shiiktan's page

RPG Superstar 7 Season Star Voter. Organized Play Member. 127 posts. No reviews. No lists. No wishlists. 1 Organized Play character.



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You can't END your movement in an illegal space - but you can begin your turn there. Both the rogue and fighter are fine until the first of their turns comes up, then that character needs to get out of that square through any legal means necessary. If the prone fighter's initiative is first he'll need to get to the back of the line.


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A metamagic spell counts as whatever level creates the disdvantage.

Thus if you can't cast 5th-level spells with an int 14, you also can't cast "meta'd-up-to-5th-level" spells. The casting score requirement is a disadvantage.

Empowered fireball is 3rd level for things like getting blocked by globe of invulnerability or the save DC, 5th level for what score you need to cast it, what rods can boost it, etc.

EDIT: I may be wrong about how many levels empowered adds - if so, just substitute something that's a +2 into my argument and it still stands.


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Logan1138 wrote:
Mark Hoover wrote:

Want to recapture some of the essence, least from times when I PLAYED 1e/2e?

1. roll 4d6, take the best 3; no re-rolls and apply all rolls AS rolled. This means: you show up wanting to play a paladin; you end up rolling up a m-u with a 4 dex and a 12 Int as your highest stat (it happened)

2. If you're a level 1 spell caster cast 1 spell. That's it, just 1. No cantrips, scrolls or what-not at level 1... just that spell.

3. Learn to debate. Get REALLY good at it. Learn math, physics, history and study a lot of science. Be ready to quote not only game rules but also debate those rules with A LOT of passionate, real-world numbers/examples

4. Talk to NPCs. No, don't roll anything (Charisma is basically there to fill space on your sheet), just start talking and hope you impress your GM.

5. Learn to impress your GM. Not just in the game (see 3 and 4) but find out what his drink of choice is; buy him food; laugh at his jokes. This will pay dividends in rulings later.

6. Invent telepathic transmission. This is the only way you and your GM will see EXACTLY the same thing when he's describing the action. Otherwise see the post above about the mapless fight scene.

7. Manage disappointment. You won't be building your character; they will change as the game changes. Sometimes you will die, fail a save and turn to stone, be put to sleep, charmed, or otherwise transformed in some way beyond your control. You have far fewer resources to not only prevent these changes but to reverse them when they occur. Accept the change.

8. Don't get attached to your PC. For the first 3 levels don't even name them. Even after that make sure you've always got 5 backups ready to go at a moment's notice.

Why do you keep doing this? We get it: you HATED AD&D and think PF is great. That's fine but this thread is not intended for someone like you, yet you keep making this same point over and over again. The OP asked for ways to recapture an AD&D feel in Pathfinder, not to elicit a list of...

That actually summed up pretty much everything I liked about AD&D (except for DM bribery - though i might revise my position on that now that I tend to DM)


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Archer went home early, then we got attacked by a dragon.

Cleric cast wall of thorns 40 ft high and the dragon got caught in it.

Wizard cast hungry pit under the column of thorns and "elevator"-ed the dragon down into melee range.


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I had a GM give me an XP penalty once because I was playing a cleric of Pelor (3.5 NG sun god) and I put a few gold in the offering plate when we were exploring an ancient temple of an evil god.

My rationale is that I was attempting to mitigate any offense my presence caused as we searched for the thief we believed was hiding out there.

My cleric might preach against the evils of that god 99% of the time, but I wasn't looking to disrespect a deity in his own house.


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To OP:

"Treason" is in the eye of the *WotC-owned floating eye monster* - a Lawful Good rogue could have sabotaged the efforts of a corrupt commander.


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We once tried an experiment where we got together as a group and made a stack of like 20 different level 5 characters, then each week a different person would GM a short mission that members of our "adventuring guild" were being hired to undertake.

That, and we made a rule that nobody could play the same character two weeks in a row.

It was interesting seeing the permanently level-5 characters start to develop their own personalities after going through several people's interpretation of them - and everyone got a little experience with different classes and the GM chair.

Eventually it developed into a campaign when some recurring villains got enough interest that one guy volunteered to spin it off into an ongoing plot.


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My group is super excited to start playing through this as Pathfinderized versions of the cast of the "Mummy" movies.

Brendan Fraser - gunslinger
his wife - oracle
her brother - archaeologist bard
Benny - rogue with linguistics maxed
that magi guy - a magus


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My bard uses tear-away clothing and Perform(dance). Nothing inspires courage like a half-elf twerking in the backfield.


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The wooden stairs outside my office, so I can minimize if the boss is coming.


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Wait, so he was trying to seduce someone mid-fight?

He thought that by brandishing his "lance" for SIX SECONDS he could get an evil opponent so hot that they would stop attacking?

Forget Paladin Ethics 101, this guy needs Women's Studies.


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The only thing I've taken from this entire thread is that now i really want to play an awakened horse-ceror.


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Just got off the phone with Chamber of Champions, checking that my book wasn't back ordered - the guy I spoke with says there are 2 more copies sitting on the shelf if anyone's still chasing it down.

With the other five being available through the Great Golem Sale, i figured I'd let you guys know where there are a few copies of the sixth.


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Player 1: I've got a +26 to perception!
Player 2: But can you see why kids love Cinnamon Toast Crunch?
Player 1: *rolls a nat 1* Apparently not.


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Ziggy Sprinkles wrote:
Read Jim Butchers Codex Alera high fantasy no elves, dwarves, or orcs.

Or as I like to call it, "Pokemon Masters of the Roman Legion vs The Zerg"


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If the first session hasn't been played yet, I would have them as defectors from the Thistletop goblins.

Perhaps they caught a glimpse of some of the fiendish rituals their new leadership are performing and decided they would rather take their chances with the humans.

Allow them to enter the market square a round or two in advance of the attacking goblins to shout warnings to the townsfolk - that might be enough for the town to tolerate their presence afterwards.


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Gorbacz wrote:
2000 called, wants this thread back.

OMG, 2000 called? Did you warn them about 9/11?


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I think the problem people get into with WBL is visualizing the WBL for a newly created character as a naked high level character walking into the market with a fat bag of gold.

The decision is not "What should I buy/craft with this gold?" It's "What X amount of gold worth of items has this character accumulated over his lifetime thus far?"

It doesn't matter HOW a 2000g sword got into his gear, whether through crafting, through purchase, or through looting from a monster. All that matters is his overall wealth total, and counting a 2000g sword as only 1000g throws that off.