 5th, 8th, 11th, 14th, 17th, and 20th lv. So... both abilities replace the 5th and 14th lv bonus combat feats.

Don't forget the 11th bonus combat feat since someone must have completely forgot to double-check their archetype work.