PossibleCabbage wrote:
Other options available to a Gorum Champion could be: . ignore the whole situation and walk away. decide which cause you support and step in to champion it by force of arms . intimidate the both of them into going away and stop bothering you. ...
Per the Rulebook page 331: "To be absolutely certain of having a chance to detect any hazard or secret before walking into it requires an overland Speed no more than 100 feet per minute (1 mile per hour)". So if you want to see the treasure hidden under the bush, or the partly covered ditch that may break a camel's leg, you will be moving at speed 10! "If the group moves faster than that, a searching character should get a chance to attempt a Perception check to detect any secret that’s in a place that stands out (such as near a door or a turn in a corridor), but not one that’s in a more inconspicuous place (like a random point in a long hallway)"
Lord_Malkov wrote:
That's exactly my point. I look at the current rules and the lack of being able to increase skills more than at most +5 better (by 17th level) than anyone else in my party makes me feel like we are all from the same cardboard cut-out, with a just little bit of coloring in to distinguish us from each other. In PF2 all high level characters are experts at everything just because of level, and with the almost complete removal of skill points as you level there is little to distinguish one's skills from another. This is not the game I have enjoyed playing for 20 years (3.0, 3.5, Pathfinder 1E, Starfinder) and not the game I want to play.
I’m currently trying to create a 7th level Bard that I want to have high Bluff (now called Deception) and Sense Motive (now Perception). Deception is a signature skill for Bards - great. Perception is no longer a skill and is defined by Class (Expert for Bard at first level). As I level I want my character to be better in their skills compared to their untutored companions and I just can’t. Rogues, Rangers and Fighters become Masters in Perception at 7th as a class ability, but this is not open to other classes. I could take the Alertness feat but that does not increase my Perception level - it only sets it to Expert. I could raise my Wisdom at 5th level but so would most PCs with 4 boosts across 6 stats, and if I started at 18 that brings it to 19 for no mechanical difference to anything. I can raise by Deception from Trained to Expert to Master, but as I only get 3 skill points to allocate in total over 7 levels (after my initial allocation of Trained skills) this would be most of my available skill increases. So compared to my companions my Deception improves by maybe +2 and my Perception will actually get worse if they are Fighter, Ranger or Rogue. I’d suggest the following changes:
2. Remove the +1 to everything at every level. This doesn’t allow people to tailor their characters in any way and forces them to be better at things they would never do. (“I would never tell a lie. You can trust me…” says the 10th level Paladin with +14 on Deception purely from level + charisma.) I like the idea of getting some auto-improvement but this could be reflected by +1 per 4 or 5 levels. 3. Allow a stat bump above 18 by spending 2 of the 4 ability points allocated at levels 5, 10, 15 and 20; The bump to odd numbers above 18 means no mechanical change from stats for 10 levels. 4. Change Alertness to give you a +2 to Perception, not set the level to Expert. 5. Remove the auto-allocation of Master and Legendary level Perception to Fighter, Ranger and Rogue. Let players decide if they want to spend a Feat on improving Perception or not; alternatively, give All classes a Perception proficiency bump at 7th and 15th levels. The way classes are currently built and advanced makes me feel like they all come from the same cardboard cutout. They would all have basically the same underlying stats, with only minor variations allocated by the players that are overwhelmed by the giant D20 roll. This is against the design of Pathfinder 1E and leaves me feeling disenfranchised.
PossibleCabbage wrote: In theory, if a lock is supposed to be difficult for a 10th level character to pick, it would be nigh impossible for a 3rd level character to pick. A merchant wanting to keep people from looting their warehouse might select security measures based on "who is actually likely to rob this place" (i.e. "what is the maximum level of anybody in the local thieves guild, excepting the PCs.) Who is going to be constructing these locks that are a challenge for a level 10 character to pick? Certainly not your person who has spent their entire life becoming a level 5 expert locksmith because they don't have the 'levels' to create an appropriate challenge. Means we are going to have to populate the world with level 10 experts to create anything of worth that can't be outdone by level 10 characters who have spent their life smashing things to pieces. Bleh! Please please please remove this 'higher level beats everything' rubbish!
The Narration wrote:
That's why an 8th level character has a ton more hit points, better armor, better spells, etc. Adding +1 per level to AC is double dipping.
WillicarTheWizard wrote:
This sounds like a great idea to me. Have a starting number of 8 in all stats for Gritty fantasy; a starting number in all stats of 10 for Heroic fantasy; and a starting number in all stats of 12 for Legendary Fantasy. When creating NPCs you could use the tier 1 down from that used for PCs. Then you add the ancestry/background/class adjustments to the base array.
Igor Horvat wrote:
I agree totally with the above. I often play at tables where there can be 4 levels different between the top level PC and bottom. With the +1/level to everything the low level PC is really going to suffer in achieving anything meaningful. The low level wizard is going to be outclassed on knowledge skills by the higher level uneducated barbarian. The low level barbarian is going to be outclassed on physical tests by the high level weakling wizard. This is bad for player satisfaction. Pathfinder is supposed to be a group game where obstacles are overcome by teamwork. Not everyone needs to be good at everything and character choices should matter. The low strength character gets hauled over obstacles by the strong. The intellectual character solves the research project while the person only trained in fighting stands guard. If you need a diplomat, bring a person trained in diplomacy not just j random person with a higher level. I would like to see more skill points than 2 per class (as per Edition 1 with many classes) but I believe adding +1 to all skills per level ruins character adaptability and makes a sameness to all PCs. IMO it also removes the need for player cooperation, which should be an integral part of the game, because at higher levels everyone becomes great at everything.
Alchemaic wrote:
I also think the +1 per level is way too much and offsets any difference that untrained/trained/expert provides. IMO the lvl/2 is plenty sufficient (may be even too generous) and I would also increase the gap in the proficiency tiers as suggested above (-3/0/+1/+3/+5). I find it totally unbelievable that an Untrained level 4 character (skills at -1+4=3) is better than a Trained level 1 character (skills at +1+1=2). Try equating that to a person trained in a musical instrument - a level 10 PC should not be getting bonuses to Perform without ever investing any effort (i.e. skill training) into it. |