A metamagic spell counts as whatever level creates the disdvantage. Thus if you can't cast 5th-level spells with an int 14, you also can't cast "meta'd-up-to-5th-level" spells. The casting score requirement is a disadvantage. Empowered fireball is 3rd level for things like getting blocked by globe of invulnerability or the save DC, 5th level for what score you need to cast it, what rods can boost it, etc. EDIT: I may be wrong about how many levels empowered adds - if so, just substitute something that's a +2 into my argument and it still stands.
Logan1138 wrote:
That actually summed up pretty much everything I liked about AD&D (except for DM bribery - though i might revise my position on that now that I tend to DM)
I had a GM give me an XP penalty once because I was playing a cleric of Pelor (3.5 NG sun god) and I put a few gold in the offering plate when we were exploring an ancient temple of an evil god. My rationale is that I was attempting to mitigate any offense my presence caused as we searched for the thief we believed was hiding out there. My cleric might preach against the evils of that god 99% of the time, but I wasn't looking to disrespect a deity in his own house.
We once tried an experiment where we got together as a group and made a stack of like 20 different level 5 characters, then each week a different person would GM a short mission that members of our "adventuring guild" were being hired to undertake. That, and we made a rule that nobody could play the same character two weeks in a row. It was interesting seeing the permanently level-5 characters start to develop their own personalities after going through several people's interpretation of them - and everyone got a little experience with different classes and the GM chair. Eventually it developed into a campaign when some recurring villains got enough interest that one guy volunteered to spin it off into an ongoing plot.
Just got off the phone with Chamber of Champions, checking that my book wasn't back ordered - the guy I spoke with says there are 2 more copies sitting on the shelf if anyone's still chasing it down. With the other five being available through the Great Golem Sale, i figured I'd let you guys know where there are a few copies of the sixth.
If the first session hasn't been played yet, I would have them as defectors from the Thistletop goblins. Perhaps they caught a glimpse of some of the fiendish rituals their new leadership are performing and decided they would rather take their chances with the humans. Allow them to enter the market square a round or two in advance of the attacking goblins to shout warnings to the townsfolk - that might be enough for the town to tolerate their presence afterwards.
I think the problem people get into with WBL is visualizing the WBL for a newly created character as a naked high level character walking into the market with a fat bag of gold. The decision is not "What should I buy/craft with this gold?" It's "What X amount of gold worth of items has this character accumulated over his lifetime thus far?" It doesn't matter HOW a 2000g sword got into his gear, whether through crafting, through purchase, or through looting from a monster. All that matters is his overall wealth total, and counting a 2000g sword as only 1000g throws that off. |